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Add the ability to duck volume when the game is inactive

This commit is contained in:
Dean Herbert 2018-01-31 18:11:38 +09:00
parent 340412e470
commit 335f0d577c
3 changed files with 24 additions and 1 deletions

View File

@ -39,6 +39,8 @@ namespace osu.Game.Configuration
};
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
@ -101,6 +103,7 @@ namespace osu.Game.Configuration
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
CursorRotation,

View File

@ -19,6 +19,7 @@ using OpenTK;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
@ -121,6 +122,8 @@ namespace osu.Game
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
}
private ScheduledDelegate scoreLoad;
@ -398,6 +401,21 @@ namespace osu.Game
return false;
}
private readonly BindableDouble inactiveVolumeAdjust = new BindableDouble();
protected override void OnDeactivated()
{
base.OnDeactivated();
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
}
protected override void OnActivated()
{
base.OnActivated();
Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
}
public bool OnReleased(GlobalAction action) => false;
private Container mainContent;

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
@ -12,11 +13,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.1f },
};