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Merge pull request #1934 from peppy/fix-repeat-point-snaking
Fix repeat points not following slider snaking correctly
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commit
66c1568fd2
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject
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public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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}
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public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 1 ? end : start;
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly DrawableHitCircle InitialCircle;
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly List<Drawable> components = new List<Drawable>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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@ -101,6 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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repeatPoints.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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@ -126,7 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!InitialCircle.Judgements.Any(j => j.IsHit))
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InitialCircle.Position = slider.Curve.PositionAt(progress);
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foreach (var c in components) c.UpdateProgress(progress, repeat);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, repeat);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
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}
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15
osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs
Normal file
15
osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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/// <summary>
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/// A component which tracks the current end snaking position of a slider.
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/// </summary>
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public interface ITrackSnaking
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{
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void UpdateSnakingPosition(Vector2 start, Vector2 end);
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}
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}
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@ -71,6 +71,7 @@
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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