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mirror of https://github.com/ppy/osu.git synced 2026-05-23 21:00:27 +08:00

Merge branch 'master' into url-parsing-support

This commit is contained in:
Dean Herbert
2018-01-02 17:51:50 +09:00
committed by GitHub
Unverified
176 changed files with 2002 additions and 841 deletions
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@@ -0,0 +1,36 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
</packageSources>
</configuration>
+5 -2
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@@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
# Requirements
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free.
- Make sure you initialise and keep submodules up-to-date.
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
# Contributing
+1 -1
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@@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
+2 -2
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@@ -135,8 +135,8 @@
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
+1 -1
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@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
StartTime = lastTickTime,
ComboColour = ComboColour,
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
StartTime = repeatStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
set { Curve.ControlPoints = value; }
}
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType
{
@@ -5,7 +5,6 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new SampleInfoList();
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
}
}
}
}
}
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
protected override int NumericResultFor(HitResult result) => 20;
}
}
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
UpdateJudgement(true);
}
}
}
}
@@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Tests.Visual;
@@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -4,7 +4,7 @@
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
@@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
public ComboResult Combo;
}
}
}
+79 -9
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@@ -11,8 +11,11 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
}
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
switch (drawable)
{
case DrawableHitCircle circle:
// we don't want to see the approach circle
circle.ApproachCircle.Hide();
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
circle.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(longFadeDuration, Easing.Out);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
slider.Ball.FadeOut(fadeOutDuration);
}
break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)
{
case ArmedState.Hit:
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
break;
case ArmedState.Miss:
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
break;
}
spinner.Expire();
}
break;
}
}
}
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
@@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve
}
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
{
}
}
public class OsuModSuddenDeath : ModSuddenDeath
@@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModPerfect : ModPerfect
{
}
public class OsuModSpunOut : Mod
@@ -6,8 +6,8 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly NumberPiece number;
private readonly GlowPiece glow;
public DrawableHitCircle(OsuHitObject h) : base(h)
public DrawableHitCircle(HitCircle h) : base(h)
{
Origin = Anchor.Centre;
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
number = new NumberPiece
{
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
Text = (HitObject.ComboIndex + 1).ToString(),
},
ring = new RingPiece(),
flash = new FlashPiece(),
@@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
}
protected override void UpdateCurrentState(ArmedState state)
{
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
glow.Delay(duration).FadeOut(400);
glow.FadeOut(400);
switch (state)
{
case ArmedState.Idle:
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
this.Delay(TIME_PREEMPT).FadeOut(500);
Expire(true);
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(TIME_FADEOUT / 5);
this.FadeOut(100);
Expire();
break;
case ArmedState.Hit:
@@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
/// <summary>
/// The number of milliseconds used to fade in.
/// </summary>
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
@@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdatePreemptState()
{
this.FadeIn(TIME_FADEIN);
}
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
protected virtual void UpdateCurrentState(ArmedState state)
{
@@ -2,10 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.LoadComplete();
}
}
}
}
@@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Size = new Vector2(32 * repeatPoint.Scale);
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Scale = new Vector2(0.5f);
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_eercast
}
};
}
@@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly Slider slider;
private readonly DrawableHitCircle initialCircle;
public readonly DrawableHitCircle InitialCircle;
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
private readonly SliderBody body;
private readonly SliderBall ball;
public readonly SliderBody Body;
public readonly SliderBall Ball;
public DrawableSlider(Slider s) : base(s)
public DrawableSlider(Slider s)
: base(s)
{
slider = s;
Children = new Drawable[]
{
body = new SliderBody(s)
Body = new SliderBody(s)
{
AccentColour = AccentColour,
Position = s.StackedPosition,
@@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container<DrawableSliderTick>(),
repeatPoints = new Container<DrawableRepeatPoint>(),
ball = new SliderBall(s)
Ball = new SliderBall(s)
{
Scale = new Vector2(s.Scale),
AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
},
initialCircle = new DrawableHitCircle(new HitCircle
InitialCircle = new DrawableHitCircle(new HitCircle
{
//todo: avoid creating this temporary HitCircle.
StartTime = s.StartTime,
Position = s.StackedPosition,
ComboIndex = s.ComboIndex,
@@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
})
};
components.Add(body);
components.Add(ball);
components.Add(Body);
components.Add(Ball);
AddNested(initialCircle);
AddNested(InitialCircle);
var repeatDuration = s.Curve.Distance / s.Velocity;
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick)
@@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
@@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private int currentRepeat;
public bool Tracking;
public override double FadeInDuration
{
get { return base.FadeInDuration; }
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
}
protected override void Update()
{
base.Update();
Tracking = ball.Tracking;
Tracking = Ball.Tracking;
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
@@ -117,18 +124,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
progress = slider.ProgressAt(progress);
if (repeat > currentRepeat)
{
if (repeat < slider.RepeatCount && ball.Tracking)
PlaySamples();
currentRepeat = repeat;
}
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@@ -137,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++;
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@@ -154,26 +157,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state)
{
ball.FadeIn();
Ball.FadeIn();
using (BeginDelayedSequence(slider.Duration, true))
{
body.FadeOut(160);
ball.FadeOut(160);
Body.FadeOut(160);
Ball.FadeOut(160);
this.FadeOut(800)
.Expire();
}
}
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
public override Quad SelectionQuad => body.PathDrawQuad;
}
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;
}
}
@@ -8,6 +8,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -13,6 +13,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -20,13 +21,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly Spinner spinner;
private readonly SpinnerDisc disc;
private readonly SpinnerTicks ticks;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
private readonly SpinnerSpmCounter spmCounter;
private readonly Container mainContainer;
private readonly SpinnerBackground background;
public readonly SpinnerBackground Background;
private readonly Container circleContainer;
private readonly CirclePiece circle;
private readonly GlowPiece glow;
@@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
background = new SpinnerBackground
Background = new SpinnerBackground
{
Alpha = 0.6f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
disc = new SpinnerDisc(spinner)
Disc = new SpinnerDisc(spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
ticks = new SpinnerTicks
Ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -114,22 +115,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !disc.Complete)
if (Progress >= 1 && !Disc.Complete)
{
disc.Complete = true;
Disc.Complete = true;
const float duration = 200;
disc.FadeAccent(completeColour, duration);
Disc.FadeAccent(completeColour, duration);
background.FadeAccent(completeColour, duration);
background.FadeOut(duration);
Background.FadeAccent(completeColour, duration);
Background.FadeOut(duration);
circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration);
@@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
normalColour = baseColour;
background.AccentColour = normalColour;
Background.AccentColour = normalColour;
completeColour = colours.YellowLight.Opacity(0.75f);
disc.AccentColour = fillColour;
Disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
}
protected override void Update()
{
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && disc.Tracking)
spmCounter.FadeIn(TIME_FADEIN);
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(FadeInDuration);
base.Update();
}
@@ -175,14 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateAfterChildren();
circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation;
spmCounter.SetRotation(disc.RotationAbsolute);
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
}
protected override void UpdatePreemptState()
@@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
disc.RotateTo(-720);
Disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
@@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
public override bool IsPresent => true; // handle input when hidden
public SpinnerDisc(Spinner s)
{
spinner = s;
@@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}
@@ -7,7 +7,7 @@ using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
+14 -20
View File
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public int RepeatCount { get; set; } = 1;
private int stackHeight;
@@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
var length = Curve.Distance;
var repeatPointDistance = Math.Min(Distance, length);
var repeatDuration = length / Velocity;
var repeatDuration = Distance / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
{
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
var repeatStartTime = StartTime + repeat * repeatDuration;
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new SampleInfoList(RepeatSamples[repeat])
});
}
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
});
}
}
}
@@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays
{
@@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics["300"]);
count100 = Convert.ToInt32(Score.Statistics["100"]);
count50 = Convert.ToInt32(Score.Statistics["50"]);
countMiss = Convert.ToInt32(Score.Statistics["x"]);
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
@@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
foreach (var obj in beatmap.HitObjects)
{
var slider = obj as Slider;
if (slider != null)
if (obj is Slider slider)
{
// Head
AddJudgement(new OsuJudgement { Result = HitResult.Great });
@@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
base.PopulateScore(score);
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void OnNewJudgement(Judgement judgement)
@@ -0,0 +1,116 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitCircle),
typeof(OsuModHidden),
typeof(DrawableHitCircle)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddToggleStep("Auto", v => auto = v);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
}
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
Add(drawable);
}
private void testStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
testSingle(i, pos);
pos += new Vector2(10);
}
}
private class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
// pretend we really hit it
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(timeOffset)
});
}
base.CheckForJudgements(userTriggered, timeOffset);
}
}
}
}
@@ -1,129 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHitObjects : OsuTestCase
{
private FramedClock framedClock;
private bool auto;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
framedClock.ProcessFrame();
var clockAdjustContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new[]
{
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
Add(clockAdjustContainer);
}
private HitObjectType mode = HitObjectType.Slider;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{
this.mode = mode;
switch (mode)
{
case HitObjectType.Circle:
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new HitCircle
{
StartTime = framedClock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
add(new DrawableHitCircle(h));
}
break;
case HitObjectType.Slider:
add(new DrawableSlider(new Slider
{
StartTime = framedClock.CurrentTime + 600,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
Position = new Vector2(-200, 0),
Velocity = 1,
TickDistance = 100,
}));
break;
case HitObjectType.Spinner:
add(new DrawableSpinner(new Spinner
{
StartTime = framedClock.CurrentTime + 600,
EndTime = framedClock.CurrentTime + 1600,
Position = new Vector2(0, 0),
}));
break;
}
}
private int depth;
private void add(DrawableOsuHitObject h)
{
h.Anchor = Anchor.Centre;
h.Depth = depth++;
if (auto)
h.State.Value = ArmedState.Hit;
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
if (proxyable != null)
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
}
private enum HitObjectType
{
Circle,
Slider,
Spinner
}
}
}
@@ -0,0 +1,146 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Slider),
typeof(HitCircle),
typeof(OsuModHidden),
typeof(DrawableSlider),
typeof(DrawableHitCircle),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int repeats;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddStep("Repeated", () => testRepeated(repeats));
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
}
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400
};
addSlider(slider);
}
private void testRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
addSlider(slider);
}
private void testStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
testSingle(i, pos);
pos += new Vector2(10);
}
}
private void addSlider(Slider slider)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = circleSize
};
slider.ApplyDefaults(cpi, difficulty);
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
Add(drawable);
}
}
}
@@ -0,0 +1,66 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Spinner),
typeof(OsuModHidden),
typeof(DrawableSpinner)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", testSingle);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
}
private void testSingle()
{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
Add(drawable);
}
}
}
@@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;
if (circle != null)
if (h is HitCircle circle)
return new DrawableHitCircle(circle);
var slider = h as Slider;
if (slider != null)
if (h is Slider slider)
return new DrawableSlider(slider);
var spinner = h as Spinner;
if (spinner != null)
if (h is Spinner spinner)
return new DrawableSpinner(spinner);
return null;
}
@@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -75,6 +75,7 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\ISliderProgress.cs" />
<Compile Include="Objects\RepeatPoint.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
@@ -86,8 +87,10 @@
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseHitCircle.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseSlider.cs" />
<Compile Include="Tests\TestCaseSpinner.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -0,0 +1,46 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints;
if (controlPoints.SamplePoints.Count == 0)
// Get the default sample point
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
else
samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints)
{
mappings[s.Time] = new DrumSample
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
};
}
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SampleChannel Centre;
public SampleChannel Rim;
}
}
}
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
SampleInfoList samples = obj.Samples;
List<SampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
@@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
SampleInfoList currentSamples = allSamples[i];
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
@@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
}
}
}
}
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
validKeyPressed = HitActions.Contains(action);
// Only count this as handled if the new judgement is a hit
return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
return UpdateJudgement(true);
}
protected override void Update()
@@ -3,7 +3,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > second_hit_window)
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
return;
}
@@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
return firstKeyHeld && UpdateJudgement(true);
}
}
}
@@ -14,6 +14,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -34,10 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
private TaikoAction[] lastAction;
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
@@ -205,19 +202,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
private bool? lastWasCentre;
public override bool OnPressed(TaikoAction action)
{
// Don't handle keys before the swell starts
if (Time.Current < HitObject.StartTime)
return false;
// Find the keyset which this key corresponds to
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
// Ensure alternating keysets
if (keySet == lastAction)
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)
return false;
lastAction = keySet;
lastWasCentre = isCentre;
UpdateJudgement(true);
@@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -35,6 +38,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.KiaiMode = HitObject.Kiai;
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
+1 -9
View File
@@ -3,8 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -74,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
IsStrong = IsStrong
});
first = false;
+1 -1
View File
@@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public int RequiredHits = 10;
}
}
}
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}
@@ -4,7 +4,6 @@
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
@@ -0,0 +1,44 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCaseInputDrum : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(SampleControlPoint)
};
public TestCaseInputDrum()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Child = new InputDrum(new ControlPointInfo())
}
});
}
}
}
@@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
@@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addSwell(double duration = default_duration)
{
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
var swell = new Swell
{
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
Duration = duration,
}));
};
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
}
private void addDrumRoll(bool strong, double duration = default_duration)
@@ -184,6 +189,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
Duration = duration,
};
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
}
@@ -195,6 +202,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
IsStrong = strong
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong)
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
@@ -209,6 +218,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
IsStrong = strong
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong)
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else
@@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
base.LoadComplete();
}
}
}
}
+28 -5
View File
@@ -4,12 +4,15 @@
using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
public InputDrum()
private const float middle_split = 0.025f;
private readonly ControlPointInfo controlPoints;
public InputDrum(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
}
const float middle_split = 0.025f;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
Children = new Drawable[]
{
new TaikoHalfDrum(false)
new TaikoHalfDrum(false, sampleMappings)
{
Name = "Left Half",
Anchor = Anchor.Centre,
@@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
new TaikoHalfDrum(true, sampleMappings)
{
Name = "Right Half",
Anchor = Anchor.Centre,
@@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
private readonly DrumSampleMapping sampleMappings;
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
{
this.sampleMappings = sampleMappings;
Masking = true;
Children = new Drawable[]
@@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
if (action == CentreAction)
{
target = centreHit;
back = centre;
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim?.Play();
}
if (target != null)
+4 -48
View File
@@ -16,17 +16,11 @@ using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using System.Collections.Generic;
using osu.Game.Audio;
using System;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
public class TaikoPlayfield : ScrollingPlayfield
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
@@ -61,13 +55,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box overlayBackground;
private readonly Box background;
private readonly ControlPointInfo controlPointInfo;
private Dictionary<SampleControlPoint, DrumSamples> drumSampleMappings;
public TaikoPlayfield(ControlPointInfo controlPointInfo)
public TaikoPlayfield(ControlPointInfo controlPoints)
: base(Axes.X)
{
this.controlPointInfo = controlPointInfo;
AddRangeInternal(new Drawable[]
{
backgroundContainer = new Container
@@ -160,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@@ -205,19 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours)
{
drumSampleMappings = new Dictionary<SampleControlPoint, DrumSamples>();
foreach (var s in controlPointInfo.SamplePoints)
{
drumSampleMappings.Add(s,
new DrumSamples
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
});
}
overlayBackgroundContainer.BorderColour = colours.Gray0;
overlayBackground.Colour = colours.Gray1;
@@ -282,28 +261,5 @@ namespace osu.Game.Rulesets.Taiko.UI
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
}
}
public bool OnPressed(TaikoAction action)
{
var samplePoint = controlPointInfo.SamplePointAt(Clock.CurrentTime);
if (!drumSampleMappings.TryGetValue(samplePoint, out var samples))
throw new InvalidOperationException("Current sample set not found.");
if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
samples.Centre.Play();
else
samples.Rim.Play();
return true;
}
public bool OnReleased(TaikoAction action) => false;
private class DrumSamples
{
public SampleChannel Centre;
public SampleChannel Rim;
}
}
}
@@ -36,14 +36,15 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\DrumSampleMapping.cs" />
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
@@ -82,6 +83,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="Tests\TestCaseInputDrum.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="UI\HitTarget.cs" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
testRemoveAll();
testEmptyTraversal();
testHiding();
}
private void ensureRandomFetchSuccess() =>
@@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
checkNoSelection();
}
private void testHiding()
{
var hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
checkSelected(1, 3);
setHidden(3);
checkSelected(1, 1);
setHidden(2, false);
advanceSelection(true);
checkSelected(1, 2);
setHidden(1);
checkSelected(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
+120 -28
View File
@@ -1,69 +1,161 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public class TestCaseBeatmapInfoWedge : OsuTestCase
{
private BeatmapManager beatmaps;
private readonly Random random;
private readonly BeatmapInfoWedge infoWedge;
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseBeatmapInfoWedge()
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{
random = new Random(0123);
this.rulesets = rulesets;
Add(infoWedge = new BeatmapInfoWedge
beatmap.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(infoWedge = new TestBeatmapInfoWedge
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
},
Margin = new MarginPadding { Top = 20 }
});
AddStep("show", () =>
{
Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
});
AddStep("hide", () =>
AddWaitStep(3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
infoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
var ruleset = rulesetInfo.CreateInstance();
beatmaps.Add(createTestBeatmap(rulesetInfo));
var name = rulesetInfo.ShortName;
selectBeatmap(name);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
{
case OsuRuleset osu:
testOsuBeatmap(osu);
testInfoLabels(5);
break;
default:
testInfoLabels(2);
break;
}
}
testNullBeatmap();
}
private void testOsuBeatmap(OsuRuleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
}
private void testInfoLabels(int expectedCount)
{
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
{
selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(string name)
{
var infoBefore = infoWedge.Info;
AddStep($"select {name} beatmap", () =>
{
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
infoWedge.UpdateBeatmap(beatmap);
});
AddStep("random beatmap", randomBeatmap);
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps)
private void selectNullBeatmap()
{
this.beatmaps = beatmaps;
beatmap.BindTo(game.Beatmap);
AddStep("select null beatmap", () =>
{
beatmap.Value = beatmap.Default;
infoWedge.UpdateBeatmap(beatmap);
});
}
private void randomBeatmap()
private Beatmap createTestBeatmap(RulesetInfo ruleset)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)
objects.Add(new HitObject { StartTime = i });
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
infoWedge.UpdateBeatmap(beatmap);
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = $"{ruleset.ShortName}Author",
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
},
Ruleset = ruleset,
StarDifficulty = 6,
Version = $"{ruleset.ShortName}Version"
},
HitObjects = objects
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;
}
}
}
@@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
};
foreach(var s in scores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
anotherScores = new[]
@@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
};
foreach (var s in anotherScores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
topScore = new OnlineScore
@@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
TotalScore = 987654321,
Accuracy = 0.8487,
};
topScore.Statistics.Add("300", RNG.Next(2000));
topScore.Statistics.Add("100", RNG.Next(2000));
topScore.Statistics.Add("50", RNG.Next(2000));
topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
[BackgroundDependencyLoader]
@@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
@@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
@@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
@@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
@@ -1,9 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@@ -15,6 +18,16 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
@@ -25,15 +38,48 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopRight
});
AddStep(@"toggle", manager.ToggleVisibility);
SpriteText displayedCount = new SpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 100)
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
@@ -63,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
@@ -71,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
@@ -108,5 +154,11 @@ namespace osu.Game.Tests.Visual
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
}
}
+44 -13
View File
@@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
{
PlaySongSelect songSelect;
TestSongSelect songSelect = null;
if (manager == null)
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
var storage = new TestStorage(@"TestCasePlaySongSelect");
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
if (songSelect != null)
{
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
}
});
Add(songSelect = new PlaySongSelect());
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
loadNewSongSelect();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
@@ -0,0 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual
{
public class TestCasePopupDialog : OsuTestCase
{
public TestCasePopupDialog()
{
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
Icon = FontAwesome.fa_assistive_listening_systems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",
Buttons = new PopupDialogButton[]
{
new PopupDialogCancelButton
{
Text = @"Yes. That you can.",
},
new PopupDialogOkButton
{
Text = @"You're a fake!",
},
}
};
Add(popup);
}
}
}
+14 -5
View File
@@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
{
private BeatmapManager beatmaps;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Score),
typeof(Results),
typeof(ResultsPage),
typeof(ResultsPageScore),
typeof(ResultsPageRanking)
};
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
@@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>
Statistics = new Dictionary<HitResult, dynamic>
{
{ "300", 50 },
{ "100", 20 },
{ "50", 50 },
{ "x", 1 }
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
+39
View File
@@ -0,0 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual
{
public class TestCaseToolbar : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
typeof(ToolbarModeSelector),
typeof(ToolbarModeButton),
typeof(ToolbarNotificationButton),
};
public TestCaseToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
Add(toolbar);
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
}
}
}
+4 -2
View File
@@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -135,6 +135,7 @@
<Compile Include="Visual\TestCaseChatLink.cs" />
<Compile Include="Visual\TestCasePlaybackControl.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCasePopupDialog.cs" />
<Compile Include="Visual\TestCaseRankGraph.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
@@ -149,6 +150,7 @@
<Compile Include="Visual\TestCaseStoryboard.cs" />
<Compile Include="Visual\TestCaseTabControl.cs" />
<Compile Include="Visual\TestCaseTextAwesome.cs" />
<Compile Include="Visual\TestCaseToolbar.cs" />
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
<Compile Include="Visual\TestCaseUserPanel.cs" />
<Compile Include="Visual\TestCaseUserProfile.cs" />
+1 -1
View File
@@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
+13 -3
View File
@@ -14,10 +14,20 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
public SampleChannel GetChannel(SampleManager manager)
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
{
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
channel.Volume.Value = Volume / 100.0;
SampleChannel channel = null;
if (resourceNamespace != null)
channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
// try without namespace as a fallback.
if (channel == null)
channel = manager.Get($"Gameplay/{Bank}-{Name}");
if (channel != null)
channel.Volume.Value = Volume / 100.0;
return channel;
}
-18
View File
@@ -1,18 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Audio
{
public class SampleInfoList : List<SampleInfo>
{
public SampleInfoList()
{
}
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
{
}
}
}
+4 -2
View File
@@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
}
}
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public void ImportFromStable()
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
@@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
return;
}
Import(stable.GetDirectories("Songs"));
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
public void DeleteAll()
@@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume;
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
+1 -2
View File
@@ -21,8 +21,7 @@ namespace osu.Game.Beatmaps
Metadata = new BeatmapMetadata
{
Artist = "please load a beatmap!",
Title = "no beatmaps available!",
AuthorString = "no one",
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty
@@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
@@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers
StateChanged += onStateChanged;
}
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnWheel(InputState state)
{
// always allow wheel to pass through to stuff outside our DrawRectangle.
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
return false;
return BlockPassThroughMouse;
}
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
private void onStateChanged(Visibility visibility)
{
switch (visibility)
@@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests
{
foreach (var kvp in value)
{
string key = kvp.Key;
switch (key)
HitResult newKey;
switch (kvp.Key)
{
case @"count_300":
key = @"300";
newKey = HitResult.Great;
break;
case @"count_100":
key = @"100";
newKey = HitResult.Good;
break;
case @"count_50":
key = @"50";
newKey = HitResult.Meh;
break;
case @"count_miss":
key = @"x";
newKey = HitResult.Miss;
break;
default:
continue;
}
Statistics.Add(key, kvp.Value);
Statistics.Add(newKey, kvp.Value);
}
}
}
+72 -42
View File
@@ -16,6 +16,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@@ -26,6 +27,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings;
using OpenTK.Graphics;
namespace osu.Game
{
@@ -64,6 +66,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
private OsuScreen screenStack;
private VolumeControl volume;
@@ -248,15 +252,7 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
notifications.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(social);
@@ -300,7 +296,7 @@ namespace osu.Game
};
}
Action<Visibility> stateChanged = delegate
void updateScreenOffset()
{
float offset = 0;
@@ -309,20 +305,76 @@ namespace osu.Game
if (notifications.State == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
};
screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
}
settings.StateChanged += stateChanged;
notifications.StateChanged += stateChanged;
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += show =>
{
//central game screen change logic.
if (!show)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
Cursor.State = Visibility.Hidden;
}
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (recentErrorCount < 2)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
};
}
private Task asyncLoadStream;
private int visibleOverlayCount;
private void loadComponentSingleFile<T>(T d, Action<T> add)
where T : Drawable
{
var focused = d as FocusedOverlayContainer;
if (focused != null)
{
focused.StateChanged += s =>
{
visibleOverlayCount += s == Visibility.Visible ? 1 : -1;
screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
};
}
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
// we could avoid the need for scheduling altogether.
@@ -366,8 +418,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent;
private Container overlayContent;
@@ -385,29 +435,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden;
}
private void screenChanged(Screen newScreen)
{
currentScreen = newScreen as OsuScreen;
if (currentScreen == null)
{
Exit();
return;
}
//central game screen change logic.
if (!currentScreen.ShowOverlays)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
ScreenChanged?.Invoke(newScreen);
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
@@ -453,15 +480,18 @@ namespace osu.Game
private void screenAdded(Screen newScreen)
{
currentScreen = (OsuScreen)newScreen;
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
screenChanged(newScreen);
}
private void screenRemoved(Screen newScreen)
{
screenChanged(newScreen);
currentScreen = (OsuScreen)newScreen;
if (newScreen == null)
Exit();
}
}
}
+1 -2
View File
@@ -177,8 +177,7 @@ namespace osu.Game
}
catch (MigrationFailedException e)
{
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
+2 -1
View File
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@@ -176,7 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet
Shadow = false,
Margin = new MarginPadding { Top = 20 },
},
textFlow = new TextFlowContainer
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
@@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Left = side_margin }
},
new DrawableFlag(score.User.Country?.FlagName)
new DrawableFlag(score.User.Country)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}",
Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Right = side_margin }
},
@@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
score = value;
avatar.User = username.User = score.User;
flag.FlagName = score.User.Country?.FlagName;
flag.Country = score.User.Country;
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
rank.UpdateRank(score.Rank);
totalScore.Value = $@"{score.TotalScore:N0}";
accuracy.Value = $@"{score.Accuracy:P2}";
statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
modsContainer.Clear();
foreach (Mod mod in score.Mods)
-2
View File
@@ -243,8 +243,6 @@ namespace osu.Game.Overlays
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
//this is necessary as textbox is masked away and therefore can't get focus :(
+6 -9
View File
@@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
private readonly SpriteIcon icon;
private readonly SpriteText header;
private readonly SpriteText body;
private readonly TextFlowContainer body;
public FontAwesome Icon
{
@@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
public string BodyText
{
get { return body.Text; }
set { body.Text = value; }
}
@@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Header",
TextSize = 25,
Shadow = true,
},
body = new OsuSpriteText
body = new OsuTextFlowContainer(t => t.TextSize = 18)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Body",
TextSize = 18,
Shadow = true,
Padding = new MarginPadding(15),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
},
},
},
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
@@ -88,7 +89,7 @@ namespace osu.Game.Overlays.MedalSplash
Alpha = 0f,
Scale = new Vector2(1f / scale_when_full),
},
description = new TextFlowContainer
description = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
+12 -3
View File
@@ -204,13 +204,13 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.AddRange(new[]
{
backgroundIcon = new ModIcon(Mods[1])
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Position = new Vector2(1.5f),
},
foregroundIcon = new ModIcon(Mods[0])
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
@@ -220,7 +220,7 @@ namespace osu.Game.Overlays.Mods
}
else
{
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@@ -259,5 +259,14 @@ namespace osu.Game.Overlays.Mods
Mod = mod;
}
private class PassThroughTooltipModIcon : ModIcon
{
public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod) : base(mod)
{
}
}
}
}
+3 -3
View File
@@ -65,10 +65,10 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
@@ -77,7 +77,7 @@ namespace osu.Game.Overlays
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return base.OnDrag(state);
return true;
}
protected override bool OnDragEnd(InputState state)
+74 -21
View File
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -11,6 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Overlays
{
@@ -20,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@@ -27,6 +34,27 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@@ -75,33 +103,51 @@ namespace osu.Game.Overlays
};
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
public readonly BindableInt UnreadCount = new BindableInt();
private int runningDepth;
private void notificationClosed()
{
// hide ourselves if all notifications have been dismissed.
if (sections.Select(c => c.DisplayedCount).Sum() == 0)
State = Visibility.Hidden;
}
public void Post(Notification notification)
{
Schedule(() =>
{
State = Visibility.Visible;
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
notification.Closed += notificationClosed;
var hasCompletionTarget = notification as IHasCompletionTarget;
if (hasCompletionTarget != null)
hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType();
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts();
}
private readonly Scheduler postScheduler = new Scheduler();
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
{
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
notification.Closed += notificationClosed;
var hasCompletionTarget = notification as IHasCompletionTarget;
if (hasCompletionTarget != null)
hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType();
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
updateCounts();
});
protected override void Update()
{
base.Update();
if (processingPosts)
postScheduler.Update();
}
protected override void PopIn()
@@ -122,9 +168,16 @@ namespace osu.Game.Overlays
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
}
private void updateCounts()
{
UnreadCount.Value = unreadCount;
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
updateCounts();
}
protected override void UpdateAfterChildren()

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