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group -> stage
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5326f71ed9
commit
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public class ManiaPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// list mania column group
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/// list mania column stages
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/// </summary>
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private readonly FillFlowContainer<ManiaColumnStage> listColumnStages;
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@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Mania.UI
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get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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{
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foreach (var singleGroup in listColumnStages)
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foreach (var singleStage in listColumnStages)
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{
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singleGroup.SpecialColumnPosition = value;
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singleStage.SpecialColumnPosition = value;
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}
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}
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}
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@ -81,11 +81,11 @@ namespace osu.Game.Rulesets.Mania.UI
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foreach (var stage in stages)
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{
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var group = new ManiaColumnStage(stage.Columns);
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group.VisibleTimeRange.BindTo(VisibleTimeRange);
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var drawableStage = new ManiaColumnStage(stage.Columns);
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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listColumnStages.Add(group);
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AddNested(group);
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listColumnStages.Add(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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{
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Action = currentAction++
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};
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group.AddColumn(c);
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drawableStage.AddColumn(c);
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AddNested(c);
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}
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}
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@ -108,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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Scale = new Vector2(1, newValue ? -1 : 1);
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//judgements.Scale = Scale;
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foreach (var single in listColumnStages)
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{
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single.Judgements.Scale = Scale;
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