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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs

88 lines
2.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
{
private readonly SliderTick sliderTick;
public double FadeInTime;
public double FadeOutTime;
public bool Tracking;
public override bool DisplayJudgement => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
this.sliderTick = sliderTick;
Size = new Vector2(16) * sliderTick.Scale;
Masking = true;
CornerRadius = Size.X / 2;
Origin = Anchor.Centre;
BorderThickness = 2;
BorderColour = Color4.White;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.3f,
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
AddJudgement(new OsuJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
this.Animate(
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - sliderTick.StartTime).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160)
.FadeColour(Color4.Red, 80);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}