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mirror of https://github.com/ppy/osu.git synced 2026-05-20 22:21:10 +08:00

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485 Commits

458 changed files with 7670 additions and 4621 deletions
+4 -1
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@@ -114,7 +114,10 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install maui-android
# since windows image 20241113.3.0, not specifying a version here
# installs the .NET 7 version of android workload for very unknown reasons.
# revisit once we upgrade to .NET 9, it's probably fixed there.
run: dotnet workload install android --version (dotnet --version)
- name: Compile
run: dotnet build -c Debug osu.Android.slnf
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1025.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1128.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+14 -19
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@@ -15,6 +15,7 @@ using osu.Framework.Threading;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
@@ -47,6 +48,9 @@ namespace osu.Desktop
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
[Resolved]
private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
@@ -117,7 +121,9 @@ namespace osu.Desktop
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
statisticsProvider.StatisticsUpdated += onStatisticsUpdated;
}
private void onReady(object _, ReadyMessage __)
@@ -133,6 +139,8 @@ namespace osu.Desktop
private void onRoomUpdated() => schedulePresenceUpdate();
private void onStatisticsUpdated(UserStatisticsUpdate _) => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void schedulePresenceUpdate()
@@ -167,7 +175,7 @@ namespace osu.Desktop
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
{
presence.Buttons = new[]
{
@@ -229,10 +237,8 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty;
else
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
var statistics = statisticsProvider.GetStatisticsFor(ruleset.Value);
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics?.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
}
// small image
@@ -327,25 +333,14 @@ namespace osu.Desktop
return true;
}
private static int? getBeatmapID(UserActivity activity)
{
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapID;
case UserActivity.EditingBeatmap edit:
return edit.BeatmapID;
}
return null;
}
protected override void Dispose(bool isDisposing)
{
if (multiplayerClient.IsNotNull())
multiplayerClient.RoomUpdated -= onRoomUpdated;
if (statisticsProvider.IsNotNull())
statisticsProvider.StatisticsUpdated -= onStatisticsUpdated;
client.Dispose();
base.Dispose(isDisposing);
}
@@ -148,15 +148,7 @@ namespace osu.Desktop.Windows
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s)
{
if (localisation == null)
return s.ToString();
var b = localisation.GetLocalisedBindableString(s);
b.UnbindAll();
return b.Value;
}
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
}
#region Native interop
+1 -1
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@@ -26,7 +26,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.869" />
<PackageReference Include="Velopack" Version="0.0.915" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
+32 -6
View File
@@ -4,28 +4,54 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
var events = new List<HitEvent>();
for (int i = 0; i < 2048; i++)
{
// Ensure the object has hit windows populated.
var hitObject = new HitCircle();
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
incrementalEventLists.Add(new List<HitEvent>(events));
}
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
_ = events.CalculateUnstableRate();
}
}
[Benchmark]
public void CalculateUnstableRateUsingIncrementalCalculation()
{
HitEventExtensions.UnstableRateCalculationResult? last = null;
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
last = events.CalculateUnstableRate(last);
}
}
}
}
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
@@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Edit
}));
}
protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());
@@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchHitObjectInspector(CatchDistanceSnapProvider snapProvider) : HitObjectInspector
{
protected override void AddInspectorValues(HitObject[] objects)
{
base.AddInspectorValues(objects);
if (objects.Length > 0)
{
HitObject firstSelectedHitObject = objects.MinBy(ho => ho.StartTime)!;
HitObject lastSelectedHitObject = objects.MaxBy(ho => ho.GetEndTime())!;
HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
if (precedingObject != null && precedingObject is not BananaShower)
{
double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
AddHeader("To previous");
AddValue($"{previousSnap:#,0.##}x");
}
if (nextObject != null && nextObject is not BananaShower)
{
double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
AddHeader("To next");
AddValue($"{nextSnap:#,0.##}x");
}
}
}
}
}
@@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Compose.Components;
@@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
InputManager.MoveMouseTo(this.ChildrenOfType<NoteSelectionBlueprint>().Single(blueprint => blueprint.IsSelected && blueprint.HitObject.StartTime == 0));
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaScoreProcessorTest
{
[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
{
var scoreProcessor = new ManiaScoreProcessor();
Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
foreach (var result in results)
resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new ManiaBeatmap(new StageDefinition(1))
CreateBeatmap = () => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects = new List<ManiaHitObject>
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8, 1, 40);
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
{
SetValue(ManiaRulesetSetting.ScrollSpeed, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
}
#pragma warning restore CS0618
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<int>(ManiaRulesetSetting.ScrollSpeed,
new TrackedSetting<double>(ManiaRulesetSetting.ScrollSpeed,
speed => new SettingDescription(
rawValue: speed,
name: RulesetSettingsStrings.ScrollSpeed,
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
@@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
holdAddition = DifficultyCalculationUtils.Logistic(x: closestEndTime, multiplier: 0.27, midpointOffset: release_threshold);
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
@@ -3,21 +3,39 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditBodyPiece : DefaultBodyPiece
public partial class EditBodyPiece : CompositeDrawable
{
private readonly Container border;
public EditBodyPiece()
{
InternalChildren = new Drawable[]
{
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour.Value = colours.Yellow;
Background.Alpha = 0.5f;
border.BorderColour = colours.YellowDarker;
}
protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0);
}
}
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
@@ -26,10 +27,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new DefaultNotePiece();
InternalChild = new EditNotePiece
{
RelativeSizeAxes = Axes.Both,
Height = 1,
};
}
protected override void LoadComplete()
@@ -60,19 +62,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
base.OnDrag(e);
Dragging?.Invoke(e.ScreenSpaceMousePosition);
updateState();
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
DragEnded?.Invoke();
updateState();
}
private void updateState()
{
InternalChild.Colour = Colour4.White;
var colour = colours.Yellow;
if (IsHovered)
if (IsHovered || IsDragged)
colour = colour.Lighten(1);
Colour = colour;
@@ -2,28 +2,63 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditNotePiece : CompositeDrawable
{
private readonly Container border;
private readonly Box box;
[Resolved]
private Column? column { get; set; }
public EditNotePiece()
{
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new DefaultNotePiece();
InternalChildren = new Drawable[]
{
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 3,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
border.BorderColour = colours.YellowDark;
box.Colour = colours.YellowLight;
}
protected override void Update()
{
base.Update();
if (column != null)
Scale = new Vector2(1, column.ScrollingInfo.Direction.Value == ScrollingDirection.Down ? 1 : -1);
}
}
}
@@ -4,8 +4,10 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
@@ -17,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
{
private readonly EditBodyPiece bodyPiece;
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
private EditBodyPiece bodyPiece = null!;
private Circle headPiece = null!;
private Circle tailPiece = null!;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; } = null!;
@@ -28,14 +30,29 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
headPiece = new EditNotePiece { Origin = Anchor.Centre },
tailPiece = new EditNotePiece { Origin = Anchor.Centre }
headPiece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
},
tailPiece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
},
};
}
@@ -2,14 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK;
@@ -17,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
{
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
@@ -29,9 +26,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
private EditBodyPiece body = null!;
private EditHoldNoteEndPiece head = null!;
private EditHoldNoteEndPiece tail = null!;
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
public HoldNoteSelectionBlueprint(HoldNote hold)
: base(hold)
{
@@ -42,9 +42,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
InternalChildren = new Drawable[]
{
body = new EditBodyPiece
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
head = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
@@ -64,6 +72,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
tail = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
@@ -79,19 +89,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
},
DragEnded = () => changeHandler?.EndChange(),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
};
}
@@ -99,11 +96,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
head.Height = DrawableObject.Head.DrawHeight;
head.Y = HitObjectContainer.PositionAtTime(HitObject.Head.StartTime, HitObject.StartTime);
tail.Height = DrawableObject.Tail.DrawHeight;
tail.Y = HitObjectContainer.PositionAtTime(HitObject.Tail.StartTime, HitObject.StartTime);
Height = HitObjectContainer.LengthAtTime(HitObject.StartTime, HitObject.EndTime) + tail.DrawHeight;
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = direction.NewValue == ScrollingDirection.Down ? Anchor.BottomCentre : Anchor.TopCentre;
foreach (var child in InternalChildren)
child.Anchor = Origin;
head.Scale = tail.Scale = body.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 ScreenSpaceSelectionPoint => head.ScreenSpaceDrawQuad.Centre;
@@ -37,16 +37,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void LoadComplete()
{
base.LoadComplete();
directionBindable.BindValueChanged(onDirectionChanged, true);
directionBindable.BindValueChanged(OnDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
var anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Anchor = Origin = anchor;
foreach (var child in InternalChildren)
child.Anchor = child.Origin = anchor;
}
protected abstract void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction);
protected override void Update()
{
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
@@ -12,14 +14,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
private Circle piece = null!;
public NotePlacementBlueprint()
: base(new Note())
{
RelativeSizeAxes = Axes.Both;
}
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
InternalChild = piece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
};
}
public override void UpdateTimeAndPosition(SnapResult result)
@@ -1,18 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
{
private readonly EditNotePiece notePiece;
public NoteSelectionBlueprint(Note note)
: base(note)
{
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
AddInternal(notePiece = new EditNotePiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void Update()
{
base.Update();
notePiece.Height = DrawableObject.DrawHeight;
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
notePiece.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
}
}
}
@@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override void Update()
{
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<double>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
base.Update();
}
}
@@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorColumn : Column
{
public EditorColumn(int index, bool isSpecial)
: base(index, isSpecial)
{
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
base.OnNewDrawableHitObject(drawableHitObject);
drawableHitObject.ApplyCustomUpdateState += (dho, state) =>
{
switch (dho)
{
// hold note heads are exempt from what follows due to the "freezing" mechanic
// which already ensures they'll never fade away on their own.
case DrawableHoldNoteHead:
break;
// mania features instantaneous hitobject fade-outs.
// this means that without manual intervention stopping the clock at the precise time of hitting the object
// means the object will fade out.
// this is anti-user in editor contexts, as the user is expecting to continue the see the note on the receptor line.
// therefore, apply a crude workaround to prevent it from going away.
default:
{
if (state == ArmedState.Hit)
dho.FadeTo(1).Delay(1).FadeOut().Expire();
break;
}
}
};
}
}
}
@@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorStage : Stage
{
public EditorStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
: base(firstColumnIndex, definition, ref columnStartAction)
{
}
protected override Column CreateColumn(int index, bool isSpecial) => new EditorColumn(index, isSpecial);
}
}
@@ -13,5 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
: base(stages)
{
}
protected override Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction)
=> new EditorStage(firstColumnIndex, stageDefinition, ref columnAction);
}
}
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Edit
base.Update();
if (screenWithTimeline?.TimelineArea.Timeline != null)
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom.Value / 2;
}
}
}
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
{
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
Current = { Value = Beatmap.SpecialStyle }
},
healthDrainSlider = new FormSliderBar<float>
{
@@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SpecialStyle = specialStyle.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
@@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania
LabelText = RulesetSettingsStrings.ScrollingDirection,
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<int, ManiaScrollSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = RulesetSettingsStrings.ScrollSpeed,
Current = config.GetBindable<int>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 5
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 1
},
new SettingsCheckbox
{
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : RoundedSliderBar<int>
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
}
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
@@ -58,6 +59,24 @@ namespace osu.Game.Rulesets.Mania.Scoring
return GetBaseScoreForResult(result);
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
if (rank != ScoreRank.S)
return rank;
// SS is expected as long as all hitobjects have been hit with either a GREAT or PERFECT result.
bool anyImperfect =
results.GetValueOrDefault(HitResult.Good) > 0
|| results.GetValueOrDefault(HitResult.Ok) > 0
|| results.GetValueOrDefault(HitResult.Meh) > 0
|| results.GetValueOrDefault(HitResult.Miss) > 0;
return anyImperfect ? rank : ScoreRank.X;
}
private class JudgementOrderComparer : IComparer<HitObject>
{
public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
@@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
},
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
{
RelativeSizeAxes = Axes.Y
RelativeSizeAxes = Axes.Y,
Masking = false,
},
new HitTargetInsetContainer
{
@@ -126,8 +127,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
},
new Container
{
X = isLastColumn ? -0.16f : 0,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
@@ -164,10 +164,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable getResult(HitResult result)
{
if (!hit_result_mapping.ContainsKey(result))
if (!hit_result_mapping.TryGetValue(result, out var value))
return null;
string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
string filename = this.GetManiaSkinConfig<string>(value)?.Value
?? default_hit_result_skin_filenames[result];
var animation = this.GetAnimation(filename, true, true, frameLength: 1000 / 20d);
+6
View File
@@ -28,6 +28,12 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FillFlowContainer<Container<TContent>> columns;
private readonly StageDefinition stageDefinition;
public new bool Masking
{
get => base.Masking;
set => base.Masking = value;
}
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableInt configScrollSpeed = new BindableInt();
private readonly BindableDouble configScrollSpeed = new BindableDouble();
private double currentTimeRange;
protected double TargetTimeRange;
@@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
/// <param name="scrollSpeed">The scroll speed.</param>
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
+5 -1
View File
@@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref columnAction);
playfieldGrid.Content[0][i] = newStage;
@@ -82,6 +83,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
[Pure]
protected virtual Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction) => new Stage(firstColumnIndex, stageDefinition, ref columnAction);
public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
+11 -5
View File
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
@@ -134,12 +135,14 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i, isSpecial)
var action = columnStartAction;
columnStartAction++;
var column = CreateColumn(firstColumnIndex + i, isSpecial).With(c =>
{
RelativeSizeAxes = Axes.Both,
Width = 1,
Action = { Value = columnStartAction++ }
};
c.RelativeSizeAxes = Axes.Both;
c.Width = 1;
c.Action.Value = action;
});
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
@@ -154,6 +157,9 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
[Pure]
protected virtual Column CreateColumn(int index, bool isSpecial) => new Column(index, isSpecial);
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@@ -17,4 +17,8 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.17.2" />
</ItemGroup>
</Project>
@@ -231,6 +231,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
}
[Test]
public void TestControlClickDoesNotDiscardExistingSelectionEvenIfNothingHit()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(0, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add object", () => EditorBeatmap.AddRange([firstSlider]));
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange([firstSlider]));
AddStep("move mouse to middle of playfield", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddStep("control-click left mouse", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
@@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void gridSizeIs(int size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
&& EditorBeatmap.BeatmapInfo.GridSize == size);
&& EditorBeatmap.GridSize == size);
[Test]
public void TestGridTypeToggling()
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
@@ -24,38 +25,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestTouchInputAfterTouchingComposeArea()
public void TestTouchInputPlaceHitCircleDirectly()
{
AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(10, 10))));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed correctly", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(circle.Position.X, Is.EqualTo(10f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(10f).Within(0.01f));
Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
});
return true;
});
}
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
[Test]
public void TestTouchInputPlaceCircleAfterTouchingComposeArea()
{
AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed", () => EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate) is HitCircle);
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("move forward", () => InputManager.Key(Key.Right));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed correctly", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
});
return true;
});
}
[Test]
public void TestTouchInputPlaceSliderDirectly()
{
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().Alpha > 0);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddAssert("slider placed correctly", () =>
{
@@ -76,12 +96,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
private void tap(Drawable drawable) => tap(drawable.ScreenSpaceDrawQuad.Centre);
[Test]
public void TestTouchInputPlaceSliderAfterTouchingComposeArea()
{
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("tap and hold another spot", () => hold(this.ChildrenOfType<Playfield>().Single(), new Vector2(50, 0)));
AddUntilStep("wait for slider placement", () => EditorBeatmap.HitObjects.SingleOrDefault(h => h.StartTime == EditorClock.CurrentTimeAccurate) is Slider);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddStep("move forward", () => InputManager.Key(Key.Right));
AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().IsPresent);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddAssert("slider placed correctly", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(slider.Position.X, Is.EqualTo(50f).Within(0.01f));
Assert.That(slider.Position.Y, Is.EqualTo(20f).Within(0.01f));
Assert.That(slider.Path.ControlPoints.Count, Is.EqualTo(2));
Assert.That(slider.Path.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
// the final position may be slightly off from the mouse position when drawing, account for that.
Assert.That(slider.Path.ControlPoints[1].Position.X, Is.EqualTo(150).Within(5));
Assert.That(slider.Path.ControlPoints[1].Position.Y, Is.EqualTo(30).Within(5));
});
return true;
});
}
private void tap(Drawable drawable, Vector2 offset = default) => tap(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
private void tap(Vector2 position)
{
InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
hold(position);
InputManager.EndTouch(new Touch(TouchSource.Touch1, position));
}
private void hold(Drawable drawable, Vector2 offset = default) => hold(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
private void hold(Vector2 position)
{
InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
}
}
}
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects =
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
StackLeniency = 0,
},
ReplayFrames = new List<ReplayFrame>
{
@@ -114,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -153,7 +150,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestCorrectReflections([Values] OsuModMirror.MirrorType type, [Values] bool withStrictTracking) => CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects =
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = jumpBeatmap,
CreateBeatmap = jumpBeatmap,
Autoplay = true,
PassCondition = () => true
});
@@ -50,15 +50,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = streamBeatmap,
CreateBeatmap = streamBeatmap,
Autoplay = true,
PassCondition = () => true
});
private OsuBeatmap jumpBeatmap =>
private OsuBeatmap jumpBeatmap() =>
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
private OsuBeatmap streamBeatmap =>
private OsuBeatmap streamBeatmap() =>
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
@@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
StackLeniency = 0,
ControlPointInfo = controlPointInfo
};
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mods = mods,
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
});
}
private Beatmap singleSpinnerBeatmap => new Beatmap
private Beatmap singleSpinnerBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModStrictTracking(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
@@ -47,18 +47,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
hitWindows.SetDifficulty(IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
@@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
h.StackHeight = 0;
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
applyStackingOld(beatmap, hitObjects);
}
}
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
private static void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
private static void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < hitObjects.Count; i++)
{
@@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLastLastObj = (OsuDifficultyHitObject)current.Previous(1);
const int radius = OsuDifficultyHitObject.NORMALISED_RADIUS;
const int diameter = OsuDifficultyHitObject.NORMALISED_DIAMETER;
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
@@ -77,14 +81,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
wideAngleBonus = calcWideAngleBonus(currAngle);
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
if (DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2) < 300) // Only buff deltaTime exceeding 300 bpm 1/2.
acuteAngleBonus = 0;
else
{
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
* Math.Min(angleBonus, 125 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Min(angleBonus, diameter * 1.25 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, 50, 100) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, radius, diameter) - radius) / radius), 2); // Buff distance exceeding radius up to diameter.
}
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
@@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double distRatio = Math.Pow(Math.Sin(Math.PI / 2 * Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity)), 2);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
double overlapVelocityBuff = Math.Min(diameter * 1.25 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
velocityChangeBonus = overlapVelocityBuff * distRatio;
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -120,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
islandCount.Count++;
// repeated island (ex: triplet -> triplet)
double power = logistic(island.Delta, 2.75, 0.24, 14);
double power = DifficultyCalculationUtils.Logistic(island.Delta, maxValue: 2.75, multiplier: 0.24, midpointOffset: 58.33);
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
@@ -172,8 +173,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_overall_multiplier) / 2.0; // produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
private class Island : IEquatable<Island>
{
private readonly double deltaDifferenceEpsilon;
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -10,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class SpeedEvaluator
{
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
private const double min_speed_bonus = 75; // ~200BPM
private const double single_spacing_threshold = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25; // 1.25 circles distance between centers
private const double min_speed_bonus = 200; // 200 BPM 1/4th
private const double speed_balancing_factor = 40;
private const double distance_multiplier = 0.94;
@@ -43,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double speedBonus = 0.0;
// Add additional scaling bonus for streams/bursts higher than 200bpm
if (strainTime < min_speed_bonus)
speedBonus = 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
if (DifficultyCalculationUtils.MillisecondsToBPM(strainTime) > min_speed_bonus)
speedBonus = 0.75 * Math.Pow((DifficultyCalculationUtils.BPMToMilliseconds(min_speed_bonus) - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
public const int NORMALISED_DIAMETER = NORMALISED_RADIUS * 2;
public const int MIN_DELTA_TIME = 25;
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
@@ -23,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
protected virtual double ReducedStrainBaseline => 0.75;
protected double Difficulty;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
{
@@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
public override double DifficultyValue()
{
Difficulty = 0;
double difficulty = 0;
double weight = 1;
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
@@ -52,11 +50,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
// We're sorting from highest to lowest strain.
foreach (double strain in strains.OrderDescending())
{
Difficulty += strain * weight;
difficulty += strain * weight;
weight *= DecayWeight;
}
return Difficulty;
return difficulty;
}
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osuTK;
@@ -31,12 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public override void EndPlacement(bool commit)
{
if (!commit && PlacementActive != PlacementState.Finished)
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
resetGridState();
base.EndPlacement(commit);
@@ -103,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public override void UpdateTimeAndPosition(SnapResult result)
{
if (State.Value == Visibility.Hidden)
return;
var pos = ToLocalSpace(result.ScreenSpacePosition);
if (PlacementActive != PlacementState.Active)
@@ -122,5 +121,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
}
}
}
protected override void PopOut()
{
base.PopOut();
resetGridState();
}
private void resetGridState()
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
}
}
@@ -156,6 +156,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
// this allows sliders to be drawn outside compose area (after starting from a point within the compose area).
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || PlacementActive == PlacementState.Active;
// ReceivePositionalInputAtSubTree generally always returns true when masking is disabled, but we don't want that,
// otherwise a slider path tooltip will be displayed anywhere in the editor (outside compose area).
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
private void beginNewSegment(PathControlPoint lastPoint)
{
segmentStart = lastPoint;
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.X,
Precision = 0.01f,
};
/// <summary>
@@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.Y,
Precision = 0.01f,
};
/// <summary>
@@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 4f,
MaxValue = 128f,
Precision = 0.01f,
};
/// <summary>
@@ -65,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = -180f,
MaxValue = 180f,
Precision = 0.01f,
};
/// <summary>
@@ -166,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit
},
};
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
Spacing.Value = editorBeatmap.GridSize;
}
protected override void LoadComplete()
@@ -200,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
editorBeatmap.GridSize = (int)spacing.NewValue;
}, true);
GridLinesRotation.BindValueChanged(rotation =>
@@ -50,9 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit
[Resolved]
private HitObjectComposer composer { get; set; } = null!;
private Bindable<TernaryState> newComboState = null!;
[BackgroundDependencyLoader]
private void load()
{
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
newComboState = selectionHandler.SelectionNewComboState.GetBoundCopy();
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
Child = new FillFlowContainer
@@ -120,10 +125,11 @@ namespace osu.Game.Rulesets.Osu.Edit
changeHandler?.BeginChange();
began = true;
distanceSnapInput.Current.BindValueChanged(_ => tryCreatePolygon());
offsetAngleInput.Current.BindValueChanged(_ => tryCreatePolygon());
repeatCountInput.Current.BindValueChanged(_ => tryCreatePolygon());
pointInput.Current.BindValueChanged(_ => tryCreatePolygon());
distanceSnapInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
offsetAngleInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
repeatCountInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
pointInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
newComboState.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
tryCreatePolygon();
}
@@ -138,39 +144,69 @@ namespace osu.Game.Rulesets.Osu.Edit
double length = distanceSnapInput.Current.Value * velocity * timeSpacing;
float polygonRadius = (float)(length / (2 * Math.Sin(double.Pi / pointInput.Current.Value)));
editorBeatmap.RemoveRange(insertedCircles);
insertedCircles.Clear();
int totalPoints = pointInput.Current.Value * repeatCountInput.Current.Value;
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
bool first = true;
for (int i = 1; i <= pointInput.Current.Value * repeatCountInput.Current.Value; ++i)
if (insertedCircles.Count > totalPoints)
{
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + i * (2 * float.Pi / pointInput.Current.Value);
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
editorBeatmap.RemoveRange(insertedCircles.GetRange(totalPoints, insertedCircles.Count - totalPoints));
insertedCircles.RemoveRange(totalPoints, insertedCircles.Count - totalPoints);
}
var circle = new HitCircle
var newlyAdded = new List<HitCircle>();
for (int i = 0; i < totalPoints; ++i)
{
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + (i + 1) * (2 * float.Pi / pointInput.Current.Value);
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
bool newCombo = i == 0 && newComboState.Value == TernaryState.True;
HitCircle circle;
if (i < insertedCircles.Count)
{
Position = position,
StartTime = startTime,
NewCombo = first && selectionHandler.SelectionNewComboState.Value == TernaryState.True,
};
// TODO: probably ensure samples also follow current ternary status (not trivial)
circle.Samples.Add(circle.CreateHitSampleInfo());
circle = insertedCircles[i];
circle.Position = position;
circle.StartTime = startTime;
circle.NewCombo = newCombo;
editorBeatmap.Update(circle);
}
else
{
circle = new HitCircle
{
Position = position,
StartTime = startTime,
NewCombo = newCombo,
};
newlyAdded.Add(circle);
// TODO: probably ensure samples also follow current ternary status (not trivial)
circle.Samples.Add(circle.CreateHitSampleInfo());
}
if (position.X < 0 || position.Y < 0 || position.X > OsuPlayfield.BASE_SIZE.X || position.Y > OsuPlayfield.BASE_SIZE.Y)
{
commitButton.Enabled.Value = false;
editorBeatmap.RemoveRange(insertedCircles);
insertedCircles.Clear();
return;
}
insertedCircles.Add(circle);
startTime = beatSnapProvider.SnapTime(startTime + timeSpacing);
first = false;
}
editorBeatmap.AddRange(insertedCircles);
var previousNewComboState = newComboState.Value;
insertedCircles.AddRange(newlyAdded);
editorBeatmap.AddRange(newlyAdded);
// When adding new hitObjects, newCombo state will get reset to false when no objects are selected.
// Since this is the case when this popover is showing, we need to restore the previous newCombo state
newComboState.Value = previousNewComboState;
commitButton.Enabled.Value = true;
}
@@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
Caption = "Stack Leniency",
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
Current = new BindableFloat(Beatmap.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
@@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
+85
View File
@@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBloom : Mod, IApplicableToScoreProcessor, IUpdatableByPlayfield, IApplicableToPlayer
{
public override string Name => "Bloom";
public override string Acronym => "BM";
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "The cursor blooms into.. a larger cursor!";
public override double ScoreMultiplier => 1;
protected const float MIN_SIZE = 1;
protected const float TRANSITION_DURATION = 100;
public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight), typeof(OsuModNoScope), typeof(ModTouchDevice) };
protected readonly BindableNumber<int> CurrentCombo = new BindableInt();
protected readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private float currentSize;
[SettingSource(
"Max size at combo",
"The combo count at which the cursor reaches its maximum size",
SettingControlType = typeof(SettingsSlider<int, RoundedSliderBar<int>>)
)]
public BindableInt MaxSizeComboCount { get; } = new BindableInt(50)
{
MinValue = 5,
MaxValue = 100,
};
[SettingSource(
"Final size multiplier",
"The multiplier applied to cursor size when combo reaches maximum",
SettingControlType = typeof(SettingsSlider<float, RoundedSliderBar<float>>)
)]
public BindableFloat MaxCursorSize { get; } = new BindableFloat(10f)
{
MinValue = 5f,
MaxValue = 15f,
Precision = 0.5f,
};
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public void ApplyToPlayer(Player player)
{
IsBreakTime.BindTo(player.IsBreakTime);
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
CurrentCombo.BindTo(scoreProcessor.Combo);
CurrentCombo.BindValueChanged(combo =>
{
currentSize = Math.Clamp(MaxCursorSize.Value * ((float)combo.NewValue / MaxSizeComboCount.Value), MIN_SIZE, MaxCursorSize.Value);
}, true);
}
public void Update(Playfield playfield)
{
OsuCursor cursor = (OsuCursor)(playfield.Cursor!.ActiveCursor);
if (IsBreakTime.Value)
cursor.ModScaleAdjust.Value = 1;
else
cursor.ModScaleAdjust.Value = (float)Interpolation.Lerp(cursor.ModScaleAdjust.Value, currentSize, Math.Clamp(cursor.Time.Elapsed / TRANSITION_DURATION, 0, 1));
}
}
}
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public partial class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModBloom), typeof(OsuModBlinds) }).ToArray();
private const double default_follow_delay = 120;
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override LocalisableString Description => "Where's the cursor?";
public override Type[] IncompatibleMods => new[] { typeof(OsuModBloom) };
private PeriodTracker spinnerPeriods = null!;
public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTouchDevice : ModTouchDevice
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModBloom) }).ToArray();
public override bool Ranked => UsesDefaultConfiguration;
}
}
+2 -1
View File
@@ -214,7 +214,8 @@ namespace osu.Game.Rulesets.Osu
new OsuModFreezeFrame(),
new OsuModBubbles(),
new OsuModSynesthesia(),
new OsuModDepth()
new OsuModDepth(),
new OsuModBloom()
};
case ModType.System:
@@ -63,18 +63,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
}
});
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shaders.Types;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Visualisation;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
@@ -23,6 +24,7 @@ using osuTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
[DrawVisualiserHidden]
public partial class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private const int max_sprites = 2048;
+8 -1
View File
@@ -38,6 +38,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public IBindable<float> CursorScale => cursorScale;
/// <summary>
/// Mods which want to adjust cursor size should do so via this bindable.
/// </summary>
public readonly Bindable<float> ModScaleAdjust = new Bindable<float>(1);
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale = null!;
@@ -67,6 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
ModScaleAdjust.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
}
@@ -90,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected virtual float CalculateCursorScale()
{
float scale = userCursorScale.Value;
float scale = userCursorScale.Value * ModScaleAdjust.Value;
if (autoCursorScale.Value && state != null)
{
@@ -13,7 +13,8 @@
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
@@ -31,40 +31,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
const double hit_time = 1;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkAllMaxResultJudgements(2),
Beatmap = beatmap,
CreateBeatmap = () =>
{
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
return beatmap;
},
});
}
}
@@ -15,7 +15,26 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
var beatmapForReplay = createBeatmap();
foreach (var ho in beatmapForReplay.HitObjects)
ho.ApplyDefaults(beatmapForReplay.ControlPointInfo, beatmapForReplay.Difficulty);
var replay = new TaikoAutoGenerator(beatmapForReplay).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
CreateBeatmap = createBeatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
TaikoBeatmap createBeatmap() => new TaikoBeatmap
{
HitObjects =
{
@@ -25,22 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
@@ -11,26 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
/// <summary>
/// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2).
/// </summary>
/// <param name="val">The input value.</param>
/// <param name="center">The center of the sigmoid, where the largest gradient occurs and value is equal to middle.</param>
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
/// <param name="middle">The middle of the sigmoid output.</param>
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
private static double sigmoid(double val, double center, double width, double middle, double height)
{
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
return sigmoid * (height / 2) + middle;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="MonoStreak"/>.
/// </summary>
public static double EvaluateDifficultyOf(MonoStreak monoStreak)
{
return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
return DifficultyCalculationUtils.Logistic(exponent: Math.E * monoStreak.Index - 2 * Math.E) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
}
/// <summary>
@@ -38,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern)
{
return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
return DifficultyCalculationUtils.Logistic(exponent: Math.E * alternatingMonoPattern.Index - 2 * Math.E) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
}
/// <summary>
@@ -46,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern)
{
return 2 * (1 - sigmoid(repeatingHitPattern.RepetitionInterval, 2, 2, 0.5, 1));
return 2 * (1 - DifficultyCalculationUtils.Logistic(exponent: Math.E * repeatingHitPattern.RepetitionInterval - 2 * Math.E));
}
public static double EvaluateDifficultyOf(DifficultyHitObject hitObject)
@@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
return;
case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
}
if (hitObject is DrumRollTick tick)
@@ -84,8 +84,11 @@ namespace osu.Game.Rulesets.Taiko.UI
protected virtual double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1;
// Using the constant algorithm results in a sluggish scroll speed that's equal to 60 BPM.
// We need to adjust it to the expected default scroll speed (BPM * base SV multiplier).
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant
? (Beatmap.BeatmapInfo.BPM * Beatmap.Difficulty.SliderMultiplier) / 60
: 1;
return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
}
@@ -80,16 +80,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
var metadata = beatmap.Metadata;
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(164471, metadata.PreviewTime);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
Assert.IsFalse(beatmapInfo.SpecialStyle);
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
Assert.IsFalse(beatmapInfo.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.IsFalse(beatmap.LetterboxInBreaks);
Assert.IsFalse(beatmap.SpecialStyle);
Assert.IsFalse(beatmap.WidescreenStoryboard);
Assert.IsFalse(beatmap.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
}
@@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
var beatmap = decoder.Decode(stream);
int[] expectedBookmarks =
{
@@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
95901, 106450, 116999, 119637, 130186, 140735, 151285,
161834, 164471, 175020, 185570, 196119, 206669, 209306
};
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
}
@@ -993,15 +993,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decoded.BeatmapInfo.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);
Assert.That(decoded.BeatmapInfo.EpilepsyWarning, Is.False);
Assert.That(decoded.BeatmapInfo.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.BeatmapInfo.Countdown, Is.EqualTo(CountdownType.Normal));
Assert.That(decoded.BeatmapInfo.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.SpecialStyle, Is.False);
Assert.That(decoded.LetterboxInBreaks, Is.False);
Assert.That(decoded.WidescreenStoryboard, Is.False);
Assert.That(decoded.EpilepsyWarning, Is.False);
Assert.That(decoded.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.Countdown, Is.EqualTo(CountdownType.None));
Assert.That(decoded.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.Metadata.PreviewTime, Is.EqualTo(-1));
Assert.That(decoded.BeatmapInfo.Ruleset.OnlineID, Is.EqualTo(0));
});
@@ -51,14 +51,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var beatmapInfo = beatmap.BeatmapInfo;
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.AreEqual(false, beatmap.SpecialStyle);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.AreEqual(false, beatmap.LetterboxInBreaks);
Assert.AreEqual(false, beatmap.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
[Test]
@@ -76,10 +76,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
[Test]
@@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using MemoryStream = System.IO.MemoryStream;
namespace osu.Game.Tests.Beatmaps.IO
{
[HeadlessTest]
public partial class LegacyBeatmapExporterTest : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Test]
public void TestObjectsSnappedAfterTruncatingExport()
{
IWorkingBeatmap beatmap = null!;
MemoryStream outStream = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"decimal-timing-beatmap.olz"));
AddAssert("timing point has decimal offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284.725).Within(0.001));
AddAssert("kiai has decimal offset", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28520.019).Within(0.001));
AddAssert("hit object has decimal offset", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28520.019).Within(0.001));
// Ensure exporter legacy conversion is correct
AddStep("export", () =>
{
outStream = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
AddAssert("timing point has truncated offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284).Within(0.001));
AddAssert("kiai is snapped", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28519).Within(0.001));
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
[Test]
public void TestExportStability()
{
IWorkingBeatmap beatmap = null!;
MemoryStream firstExport = null!;
MemoryStream secondExport = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"legacy-export-stability-test.olz"));
AddStep("export once", () =>
{
firstExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, firstExport, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(firstExport));
AddStep("export again", () =>
{
secondExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, secondExport, null);
});
const string osu_filename = @"legacy export - stability test (spaceman_atlas) [].osu";
AddAssert("exports are identical",
() => getStringContentsOf(osu_filename, firstExport.GetBuffer()),
() => Is.EqualTo(getStringContentsOf(osu_filename, secondExport.GetBuffer())));
string getStringContentsOf(string filename, byte[] archiveBytes)
{
using var memoryStream = new MemoryStream(archiveBytes);
using var archiveReader = new ZipArchiveReader(memoryStream);
byte[] fileContent = archiveReader.GetStream(filename).ReadAllBytesToArray();
return Encoding.UTF8.GetString(fileContent);
}
}
private IWorkingBeatmap importBeatmapFromStream(Stream stream)
{
var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
private IWorkingBeatmap importBeatmapFromArchives(string filename)
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
}
}
@@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database
Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().EditorTimestamp = 5);
realm.Run(r => r.Refresh());
Assert.That(collectionChanges, Is.EqualTo(1));
+5
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
@@ -64,6 +65,10 @@ namespace osu.Game.Tests
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
// the logic for setting the initial ruleset exists in OsuGame rather than OsuGameBase.
// the ruleset bindable is not meant to be nullable, so assign any ruleset in here.
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
}
}
@@ -148,6 +148,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[TestCase("tags too", false)]
[TestCase("version", false)]
[TestCase("an auteur", true)]
[TestCase("unit", false)]
public void TestCriteriaMatchingTerms(string terms, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
@@ -175,6 +176,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[TestCase("\"Artist\"!", true)]
[TestCase("\"The Artist\"!", false)]
[TestCase("\"the artist\"!", false)]
[TestCase("\"unit tests\"!", false)]
[TestCase("\"\\\"", true)] // nasty case, covers properly escaping user input in underlying regex.
public void TestCriteriaMatchingExactTerms(string terms, bool filtered)
{
@@ -501,6 +501,18 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.That(visibleBeatmaps, Is.EqualTo(expectedBeatmapIndexes));
}
[Test]
public void TestApplySourceQueries()
{
const string query = "find me songs with source=\"unit tests\" please";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("find me songs with please", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual("unit tests", filterCriteria.Source.SearchTerm);
Assert.That(filterCriteria.Source.MatchMode, Is.EqualTo(FilterCriteria.MatchMode.IsolatedPhrase));
}
private class CustomFilterCriteria : IRulesetFilterCriteria
{
public string? CustomValue { get; set; }
@@ -73,9 +73,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () =>
{
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.CopyFrom(SelectedRoom.Value!);
newRoom.RoomID.Value = null;
newRoom.RoomID = null;
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
@@ -20,12 +20,53 @@ namespace osu.Game.Tests.NonVisual.Ranking
public void TestDistributedHits()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
var unstableRate = new UnstableRate(events);
Assert.IsNotNull(unstableRate.Value);
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
Assert.AreEqual(unstableRate.Value.Value, 10 * Math.Sqrt(10), Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncrementalRewind()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
result = events.GetRange(0, 2).CalculateUnstableRate(result);
Assert.IsNotNull(result!.Result);
Assert.AreEqual(5, result.Result, Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncremental()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
Assert.IsNotNull(result!.Result);
Assert.AreEqual(10 * Math.Sqrt(10), result.Result, Precision.DOUBLE_EPSILON);
}
[Test]
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using NUnit.Framework;
@@ -21,12 +19,12 @@ namespace osu.Game.Tests.OnlinePlay
[HeadlessTest]
public partial class TestSceneCatchUpSyncManager : OsuTestScene
{
private GameplayClockContainer master;
private SpectatorSyncManager syncManager;
private GameplayClockContainer master = null!;
private SpectatorSyncManager syncManager = null!;
private Dictionary<SpectatorPlayerClock, int> clocksById;
private SpectatorPlayerClock player1;
private SpectatorPlayerClock player2;
private Dictionary<SpectatorPlayerClock, int> clocksById = null!;
private SpectatorPlayerClock player1 = null!;
private SpectatorPlayerClock player2 = null!;
[SetUp]
public void Setup()

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