mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
merged with master
This commit is contained in:
commit
d12e18d59b
2
LICENCE
2
LICENCE
@ -1,4 +1,4 @@
|
||||
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 8f36ddab946ff538620081ede7719461d4732b79
|
||||
Subproject commit 736a139a748eba7cebea41a09b404d47ca589522
|
@ -12,12 +12,12 @@
|
||||
<description>click the circles. to the beat.</description>
|
||||
<summary>click the circles.</summary>
|
||||
<releaseNotes>testing</releaseNotes>
|
||||
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
|
||||
<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.config" target="lib\net45\"/>
|
||||
<file src="x86\*.dll" target="lib\net45\x86\"/>
|
||||
<file src="x64\*.dll" target="lib\net45\x64\"/>
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||||
|
@ -23,6 +23,5 @@ namespace osu.Game.Rulesets.Catch
|
||||
MoveRight,
|
||||
[Description("Engage dash")]
|
||||
Dash,
|
||||
PositionUpdate
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public readonly SliderCurve Curve = new SliderCurve();
|
||||
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
@ -55,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
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var spanDuration = length / Velocity;
|
||||
|
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var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
@ -67,10 +65,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
X = X
|
||||
});
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
for (var span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
@ -80,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
|
||||
var lastTickTime = spanStartTime + timeProgress * spanDuration;
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = lastTickTime,
|
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@ -95,17 +93,17 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
});
|
||||
}
|
||||
|
||||
double tinyTickInterval = tickDistance / length * repeatDuration;
|
||||
double tinyTickInterval = tickDistance / length * spanDuration;
|
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while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
|
||||
for (double t = 0; t < spanDuration; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
|
||||
double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = repeatStartTime + t,
|
||||
StartTime = spanStartTime + t,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
@ -121,15 +119,15 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = repeatStartTime + repeatDuration,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
|
||||
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
|
||||
public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
@ -139,6 +137,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
@ -152,17 +152,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
|
||||
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
|
||||
|
||||
public double ProgressAt(double progress)
|
||||
{
|
||||
double p = progress * RepeatCount % 1;
|
||||
if (RepeatAt(progress) % 2 == 1)
|
||||
p = 1 - p;
|
||||
return p;
|
||||
}
|
||||
|
||||
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -23,15 +26,78 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
|
||||
const double movement_speed = dash_speed / 2;
|
||||
float lastPosition = 0.5f;
|
||||
double lastTime = 0;
|
||||
|
||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
||||
Replay.Frames.Add(new CatchReplayFrame(-100000, 0));
|
||||
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
|
||||
|
||||
void moveToNext(CatchHitObject h)
|
||||
{
|
||||
float positionChange = Math.Abs(lastPosition - h.X);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
|
||||
//So we can either make it there without a dash or not.
|
||||
double speedRequired = positionChange / timeAvailable;
|
||||
|
||||
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
||||
{
|
||||
//we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
|
||||
return;
|
||||
}
|
||||
|
||||
if (h is BananaShower.Banana)
|
||||
{
|
||||
// auto bananas unrealistically warp to catch 100% combo.
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
}
|
||||
else if (h.HyperDash)
|
||||
{
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
}
|
||||
else if (dashRequired)
|
||||
{
|
||||
//we do a movement in two parts - the dash part then the normal part...
|
||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||
|
||||
//dash movement
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
}
|
||||
else
|
||||
{
|
||||
double timeBefore = positionChange / movement_speed;
|
||||
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
}
|
||||
|
||||
lastTime = h.StartTime;
|
||||
lastPosition = h.X;
|
||||
}
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case Fruit _:
|
||||
Replay.Frames.Add(new CatchReplayFrame(obj.StartTime, obj.X));
|
||||
moveToNext(obj);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -42,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
case BananaShower.Banana _:
|
||||
case TinyDroplet _:
|
||||
case Droplet _:
|
||||
Replay.Frames.Add(new CatchReplayFrame(nestedObj.StartTime, nestedObj.X));
|
||||
moveToNext(nestedObj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -14,15 +14,29 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState>
|
||||
public override List<InputState> GetPendingStates()
|
||||
{
|
||||
new CatchReplayState
|
||||
if (!Position.HasValue) return new List<InputState>();
|
||||
|
||||
var action = new List<CatchAction>();
|
||||
|
||||
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
|
||||
action.Add(CatchAction.Dash);
|
||||
|
||||
if (Position.Value.X > CurrentFrame.Position.X)
|
||||
action.Add(CatchAction.MoveRight);
|
||||
else if (Position.Value.X < CurrentFrame.Position.X)
|
||||
action.Add(CatchAction.MoveLeft);
|
||||
|
||||
return new List<InputState>
|
||||
{
|
||||
PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
|
||||
CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
|
||||
},
|
||||
new CatchReplayState { PressedActions = new List<CatchAction>() },
|
||||
};
|
||||
new CatchReplayState
|
||||
{
|
||||
PressedActions = action,
|
||||
CatcherX = Position.Value.X
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public class CatchReplayState : ReplayState<CatchAction>
|
||||
{
|
||||
|
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
public override bool IsImportant => MouseX > 0;
|
||||
|
||||
public CatchReplayFrame(double time, float? x = null)
|
||||
: base(time, x ?? -1, null, ReplayButtonState.None)
|
||||
public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
|
||||
: base(time, x ?? -1, null, button)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
|
||||
public class CatcherArea : Container
|
||||
{
|
||||
public const float CATCHER_SIZE = 172;
|
||||
|
||||
@ -84,16 +84,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
protected override void Update()
|
||||
{
|
||||
if (action != CatchAction.PositionUpdate) return false;
|
||||
base.Update();
|
||||
|
||||
CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
|
||||
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
if (state.CatcherX.HasValue)
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(CatchAction action) => false;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
|
||||
/// </summary>
|
||||
public readonly List<StageDefinition> Stages = new List<StageDefinition>();
|
||||
public List<StageDefinition> Stages = new List<StageDefinition>();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
|
||||
@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="initialStage">The initial stage.</param>
|
||||
public ManiaBeatmap(StageDefinition initialStage)
|
||||
/// <param name="defaultStage">The initial stages.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage)
|
||||
{
|
||||
Stages.Add(initialStage);
|
||||
Stages.Add(defaultStage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly double endTime;
|
||||
private readonly double segmentDuration;
|
||||
private readonly int repeatCount;
|
||||
private readonly int spanCount;
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
@ -39,25 +39,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var distanceData = hitObject as IHasDistance;
|
||||
var repeatsData = hitObject as IHasRepeats;
|
||||
|
||||
repeatCount = repeatsData?.RepeatCount ?? 1;
|
||||
spanCount = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
||||
double distance = (distanceData?.Distance ?? 0) * spanCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
endTime = hitObject.StartTime + osuDuration;
|
||||
segmentDuration = (endTime - HitObject.StartTime) / repeatCount;
|
||||
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
|
||||
}
|
||||
|
||||
public override Pattern Generate()
|
||||
{
|
||||
if (repeatCount > 1)
|
||||
if (spanCount > 1)
|
||||
{
|
||||
if (segmentDuration <= 90)
|
||||
return generateRandomHoldNotes(HitObject.StartTime, 1);
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (segmentDuration <= 120)
|
||||
{
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
return generateRandomNotes(HitObject.StartTime, repeatCount + 1);
|
||||
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
|
||||
}
|
||||
|
||||
if (segmentDuration <= 160)
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (duration >= 4000)
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
|
||||
|
||||
if (segmentDuration > 400 && repeatCount < TotalColumns - 1 - RandomStart)
|
||||
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
|
||||
return generateTiledHoldNotes(HitObject.StartTime);
|
||||
|
||||
return generateHoldAndNormalNotes(HitObject.StartTime);
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
bool increasing = Random.NextDouble() > 0.5;
|
||||
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, column, startTime, startTime);
|
||||
startTime += segmentDuration;
|
||||
@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, nextColumn, startTime, startTime);
|
||||
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
int columnRepeat = Math.Min(repeatCount, TotalColumns);
|
||||
int columnRepeat = Math.Min(spanCount, TotalColumns);
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
@ -409,7 +409,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int nextColumn = Random.Next(RandomStart, TotalColumns);
|
||||
|
||||
var rowPattern = new Pattern();
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
if (!(ignoreHead && startTime == HitObject.StartTime))
|
||||
{
|
||||
@ -442,7 +442,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (endTime - HitObject.StartTime) / repeatCount;
|
||||
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
|
@ -17,8 +17,13 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public enum ManiaAction
|
||||
{
|
||||
[Description("Special")]
|
||||
Special,
|
||||
[Description("Special 1")]
|
||||
Special1 = 1,
|
||||
[Description("Special 2")]
|
||||
Special2,
|
||||
|
||||
// This offsets the start value of normal keys in-case we add more special keys
|
||||
// above at a later time, without breaking replays/configs.
|
||||
[Description("Key 1")]
|
||||
Key1 = 10,
|
||||
[Description("Key 2")]
|
||||
@ -36,6 +41,24 @@ namespace osu.Game.Rulesets.Mania
|
||||
[Description("Key 8")]
|
||||
Key8,
|
||||
[Description("Key 9")]
|
||||
Key9
|
||||
Key9,
|
||||
[Description("Key 10")]
|
||||
Key10,
|
||||
[Description("Key 11")]
|
||||
Key11,
|
||||
[Description("Key 12")]
|
||||
Key12,
|
||||
[Description("Key 13")]
|
||||
Key13,
|
||||
[Description("Key 14")]
|
||||
Key14,
|
||||
[Description("Key 15")]
|
||||
Key15,
|
||||
[Description("Key 16")]
|
||||
Key16,
|
||||
[Description("Key 17")]
|
||||
Key17,
|
||||
[Description("Key 18")]
|
||||
Key18,
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
@ -86,7 +88,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
},
|
||||
},
|
||||
new ManiaModRandom(),
|
||||
new ManiaModKeyCoop(),
|
||||
new ManiaModDualStages(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
@ -117,42 +119,189 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
public override IEnumerable<int> AvailableVariants
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 1; i <= 9; i++)
|
||||
yield return (int)PlayfieldType.Single + i;
|
||||
for (int i = 2; i <= 18; i += 2)
|
||||
yield return (int)PlayfieldType.Dual + i;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
|
||||
{
|
||||
var leftKeys = new[]
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
InputKey.A,
|
||||
InputKey.S,
|
||||
InputKey.D,
|
||||
InputKey.F
|
||||
};
|
||||
case PlayfieldType.Single:
|
||||
return new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.A,
|
||||
InputKey.S,
|
||||
InputKey.D,
|
||||
InputKey.F
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.J,
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon
|
||||
},
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
case PlayfieldType.Dual:
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
|
||||
var rightKeys = new[]
|
||||
{
|
||||
InputKey.J,
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon
|
||||
};
|
||||
var stage1Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Number1,
|
||||
InputKey.Number2,
|
||||
InputKey.Number3,
|
||||
InputKey.Number4,
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.Z,
|
||||
InputKey.X,
|
||||
InputKey.C,
|
||||
InputKey.V
|
||||
},
|
||||
SpecialKey = InputKey.Tilde,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(keys, out var nextNormal);
|
||||
|
||||
ManiaAction currentKey = ManiaAction.Key1;
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Number7,
|
||||
InputKey.Number8,
|
||||
InputKey.Number9,
|
||||
InputKey.Number0
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.O,
|
||||
InputKey.P,
|
||||
InputKey.BracketLeft,
|
||||
InputKey.BracketRight
|
||||
},
|
||||
SpecialKey = InputKey.BackSlash,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(keys, out _);
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
|
||||
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
|
||||
|
||||
for (int i = 0; i < variant / 2; i++)
|
||||
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
|
||||
|
||||
if (variant % 2 == 1)
|
||||
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
|
||||
|
||||
return bindings;
|
||||
return new KeyBinding[0];
|
||||
}
|
||||
|
||||
public override string GetVariantName(int variant) => $"{variant}K";
|
||||
public override string GetVariantName(int variant)
|
||||
{
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
default:
|
||||
return $"{variant}K";
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
var keys = getDualStageKeyCount(variant);
|
||||
return $"{keys}K + {keys}K";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant.</param>
|
||||
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant value.</param>
|
||||
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
|
||||
private PlayfieldType getPlayfieldType(int variant)
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
}
|
||||
|
||||
private class VariantMappingGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the left hand.
|
||||
/// </summary>
|
||||
public InputKey[] LeftKeys;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the right hand.
|
||||
/// </summary>
|
||||
public InputKey[] RightKeys;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="InputKey"/> for the special key.
|
||||
/// </summary>
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
{
|
||||
/// <summary>
|
||||
/// Columns are grouped into a single stage.
|
||||
/// Number of columns in this stage lies at (item - Single).
|
||||
/// </summary>
|
||||
Single = 0,
|
||||
/// <summary>
|
||||
/// Columns are grouped into two stages.
|
||||
/// Overall number of columns lies at (item - Dual), further computation is required for
|
||||
/// number of columns in each individual stage.
|
||||
/// </summary>
|
||||
Dual = 1000,
|
||||
}
|
||||
}
|
||||
|
15
osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs
Normal file
15
osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public interface IPlayfieldTypeMod : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
|
||||
/// </summary>
|
||||
PlayfieldType PlayfieldType { get; }
|
||||
}
|
||||
}
|
53
osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs
Normal file
53
osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => false;
|
||||
|
||||
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
|
||||
{
|
||||
var mbc = (ManiaBeatmapConverter)beatmapConverter;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mbc.IsForCurrentRuleset)
|
||||
return;
|
||||
|
||||
mbc.TargetColumns *= 2;
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
var mrc = (ManiaRulesetContainer)rulesetContainer;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mrc.IsForCurrentRuleset)
|
||||
return;
|
||||
|
||||
var newDefinitions = new List<StageDefinition>();
|
||||
foreach (var existing in mrc.Beatmap.Stages)
|
||||
{
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
}
|
||||
|
||||
mrc.Beatmap.Stages = newDefinitions;
|
||||
}
|
||||
|
||||
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKeyCoop : Mod
|
||||
{
|
||||
public override string Name => "KeyCoop";
|
||||
public override string ShortenedName => "2P";
|
||||
public override string Description => @"Double the key amount, double the fun!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1 }, ManiaAction.Key1)
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
|
@ -2,11 +2,13 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -31,15 +33,43 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
var rng = new Random(1337);
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
|
||||
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
|
||||
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
|
||||
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
|
||||
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
|
||||
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
|
||||
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
|
||||
AddStep("1 column", () => createPlayfield(1));
|
||||
AddStep("4 columns", () => createPlayfield(4));
|
||||
AddStep("5 columns", () => createPlayfield(5));
|
||||
AddStep("8 columns", () => createPlayfield(8));
|
||||
AddStep("4 + 4 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("2 + 4 + 2 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 2 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("1 + 8 + 1 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 1 },
|
||||
new StageDefinition { Columns = 8 },
|
||||
new StageDefinition { Columns = 1 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("Reversed", () => createPlayfield(4, true));
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
||||
@ -48,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
|
||||
var playfield = createPlayfield(4);
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
@ -58,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
|
||||
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
@ -67,19 +98,29 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
|
||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = cols },
|
||||
};
|
||||
|
||||
return createPlayfield(stages, inverted);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
inputManager.Add(playfield = new ManiaPlayfield(cols)
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
SpecialColumnPosition = specialPos
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
@ -97,7 +138,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
inputManager.Add(playfield = new ManiaPlayfield(4)
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public Column()
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -61,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
|
||||
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Name = "Key",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaPlayfield.HIT_TARGET_POSITION,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -205,12 +206,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
hitObject.Depth = (float)hitObject.HitObject.StartTime;
|
||||
hitObject.AccentColour = AccentColour;
|
||||
hitObject.OnJudgement += onJudgement;
|
||||
hitObject.OnJudgement += OnJudgement;
|
||||
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableManiaJudgement(Judgement judgement)
|
||||
: base(judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
JudgementText.TextSize = 25;
|
||||
}
|
||||
|
@ -3,237 +3,84 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
private SpecialColumnPosition specialColumnPosition;
|
||||
/// <summary>
|
||||
/// The style to use for the special column.
|
||||
/// </summary>
|
||||
public SpecialColumnPosition SpecialColumnPosition
|
||||
{
|
||||
get { return specialColumnPosition; }
|
||||
set
|
||||
{
|
||||
if (IsLoaded)
|
||||
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
|
||||
specialColumnPosition = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly Container<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
if (stageDefinitions == null)
|
||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||
|
||||
if (columnCount <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Inverted.Value = true;
|
||||
|
||||
Container topLevelContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Playfield elements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Columns mask",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Barlines mask",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new Container<DrawableManiaJudgement>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
BypassAutoSizeAxes = Axes.Both
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
};
|
||||
|
||||
var currentAction = ManiaAction.Key1;
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
int firstColumnIndex = 0;
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var c = new Column();
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
newStage.Inverted.BindTo(Inverted);
|
||||
|
||||
c.IsSpecial = isSpecialColumn(i);
|
||||
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
stages.Add(newStage);
|
||||
AddNested(newStage);
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
firstColumnIndex += newStage.Columns.Count;
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
|
||||
|
||||
private ManiaStage getStageByColumn(int column)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
judgements.Scale = Scale;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
int sum = 0;
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark
|
||||
};
|
||||
|
||||
specialColumnColour = colours.BlueDark;
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
sum = sum + stage.Columns.Count;
|
||||
if (sum > column)
|
||||
return stage;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this playfield.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
private bool isSpecialColumn(int column)
|
||||
{
|
||||
switch (SpecialColumnPosition)
|
||||
{
|
||||
default:
|
||||
case SpecialColumnPosition.Normal:
|
||||
return columnCount % 2 == 1 && column == columnCount / 2;
|
||||
case SpecialColumnPosition.Left:
|
||||
return column == 0;
|
||||
case SpecialColumnPosition.Right:
|
||||
return column == columnCount - 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnJudgement += OnJudgement;
|
||||
Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
}
|
||||
|
||||
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columns.Width;
|
||||
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -12,6 +11,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
@ -22,6 +22,7 @@ using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var barLines = new List<DrawableBarLine>();
|
||||
var barLines = new List<BarLine>();
|
||||
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
@ -50,12 +51,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
int index = 0;
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
barLines.Add(new DrawableBarLine(new BarLine
|
||||
barLines.Add(new BarLine
|
||||
{
|
||||
StartTime = t,
|
||||
ControlPoint = point,
|
||||
BeatIndex = index
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -76,7 +77,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns);
|
||||
public override PassThroughInputManager CreateInputManager()
|
||||
{
|
||||
var variantType = Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single;
|
||||
return new ManiaInputManager(Ruleset.RulesetInfo, (int)variantType + Beatmap.TotalColumns);
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
|
||||
|
||||
|
229
osu.Game.Rulesets.Mania/UI/ManiaStage.cs
Normal file
229
osu.Game.Rulesets.Mania/UI/ManiaStage.cs
Normal file
@ -0,0 +1,229 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
internal class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly Container<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly Container topLevelContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
private readonly StageDefinition definition;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
this.definition = definition;
|
||||
|
||||
Name = "Stage";
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Columns mask",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columnFlow = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Barlines mask",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new Container<DrawableManiaJudgement>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
BypassAutoSizeAxes = Axes.Both
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = isSpecialColumn(i);
|
||||
var column = new Column
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
Judgements.Scale = Scale;
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
{
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
columnFlow.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this playfield.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2;
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Add(h);
|
||||
h.OnJudgement += OnJudgement;
|
||||
}
|
||||
|
||||
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark
|
||||
};
|
||||
|
||||
specialColumnColour = colours.BlueDark;
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columnFlow.Width;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public enum SpecialColumnPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The special column will lie in the center of the columns.
|
||||
/// </summary>
|
||||
Normal,
|
||||
/// <summary>
|
||||
/// The special column will lie to the left of the columns.
|
||||
/// </summary>
|
||||
Left,
|
||||
/// <summary>
|
||||
/// The special column will lie to the right of the columns.
|
||||
/// </summary>
|
||||
Right
|
||||
}
|
||||
}
|
@ -64,6 +64,7 @@
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Mods\IPlayfieldTypeMod.cs" />
|
||||
<Compile Include="Mods\ManiaKeyMod.cs" />
|
||||
<Compile Include="Mods\ManiaModAutoplay.cs" />
|
||||
<Compile Include="Mods\ManiaModDaycore.cs" />
|
||||
@ -83,7 +84,7 @@
|
||||
<Compile Include="Mods\ManiaModKey7.cs" />
|
||||
<Compile Include="Mods\ManiaModKey8.cs" />
|
||||
<Compile Include="Mods\ManiaModKey9.cs" />
|
||||
<Compile Include="Mods\ManiaModKeyCoop.cs" />
|
||||
<Compile Include="Mods\ManiaModDualStages.cs" />
|
||||
<Compile Include="Mods\ManiaModNightcore.cs" />
|
||||
<Compile Include="Mods\ManiaModPerfect.cs" />
|
||||
<Compile Include="Mods\ManiaModRandom.cs" />
|
||||
@ -115,12 +116,12 @@
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
||||
<Compile Include="UI\ManiaStage.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaModNoFail.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
|
@ -72,6 +72,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 1 ? end : start;
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -72,12 +73,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
AddNested(InitialCircle);
|
||||
|
||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||
var spanDuration = s.Curve.Distance / s.Velocity;
|
||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
var spanStartTime = s.StartTime + tick.SpanIndex * spanDuration;
|
||||
var fadeInTime = spanStartTime + (tick.StartTime - spanStartTime) / 2 - (tick.SpanIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = spanStartTime + spanDuration;
|
||||
|
||||
var drawableTick = new DrawableSliderTick(tick)
|
||||
{
|
||||
@ -92,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||
var repeatStartTime = s.StartTime + (repeatPoint.RepeatIndex + 1) * spanDuration;
|
||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
var fadeOutTime = repeatStartTime + spanDuration;
|
||||
|
||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||
{
|
||||
@ -109,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private int currentRepeat;
|
||||
private int currentSpan;
|
||||
public bool Tracking;
|
||||
|
||||
protected override void Update()
|
||||
@ -120,17 +121,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
int repeat = slider.RepeatAt(progress);
|
||||
int span = slider.SpanAt(progress);
|
||||
progress = slider.ProgressAt(progress);
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
currentRepeat = repeat;
|
||||
if (span > currentSpan)
|
||||
currentSpan = span;
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, repeat);
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
public void UpdateProgress(double progress, int span)
|
||||
{
|
||||
Position = slider.Curve.PositionAt(progress);
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -164,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
public void UpdateProgress(double progress, int span)
|
||||
{
|
||||
double start = 0;
|
||||
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
|
||||
|
||||
if (repeat >= slider.RepeatCount - 1)
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = snakingOut ? progress : 1;
|
||||
|
@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
void UpdateProgress(double progress, int span);
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public readonly SliderCurve Curve = new SliderCurve();
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public override Vector2 EndPosition => PositionAt(1);
|
||||
public override Vector2 EndPosition => this.PositionAt(1);
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
private int stackHeight;
|
||||
|
||||
@ -88,18 +88,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
|
||||
|
||||
public double ProgressAt(double progress)
|
||||
{
|
||||
double p = progress * RepeatCount % 1;
|
||||
if (RepeatAt(progress) % 2 == 1)
|
||||
p = 1 - p;
|
||||
return p;
|
||||
}
|
||||
|
||||
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
@ -114,14 +102,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
for (var span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
@ -144,8 +132,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
SpanIndex = span,
|
||||
StartTime = spanStartTime + timeProgress * spanDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
@ -160,19 +148,19 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
var repeatDuration = Distance / Velocity;
|
||||
|
||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
RepeatIndex = repeatIndex,
|
||||
StartTime = repeatStartTime,
|
||||
Position = Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderTick : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
public int SpanIndex { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
|
@ -84,14 +84,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||
{
|
||||
repeats++; // The first run through the slider is considered a repeat
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
if (repeats > 1)
|
||||
{
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
}
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
|
@ -84,7 +84,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (distanceData != null)
|
||||
{
|
||||
int repeats = repeatsData?.RepeatCount ?? 1;
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / repeats);
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Ignore("CI regularly hangs on this TestCase...")]
|
||||
public class TestCaseWaveform : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
|
||||
Import(archive);
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
request.Failure += data =>
|
||||
request.Failure += error =>
|
||||
{
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
Logger.Error(data, "Failed to get beatmap download information");
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
set { fill.Colour = value; }
|
||||
set { fill.FadeColour(value, 150, Easing.OutQuint); }
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
private KeyBindingStore store;
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
|
@ -37,7 +37,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene)
|
||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
||||
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
@ -65,6 +66,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
// In-Game Keybindings
|
||||
[Description("Skip Cutscene")]
|
||||
SkipCutscene
|
||||
SkipCutscene,
|
||||
[Description("Quick Retry (Hold)")]
|
||||
QuickRetry,
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game
|
||||
Task.Run(() => BeatmapManager.Import(paths.ToArray()));
|
||||
}
|
||||
|
||||
dependencies.Cache(this);
|
||||
dependencies.CacheAs<OsuGame>(this);
|
||||
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||
|
||||
dependencies.Cache(this);
|
||||
dependencies.CacheAs<OsuGameBase>(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
runMigrations();
|
||||
@ -112,7 +112,7 @@ namespace osu.Game
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -65,11 +64,14 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
};
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
this.beatmapSetOverlay = beatmapSetOverlay;
|
||||
this.colours = colours;
|
||||
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
@ -182,7 +184,6 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
progressBar.Current.Value = 0;
|
||||
progressBar.FadeOut(500);
|
||||
Logger.Error(e, "Failed to get beatmap download information");
|
||||
};
|
||||
|
||||
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
|
||||
@ -190,7 +191,7 @@ namespace osu.Game.Overlays.Direct
|
||||
request.Success += data =>
|
||||
{
|
||||
progressBar.Current.Value = 1;
|
||||
progressBar.FadeOut(500);
|
||||
progressBar.FillColour = colours.Yellow;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -298,7 +298,7 @@ namespace osu.Game.Overlays
|
||||
Task.Run(() =>
|
||||
{
|
||||
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
|
||||
|
||||
// may not need scheduling; loads async internally.
|
||||
|
@ -77,6 +77,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
if (repeatCount > 9000)
|
||||
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
||||
|
||||
// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
|
||||
if (split.Length > 7)
|
||||
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
||||
|
||||
@ -84,8 +88,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
|
||||
// One node for each repeat + the start and end nodes
|
||||
// Note that the first length of the slider is considered a repeat, but there are no actual repeats happening
|
||||
int nodes = Math.Max(0, repeatCount - 1) + 2;
|
||||
int nodes = repeatCount + 2;
|
||||
|
||||
// Populate node sample bank infos with the default hit object sample bank
|
||||
var nodeBankInfos = new List<SampleBankInfo>();
|
||||
@ -128,7 +131,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<List<SampleInfo>>(nodes);
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
result = CreateSlider(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, points, length, curveType, repeatCount, nodeSamples);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
@ -18,34 +17,23 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
|
||||
/// </summary>
|
||||
public SliderCurve Curve { get; } = null;
|
||||
public List<Vector2> ControlPoints { get; set; }
|
||||
public CurveType CurveType { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; }
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Velocity = 1;
|
||||
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public double ProgressAt(double progress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int RepeatAt(double progress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
@ -11,6 +11,11 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </summary>
|
||||
public interface IHasCurve : IHasDistance, IHasRepeats
|
||||
{
|
||||
/// <summary>
|
||||
/// The curve.
|
||||
/// </summary>
|
||||
SliderCurve Curve { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The control points that shape the curve.
|
||||
/// </summary>
|
||||
@ -20,7 +25,10 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// The type of curve.
|
||||
/// </summary>
|
||||
CurveType CurveType { get; }
|
||||
}
|
||||
|
||||
public static class HasCurveExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the position on the curve at a given progress, accounting for repeat logic.
|
||||
/// <para>
|
||||
@ -28,20 +36,28 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
|
||||
Vector2 PositionAt(double progress);
|
||||
public static Vector2 PositionAt(this IHasCurve obj, double progress)
|
||||
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
|
||||
|
||||
/// <summary>
|
||||
/// Finds the progress along the curve, accounting for repeat logic.
|
||||
/// </summary>
|
||||
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
|
||||
/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
|
||||
double ProgressAt(double progress);
|
||||
public static double ProgressAt(this IHasCurve obj, double progress)
|
||||
{
|
||||
double p = progress * obj.SpanCount() % 1;
|
||||
if (obj.SpanAt(progress) % 2 == 1)
|
||||
p = 1 - p;
|
||||
return p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines which repeat of the curve the progress point is on.
|
||||
/// Determines which span of the curve the progress point is on.
|
||||
/// </summary>
|
||||
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
|
||||
/// <returns>[0, RepeatCount] where 0 is the first run.</returns>
|
||||
int RepeatAt(double progress);
|
||||
/// <returns>[0, SpanCount) where 0 is the first run.</returns>
|
||||
public static int SpanAt(this IHasCurve obj, double progress)
|
||||
=> (int)(progress * obj.SpanCount());
|
||||
}
|
||||
}
|
||||
|
@ -21,4 +21,13 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </summary>
|
||||
List<List<SampleInfo>> RepeatSamples { get; }
|
||||
}
|
||||
|
||||
public static class HasRepeatsExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of times the length of this <see cref="IHasRepeats"/> spans.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object that has repeats.</param>
|
||||
public static int SpanCount(this IHasRepeats obj) => obj.RepeatCount + 1;
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -36,8 +35,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
|
||||
protected Playfield(float? customWidth = null)
|
||||
{
|
||||
// Default height since we force relative size axes
|
||||
Size = Vector2.One;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
{
|
||||
@ -62,12 +60,6 @@ namespace osu.Game.Rulesets.UI
|
||||
Add(HitObjects);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
|
@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Whether the specified beatmap is assumed to be specific to the current ruleset.
|
||||
/// </summary>
|
||||
protected readonly bool IsForCurrentRuleset;
|
||||
public readonly bool IsForCurrentRuleset;
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class HotkeyRetryOverlay : Container
|
||||
public class HotkeyRetryOverlay : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Action Action;
|
||||
|
||||
@ -40,28 +40,20 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
if (action != GlobalAction.QuickRetry) return false;
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
overlay.FadeIn(activate_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
overlay.FadeIn(activate_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
if (args.Key == Key.Tilde && !fired)
|
||||
{
|
||||
overlay.FadeOut(fadeout_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
if (action != GlobalAction.QuickRetry) return false;
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
overlay.FadeOut(fadeout_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -181,7 +181,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
dependencies.Cache(this);
|
||||
dependencies.CacheAs<SongSelect>(this);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
|
@ -12,12 +12,12 @@
|
||||
<description>click the circles. to the beat.</description>
|
||||
<summary>click the circles.</summary>
|
||||
<releaseNotes>testing</releaseNotes>
|
||||
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
|
||||
<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.config" target="lib\net45\"/>
|
||||
<file src="x86\*.dll" target="lib\net45\x86\"/>
|
||||
<file src="x64\*.dll" target="lib\net45\x64\"/>
|
||||
|
Loading…
Reference in New Issue
Block a user