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group -> stage

This commit is contained in:
ANDY840119-PC\andy840119 2018-01-03 23:04:51 +09:00
parent 5326f71ed9
commit a855a21ccb

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
public class ManiaPlayfield : ScrollingPlayfield
{
/// <summary>
/// list mania column group
/// list mania column stages
/// </summary>
private readonly FillFlowContainer<ManiaColumnStage> listColumnStages;
@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Mania.UI
get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
set
{
foreach (var singleGroup in listColumnStages)
foreach (var singleStage in listColumnStages)
{
singleGroup.SpecialColumnPosition = value;
singleStage.SpecialColumnPosition = value;
}
}
}
@ -81,11 +81,11 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
var group = new ManiaColumnStage(stage.Columns);
group.VisibleTimeRange.BindTo(VisibleTimeRange);
var drawableStage = new ManiaColumnStage(stage.Columns);
drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
listColumnStages.Add(group);
AddNested(group);
listColumnStages.Add(drawableStage);
AddNested(drawableStage);
for (int i = 0; i < stage.Columns; i++)
{
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.UI
Action = currentAction++
};
group.AddColumn(c);
drawableStage.AddColumn(c);
AddNested(c);
}
}
@ -108,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
Scale = new Vector2(1, newValue ? -1 : 1);
//judgements.Scale = Scale;
foreach (var single in listColumnStages)
{
single.Judgements.Scale = Scale;