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Use AudioManager adjustments to mute volume
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commit
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@ -7,12 +7,15 @@ using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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public class VolumeControl : OverlayContainer
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{
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private AudioManager audio;
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private readonly VolumeMeter volumeMeterMaster;
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protected override bool BlockPassThroughMouse => false;
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@ -77,8 +80,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
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volumeMeterMaster.Increase();
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return true;
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case GlobalAction.ToggleMute:
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Show();
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volumeMeterMaster.ToggleMute();
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if (IsMuted)
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Unmute();
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else
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Mute();
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return true;
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}
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@ -91,23 +96,32 @@ namespace osu.Game.Graphics.UserInterface.Volume
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schedulePopOut();
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}
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public bool IsMuted => volumeMeterMaster.IsMuted;
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private readonly BindableDouble muteBindable = new BindableDouble();
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public bool IsMuted { get; private set; }
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public void Mute()
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{
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if (!IsMuted)
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volumeMeterMaster.ToggleMute();
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if (IsMuted)
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return;
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audio.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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IsMuted = true;
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}
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public void Unmute()
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{
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if (IsMuted)
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volumeMeterMaster.ToggleMute();
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if (!IsMuted)
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return;
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audio.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
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IsMuted = false;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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this.audio = audio;
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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@ -19,7 +19,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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public BindableDouble Bindable { get; } = new BindableDouble();
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private double lastVolume;
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public bool IsMuted { get; private set; }
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public VolumeMeter(string meterName)
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{
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@ -74,18 +73,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
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public double Volume
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{
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get => Bindable.Value;
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private set
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{
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Bindable.Value = value;
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if (value > 0)
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IsMuted = false;
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}
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private set => Bindable.Value = value;
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}
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public void Increase()
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{
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Volume += 0.05f;
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IsMuted = false;
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}
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public void Decrease()
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@ -93,14 +86,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Volume -= 0.05f;
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}
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public void ToggleMute()
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{
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IsMuted = !IsMuted;
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if (IsMuted)
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lastVolume = Volume;
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Volume = IsMuted ? 0.0 : lastVolume;
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}
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private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
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public bool OnPressed(GlobalAction action)
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