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Add database-based configuration for rulesets
This commit is contained in:
parent
b197cd56af
commit
5a00ae36d1
@ -2,15 +2,15 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
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{
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public ManiaConfigManager(Ruleset ruleset, Storage storage)
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: base(ruleset, storage)
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public ManiaConfigManager(RulesetInfo ruleset, SettingsStore settings)
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: base(ruleset, settings)
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{
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}
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@ -8,9 +8,9 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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@ -107,6 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
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protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, Storage storage) => new ManiaConfigManager(ruleset, storage);
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protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(Ruleset.RulesetInfo, settings);
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}
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}
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67
osu.Game/Configuration/DatabasedConfigManager.cs
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67
osu.Game/Configuration/DatabasedConfigManager.cs
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@ -0,0 +1,67 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets;
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namespace osu.Game.Configuration
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{
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public abstract class DatabasedConfigManager<T> : ConfigManager<T>
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where T : struct
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{
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private readonly SettingsStore settings;
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private readonly List<DatabasedSetting> databasedSettings;
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private readonly RulesetInfo ruleset;
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protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null)
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{
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this.settings = settings;
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this.ruleset = ruleset;
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databasedSettings = settings.Query(ruleset?.ID);
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InitialiseDefaults();
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}
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protected override void PerformLoad()
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{
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}
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protected override bool PerformSave()
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{
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return true;
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}
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protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
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if (setting != null)
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{
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bindable.Parse(setting.Value);
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}
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else
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{
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settings.Update(setting = new DatabasedSetting
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{
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Key = lookup,
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Value = bindable.Value,
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RulesetID = ruleset?.ID
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});
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += v =>
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{
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setting.Value = v;
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settings.Update(setting);
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};
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}
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}
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}
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31
osu.Game/Configuration/DatabasedSetting.cs
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31
osu.Game/Configuration/DatabasedSetting.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel.DataAnnotations.Schema;
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using osu.Game.Database;
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namespace osu.Game.Configuration
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{
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[Table("Settings")]
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public class DatabasedSetting : Setting, IHasPrimaryKey
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID { get; set; }
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public int? RulesetID { get; set; }
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[Column("Key")]
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public int IntKey
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{
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get => (int)Key;
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private set => Key = value;
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}
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[Column("Value")]
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public string StringValue
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{
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get => Value.ToString();
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set => Value = value;
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}
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}
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}
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@ -8,7 +8,7 @@ using osu.Game.Screens.Select;
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namespace osu.Game.Configuration
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{
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public class OsuConfigManager : ConfigManager<OsuSetting>
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public class OsuConfigManager : IniConfigManager<OsuSetting>
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{
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protected override void InitialiseDefaults()
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{
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41
osu.Game/Configuration/Setting.cs
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41
osu.Game/Configuration/Setting.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Configuration
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{
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/// <summary>
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/// A binding of a <see cref="Bindings.KeyCombination"/> to an action.
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/// </summary>
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public class Setting
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{
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/// <summary>
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/// The combination of keys which will trigger this binding.
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/// </summary>
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public object Key;
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/// <summary>
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/// The resultant action which is triggered by this binding.
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/// </summary>
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public object Value;
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/// <summary>
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/// Construct a new instance.
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/// </summary>
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/// <param name="key">The combination of keys which will trigger this binding.</param>
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/// <param name="action">The resultant action which is triggered by this binding. Usually an enum type.</param>
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public Setting(object key, object value)
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{
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Key = key;
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Value = value;
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}
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/// <summary>
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/// Constructor for derived classes that may require serialisation.
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/// </summary>
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public Setting()
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{
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}
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public override string ToString() => $"{Key}=>{Value}";
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}
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}
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42
osu.Game/Configuration/SettingsStore.cs
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42
osu.Game/Configuration/SettingsStore.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Database;
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namespace osu.Game.Configuration
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{
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public class SettingsStore : DatabaseBackedStore
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{
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public event Action SettingChanged;
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public SettingsStore(Func<OsuDbContext> createContext)
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: base(createContext)
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{
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}
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/// <summary>
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/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public List<DatabasedSetting> Query(int? rulesetId = null) =>
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GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId).ToList();
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public void Update(Setting setting)
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{
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var dbSetting = (DatabasedSetting)setting;
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var context = GetContext();
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Refresh(ref dbSetting);
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dbSetting.Value = setting.Value;
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context.SaveChanges();
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SettingChanged?.Invoke();
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}
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}
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}
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@ -34,8 +34,14 @@ namespace osu.Game.Database
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if (context.Entry(obj).State != EntityState.Detached) return;
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var id = obj.ID;
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obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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context.Entry(obj).Reload();
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var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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if (foundObject != null)
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{
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obj = foundObject;
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context.Entry(obj).Reload();
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}
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else
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context.Add(obj);
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}
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/// <summary>
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@ -8,9 +8,10 @@ using Microsoft.EntityFrameworkCore.Diagnostics;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Configuration;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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namespace osu.Game.Database
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@ -22,6 +23,7 @@ namespace osu.Game.Database
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public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
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public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
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public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
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public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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public DbSet<RulesetInfo> RulesetInfo { get; set; }
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@ -86,9 +88,11 @@ namespace osu.Game.Database
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => b.RulesetID);
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
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327
osu.Game/Migrations/20180124024000_AddSettings.Designer.cs
generated
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327
osu.Game/Migrations/20180124024000_AddSettings.Designer.cs
generated
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// <auto-generated />
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage;
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using osu.Game.Database;
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using System;
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namespace osu.Game.Migrations
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{
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[DbContext(typeof(OsuDbContext))]
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[Migration("20180124024000_AddSettings")]
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partial class AddSettings
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{
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder
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.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
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modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
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{
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b.Property<int>("ID")
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.ValueGeneratedOnAdd();
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b.Property<float>("ApproachRate");
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b.Property<float>("CircleSize");
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b.Property<float>("DrainRate");
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b.Property<float>("OverallDifficulty");
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b.Property<float>("SliderMultiplier");
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b.Property<float>("SliderTickRate");
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b.HasKey("ID");
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b.ToTable("BeatmapDifficulty");
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});
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modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
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{
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b.Property<int>("ID")
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.ValueGeneratedOnAdd();
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b.Property<int>("AudioLeadIn");
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b.Property<int>("BaseDifficultyID");
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b.Property<int>("BeatDivisor");
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b.Property<int>("BeatmapSetInfoID");
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b.Property<bool>("Countdown");
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b.Property<double>("DistanceSpacing");
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b.Property<int>("GridSize");
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b.Property<string>("Hash");
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b.Property<bool>("Hidden");
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b.Property<bool>("LetterboxInBreaks");
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b.Property<string>("MD5Hash");
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b.Property<int?>("MetadataID");
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b.Property<int?>("OnlineBeatmapID");
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b.Property<string>("Path");
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b.Property<int>("RulesetID");
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b.Property<bool>("SpecialStyle");
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b.Property<float>("StackLeniency");
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b.Property<double>("StarDifficulty");
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b.Property<string>("StoredBookmarks");
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b.Property<double>("TimelineZoom");
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b.Property<string>("Version");
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b.Property<bool>("WidescreenStoryboard");
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b.HasKey("ID");
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b.HasIndex("BaseDifficultyID");
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b.HasIndex("BeatmapSetInfoID");
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b.HasIndex("Hash")
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.IsUnique();
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b.HasIndex("MD5Hash")
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.IsUnique();
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b.HasIndex("MetadataID");
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b.HasIndex("OnlineBeatmapID")
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.IsUnique();
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b.HasIndex("RulesetID");
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b.ToTable("BeatmapInfo");
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});
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modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
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{
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b.Property<int>("ID")
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.ValueGeneratedOnAdd();
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b.Property<string>("Artist");
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b.Property<string>("ArtistUnicode");
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b.Property<string>("AudioFile");
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b.Property<string>("AuthorString")
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.HasColumnName("Author");
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b.Property<string>("BackgroundFile");
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b.Property<int>("PreviewTime");
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b.Property<string>("Source");
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b.Property<string>("Tags");
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b.Property<string>("Title");
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b.Property<string>("TitleUnicode");
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b.HasKey("ID");
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b.ToTable("BeatmapMetadata");
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});
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modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
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{
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b.Property<int>("ID")
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.ValueGeneratedOnAdd();
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b.Property<int>("BeatmapSetInfoID");
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b.Property<int>("FileInfoID");
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b.Property<string>("Filename")
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.IsRequired();
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b.HasKey("ID");
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||||
|
||||
b.HasIndex("BeatmapSetInfoID");
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||||
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||||
b.HasIndex("FileInfoID");
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||||
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||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
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.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
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b.Property<int?>("OnlineBeatmapSetID");
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||||
b.Property<bool>("Protected");
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b.HasKey("ID");
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b.HasIndex("DeletePending");
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||||
|
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b.HasIndex("Hash")
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||||
.IsUnique();
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||||
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b.HasIndex("MetadataID");
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||||
b.HasIndex("OnlineBeatmapSetID")
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.IsUnique();
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b.ToTable("BeatmapSetInfo");
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});
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modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
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{
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b.Property<int>("ID")
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.ValueGeneratedOnAdd();
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||||
b.Property<int>("IntKey")
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||||
.HasColumnName("Key");
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b.Property<int>("IntValue")
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.HasColumnName("Value");
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b.Property<int?>("RulesetID");
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||||
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||||
b.HasKey("ID");
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||||
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||||
b.HasIndex("RulesetID");
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||||
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||||
b.ToTable("Settings");
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||||
});
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||||
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modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
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||||
{
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||||
b.Property<int>("ID")
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||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
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||||
.HasColumnName("Action");
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||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
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||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
56
osu.Game/Migrations/20180124024000_AddSettings.cs
Normal file
56
osu.Game/Migrations/20180124024000_AddSettings.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddSettings : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_KeyBinding_Variant",
|
||||
table: "KeyBinding");
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Settings",
|
||||
columns: table => new
|
||||
{
|
||||
ID = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Key = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Value = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
RulesetID = table.Column<int>(type: "INTEGER", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Settings", x => x.ID);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_KeyBinding_RulesetID_Variant",
|
||||
table: "KeyBinding",
|
||||
columns: new[] { "RulesetID", "Variant" });
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Settings_RulesetID",
|
||||
table: "Settings",
|
||||
column: "RulesetID");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "Settings");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_KeyBinding_RulesetID_Variant",
|
||||
table: "KeyBinding");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_KeyBinding_Variant",
|
||||
table: "KeyBinding",
|
||||
column: "Variant");
|
||||
}
|
||||
}
|
||||
}
|
@ -193,6 +193,26 @@ namespace osu.Game.Migrations
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int>("IntValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
@ -212,7 +232,7 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("Variant");
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
@ -44,6 +44,8 @@ namespace osu.Game
|
||||
|
||||
protected KeyBindingStore KeyBindingStore;
|
||||
|
||||
protected SettingsStore SettingsStore;
|
||||
|
||||
protected CursorOverrideContainer CursorOverrideContainer;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
@ -109,6 +111,7 @@ namespace osu.Game
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory.GetContext));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
|
@ -1,24 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Configuration
|
||||
{
|
||||
public abstract class RulesetConfigManager<T> : ConfigManager<T>, IRulesetConfigManager
|
||||
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
|
||||
where T : struct
|
||||
{
|
||||
protected override string Filename => ruleset?.ShortName == null ? null : $"{ruleset.ShortName}.ini";
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected RulesetConfigManager(Ruleset ruleset, Storage storage)
|
||||
: base(storage)
|
||||
protected RulesetConfigManager(RulesetInfo ruleset, SettingsStore settings) : base(settings, ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
// Re-load with the ruleset
|
||||
Load();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
@ -89,11 +89,11 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(Storage storage, OnScreenDisplay onScreenDisplay)
|
||||
private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings)
|
||||
{
|
||||
this.onScreenDisplay = onScreenDisplay;
|
||||
|
||||
rulesetConfig = CreateConfig(Ruleset, storage);
|
||||
rulesetConfig = CreateConfig(Ruleset, settings);
|
||||
|
||||
if (rulesetConfig != null)
|
||||
{
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
protected virtual CursorContainer CreateCursor() => null;
|
||||
|
||||
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, Storage storage) => null;
|
||||
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Screens.Tournament.Components
|
||||
{
|
||||
public class DrawingsConfigManager : ConfigManager<DrawingsConfig>
|
||||
public class DrawingsConfigManager : IniConfigManager<DrawingsConfig>
|
||||
{
|
||||
protected override string Filename => @"drawings.ini";
|
||||
|
||||
|
@ -265,10 +265,18 @@
|
||||
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
<Compile Include="Configuration\DatabasedSetting.cs" />
|
||||
<Compile Include="Configuration\Setting.cs" />
|
||||
<Compile Include="Configuration\SettingsStore.cs" />
|
||||
<Compile Include="Configuration\DatabasedConfigManager.cs" />
|
||||
<Compile Include="Configuration\SpeedChangeVisualisationMethod.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
<Compile Include="Database\IHasPrimaryKey.cs" />
|
||||
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
||||
<Compile Include="Migrations\20180124024000_AddSettings.cs" />
|
||||
<Compile Include="Migrations\20180124024000_AddSettings.designer.cs">
|
||||
<DependentUpon>20180124024000_AddSettings.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
|
||||
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
|
||||
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user