mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into mania_stage_fix
This commit is contained in:
commit
feb79ff9e7
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Scoring;
|
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject
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public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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}
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public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 1 ? end : start;
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}
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}
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|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly DrawableHitCircle InitialCircle;
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly List<Drawable> components = new List<Drawable>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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@ -101,6 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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repeatPoints.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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@ -126,7 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!InitialCircle.Judgements.Any(j => j.IsHit))
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InitialCircle.Position = slider.Curve.PositionAt(progress);
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foreach (var c in components) c.UpdateProgress(progress, repeat);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, repeat);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
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}
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|
15
osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs
Normal file
15
osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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/// <summary>
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/// A component which tracks the current end snaking position of a slider.
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/// </summary>
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public interface ITrackSnaking
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{
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void UpdateSnakingPosition(Vector2 start, Vector2 end);
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}
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}
|
@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public int RepeatCount { get; set; } = 1;
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private int stackHeight;
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public override int StackHeight
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{
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get { return stackHeight; }
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@ -130,6 +131,17 @@ namespace osu.Game.Rulesets.Osu.Objects
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
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var sampleList = new List<SampleInfo>();
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if (firstSample != null)
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sampleList.Add(new SampleInfo
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{
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Bank = firstSample.Bank,
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Volume = firstSample.Volume,
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Name = @"slidertick",
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});
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AddNested(new SliderTick
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{
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RepeatIndex = repeat,
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@ -138,12 +150,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
|
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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Samples = sampleList
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});
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}
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}
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|
@ -71,6 +71,7 @@
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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|
21
osu.Game.Tests/Visual/TestCaseAutoplay.cs
Normal file
21
osu.Game.Tests/Visual/TestCaseAutoplay.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("Player instantiated with an autoplay mod.")]
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public class TestCaseAutoplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(beatmap, ruleset);
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}
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}
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}
|
@ -1,19 +1,35 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("Player instantiated with a replay.")]
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public class TestCaseReplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
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// to simulate setting a replay rather than having the replay already set for us
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(beatmap, ruleset);
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false);
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// We have the replay
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var replay = dummyRulesetContainer.Replay;
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// Reset the mods
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beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(replay)
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{
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InitialBeatmap = beatmap
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};
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}
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}
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}
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|
@ -137,6 +137,7 @@
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<Compile Include="Visual\TestCasePlaySongSelect.cs" />
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<Compile Include="Visual\TestCasePopupDialog.cs" />
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<Compile Include="Visual\TestCaseRankGraph.cs" />
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<Compile Include="Visual\TestCaseAutoplay.cs" />
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<Compile Include="Visual\TestCaseReplay.cs" />
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<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
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<Compile Include="Visual\TestCaseResults.cs" />
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|
@ -156,6 +156,7 @@ namespace osu.Game.Beatmaps
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public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
|
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.Include(b => b.BaseDifficulty);
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|
@ -82,7 +82,8 @@ namespace osu.Game.Overlays.BeatmapSet
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if (Playing.Value && preview != null)
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{
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progress.Width = (float)(preview.CurrentTime / preview.Length);
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// prevent negative (potential infinite) width if a track without length was loaded
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progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
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}
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}
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|
@ -9,6 +9,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
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private readonly SpriteIcon icon;
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private readonly LoadingAnimation loadingAnimation;
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private readonly BindableDouble muteBindable = new BindableDouble();
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private const float transition_duration = 500;
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private bool loading
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@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour, AudioManager audio)
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{
|
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hoverColour = colour.Yellow;
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this.audio = audio;
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}
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protected override bool OnClick(InputState state)
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@ -128,21 +132,30 @@ namespace osu.Game.Overlays.Direct
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return;
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}
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Preview.Seek(0);
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Preview.Start();
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Preview.Restart();
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audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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}
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else
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{
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audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
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Preview?.Stop();
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loading = false;
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}
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}
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|
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private TrackLoader trackLoader;
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private AudioManager audio;
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private void beginAudioLoad()
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{
|
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if (trackLoader != null) return;
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if (trackLoader != null)
|
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{
|
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Preview = trackLoader.Preview;
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Playing.TriggerChange();
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return;
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}
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loading = true;
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@ -164,6 +177,7 @@ namespace osu.Game.Overlays.Direct
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private readonly string preview;
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public Track Preview;
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private TrackManager trackManager;
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public TrackLoader(string preview)
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{
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@ -171,10 +185,22 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
|
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private void load(AudioManager audio)
|
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private void load(AudioManager audio, FrameworkConfigManager config)
|
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{
|
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// create a local trackManager to bypass the mute we are applying above.
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audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
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// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
|
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config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
|
||||
|
||||
if (!string.IsNullOrEmpty(preview))
|
||||
Preview = audio.Track.Get(preview);
|
||||
Preview = trackManager.Get(preview);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
trackManager?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -313,6 +313,14 @@ namespace osu.Game.Overlays
|
||||
api.Queue(getSetsRequest);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (playing != null)
|
||||
playing.PreviewPlaying.Value = false;
|
||||
}
|
||||
|
||||
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
|
||||
|
||||
public class ResultCounts
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Database;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
var beatmapHash = sr.ReadString();
|
||||
score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
|
||||
/* score.PlayerName = */
|
||||
sr.ReadString();
|
||||
score.User = new User { Username = sr.ReadString() };
|
||||
/* var localScoreChecksum = */
|
||||
sr.ReadString();
|
||||
/* score.Count300 = */
|
||||
@ -107,7 +108,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
|
||||
using (var reader = new StreamReader(lzma))
|
||||
{
|
||||
score.Replay = createLegacyReplay(reader);
|
||||
score.Replay.User = score.User;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -129,9 +133,22 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
var split = l.Split('|');
|
||||
|
||||
if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
|
||||
if (split.Length < 4)
|
||||
continue;
|
||||
|
||||
lastTime += float.Parse(split[0]);
|
||||
if (split[0] == "-12345")
|
||||
{
|
||||
// Todo: The seed is provided in split[3], which we'll need to use at some point
|
||||
continue;
|
||||
}
|
||||
|
||||
var diff = float.Parse(split[0]);
|
||||
lastTime += diff;
|
||||
|
||||
// Todo: At some point we probably want to rewind and play back the negative-time frames
|
||||
// but for now we'll achieve equal playback to stable by skipping negative frames
|
||||
if (diff < 0)
|
||||
continue;
|
||||
|
||||
frames.Add(new ReplayFrame(
|
||||
lastTime,
|
||||
|
@ -13,6 +13,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
@ -45,9 +46,9 @@ namespace osu.Game.Rulesets.UI
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have a replay loaded currently.
|
||||
/// Whether a replay is currently loaded.
|
||||
/// </summary>
|
||||
public bool HasReplayLoaded => ReplayInputManager?.ReplayInputHandler != null;
|
||||
public readonly BindableBool HasReplayLoaded = new BindableBool();
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
@ -99,6 +100,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Replay = replay;
|
||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private bool replayLoaded;
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
@ -91,22 +91,39 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
base.LoadComplete();
|
||||
|
||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||
replayLoaded.ValueChanged += replayLoadedValueChanged;
|
||||
replayLoaded.TriggerChange();
|
||||
}
|
||||
|
||||
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
|
||||
private void replayLoadedValueChanged(bool loaded)
|
||||
{
|
||||
ReplaySettingsOverlay.ReplayLoaded = loaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!replayLoaded)
|
||||
if (loaded)
|
||||
{
|
||||
ReplaySettingsOverlay.Show();
|
||||
ModDisplay.FadeIn(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReplaySettingsOverlay.Hide();
|
||||
ModDisplay.Delay(2000).FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
|
||||
Progress.BindRulestContainer(rulesetContainer);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play
|
||||
public int RestartCount;
|
||||
|
||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded;
|
||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
||||
|
||||
private IAdjustableClock adjustableSourceClock;
|
||||
private FramedOffsetClock offsetClock;
|
||||
@ -226,7 +226,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
hudOverlay.Progress.Objects = RulesetContainer.Objects;
|
||||
hudOverlay.Progress.AudioClock = decoupledClock;
|
||||
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
|
||||
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
||||
|
||||
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
|
||||
|
@ -9,9 +9,12 @@ using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
@ -54,6 +57,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -98,6 +103,14 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
|
||||
replayLoaded.ValueChanged += v => AllowSeeking = v;
|
||||
replayLoaded.TriggerChange();
|
||||
}
|
||||
|
||||
public void BindRulestContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
}
|
||||
|
||||
private bool allowSeeking;
|
||||
|
Loading…
Reference in New Issue
Block a user