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IKeyBindingMod -> IPlayfieldTypeMod
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@ -1,13 +1,15 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public interface IKeyBindingMod
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public interface IPlayfieldTypeMod : IApplicableMod
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{
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/// <summary>
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/// The keybinding variant which this <see cref="IKeyBindingMod"/> requires.
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/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
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/// </summary>
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PlayfieldType Variant { get; }
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PlayfieldType PlayfieldType { get; }
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}
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}
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModKeyCoop : Mod, IKeyBindingMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
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public class ManiaModKeyCoop : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "KeyCoop";
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public override string ShortenedName => "2P";
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@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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mrc.Beatmap.Stages = newDefinitions;
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}
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public PlayfieldType Variant => PlayfieldType.Dual;
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public PlayfieldType PlayfieldType => PlayfieldType.Dual;
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}
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}
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override PassThroughInputManager CreateInputManager()
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{
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var variantType = Mods.OfType<IKeyBindingMod>().FirstOrDefault()?.Variant ?? PlayfieldType.Single;
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var variantType = Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single;
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return new ManiaInputManager(Ruleset.RulesetInfo, (int)variantType + Beatmap.TotalColumns);
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}
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@ -64,7 +64,7 @@
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<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Mods\IKeyBindingMod.cs" />
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<Compile Include="Mods\IPlayfieldTypeMod.cs" />
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<Compile Include="Mods\ManiaKeyMod.cs" />
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<Compile Include="Mods\ManiaModAutoplay.cs" />
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<Compile Include="Mods\ManiaModDaycore.cs" />
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