1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-22 22:17:46 +08:00

Merge branch 'master' into local-name-fix

This commit is contained in:
ThePyrotechnic 2018-01-22 09:59:45 -05:00 committed by GitHub
commit 4022af6a59
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 110 additions and 29 deletions

View File

@ -23,6 +23,5 @@ namespace osu.Game.Rulesets.Catch
MoveRight,
[Description("Engage dash")]
Dash,
PositionUpdate
}
}

View File

@ -1,9 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
@ -23,15 +26,78 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, 0));
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
Replay.Frames.Add(new CatchReplayFrame(obj.StartTime, obj.X));
moveToNext(obj);
break;
}
@ -42,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
Replay.Frames.Add(new CatchReplayFrame(nestedObj.StartTime, nestedObj.X));
moveToNext(nestedObj);
break;
}
}

View File

@ -14,15 +14,29 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
public override List<InputState> GetPendingStates() => new List<InputState>
public override List<InputState> GetPendingStates()
{
new CatchReplayState
if (!Position.HasValue) return new List<InputState>();
var action = new List<CatchAction>();
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
action.Add(CatchAction.Dash);
if (Position.Value.X > CurrentFrame.Position.X)
action.Add(CatchAction.MoveRight);
else if (Position.Value.X < CurrentFrame.Position.X)
action.Add(CatchAction.MoveLeft);
return new List<InputState>
{
PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
},
new CatchReplayState { PressedActions = new List<CatchAction>() },
};
new CatchReplayState
{
PressedActions = action,
CatcherX = Position.Value.X
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{

View File

@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public override bool IsImportant => MouseX > 0;
public CatchReplayFrame(double time, float? x = null)
: base(time, x ?? -1, null, ReplayButtonState.None)
public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
: base(time, x ?? -1, null, button)
{
}
}

View File

@ -21,7 +21,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
@ -84,16 +84,14 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public bool OnPressed(CatchAction action)
protected override void Update()
{
if (action != CatchAction.PositionUpdate) return false;
base.Update();
CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
if (state.CatcherX.HasValue)
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
return true;
}
public bool OnReleased(CatchAction action) => false;

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
[Ignore("CI regularly hangs on this TestCase...")]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();

View File

@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
currentDownloads.Remove(request);
};
request.Failure += data =>
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(data, "Failed to get beatmap download information");
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public Color4 FillColour
{
set { fill.Colour = value; }
set { fill.FadeColour(value, 150, Easing.OutQuint); }
}
public Color4 BackgroundColour

View File

@ -16,7 +16,6 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Logging;
using osu.Game.Online.API.Requests;
using osu.Framework.Configuration;
using osu.Framework.Audio.Track;
@ -65,11 +64,14 @@ namespace osu.Game.Overlays.Direct
Colour = Color4.Black.Opacity(0.3f),
};
private OsuColour colours;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmaps = beatmaps;
this.beatmapSetOverlay = beatmapSetOverlay;
this.colours = colours;
AddInternal(content = new Container
{
@ -182,7 +184,6 @@ namespace osu.Game.Overlays.Direct
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
Logger.Error(e, "Failed to get beatmap download information");
};
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
@ -190,7 +191,7 @@ namespace osu.Game.Overlays.Direct
request.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FadeOut(500);
progressBar.FillColour = colours.Yellow;
};
}

View File

@ -298,7 +298,7 @@ namespace osu.Game.Overlays
Task.Run(() =>
{
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
// may not need scheduling; loads async internally.