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Give stages a size again
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8a7892b66a
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@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public Column()
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: base(ScrollingDirection.Up)
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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InternalChildren = new Drawable[]
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@ -55,6 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Name = "Stages",
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(stageSpacing),
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@ -60,9 +60,13 @@ namespace osu.Game.Rulesets.Mania.UI
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this.firstColumnIndex = firstColumnIndex;
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this.definition = definition;
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Name = "Playfield elements";
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Name = "Stage";
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Container
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -34,8 +33,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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protected Playfield(float? customWidth = null)
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{
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// Default height since we force relative size axes
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Size = Vector2.One;
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RelativeSizeAxes = Axes.Both;
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AddInternal(ScaledContent = new ScaledContainer
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{
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@ -60,12 +58,6 @@ namespace osu.Game.Rulesets.UI
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Add(HitObjects);
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}
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public override Axes RelativeSizeAxes
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{
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get { return Axes.Both; }
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set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
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}
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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