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implement co-op mod
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@ -25,9 +25,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// </summary>
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/// <param name="initialStage">The initial stage.</param>
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public ManiaBeatmap(StageDefinition initialStage)
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public ManiaBeatmap(List<StageDefinition> stages)
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{
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Stages.Add(initialStage);
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Stages = stages;
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}
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}
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}
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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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public int TargetColumns;
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public List<StageDefinition> StageDefinitions;
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public readonly bool IsForCurrentRuleset;
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private Pattern lastPattern = new Pattern();
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@ -66,7 +67,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return base.ConvertBeatmap(original);
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}
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protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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{
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if(StageDefinitions==null)
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StageDefinitions=new List<StageDefinition>()
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{
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new StageDefinition { Columns = TargetColumns }
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};
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return beatmap = new ManiaBeatmap(StageDefinitions);
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}
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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@ -1,16 +1,40 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModKeyCoop : Mod
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public class ManiaModKeyCoop : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
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{
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public override string Name => "KeyCoop";
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public override string ShortenedName => "2P";
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public override string Description => @"Double the key amount, double the fun!";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
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{
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var mbc = (ManiaBeatmapConverter)beatmapConverter;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (mbc.IsForCurrentRuleset)
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return;
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int originTargetColumns = mbc.TargetColumns;
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var newStages = new List<StageDefinition>()
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{
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new StageDefinition() { Columns = originTargetColumns },
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new StageDefinition() { Columns = originTargetColumns },
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};
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mbc.StageDefinitions = newStages;
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mbc.TargetColumns = originTargetColumns * 2;
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}
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}
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}
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