mirror of
https://github.com/ppy/osu.git
synced 2026-05-17 16:53:15 +08:00
Compare commits
525 Commits
@@ -27,10 +27,10 @@
|
||||
]
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||||
},
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||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.705.0",
|
||||
"version": "2021.725.0",
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||||
"commands": [
|
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"localisation"
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]
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||||
}
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||||
}
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}
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||||
}
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@@ -190,3 +190,5 @@ dotnet_diagnostic.CA2225.severity = none
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# Banned APIs
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dotnet_diagnostic.RS0030.severity = error
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dotnet_diagnostic.OLOC001.license_header = // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n// See the LICENCE file in the repository root for full licence text.
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@@ -0,0 +1,7 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Dual client test" type="CompoundRunConfigurationType">
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<toRun name="osu!" type="DotNetProject" />
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<toRun name="osu! (Second Client)" type="DotNetProject" />
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<method v="2" />
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</configuration>
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</component>
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@@ -0,0 +1,20 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
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<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
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<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value="net5.0" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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</component>
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+2
-2
@@ -51,8 +51,8 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.808.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.807.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@@ -64,7 +64,7 @@
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
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<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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+35
-12
@@ -3,7 +3,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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@@ -17,13 +16,43 @@ namespace osu.Desktop
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{
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public static class Program
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{
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private const string base_game_name = @"osu";
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[STAThread]
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public static int Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
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var cwd = Environment.CurrentDirectory;
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
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string gameName = base_game_name;
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bool tournamentClient = false;
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foreach (var arg in args)
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{
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var split = arg.Split('=');
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var key = split[0];
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var val = split.Length > 1 ? split[1] : string.Empty;
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switch (key)
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{
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case "--tournament":
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tournamentClient = true;
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break;
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case "--debug-client-id":
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if (!DebugUtils.IsDebugBuild)
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throw new InvalidOperationException("Cannot use this argument in a non-debug build.");
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if (!int.TryParse(val, out int clientID))
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throw new ArgumentException("Provided client ID must be an integer.");
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gameName = $"{base_game_name}-{clientID}";
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break;
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}
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}
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using (DesktopGameHost host = Host.GetSuitableHost(gameName, true))
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{
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host.ExceptionThrown += handleException;
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@@ -48,16 +77,10 @@ namespace osu.Desktop
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return 0;
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}
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switch (args.FirstOrDefault() ?? string.Empty)
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{
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default:
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host.Run(new OsuGameDesktop(args));
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break;
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case "--tournament":
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host.Run(new TournamentGame());
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break;
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}
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if (tournamentClient)
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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return 0;
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}
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@@ -1,10 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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@@ -14,11 +21,52 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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protected override Container<Drawable> Content => contentContainer;
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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protected readonly EditorBeatmap EditorBeatmap;
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private readonly CatchEditorTestSceneContainer contentContainer;
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protected CatchSelectionBlueprintTestScene()
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{
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base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
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EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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});
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base.Content.Add(new EditorBeatmapDependencyContainer(EditorBeatmap, new BindableBeatDivisor())
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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EditorBeatmap,
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contentContainer = new CatchEditorTestSceneContainer()
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},
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});
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}
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protected void AddMouseMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
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{
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float y = HitObjectContainer.PositionAtTime(time);
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Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
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InputManager.MoveMouseTo(pos);
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});
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||||
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private class EditorBeatmapDependencyContainer : Container
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||||
{
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[Cached]
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private readonly EditorClock editorClock;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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}
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}
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||||
}
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||||
}
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@@ -0,0 +1,155 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneJuiceStreamPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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private const double velocity = 0.5;
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private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
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}
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[Test]
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public void TestBasicPlacement()
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{
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double[] times = { 300, 800 };
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float[] positions = { 100, 200 };
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addPlacementSteps(times, positions);
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AddAssert("juice stream is placed", () => lastObject != null);
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AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
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AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
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AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
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AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
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}
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[Test]
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public void TestEmptyNotCommitted()
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{
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100, true);
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AddAssert("juice stream not placed", () => lastObject == null);
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}
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||||
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||||
[Test]
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||||
public void TestMultipleSegments()
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||||
{
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||||
double[] times = { 100, 300, 500, 700 };
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float[] positions = { 100, 150, 100, 100 };
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||||
addPlacementSteps(times, positions);
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||||
AddAssert("has 4 vertices", () => lastObject.Path.ControlPoints.Count == 4);
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addPathCheckStep(times, positions);
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}
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||||
|
||||
[Test]
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||||
public void TestVelocityLimit()
|
||||
{
|
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double[] times = { 100, 300 };
|
||||
float[] positions = { 200, 500 };
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||||
addPlacementSteps(times, positions);
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||||
addPathCheckStep(times, new float[] { 200, 300 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreviousVerticesAreFixed()
|
||||
{
|
||||
double[] times = { 100, 300, 500, 700 };
|
||||
float[] positions = { 200, 400, 100, 500 };
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, new float[] { 200, 300, 200, 300 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampedPositionIsRestored()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
float[] positions = { 200, 200, 0, 250 };
|
||||
|
||||
addMoveAndClickSteps(times[0], positions[0]);
|
||||
addMoveAndClickSteps(times[1], positions[1]);
|
||||
AddMoveStep(times[2], positions[2]);
|
||||
addMoveAndClickSteps(times[2], positions[3], true);
|
||||
|
||||
addPathCheckStep(times, new float[] { 200, 200, 250 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFirstVertexIsFixed()
|
||||
{
|
||||
double[] times = { 100, 200 };
|
||||
float[] positions = { 100, 300 };
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, new float[] { 100, 150 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutOfOrder()
|
||||
{
|
||||
double[] times = { 100, 700, 500, 300 };
|
||||
float[] positions = { 100, 200, 150, 50 };
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, positions);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMoveBeforeFirstVertex()
|
||||
{
|
||||
double[] times = { 300, 500, 100 };
|
||||
float[] positions = { 100, 100, 100 };
|
||||
addPlacementSteps(times, positions);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1], 1e-3));
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
|
||||
private void addMoveAndClickSteps(double time, float position, bool end = false)
|
||||
{
|
||||
AddMoveStep(time, position);
|
||||
AddClickStep(end ? MouseButton.Right : MouseButton.Left);
|
||||
}
|
||||
|
||||
private void addPlacementSteps(double[] times, float[] positions)
|
||||
{
|
||||
for (int i = 0; i < times.Length; i++)
|
||||
addMoveAndClickSteps(times[i], positions[i], i == times.Length - 1);
|
||||
}
|
||||
|
||||
private void addPathCheckStep(double[] times, float[] positions) => AddStep("assert path is correct", () =>
|
||||
Assert.That(getPositions(times), Is.EqualTo(positions).Within(Precision.FLOAT_EPSILON)));
|
||||
|
||||
private float[] getPositions(IEnumerable<double> times)
|
||||
{
|
||||
JuiceStream hitObject = lastObject.AsNonNull();
|
||||
return times
|
||||
.Select(time => (time - hitObject.StartTime) * hitObject.Velocity)
|
||||
.Select(distance => hitObject.EffectiveX + hitObject.Path.PositionAt(distance / hitObject.Distance).X)
|
||||
.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +1,286 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
|
||||
{
|
||||
public TestSceneJuiceStreamSelectionBlueprint()
|
||||
private JuiceStream hitObject;
|
||||
|
||||
private readonly ManualClock manualClock = new ManualClock();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
var hitObject = new JuiceStream
|
||||
EditorBeatmap.Clear();
|
||||
Content.Clear();
|
||||
|
||||
manualClock.CurrentTime = 0;
|
||||
Content.Clock = new FramedClock(manualClock);
|
||||
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBasicComponentLayout()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
float[] positions = { 100, 200, 100 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
for (int i = 0; i < times.Length; i++)
|
||||
addVertexCheckStep(times.Length, i, times[i], positions[i]);
|
||||
|
||||
AddAssert("correct outline count", () =>
|
||||
{
|
||||
OriginalX = 100,
|
||||
StartTime = 100,
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
|
||||
return this.ChildrenOfType<FruitOutline>().Count() == expected;
|
||||
});
|
||||
AddAssert("correct vertex piece count", () =>
|
||||
this.ChildrenOfType<VertexPiece>().Count() == times.Length);
|
||||
|
||||
AddAssert("first vertex is semitransparent", () =>
|
||||
Precision.DefinitelyBigger(1, this.ChildrenOfType<VertexPiece>().First().Alpha));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVertexDrag()
|
||||
{
|
||||
double[] times = { 100, 400, 700 };
|
||||
float[] positions = { 100, 100, 100 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
|
||||
AddMouseMoveStep(500, 150);
|
||||
addVertexCheckStep(3, 1, 500, 150);
|
||||
|
||||
addDragEndStep();
|
||||
addDragStartStep(times[2], positions[2]);
|
||||
|
||||
AddMouseMoveStep(300, 50);
|
||||
addVertexCheckStep(3, 1, 300, 50);
|
||||
addVertexCheckStep(3, 2, 500, 150);
|
||||
|
||||
AddMouseMoveStep(-100, 100);
|
||||
addVertexCheckStep(3, 1, times[0], positions[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleDrag()
|
||||
{
|
||||
double[] times = { 100, 300, 500, 700 };
|
||||
float[] positions = { 100, 100, 100, 100 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
AddMouseMoveStep(times[1], positions[1]);
|
||||
AddStep("press left", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("release left", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
addDragStartStep(times[2], positions[2]);
|
||||
|
||||
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
|
||||
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
|
||||
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampedPositionIsRestored()
|
||||
{
|
||||
const double velocity = 0.25;
|
||||
double[] times = { 100, 500, 700 };
|
||||
float[] positions = { 100, 100, 100 };
|
||||
addBlueprintStep(times, positions, velocity);
|
||||
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
|
||||
AddMouseMoveStep(times[1], 200);
|
||||
addVertexCheckStep(3, 1, times[1], 200);
|
||||
addVertexCheckStep(3, 2, times[2], 150);
|
||||
|
||||
AddMouseMoveStep(times[1], 100);
|
||||
addVertexCheckStep(3, 1, times[1], 100);
|
||||
// Stored position is restored.
|
||||
addVertexCheckStep(3, 2, times[2], positions[2]);
|
||||
|
||||
AddMouseMoveStep(times[1], 300);
|
||||
addDragEndStep();
|
||||
addDragStartStep(times[1], 300);
|
||||
|
||||
AddMouseMoveStep(times[1], 100);
|
||||
// Position is different because a changed position is committed when the previous drag is ended.
|
||||
addVertexCheckStep(3, 2, times[2], 250);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollWhileDrag()
|
||||
{
|
||||
double[] times = { 300, 500 };
|
||||
float[] positions = { 100, 100 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
// This mouse move is necessary to start drag and capture the input.
|
||||
AddMouseMoveStep(times[1], positions[1] + 50);
|
||||
|
||||
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
|
||||
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
|
||||
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpdateFromHitObject()
|
||||
{
|
||||
double[] times = { 100, 300 };
|
||||
float[] positions = { 200, 200 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
AddStep("update hit object path", () =>
|
||||
{
|
||||
hitObject.Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 100),
|
||||
new Vector2(100, 100),
|
||||
new Vector2(0, 200),
|
||||
}),
|
||||
};
|
||||
var controlPoint = new ControlPointInfo();
|
||||
controlPoint.Add(0, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 100
|
||||
});
|
||||
EditorBeatmap.Update(hitObject);
|
||||
});
|
||||
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
|
||||
AddAssert("path is updated", () => getVertices().Count > 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddVertex()
|
||||
{
|
||||
double[] times = { 100, 700 };
|
||||
float[] positions = { 200, 200 };
|
||||
addBlueprintStep(times, positions, 0.2);
|
||||
|
||||
addAddVertexSteps(500, 150);
|
||||
addVertexCheckStep(3, 1, 500, 150);
|
||||
|
||||
addAddVertexSteps(90, 220);
|
||||
addVertexCheckStep(4, 1, times[0], positions[0]);
|
||||
|
||||
addAddVertexSteps(750, 180);
|
||||
addVertexCheckStep(5, 4, 750, 180);
|
||||
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteVertex()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
float[] positions = { 100, 200, 150 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
addDeleteVertexSteps(times[1], positions[1]);
|
||||
addVertexCheckStep(2, 1, times[2], positions[2]);
|
||||
|
||||
// The first vertex cannot be deleted.
|
||||
addDeleteVertexSteps(times[0], positions[0]);
|
||||
addVertexCheckStep(2, 0, times[0], positions[0]);
|
||||
|
||||
addDeleteVertexSteps(times[2], positions[2]);
|
||||
addVertexCheckStep(1, 0, times[0], positions[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVertexResampling()
|
||||
{
|
||||
addBlueprintStep(100, 100, new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(100, 100),
|
||||
new Vector2(50, 200),
|
||||
}), 0.5);
|
||||
AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count);
|
||||
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type.Value == PathType.PerfectCurve);
|
||||
addAddVertexSteps(150, 150);
|
||||
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type.Value == PathType.Linear);
|
||||
}
|
||||
|
||||
private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () =>
|
||||
{
|
||||
hitObject = new JuiceStream
|
||||
{
|
||||
StartTime = time,
|
||||
X = x,
|
||||
Path = sliderPath,
|
||||
};
|
||||
EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
|
||||
EditorBeatmap.Add(hitObject);
|
||||
EditorBeatmap.Update(hitObject);
|
||||
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
|
||||
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
|
||||
});
|
||||
|
||||
private void addBlueprintStep(double[] times, float[] positions, double velocity = 0.5)
|
||||
{
|
||||
var path = new JuiceStreamPath();
|
||||
for (int i = 1; i < times.Length; i++)
|
||||
path.Add((times[i] - times[0]) * velocity, positions[i] - positions[0]);
|
||||
|
||||
var sliderPath = new SliderPath();
|
||||
path.ConvertToSliderPath(sliderPath, 0);
|
||||
addBlueprintStep(times[0], positions[0], sliderPath, velocity);
|
||||
}
|
||||
|
||||
private IReadOnlyList<JuiceStreamPathVertex> getVertices() => this.ChildrenOfType<EditablePath>().Single().Vertices;
|
||||
|
||||
private void addVertexCheckStep(int count, int index, double time, float x) => AddAssert($"vertex {index} of {count} at {time}, {x}", () =>
|
||||
{
|
||||
double expectedDistance = (time - hitObject.StartTime) * hitObject.Velocity;
|
||||
float expectedX = x - hitObject.OriginalX;
|
||||
var vertices = getVertices();
|
||||
return vertices.Count == count &&
|
||||
Precision.AlmostEquals(vertices[index].Distance, expectedDistance, 1e-3) &&
|
||||
Precision.AlmostEquals(vertices[index].X, expectedX);
|
||||
});
|
||||
|
||||
private void addDragStartStep(double time, float x)
|
||||
{
|
||||
AddMouseMoveStep(time, x);
|
||||
AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
|
||||
}
|
||||
|
||||
private void addDragEndStep() => AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
private void addAddVertexSteps(double time, float x)
|
||||
{
|
||||
AddMouseMoveStep(time, x);
|
||||
AddStep("add vertex", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
}
|
||||
|
||||
private void addDeleteVertexSteps(double time, float x)
|
||||
{
|
||||
AddMouseMoveStep(time, x);
|
||||
AddStep("delete vertex", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -24,16 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneCatchSkinConfiguration : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
private Catcher catcher;
|
||||
|
||||
private readonly Container container;
|
||||
|
||||
public TestSceneCatchSkinConfiguration()
|
||||
{
|
||||
Add(droppedObjectContainer = new DroppedObjectContainer());
|
||||
Add(container = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
@@ -46,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var skin = new TestSkin { FlipCatcherPlate = flip };
|
||||
container.Child = new SkinProvidingContainer(skin)
|
||||
{
|
||||
Child = catcher = new Catcher(new Container())
|
||||
Child = catcher = new Catcher(new DroppedObjectContainer())
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
|
||||
@@ -31,23 +31,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
private readonly Container trailContainer;
|
||||
private DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
private TestCatcher catcher;
|
||||
|
||||
public TestSceneCatcher()
|
||||
{
|
||||
Add(trailContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = -1
|
||||
});
|
||||
Add(droppedObjectContainer = new DroppedObjectContainer());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
@@ -56,13 +43,17 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
CircleSize = 0,
|
||||
};
|
||||
|
||||
if (catcher != null)
|
||||
Remove(catcher);
|
||||
droppedObjectContainer = new DroppedObjectContainer();
|
||||
|
||||
Add(catcher = new TestCatcher(trailContainer, difficulty)
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
});
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
droppedObjectContainer,
|
||||
catcher = new TestCatcher(droppedObjectContainer, difficulty),
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -299,8 +290,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
||||
|
||||
public TestCatcher(Container trailsTarget, BeatmapDifficulty difficulty)
|
||||
: base(trailsTarget, difficulty)
|
||||
public TestCatcher(DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty)
|
||||
: base(droppedObjectTarget, difficulty)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
area.OnNewResult(drawable, new CatchJudgementResult(fruit, new CatchJudgement())
|
||||
{
|
||||
Type = area.MovableCatcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss
|
||||
Type = area.Catcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss
|
||||
});
|
||||
|
||||
drawable.Expire();
|
||||
@@ -119,16 +119,18 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||
: base(beatmapDifficulty)
|
||||
{
|
||||
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
|
||||
var droppedObjectContainer = new DroppedObjectContainer();
|
||||
Add(droppedObjectContainer);
|
||||
|
||||
Catcher = new Catcher(droppedObjectContainer, beatmapDifficulty)
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X
|
||||
};
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
|
||||
public void ToggleHyperDash(bool status) => Catcher.SetHyperDashState(status ? 2 : 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
|
||||
|
||||
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
|
||||
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).Catcher.CurrentState;
|
||||
|
||||
private void spawnFruits(bool hit = false)
|
||||
{
|
||||
@@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
float xCoords = CatchPlayfield.CENTER_X;
|
||||
|
||||
if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
|
||||
catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
|
||||
catchPlayfield.Catcher.X = xCoords - x_offset;
|
||||
|
||||
if (hit)
|
||||
xCoords -= x_offset;
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
|
||||
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
|
||||
{
|
||||
var catcher = Player.ChildrenOfType<CatcherArea>().FirstOrDefault()?.MovableCatcher;
|
||||
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();
|
||||
|
||||
if (catcher == null)
|
||||
return;
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomEndGlowColour()
|
||||
public void TestCustomAfterImageColour()
|
||||
{
|
||||
var skin = new TestSkin
|
||||
{
|
||||
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomEndGlowColourPriority()
|
||||
public void TestCustomAfterImageColourPriority()
|
||||
{
|
||||
var skin = new TestSkin
|
||||
{
|
||||
@@ -111,38 +111,45 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
checkHyperDashFruitColour(skin, skin.HyperDashColour);
|
||||
}
|
||||
|
||||
private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedEndGlowColour = null)
|
||||
private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedAfterImageColour = null)
|
||||
{
|
||||
CatcherArea catcherArea = null;
|
||||
CatcherTrailDisplay trails = null;
|
||||
Catcher catcher = null;
|
||||
|
||||
AddStep("create hyper-dashing catcher", () =>
|
||||
{
|
||||
Child = setupSkinHierarchy(catcherArea = new TestCatcherArea
|
||||
CatcherArea catcherArea;
|
||||
Child = setupSkinHierarchy(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
Child = catcherArea = new CatcherArea
|
||||
{
|
||||
Catcher = catcher = new Catcher(new DroppedObjectContainer())
|
||||
{
|
||||
Scale = new Vector2(4)
|
||||
}
|
||||
}
|
||||
}, skin);
|
||||
trails = catcherArea.ChildrenOfType<CatcherTrailDisplay>().Single();
|
||||
});
|
||||
|
||||
AddStep("get trails container", () =>
|
||||
AddStep("start hyper-dash", () =>
|
||||
{
|
||||
trails = catcherArea.OfType<CatcherTrailDisplay>().Single();
|
||||
catcherArea.MovableCatcher.SetHyperDashState(2);
|
||||
catcher.SetHyperDashState(2);
|
||||
});
|
||||
|
||||
AddUntilStep("catcher colour is correct", () => catcherArea.MovableCatcher.Colour == expectedCatcherColour);
|
||||
AddUntilStep("catcher colour is correct", () => catcher.Colour == expectedCatcherColour);
|
||||
|
||||
AddAssert("catcher trails colours are correct", () => trails.HyperDashTrailsColour == expectedCatcherColour);
|
||||
AddAssert("catcher end-glow colours are correct", () => trails.EndGlowSpritesColour == (expectedEndGlowColour ?? expectedCatcherColour));
|
||||
AddAssert("catcher after-image colours are correct", () => trails.HyperDashAfterImageColour == (expectedAfterImageColour ?? expectedCatcherColour));
|
||||
|
||||
AddStep("finish hyper-dashing", () =>
|
||||
{
|
||||
catcherArea.MovableCatcher.SetHyperDashState();
|
||||
catcherArea.MovableCatcher.FinishTransforms();
|
||||
catcher.SetHyperDashState();
|
||||
catcher.FinishTransforms();
|
||||
});
|
||||
|
||||
AddAssert("catcher colour returned to white", () => catcherArea.MovableCatcher.Colour == Color4.White);
|
||||
AddAssert("catcher colour returned to white", () => catcher.Colour == Color4.White);
|
||||
}
|
||||
|
||||
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
|
||||
@@ -205,18 +212,5 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
public TestCatcherArea()
|
||||
{
|
||||
Scale = new Vector2(4f);
|
||||
|
||||
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +130,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new CatchModFloatingFruits()
|
||||
new CatchModFloatingFruits(),
|
||||
new CatchModMuted(),
|
||||
};
|
||||
|
||||
default:
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public abstract class EditablePath : CompositeDrawable
|
||||
{
|
||||
public int PathId => path.InvalidationID;
|
||||
|
||||
public IReadOnlyList<JuiceStreamPathVertex> Vertices => path.Vertices;
|
||||
|
||||
public int VertexCount => path.Vertices.Count;
|
||||
|
||||
protected readonly Func<float, double> PositionToDistance;
|
||||
|
||||
protected IReadOnlyList<VertexState> VertexStates => vertexStates;
|
||||
|
||||
private readonly JuiceStreamPath path = new JuiceStreamPath();
|
||||
|
||||
// Invariant: `path.Vertices.Count == vertexStates.Count`
|
||||
private readonly List<VertexState> vertexStates = new List<VertexState>
|
||||
{
|
||||
new VertexState { IsFixed = true }
|
||||
};
|
||||
|
||||
private readonly List<VertexState> previousVertexStates = new List<VertexState>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
protected EditablePath(Func<float, double> positionToDistance)
|
||||
{
|
||||
PositionToDistance = positionToDistance;
|
||||
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
while (path.Vertices.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
while (InternalChildren.Count < path.Vertices.Count)
|
||||
AddInternal(new VertexPiece());
|
||||
|
||||
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
|
||||
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
{
|
||||
var piece = (VertexPiece)InternalChildren[i];
|
||||
var vertex = path.Vertices[i];
|
||||
piece.Position = new Vector2(vertex.X, (float)(vertex.Distance * distanceToYFactor));
|
||||
piece.UpdateFrom(vertexStates[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializeFromHitObject(JuiceStream hitObject)
|
||||
{
|
||||
var sliderPath = hitObject.Path;
|
||||
path.ConvertFromSliderPath(sliderPath);
|
||||
|
||||
// If the original slider path has non-linear type segments, resample the vertices at nested hit object times to reduce the number of vertices.
|
||||
if (sliderPath.ControlPoints.Any(p => p.Type.Value != null && p.Type.Value != PathType.Linear))
|
||||
{
|
||||
path.ResampleVertices(hitObject.NestedHitObjects
|
||||
.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.
|
||||
.Select(h => (h.StartTime - hitObject.StartTime) * hitObject.Velocity));
|
||||
}
|
||||
|
||||
vertexStates.Clear();
|
||||
vertexStates.AddRange(path.Vertices.Select((_, i) => new VertexState
|
||||
{
|
||||
IsFixed = i == 0
|
||||
}));
|
||||
}
|
||||
|
||||
public void UpdateHitObjectFromPath(JuiceStream hitObject)
|
||||
{
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY);
|
||||
|
||||
if (beatSnapProvider == null) return;
|
||||
|
||||
double endTime = hitObject.StartTime + path.Distance / hitObject.Velocity;
|
||||
double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
|
||||
}
|
||||
|
||||
public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
return ToLocalSpace(screenSpacePosition) - new Vector2(0, DrawHeight);
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
|
||||
protected int AddVertex(double distance, float x)
|
||||
{
|
||||
int index = path.InsertVertex(distance);
|
||||
path.SetVertexPosition(index, x);
|
||||
vertexStates.Insert(index, new VertexState());
|
||||
|
||||
correctFixedVertexPositions();
|
||||
|
||||
Debug.Assert(vertexStates.Count == VertexCount);
|
||||
return index;
|
||||
}
|
||||
|
||||
protected bool RemoveVertex(int index)
|
||||
{
|
||||
if (index < 0 || index >= path.Vertices.Count)
|
||||
return false;
|
||||
|
||||
if (vertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
path.RemoveVertices((_, i) => i == index);
|
||||
|
||||
vertexStates.RemoveAt(index);
|
||||
if (vertexStates.Count == 0)
|
||||
vertexStates.Add(new VertexState());
|
||||
|
||||
Debug.Assert(vertexStates.Count == VertexCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void MoveSelectedVertices(double distanceDelta, float xDelta)
|
||||
{
|
||||
// Because the vertex list may be reordered due to distance change, the state list must be reordered as well.
|
||||
previousVertexStates.Clear();
|
||||
previousVertexStates.AddRange(vertexStates);
|
||||
|
||||
// We will recreate the path from scratch. Note that `Clear` leaves the first vertex.
|
||||
int vertexCount = VertexCount;
|
||||
path.Clear();
|
||||
vertexStates.RemoveRange(1, vertexCount - 1);
|
||||
|
||||
for (int i = 1; i < vertexCount; i++)
|
||||
{
|
||||
var state = previousVertexStates[i];
|
||||
double distance = state.VertexBeforeChange.Distance;
|
||||
if (state.IsSelected)
|
||||
distance += distanceDelta;
|
||||
|
||||
int newIndex = path.InsertVertex(Math.Max(0, distance));
|
||||
vertexStates.Insert(newIndex, state);
|
||||
}
|
||||
|
||||
// First, restore positions of the non-selected vertices.
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
if (!vertexStates[i].IsSelected && !vertexStates[i].IsFixed)
|
||||
path.SetVertexPosition(i, vertexStates[i].VertexBeforeChange.X);
|
||||
}
|
||||
|
||||
// Then, move the selected vertices.
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
if (vertexStates[i].IsSelected && !vertexStates[i].IsFixed)
|
||||
path.SetVertexPosition(i, vertexStates[i].VertexBeforeChange.X + xDelta);
|
||||
}
|
||||
|
||||
// Finally, correct the position of fixed vertices.
|
||||
correctFixedVertexPositions();
|
||||
}
|
||||
|
||||
private void correctFixedVertexPositions()
|
||||
{
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
{
|
||||
if (vertexStates[i].IsFixed)
|
||||
path.SetVertexPosition(i, vertexStates[i].VertexBeforeChange.X);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class PlacementEditablePath : EditablePath
|
||||
{
|
||||
/// <summary>
|
||||
/// The original position of the last added vertex.
|
||||
/// This is not same as the last vertex of the current path because the vertex ordering can change.
|
||||
/// </summary>
|
||||
private JuiceStreamPathVertex lastVertex;
|
||||
|
||||
public PlacementEditablePath(Func<float, double> positionToDistance)
|
||||
: base(positionToDistance)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddNewVertex()
|
||||
{
|
||||
var endVertex = Vertices[^1];
|
||||
int index = AddVertex(endVertex.Distance, endVertex.X);
|
||||
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
{
|
||||
VertexStates[i].IsSelected = i == index;
|
||||
VertexStates[i].IsFixed = i != index;
|
||||
VertexStates[i].VertexBeforeChange = Vertices[i];
|
||||
}
|
||||
|
||||
lastVertex = Vertices[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the vertex added by <see cref="AddNewVertex"/> in the last time.
|
||||
/// </summary>
|
||||
public void MoveLastVertex(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 position = ToRelativePosition(screenSpacePosition);
|
||||
double distanceDelta = PositionToDistance(position.Y) - lastVertex.Distance;
|
||||
float xDelta = position.X - lastVertex.X;
|
||||
MoveSelectedVertices(distanceDelta, xDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class SelectionEditablePath : EditablePath, IHasContextMenu
|
||||
{
|
||||
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
||||
|
||||
// To handle when the editor is scrolled while dragging.
|
||||
private Vector2 dragStartPosition;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public SelectionEditablePath(Func<float, double> positionToDistance)
|
||||
: base(positionToDistance)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddVertex(Vector2 relativePosition)
|
||||
{
|
||||
double distance = Math.Max(0, PositionToDistance(relativePosition.Y));
|
||||
int index = AddVertex(distance, relativePosition.X);
|
||||
selectOnly(index);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition);
|
||||
if (index == -1 || VertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left && e.ShiftPressed)
|
||||
{
|
||||
RemoveVertex(index);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.ControlPressed)
|
||||
VertexStates[index].IsSelected = !VertexStates[index].IsSelected;
|
||||
else if (!VertexStates[index].IsSelected)
|
||||
selectOnly(index);
|
||||
|
||||
// Don't inhibit right click, to show the context menu
|
||||
return e.Button != MouseButton.Right;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition);
|
||||
if (index == -1 || VertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
dragStartPosition = ToRelativePosition(e.ScreenSpaceMouseDownPosition);
|
||||
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
VertexStates[i].VertexBeforeChange = Vertices[i];
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 mousePosition = ToRelativePosition(e.ScreenSpaceMousePosition);
|
||||
double distanceDelta = PositionToDistance(mousePosition.Y) - PositionToDistance(dragStartPosition.Y);
|
||||
float xDelta = mousePosition.X - dragStartPosition.X;
|
||||
MoveSelectedVertices(distanceDelta, xDelta);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
private int getMouseTargetVertex(Vector2 screenSpacePosition)
|
||||
{
|
||||
for (int i = InternalChildren.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (i < VertexCount && InternalChildren[i].ReceivePositionalInputAt(screenSpacePosition))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private IEnumerable<MenuItem> getContextMenuItems()
|
||||
{
|
||||
int selectedCount = VertexStates.Count(state => state.IsSelected);
|
||||
|
||||
if (selectedCount != 0)
|
||||
yield return new OsuMenuItem($"Delete selected {(selectedCount == 1 ? "vertex" : $"{selectedCount} vertices")}", MenuItemType.Destructive, deleteSelectedVertices);
|
||||
}
|
||||
|
||||
private void selectOnly(int index)
|
||||
{
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
VertexStates[i].IsSelected = i == index;
|
||||
}
|
||||
|
||||
private void deleteSelectedVertices()
|
||||
{
|
||||
for (int i = VertexCount - 1; i >= 0; i--)
|
||||
{
|
||||
if (VertexStates[i].IsSelected)
|
||||
RemoveVertex(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class VertexPiece : Circle
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour osuColour { get; set; }
|
||||
|
||||
public VertexPiece()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(15);
|
||||
}
|
||||
|
||||
public void UpdateFrom(VertexState state)
|
||||
{
|
||||
Colour = state.IsSelected ? osuColour.Yellow.Lighten(1) : osuColour.Yellow;
|
||||
Alpha = state.IsFixed ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds the state of a vertex in the path of a <see cref="EditablePath"/>.
|
||||
/// </summary>
|
||||
public class VertexState
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the vertex is selected.
|
||||
/// </summary>
|
||||
public bool IsSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the vertex can be moved or deleted.
|
||||
/// </summary>
|
||||
public bool IsFixed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position of the vertex before a vertex moving operation starts.
|
||||
/// This is used to implement "memory-less" moving operations (only the final position matters) to improve UX.
|
||||
/// </summary>
|
||||
public JuiceStreamPathVertex VertexBeforeChange { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class JuiceStreamPlacementBlueprint : CatchPlacementBlueprint<JuiceStream>
|
||||
{
|
||||
private readonly ScrollingPath scrollingPath;
|
||||
|
||||
private readonly NestedOutlineContainer nestedOutlineContainer;
|
||||
|
||||
private readonly PlacementEditablePath editablePath;
|
||||
|
||||
private int lastEditablePathId = -1;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public JuiceStreamPlacementBlueprint()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new PlacementEditablePath(positionToDistance)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
editablePath.UpdateFrom(HitObjectContainer, HitObject);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
if (e.Button != MouseButton.Left) break;
|
||||
|
||||
editablePath.AddNewVertex();
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
|
||||
case PlacementState.Active:
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
editablePath.AddNewVertex();
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
if (!(result.Time is double snappedTime)) return;
|
||||
|
||||
HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
HitObject.StartTime = snappedTime;
|
||||
break;
|
||||
|
||||
case PlacementState.Active:
|
||||
Vector2 unsnappedPosition = inputManager.CurrentState.Mouse.Position;
|
||||
editablePath.MoveLastVertex(unsnappedPosition);
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure the up-to-date position is used for outlines.
|
||||
Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
|
||||
|
||||
updateHitObjectFromPath();
|
||||
}
|
||||
|
||||
private void updateHitObjectFromPath()
|
||||
{
|
||||
if (lastEditablePathId == editablePath.PathId)
|
||||
return;
|
||||
|
||||
editablePath.UpdateHitObjectFromPath(HitObject);
|
||||
ApplyDefaultsToHitObject();
|
||||
|
||||
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
|
||||
|
||||
lastEditablePathId = editablePath.PathId;
|
||||
}
|
||||
|
||||
private double positionToDistance(float relativeYPosition)
|
||||
{
|
||||
double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);
|
||||
return (time - HitObject.StartTime) * HitObject.Velocity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
@@ -17,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
|
||||
|
||||
public override MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
||||
|
||||
private float minNestedX;
|
||||
private float maxNestedX;
|
||||
|
||||
@@ -26,13 +35,34 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
||||
private readonly Cached pathCache = new Cached();
|
||||
|
||||
private readonly SelectionEditablePath editablePath;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="JuiceStreamPath.InvalidationID"/> of the <see cref="JuiceStreamPath"/> corresponding the current <see cref="SliderPath"/> of the hit object.
|
||||
/// When the path is edited, the change is detected and the <see cref="SliderPath"/> of the hit object is updated.
|
||||
/// </summary>
|
||||
private int lastEditablePathId = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="SliderPath.Version"/> of the current <see cref="SliderPath"/> of the hit object.
|
||||
/// When the <see cref="SliderPath"/> of the hit object is changed by external means, the change is detected and the <see cref="JuiceStreamPath"/> is re-initialized.
|
||||
/// </summary>
|
||||
private int lastSliderPathVersion = -1;
|
||||
|
||||
private Vector2 rightMouseDownPosition;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer()
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new SelectionEditablePath(positionToDistance)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -49,7 +79,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
nestedOutlineContainer.Position = scrollingPath.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
if (editablePath.PathId != lastEditablePathId)
|
||||
updateHitObjectFromPath();
|
||||
|
||||
Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
|
||||
|
||||
editablePath.UpdateFrom(HitObjectContainer, HitObject);
|
||||
|
||||
if (pathCache.IsValid) return;
|
||||
|
||||
@@ -59,10 +95,38 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
pathCache.Validate();
|
||||
}
|
||||
|
||||
protected override void OnSelected()
|
||||
{
|
||||
initializeJuiceStreamPath();
|
||||
base.OnSelected();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!IsSelected) return base.OnMouseDown(e);
|
||||
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left when e.ControlPressed:
|
||||
editablePath.AddVertex(editablePath.ToRelativePosition(e.ScreenSpaceMouseDownPosition));
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
// Record the mouse position to be used in the "add vertex" action.
|
||||
rightMouseDownPosition = editablePath.ToRelativePosition(e.ScreenSpaceMouseDownPosition);
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _)
|
||||
{
|
||||
computeObjectBounds();
|
||||
pathCache.Invalidate();
|
||||
|
||||
if (lastSliderPathVersion != HitObject.Path.Version.Value)
|
||||
initializeJuiceStreamPath();
|
||||
}
|
||||
|
||||
private void computeObjectBounds()
|
||||
@@ -81,6 +145,38 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
|
||||
}
|
||||
|
||||
private double positionToDistance(float relativeYPosition)
|
||||
{
|
||||
double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);
|
||||
return (time - HitObject.StartTime) * HitObject.Velocity;
|
||||
}
|
||||
|
||||
private void initializeJuiceStreamPath()
|
||||
{
|
||||
editablePath.InitializeFromHitObject(HitObject);
|
||||
|
||||
// Record the current ID to update the hit object only when a change is made to the path.
|
||||
lastEditablePathId = editablePath.PathId;
|
||||
lastSliderPathVersion = HitObject.Path.Version.Value;
|
||||
}
|
||||
|
||||
private void updateHitObjectFromPath()
|
||||
{
|
||||
editablePath.UpdateHitObjectFromPath(HitObject);
|
||||
editorBeatmap?.Update(HitObject);
|
||||
|
||||
lastEditablePathId = editablePath.PathId;
|
||||
lastSliderPathVersion = HitObject.Path.Version.Value;
|
||||
}
|
||||
|
||||
private IEnumerable<MenuItem> getContextMenuItems()
|
||||
{
|
||||
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
|
||||
{
|
||||
editablePath.AddVertex(rightMouseDownPosition);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
base.LoadComplete();
|
||||
|
||||
// TODO: honor "hit animation" setting?
|
||||
CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
|
||||
Catcher.CatchFruitOnPlate = false;
|
||||
|
||||
// TODO: disable hit lighting as well
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@@ -20,5 +23,41 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the range of horizontal position occupied by the hit object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="TinyDroplet"/>s are excluded and returns <see cref="PositionRange.EMPTY"/>.
|
||||
/// </remarks>
|
||||
public static PositionRange GetPositionRange(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
return new PositionRange(fruit.OriginalX);
|
||||
|
||||
case Droplet droplet:
|
||||
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
|
||||
|
||||
case JuiceStream _:
|
||||
return GetPositionRange(hitObject.NestedHitObjects);
|
||||
|
||||
case BananaShower _:
|
||||
// A banana shower occupies the whole screen width.
|
||||
return new PositionRange(0, CatchPlayfield.WIDTH);
|
||||
|
||||
default:
|
||||
return PositionRange.EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the range of horizontal position occupied by the hit objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="TinyDroplet"/>s are excluded.
|
||||
/// </remarks>
|
||||
public static PositionRange GetPositionRange(IEnumerable<HitObject> hitObjects) => hitObjects.Select(GetPositionRange).Aggregate(PositionRange.EMPTY, PositionRange.Union);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using Direction = osu.Framework.Graphics.Direction;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
@@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
|
||||
float deltaX = targetPosition.X - originalPosition.X;
|
||||
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects);
|
||||
deltaX = limitMovement(deltaX, SelectedItems);
|
||||
|
||||
if (deltaX == 0)
|
||||
{
|
||||
@@ -39,18 +40,60 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (!(h is CatchHitObject hitObject)) return;
|
||||
if (!(h is CatchHitObject catchObject)) return;
|
||||
|
||||
hitObject.OriginalX += deltaX;
|
||||
catchObject.OriginalX += deltaX;
|
||||
|
||||
// Move the nested hit objects to give an instant result before nested objects are recreated.
|
||||
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
|
||||
foreach (var nested in catchObject.NestedHitObjects.OfType<CatchHitObject>())
|
||||
nested.OriginalX += deltaX;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleFlip(Direction direction)
|
||||
{
|
||||
var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
|
||||
|
||||
bool changed = false;
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (h is CatchHitObject catchObject)
|
||||
changed |= handleFlip(selectionRange, catchObject);
|
||||
});
|
||||
return changed;
|
||||
}
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
|
||||
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
|
||||
|
||||
if (hitObject is JuiceStream juiceStream)
|
||||
{
|
||||
juiceStream.Path.Reverse(out Vector2 positionalOffset);
|
||||
juiceStream.OriginalX += positionalOffset.X;
|
||||
juiceStream.LegacyConvertedY += positionalOffset.Y;
|
||||
EditorBeatmap.Update(juiceStream);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
|
||||
SelectionBox.CanFlipX = selectionRange.Length > 0 && SelectedItems.Any(h => h is CatchHitObject && !(h is BananaShower));
|
||||
SelectionBox.CanReverse = SelectedItems.Count > 1 || SelectedItems.Any(h => h is JuiceStream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Limit positional movement of the objects by the constraint that moved objects should stay in bounds.
|
||||
/// </summary>
|
||||
@@ -59,20 +102,12 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
/// <returns>The positional movement with the restriction applied.</returns>
|
||||
private float limitMovement(float deltaX, IEnumerable<HitObject> movingObjects)
|
||||
{
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
foreach (float x in movingObjects.SelectMany(getOriginalPositions))
|
||||
{
|
||||
minX = Math.Min(minX, x);
|
||||
maxX = Math.Max(maxX, x);
|
||||
}
|
||||
|
||||
var range = CatchHitObjectUtils.GetPositionRange(movingObjects);
|
||||
// To make an object with position `x` stay in bounds after `deltaX` movement, `0 <= x + deltaX <= WIDTH` should be satisfied.
|
||||
// Subtracting `x`, we get `-x <= deltaX <= WIDTH - x`.
|
||||
// We only need to apply the inequality to extreme values of `x`.
|
||||
float lowerBound = -minX;
|
||||
float upperBound = CatchPlayfield.WIDTH - maxX;
|
||||
float lowerBound = -range.Min;
|
||||
float upperBound = CatchPlayfield.WIDTH - range.Max;
|
||||
// The inequality may be unsatisfiable if the objects were already out of bounds.
|
||||
// In that case, don't move objects at all.
|
||||
if (lowerBound > upperBound)
|
||||
@@ -81,35 +116,25 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
return Math.Clamp(deltaX, lowerBound, upperBound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerate X positions that should be contained in-bounds after move offset is applied.
|
||||
/// </summary>
|
||||
private IEnumerable<float> getOriginalPositions(HitObject hitObject)
|
||||
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
yield return fruit.OriginalX;
|
||||
|
||||
break;
|
||||
case BananaShower _:
|
||||
return false;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
// Even if `OriginalX` is outside the playfield, tiny droplets can be moved inside the playfield after the random offset application.
|
||||
if (!(nested is TinyDroplet))
|
||||
yield return nested.OriginalX;
|
||||
}
|
||||
juiceStream.OriginalX = selectionRange.GetFlippedPosition(juiceStream.OriginalX);
|
||||
|
||||
break;
|
||||
foreach (var point in juiceStream.Path.ControlPoints)
|
||||
point.Position.Value *= new Vector2(-1, 1);
|
||||
|
||||
case BananaShower _:
|
||||
// A banana shower occupies the whole screen width.
|
||||
// If the selection contains a banana shower, the selection cannot be moved horizontally.
|
||||
yield return 0;
|
||||
yield return CatchPlayfield.WIDTH;
|
||||
EditorBeatmap.Update(juiceStream);
|
||||
return true;
|
||||
|
||||
break;
|
||||
default:
|
||||
hitObject.OriginalX = selectionRange.GetFlippedPosition(hitObject.OriginalX);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class JuiceStreamCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public JuiceStreamCompositionTool()
|
||||
: base(nameof(JuiceStream))
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents either the empty range or a closed interval of horizontal positions in the playfield.
|
||||
/// A <see cref="PositionRange"/> represents a closed interval if it is <see cref="Min"/> <= <see cref="Max"/>, and represents the empty range otherwise.
|
||||
/// </summary>
|
||||
public readonly struct PositionRange
|
||||
{
|
||||
public readonly float Min;
|
||||
public readonly float Max;
|
||||
|
||||
public float Length => Math.Max(0, Max - Min);
|
||||
|
||||
public PositionRange(float value)
|
||||
: this(value, value)
|
||||
{
|
||||
}
|
||||
|
||||
public PositionRange(float min, float max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public static PositionRange Union(PositionRange a, PositionRange b) => new PositionRange(Math.Min(a.Min, b.Min), Math.Max(a.Max, b.Max));
|
||||
|
||||
/// <summary>
|
||||
/// Get the given position flipped (mirrored) for the axis at the center of this range.
|
||||
/// Returns the given position unchanged if the range was empty.
|
||||
/// </summary>
|
||||
public float GetFlippedPosition(float x) => Min <= Max ? Max - (x - Min) : x;
|
||||
|
||||
public static readonly PositionRange EMPTY = new PositionRange(float.PositiveInfinity, float.NegativeInfinity);
|
||||
}
|
||||
}
|
||||
@@ -41,9 +41,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var catcherArea = playfield.CatcherArea;
|
||||
|
||||
FlashlightPosition = catcherArea.ToSpaceOfOtherDrawable(catcherArea.MovableCatcher.DrawPosition, this);
|
||||
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
|
||||
}
|
||||
|
||||
private float getSizeFor(int combo)
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
|
||||
var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
|
||||
|
||||
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
|
||||
catchPlayfield.Catcher.CatchFruitOnPlate = false;
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModMuted : ModMuted<CatchHitObject>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
// override any external colour changes with banananana
|
||||
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => getBananaColour();
|
||||
Color4 IHasComboInformation.GetComboColour(ISkin skin) => getBananaColour();
|
||||
|
||||
private Color4 getBananaColour()
|
||||
{
|
||||
|
||||
@@ -95,6 +95,14 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndexWithOffsets
|
||||
{
|
||||
get => ComboIndexWithOffsetsBindable.Value;
|
||||
set => ComboIndexWithOffsetsBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
}
|
||||
|
||||
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
|
||||
Color4 IHasComboInformation.GetComboColour(ISkin skin) => IHasComboInformation.GetSkinComboColour(this, skin, IndexInBeatmap + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
bool impossibleJump = speedRequired > movement_speed * 2;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
|
||||
{
|
||||
|
||||
@@ -26,38 +26,47 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public const float CENTER_X = WIDTH / 2;
|
||||
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
internal readonly CatcherArea CatcherArea;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
// only check the X position; handle all vertical space.
|
||||
base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
|
||||
|
||||
internal Catcher Catcher { get; private set; }
|
||||
|
||||
internal CatcherArea CatcherArea { get; private set; }
|
||||
|
||||
private readonly BeatmapDifficulty difficulty;
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty)
|
||||
{
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
droppedObjectContainer = new DroppedObjectContainer(),
|
||||
CatcherArea.MovableCatcher.CreateProxiedContent(),
|
||||
HitObjectContainer.CreateProxy(),
|
||||
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
|
||||
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
|
||||
CatcherArea,
|
||||
HitObjectContainer,
|
||||
};
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var droppedObjectContainer = new DroppedObjectContainer();
|
||||
|
||||
Catcher = new Catcher(droppedObjectContainer, difficulty)
|
||||
{
|
||||
X = CENTER_X
|
||||
};
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
droppedObjectContainer,
|
||||
Catcher.CreateProxiedContent(),
|
||||
HitObjectContainer.CreateProxy(),
|
||||
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
|
||||
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
|
||||
CatcherArea = new CatcherArea
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Catcher = Catcher,
|
||||
},
|
||||
HitObjectContainer,
|
||||
});
|
||||
|
||||
RegisterPool<Droplet, DrawableDroplet>(50);
|
||||
RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
|
||||
RegisterPool<Fruit, DrawableFruit>(100);
|
||||
@@ -80,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
|
||||
}
|
||||
|
||||
private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.MovableCatcher.CanCatch(obj);
|
||||
private bool checkIfWeCanCatch(CatchHitObject obj) => Catcher.CanCatch(obj);
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
||||
|
||||
@@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<CatchAction> actions, ReplayFrame previousFrame)
|
||||
=> new CatchReplayFrame(Time.Current, playfield.CatcherArea.MovableCatcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame);
|
||||
=> new CatchReplayFrame(Time.Current, playfield.Catcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public class Catcher : SkinReloadableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
|
||||
/// and end glow/after-image during a hyper-dash.
|
||||
/// The size of the catcher at 1x scale.
|
||||
/// </summary>
|
||||
public const float BASE_SIZE = 106.75f;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// </summary>
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail and after-image during a hyper-dash.
|
||||
/// </summary>
|
||||
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
|
||||
|
||||
@@ -61,11 +70,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private const float caught_fruit_scale_adjust = 0.5f;
|
||||
|
||||
[NotNull]
|
||||
private readonly Container trailsTarget;
|
||||
|
||||
private CatcherTrailDisplay trails;
|
||||
|
||||
/// <summary>
|
||||
/// Contains caught objects on the plate.
|
||||
/// </summary>
|
||||
@@ -74,40 +78,26 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// Contains objects dropped from the plate.
|
||||
/// </summary>
|
||||
[Resolved]
|
||||
private DroppedObjectContainer droppedObjectTarget { get; set; }
|
||||
private readonly DroppedObjectContainer droppedObjectTarget;
|
||||
|
||||
public CatcherAnimationState CurrentState
|
||||
{
|
||||
get => Body.AnimationState.Value;
|
||||
private set => Body.AnimationState.Value = value;
|
||||
get => body.AnimationState.Value;
|
||||
private set => body.AnimationState.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// Whether the catcher is currently dashing.
|
||||
/// </summary>
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
public bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
updateTrailVisibility();
|
||||
}
|
||||
}
|
||||
public bool Dashing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The currently facing direction.
|
||||
/// </summary>
|
||||
public Direction VisualDirection { get; set; } = Direction.Right;
|
||||
|
||||
public Vector2 BodyScale => Scale * body.Scale;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
|
||||
/// </summary>
|
||||
@@ -118,10 +108,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private readonly float catchWidth;
|
||||
|
||||
internal readonly SkinnableCatcher Body;
|
||||
private readonly SkinnableCatcher body;
|
||||
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
@@ -134,13 +123,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
|
||||
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
|
||||
|
||||
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
|
||||
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
this.trailsTarget = trailsTarget;
|
||||
this.droppedObjectTarget = droppedObjectTarget;
|
||||
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
Size = new Vector2(BASE_SIZE);
|
||||
if (difficulty != null)
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
@@ -159,7 +148,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
// offset fruit vertically to better place "above" the plate.
|
||||
Y = -5
|
||||
},
|
||||
Body = new SkinnableCatcher(),
|
||||
body = new SkinnableCatcher(),
|
||||
hitExplosionContainer = new HitExplosionContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@@ -172,15 +161,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||
trails = new CatcherTrailDisplay(this);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// don't add in above load as we may potentially modify a parent in an unsafe manner.
|
||||
trailsTarget.Add(trails);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -197,7 +177,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
public static float CalculateCatchWidth(Vector2 scale) => BASE_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
@@ -213,14 +193,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (!(hitObject is PalpableCatchHitObject fruit))
|
||||
return false;
|
||||
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.EffectiveX;
|
||||
var catcherPosition = Position.X;
|
||||
|
||||
return catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
float halfCatchWidth = catchWidth * 0.5f;
|
||||
return fruit.EffectiveX >= X - halfCatchWidth &&
|
||||
fruit.EffectiveX <= X + halfCatchWidth;
|
||||
}
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
@@ -307,10 +282,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!wasHyperDashing)
|
||||
{
|
||||
trails.DisplayEndGlow();
|
||||
runHyperDashStateTransition(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -326,13 +298,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void runHyperDashStateTransition(bool hyperDashing)
|
||||
{
|
||||
updateTrailVisibility();
|
||||
|
||||
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin)
|
||||
{
|
||||
base.SkinChanged(skin);
|
||||
@@ -341,13 +309,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||
DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
hyperDashEndGlowColour =
|
||||
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
|
||||
hyperDashColour;
|
||||
|
||||
trails.HyperDashTrailsColour = hyperDashColour;
|
||||
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
|
||||
|
||||
flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
|
||||
|
||||
runHyperDashStateTransition(HyperDashing);
|
||||
@@ -358,7 +319,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
base.Update();
|
||||
|
||||
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
|
||||
Body.Scale = scaleFromDirection;
|
||||
body.Scale = scaleFromDirection;
|
||||
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
|
||||
// Correct overshooting.
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@@ -16,13 +15,27 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// The horizontal band at the bottom of the playfield the catcher is moving on.
|
||||
/// It holds a <see cref="Catcher"/> as a child and translates input to the catcher movement.
|
||||
/// It also holds a combo display that is above the catcher, and judgment results are translated to the catcher and the combo display.
|
||||
/// </summary>
|
||||
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
public const float CATCHER_SIZE = 106.75f;
|
||||
public Catcher Catcher
|
||||
{
|
||||
get => catcher;
|
||||
set => catcherContainer.Child = catcher = value;
|
||||
}
|
||||
|
||||
private readonly Container<Catcher> catcherContainer;
|
||||
|
||||
public readonly Catcher MovableCatcher;
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
private readonly CatcherTrailDisplay catcherTrails;
|
||||
|
||||
private Catcher catcher;
|
||||
|
||||
/// <summary>
|
||||
/// <c>-1</c> when only left button is pressed.
|
||||
/// <c>1</c> when only right button is pressed.
|
||||
@@ -30,11 +43,19 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private int currentDirection;
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
// TODO: support replay rewind
|
||||
private bool lastHyperDashState;
|
||||
|
||||
/// <remarks>
|
||||
/// <see cref="Catcher"/> must be set before loading.
|
||||
/// </remarks>
|
||||
public CatcherArea()
|
||||
{
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, Catcher.BASE_SIZE);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
catcherContainer = new Container<Catcher> { RelativeSizeAxes = Axes.Both },
|
||||
catcherTrails = new CatcherTrailDisplay(),
|
||||
comboDisplay = new CatchComboDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
@@ -43,14 +64,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Bottom = 350f },
|
||||
X = CatchPlayfield.CENTER_X
|
||||
},
|
||||
MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
{
|
||||
MovableCatcher.OnNewResult(hitObject, result);
|
||||
Catcher.OnNewResult(hitObject, result);
|
||||
|
||||
if (!result.Type.IsScorable())
|
||||
return;
|
||||
@@ -58,9 +78,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (hitObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
MovableCatcher.Explode();
|
||||
Catcher.Explode();
|
||||
else
|
||||
MovableCatcher.Drop();
|
||||
Catcher.Drop();
|
||||
}
|
||||
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
@@ -69,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
{
|
||||
comboDisplay.OnRevertResult(hitObject, result);
|
||||
MovableCatcher.OnRevertResult(hitObject, result);
|
||||
Catcher.OnRevertResult(hitObject, result);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -80,27 +100,48 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
SetCatcherPosition(
|
||||
replayState?.CatcherX ??
|
||||
(float)(MovableCatcher.X + MovableCatcher.Speed * currentDirection * Clock.ElapsedFrameTime));
|
||||
(float)(Catcher.X + Catcher.Speed * currentDirection * Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
comboDisplay.X = MovableCatcher.X;
|
||||
comboDisplay.X = Catcher.X;
|
||||
|
||||
if (Time.Elapsed <= 0)
|
||||
{
|
||||
// This is probably a wrong value, but currently the true value is not recorded.
|
||||
// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).
|
||||
lastHyperDashState = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!lastHyperDashState && Catcher.HyperDashing)
|
||||
displayCatcherTrail(CatcherTrailAnimation.HyperDashAfterImage);
|
||||
|
||||
if (Catcher.Dashing || Catcher.HyperDashing)
|
||||
{
|
||||
double generationInterval = Catcher.HyperDashing ? 25 : 50;
|
||||
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
|
||||
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
|
||||
}
|
||||
|
||||
lastHyperDashState = Catcher.HyperDashing;
|
||||
}
|
||||
|
||||
public void SetCatcherPosition(float X)
|
||||
{
|
||||
float lastPosition = MovableCatcher.X;
|
||||
float lastPosition = Catcher.X;
|
||||
float newPosition = Math.Clamp(X, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
MovableCatcher.X = newPosition;
|
||||
Catcher.X = newPosition;
|
||||
|
||||
if (lastPosition < newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Right;
|
||||
Catcher.VisualDirection = Direction.Right;
|
||||
else if (lastPosition > newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Left;
|
||||
Catcher.VisualDirection = Direction.Left;
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
@@ -116,7 +157,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = true;
|
||||
Catcher.Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -136,9 +177,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = false;
|
||||
Catcher.Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void displayCatcherTrail(CatcherTrailAnimation animation) => catcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects.Pooling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
@@ -12,18 +12,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// A trail of the catcher.
|
||||
/// It also represents a hyper dash afterimage.
|
||||
/// </summary>
|
||||
public class CatcherTrail : PoolableDrawable
|
||||
public class CatcherTrail : PoolableDrawableWithLifetime<CatcherTrailEntry>
|
||||
{
|
||||
public CatcherAnimationState AnimationState
|
||||
{
|
||||
set => body.AnimationState.Value = value;
|
||||
}
|
||||
|
||||
private readonly SkinnableCatcher body;
|
||||
|
||||
public CatcherTrail()
|
||||
{
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
Size = new Vector2(Catcher.BASE_SIZE);
|
||||
Origin = Anchor.TopCentre;
|
||||
Blending = BlendingParameters.Additive;
|
||||
InternalChild = body = new SkinnableCatcher
|
||||
@@ -34,11 +29,40 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
protected override void OnApply(CatcherTrailEntry entry)
|
||||
{
|
||||
Position = new Vector2(entry.Position, 0);
|
||||
Scale = entry.Scale;
|
||||
|
||||
body.AnimationState.Value = entry.CatcherState;
|
||||
|
||||
using (BeginAbsoluteSequence(entry.LifetimeStart, false))
|
||||
applyTransforms(entry.Animation);
|
||||
}
|
||||
|
||||
protected override void OnFree(CatcherTrailEntry entry)
|
||||
{
|
||||
ApplyTransformsAt(double.MinValue);
|
||||
ClearTransforms();
|
||||
Alpha = 1;
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
|
||||
private void applyTransforms(CatcherTrailAnimation animation)
|
||||
{
|
||||
switch (animation)
|
||||
{
|
||||
case CatcherTrailAnimation.Dashing:
|
||||
case CatcherTrailAnimation.HyperDashing:
|
||||
this.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case CatcherTrailAnimation.HyperDashAfterImage:
|
||||
this.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
||||
this.ScaleTo(Scale * 0.95f).ScaleTo(Scale * 1.2f, 1200, Easing.In);
|
||||
this.FadeOut(1200);
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public enum CatcherTrailAnimation
|
||||
{
|
||||
Dashing,
|
||||
HyperDashing,
|
||||
HyperDashAfterImage
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Objects.Pooling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
@@ -15,70 +17,32 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// Represents a component responsible for displaying
|
||||
/// the appropriate catcher trails when requested to.
|
||||
/// </summary>
|
||||
public class CatcherTrailDisplay : CompositeDrawable
|
||||
public class CatcherTrailDisplay : PooledDrawableWithLifetimeContainer<CatcherTrailEntry, CatcherTrail>
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
/// <summary>
|
||||
/// The most recent time a dash trail was added to this container.
|
||||
/// Only alive (not faded out) trails are considered.
|
||||
/// Returns <see cref="double.NegativeInfinity"/> if no dash trail is alive.
|
||||
/// </summary>
|
||||
public double LastDashTrailTime => getLastDashTrailTime();
|
||||
|
||||
public Color4 HyperDashTrailsColour => hyperDashTrails.Colour;
|
||||
|
||||
public Color4 HyperDashAfterImageColour => hyperDashAfterImages.Colour;
|
||||
|
||||
protected override bool RemoveRewoundEntry => true;
|
||||
|
||||
private readonly DrawablePool<CatcherTrail> trailPool;
|
||||
|
||||
private readonly Container<CatcherTrail> dashTrails;
|
||||
private readonly Container<CatcherTrail> hyperDashTrails;
|
||||
private readonly Container<CatcherTrail> endGlowSprites;
|
||||
private readonly Container<CatcherTrail> hyperDashAfterImages;
|
||||
|
||||
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public Color4 HyperDashTrailsColour
|
||||
public CatcherTrailDisplay()
|
||||
{
|
||||
get => hyperDashTrailsColour;
|
||||
set
|
||||
{
|
||||
if (hyperDashTrailsColour == value)
|
||||
return;
|
||||
|
||||
hyperDashTrailsColour = value;
|
||||
hyperDashTrails.Colour = hyperDashTrailsColour;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
public Color4 EndGlowSpritesColour
|
||||
{
|
||||
get => endGlowSpritesColour;
|
||||
set
|
||||
{
|
||||
if (endGlowSpritesColour == value)
|
||||
return;
|
||||
|
||||
endGlowSpritesColour = value;
|
||||
endGlowSprites.Colour = endGlowSpritesColour;
|
||||
}
|
||||
}
|
||||
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to start displaying trails following the catcher.
|
||||
/// </summary>
|
||||
public bool DisplayTrail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (trail == value)
|
||||
return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (trail)
|
||||
displayTrail();
|
||||
}
|
||||
}
|
||||
|
||||
public CatcherTrailDisplay([NotNull] Catcher catcher)
|
||||
{
|
||||
this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher));
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@@ -86,47 +50,86 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
trailPool = new DrawablePool<CatcherTrail>(30),
|
||||
dashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both },
|
||||
hyperDashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
endGlowSprites = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
hyperDashAfterImages = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays a single end-glow catcher sprite.
|
||||
/// </summary>
|
||||
public void DisplayEndGlow()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
var endGlow = createTrailSprite(endGlowSprites);
|
||||
base.LoadComplete();
|
||||
|
||||
endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
||||
endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
endGlow.FadeOut(1200);
|
||||
endGlow.Expire(true);
|
||||
skin.SourceChanged += skinSourceChanged;
|
||||
skinSourceChanged();
|
||||
}
|
||||
|
||||
private void displayTrail()
|
||||
private void skinSourceChanged()
|
||||
{
|
||||
if (!DisplayTrail)
|
||||
return;
|
||||
|
||||
var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails);
|
||||
|
||||
sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
sprite.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
|
||||
hyperDashTrails.Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ?? Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
hyperDashAfterImages.Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ?? hyperDashTrails.Colour;
|
||||
}
|
||||
|
||||
private CatcherTrail createTrailSprite(Container<CatcherTrail> target)
|
||||
protected override void AddDrawable(CatcherTrailEntry entry, CatcherTrail drawable)
|
||||
{
|
||||
CatcherTrail sprite = trailPool.Get();
|
||||
switch (entry.Animation)
|
||||
{
|
||||
case CatcherTrailAnimation.Dashing:
|
||||
dashTrails.Add(drawable);
|
||||
break;
|
||||
|
||||
sprite.AnimationState = catcher.CurrentState;
|
||||
sprite.Scale = catcher.Scale * catcher.Body.Scale;
|
||||
sprite.Position = catcher.Position;
|
||||
case CatcherTrailAnimation.HyperDashing:
|
||||
hyperDashTrails.Add(drawable);
|
||||
break;
|
||||
|
||||
target.Add(sprite);
|
||||
case CatcherTrailAnimation.HyperDashAfterImage:
|
||||
hyperDashAfterImages.Add(drawable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return sprite;
|
||||
protected override void RemoveDrawable(CatcherTrailEntry entry, CatcherTrail drawable)
|
||||
{
|
||||
switch (entry.Animation)
|
||||
{
|
||||
case CatcherTrailAnimation.Dashing:
|
||||
dashTrails.Remove(drawable);
|
||||
break;
|
||||
|
||||
case CatcherTrailAnimation.HyperDashing:
|
||||
hyperDashTrails.Remove(drawable);
|
||||
break;
|
||||
|
||||
case CatcherTrailAnimation.HyperDashAfterImage:
|
||||
hyperDashAfterImages.Remove(drawable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override CatcherTrail GetDrawable(CatcherTrailEntry entry)
|
||||
{
|
||||
CatcherTrail trail = trailPool.Get();
|
||||
trail.Apply(entry);
|
||||
return trail;
|
||||
}
|
||||
|
||||
private double getLastDashTrailTime()
|
||||
{
|
||||
double maxTime = double.NegativeInfinity;
|
||||
|
||||
foreach (var trail in dashTrails)
|
||||
maxTime = Math.Max(maxTime, trail.LifetimeStart);
|
||||
|
||||
foreach (var trail in hyperDashTrails)
|
||||
maxTime = Math.Max(maxTime, trail.LifetimeStart);
|
||||
|
||||
return maxTime;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= skinSourceChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherTrailEntry : LifetimeEntry
|
||||
{
|
||||
public readonly CatcherAnimationState CatcherState;
|
||||
|
||||
public readonly float Position;
|
||||
|
||||
/// <summary>
|
||||
/// The scaling of the catcher body. It also represents a flipped catcher (negative x component).
|
||||
/// </summary>
|
||||
public readonly Vector2 Scale;
|
||||
|
||||
public readonly CatcherTrailAnimation Animation;
|
||||
|
||||
public CatcherTrailEntry(double startTime, CatcherAnimationState catcherState, float position, Vector2 scale, CatcherTrailAnimation animation)
|
||||
{
|
||||
LifetimeStart = startTime;
|
||||
CatcherState = catcherState;
|
||||
Position = position;
|
||||
Scale = scale;
|
||||
Animation = animation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new ManiaModMuted(),
|
||||
};
|
||||
|
||||
default:
|
||||
|
||||
@@ -10,13 +10,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModMirror : Mod, IApplicableToBeatmap
|
||||
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
|
||||
{
|
||||
public override string Name => "Mirror";
|
||||
public override string Acronym => "MR";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override string Description => "Notes are flipped horizontally.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModMuted : ModMuted<ManiaHitObject>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModMuted : OsuModTestScene
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestZeroFinalCombo() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModMuted
|
||||
{
|
||||
MuteComboCount = { Value = 0 },
|
||||
},
|
||||
PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
|
||||
Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestModCopy()
|
||||
{
|
||||
OsuModMuted muted = null;
|
||||
|
||||
AddStep("create inversed mod", () => muted = new OsuModMuted
|
||||
{
|
||||
MuteComboCount = { Value = 100 },
|
||||
InverseMuting = { Value = true },
|
||||
});
|
||||
|
||||
AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
|
||||
{
|
||||
MuteComboCount = { Value = 0 },
|
||||
InverseMuting = { Value = false },
|
||||
}));
|
||||
|
||||
AddAssert("mute combo count = 0", () => muted.MuteComboCount.Value == 0);
|
||||
AddAssert("inverse muting = false", () => muted.InverseMuting.Value == false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.9311451172574934d, "diffcalc-test")]
|
||||
[TestCase(1.0736586907780401d, "zero-length-sliders")]
|
||||
[TestCase(6.7568168283591499d, "diffcalc-test")]
|
||||
[TestCase(1.0348244046058293d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(8.7212283220412345d, "diffcalc-test")]
|
||||
[TestCase(1.3212137158641493d, "zero-length-sliders")]
|
||||
[TestCase(8.4783236764532557d, "diffcalc-test")]
|
||||
[TestCase(1.2708532136987165d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@@ -77,23 +82,106 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public void TestComboOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
|
||||
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
assertCorrectObjectComboColours("is beatmap skin colours with combo offsets applied",
|
||||
TestBeatmapSkin.Colours,
|
||||
(i, obj) => i + 1 + obj.ComboOffset);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestComboOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin)
|
||||
{
|
||||
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
assertCorrectObjectComboColours("is user skin colours without combo offsets applied",
|
||||
TestSkin.Colours,
|
||||
(i, _) => i + 1);
|
||||
}
|
||||
|
||||
private void assertCorrectObjectComboColours(string description, Color4[] expectedColours, Func<int, OsuHitObject, int> nextExpectedComboIndex)
|
||||
{
|
||||
AddUntilStep("wait for objects to become alive", () =>
|
||||
TestPlayer.DrawableRuleset.Playfield.AllHitObjects.Count() == TestPlayer.DrawableRuleset.Objects.Count());
|
||||
|
||||
AddAssert(description, () =>
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
return TestPlayer.DrawableRuleset.Playfield.AllHitObjects.All(d =>
|
||||
{
|
||||
index = nextExpectedComboIndex(index, (OsuHitObject)d.HitObject);
|
||||
return checkComboColour(d, expectedColours[index % expectedColours.Length]);
|
||||
});
|
||||
});
|
||||
|
||||
static bool checkComboColour(DrawableHitObject drawableHitObject, Color4 expectedColour)
|
||||
{
|
||||
return drawableHitObject.AccentColour.Value == expectedColour &&
|
||||
drawableHitObject.NestedHitObjects.All(n => checkComboColour(n, expectedColour));
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerable<OsuHitObject> getHitCirclesWithLegacyOffsets()
|
||||
{
|
||||
var hitObjects = new List<OsuHitObject>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var hitObject = i % 2 == 0
|
||||
? (OsuHitObject)new HitCircle()
|
||||
: new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
})
|
||||
};
|
||||
|
||||
hitObject.StartTime = i;
|
||||
hitObject.Position = new Vector2(256, 192);
|
||||
hitObject.NewCombo = true;
|
||||
hitObject.ComboOffset = i;
|
||||
|
||||
hitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
return hitObjects;
|
||||
}
|
||||
|
||||
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
|
||||
{
|
||||
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(createBeatmap(), audio, hasColours)
|
||||
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours, IEnumerable<OsuHitObject> hitObjects = null)
|
||||
: base(createBeatmap(hitObjects), audio, hasColours)
|
||||
{
|
||||
}
|
||||
|
||||
private static IBeatmap createBeatmap() =>
|
||||
new Beatmap
|
||||
private static IBeatmap createBeatmap(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
};
|
||||
|
||||
beatmap.HitObjects.AddRange(hitObjects ?? new[]
|
||||
{
|
||||
new HitCircle { Position = new Vector2(256, 192) }
|
||||
});
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,22 +103,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
|
||||
|
||||
aimValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
|
||||
double flashlightBonus = 1.0;
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
// Apply object-based bonus for flashlight.
|
||||
aimValue *= 1.0 + 0.35 * Math.Min(1.0, totalHits / 200.0) +
|
||||
(totalHits > 200
|
||||
? 0.3 * Math.Min(1.0, (totalHits - 200) / 300.0) +
|
||||
(totalHits > 500 ? (totalHits - 500) / 1200.0 : 0.0)
|
||||
: 0.0);
|
||||
flashlightBonus = 1.0 + 0.35 * Math.Min(1.0, totalHits / 200.0) +
|
||||
(totalHits > 200
|
||||
? 0.3 * Math.Min(1.0, (totalHits - 200) / 300.0) +
|
||||
(totalHits > 500 ? (totalHits - 500) / 1200.0 : 0.0)
|
||||
: 0.0);
|
||||
}
|
||||
|
||||
aimValue *= Math.Max(flashlightBonus, approachRateBonus);
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5 + accuracy / 2.0;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
|
||||
/// </summary>
|
||||
public class Aim : StrainSkill
|
||||
public class Aim : OsuStrainSkill
|
||||
{
|
||||
private const double angle_bonus_begin = Math.PI / 3;
|
||||
private const double timing_threshold = 107;
|
||||
@@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
Math.Max(osuPrevious.JumpDistance - scale, 0)
|
||||
* Math.Pow(Math.Sin(osuCurrent.Angle.Value - angle_bonus_begin), 2)
|
||||
* Math.Max(osuCurrent.JumpDistance - scale, 0));
|
||||
result = 1.5 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime);
|
||||
result = 1.4 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
public abstract class OsuStrainSkill : StrainSkill
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
|
||||
/// </summary>
|
||||
protected virtual int ReducedSectionCount => 10;
|
||||
|
||||
/// <summary>
|
||||
/// The baseline multiplier applied to the section with the biggest strain.
|
||||
/// </summary>
|
||||
protected virtual double ReducedStrainBaseline => 0.75;
|
||||
|
||||
/// <summary>
|
||||
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
|
||||
/// </summary>
|
||||
protected virtual double DifficultyMultiplier => 1.06;
|
||||
|
||||
protected OsuStrainSkill(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DifficultyValue()
|
||||
{
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
List<double> strains = GetCurrentStrainPeaks().OrderByDescending(d => d).ToList();
|
||||
|
||||
// We are reducing the highest strains first to account for extreme difficulty spikes
|
||||
for (int i = 0; i < Math.Min(strains.Count, ReducedSectionCount); i++)
|
||||
{
|
||||
double scale = Math.Log10(Interpolation.Lerp(1, 10, Math.Clamp((float)i / ReducedSectionCount, 0, 1)));
|
||||
strains[i] *= Interpolation.Lerp(ReducedStrainBaseline, 1.0, scale);
|
||||
}
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
// We're sorting from highest to lowest strain.
|
||||
foreach (double strain in strains.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= DecayWeight;
|
||||
}
|
||||
|
||||
return difficulty * DifficultyMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
|
||||
/// </summary>
|
||||
public class Speed : StrainSkill
|
||||
public class Speed : OsuStrainSkill
|
||||
{
|
||||
private const double single_spacing_threshold = 125;
|
||||
|
||||
@@ -23,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
protected override double SkillMultiplier => 1400;
|
||||
protected override double StrainDecayBase => 0.3;
|
||||
protected override int ReducedSectionCount => 5;
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
|
||||
private const double min_speed_bonus = 75; // ~200BPM
|
||||
private const double max_speed_bonus = 45; // ~330BPM
|
||||
|
||||
+2
-2
@@ -129,9 +129,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
switch (action.ActionMethod)
|
||||
switch (action)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
case PlatformAction.Delete:
|
||||
return DeleteSelected();
|
||||
}
|
||||
|
||||
|
||||
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
|
||||
|
||||
SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
|
||||
SelectionBox.CanScaleX = quad.Width > 0;
|
||||
SelectionBox.CanScaleY = quad.Height > 0;
|
||||
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
|
||||
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
|
||||
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
}
|
||||
|
||||
@@ -76,32 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (h is Slider slider)
|
||||
{
|
||||
var points = slider.Path.ControlPoints.ToArray();
|
||||
Vector2 endPos = points.Last().Position.Value;
|
||||
|
||||
slider.Path.ControlPoints.Clear();
|
||||
|
||||
slider.Position += endPos;
|
||||
|
||||
PathType? lastType = null;
|
||||
|
||||
for (var i = 0; i < points.Length; i++)
|
||||
{
|
||||
var p = points[i];
|
||||
p.Position.Value -= endPos;
|
||||
|
||||
// propagate types forwards to last null type
|
||||
if (i == points.Length - 1)
|
||||
p.Type.Value = lastType;
|
||||
else if (p.Type.Value != null)
|
||||
{
|
||||
var newType = p.Type.Value;
|
||||
p.Type.Value = lastType;
|
||||
lastType = newType;
|
||||
}
|
||||
|
||||
slider.Path.ControlPoints.Insert(0, p);
|
||||
}
|
||||
slider.Path.Reverse(out Vector2 offset);
|
||||
slider.Position += offset;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@@ -15,23 +14,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray();
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
var osuObject = (OsuHitObject)hitObject;
|
||||
|
||||
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
|
||||
|
||||
if (!(hitObject is Slider slider))
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
|
||||
foreach (var point in controlPoints)
|
||||
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModMirror : ModMirror, IApplicableToHitObject
|
||||
{
|
||||
public override string Description => "Flip objects on the chosen axes.";
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
|
||||
|
||||
[SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")]
|
||||
public Bindable<MirrorType> Reflection { get; } = new Bindable<MirrorType>();
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
var osuObject = (OsuHitObject)hitObject;
|
||||
|
||||
switch (Reflection.Value)
|
||||
{
|
||||
case MirrorType.Horizontal:
|
||||
OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
|
||||
break;
|
||||
|
||||
case MirrorType.Vertical:
|
||||
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
|
||||
break;
|
||||
|
||||
case MirrorType.Both:
|
||||
OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
|
||||
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public enum MirrorType
|
||||
{
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Both
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModMuted : ModMuted<OsuHitObject>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@@ -16,7 +14,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -29,7 +26,6 @@ using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -67,11 +63,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// </summary>
|
||||
private const float distance_cap = 380f;
|
||||
|
||||
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
private const byte border_distance_x = 192;
|
||||
private const byte border_distance_y = 144;
|
||||
|
||||
/// <summary>
|
||||
/// The extent of rotation towards playfield centre when a circle is near the edge
|
||||
/// </summary>
|
||||
@@ -341,46 +332,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
public class TargetBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private readonly double firstHitTime;
|
||||
|
||||
private PausableSkinnableSound sample;
|
||||
|
||||
public TargetBeatContainer(double firstHitTime)
|
||||
{
|
||||
this.firstHitTime = firstHitTime;
|
||||
Divisor = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!IsBeatSyncedWithTrack) return;
|
||||
|
||||
int timeSignature = (int)timingPoint.TimeSignature;
|
||||
|
||||
// play metronome from one measure before the first object.
|
||||
// TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
|
||||
if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
return;
|
||||
|
||||
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
||||
sample.Play();
|
||||
}
|
||||
drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -97,6 +97,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndexWithOffsets
|
||||
{
|
||||
get => ComboIndexWithOffsetsBindable.Value;
|
||||
set => ComboIndexWithOffsetsBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
|
||||
@@ -166,6 +166,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModDifficultyAdjust(),
|
||||
new OsuModClassic(),
|
||||
new OsuModRandom(),
|
||||
new OsuModMirror(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
@@ -188,6 +189,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModTraceable(),
|
||||
new OsuModBarrelRoll(),
|
||||
new OsuModApproachDifferent(),
|
||||
new OsuModMuted(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private void onJudgementLoaded(DrawableOsuJudgement judgement)
|
||||
{
|
||||
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
|
||||
judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@@ -150,6 +150,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
|
||||
// the proxied content is added to judgementAboveHitObjectLayer once, on first load, and never removed from it.
|
||||
// ensure that ordering is consistent with expectations (latest judgement should be front-most).
|
||||
judgementAboveHitObjectLayer.ChangeChildDepth(explosion.ProxiedAboveHitObjectsContent, (float)-result.TimeAbsolute);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Utils
|
||||
@@ -100,5 +104,47 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
initial.Length * MathF.Sin(finalAngleRad)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield horizontally.
|
||||
/// </summary>
|
||||
/// <param name="osuObject">The object to reflect.</param>
|
||||
public static void ReflectHorizontally(OsuHitObject osuObject)
|
||||
{
|
||||
osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
|
||||
|
||||
if (!(osuObject is Slider slider))
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
|
||||
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
|
||||
foreach (var point in controlPoints)
|
||||
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield vertically.
|
||||
/// </summary>
|
||||
/// <param name="osuObject">The object to reflect.</param>
|
||||
public static void ReflectVertically(OsuHitObject osuObject)
|
||||
{
|
||||
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
|
||||
|
||||
if (!(osuObject is Slider slider))
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
|
||||
foreach (var point in controlPoints)
|
||||
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,30 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModClassic : ModClassic
|
||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
||||
{
|
||||
private DrawableTaikoRuleset drawableTaikoRuleset;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
}
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
float ratio = drawableTaikoRuleset.DrawHeight / 480;
|
||||
|
||||
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,23 +12,11 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModHidden : ModHidden, IApplicableToDifficulty
|
||||
public class TaikoModHidden : ModHidden
|
||||
{
|
||||
public override string Description => @"Beats fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
/// <summary>
|
||||
/// In osu-stable, the hit position is 160, so the active playfield is essentially 160 pixels shorter
|
||||
/// than the actual screen width. The normalized playfield height is 480, so on a 4:3 screen the
|
||||
/// playfield ratio of the active area up to the hit position will actually be (640 - 160) / 480 = 1.
|
||||
/// For custom resolutions/aspect ratios (x:y), the screen width given the normalized height becomes 480 * x / y instead,
|
||||
/// and the playfield ratio becomes (480 * x / y - 160) / 480 = x / y - 1/3.
|
||||
/// This constant is equal to the playfield ratio on 4:3 screens divided by the playfield ratio on 16:9 screens.
|
||||
/// </summary>
|
||||
private const double hd_sv_scale = (4.0 / 3.0 - 1.0 / 3.0) / (16.0 / 9.0 - 1.0 / 3.0);
|
||||
|
||||
private double originalSliderMultiplier;
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
@@ -41,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
double beatLength = controlPointInfo.TimingPointAt(position).BeatLength;
|
||||
double speedMultiplier = controlPointInfo.DifficultyPointAt(position).SpeedMultiplier;
|
||||
|
||||
return originalSliderMultiplier * speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
|
||||
return speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
@@ -69,22 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// needs to be read after all processing has been run (TaikoBeatmapConverter applies an adjustment which would otherwise be omitted).
|
||||
originalSliderMultiplier = difficulty.SliderMultiplier;
|
||||
|
||||
// osu-stable has an added playfield cover that essentially forces a 4:3 playfield ratio, by cutting off all objects past that size.
|
||||
// This is not yet implemented; instead a playfield adjustment container is present which maintains a 16:9 ratio.
|
||||
// For now, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
|
||||
// Note that this means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
|
||||
difficulty.SliderMultiplier /= hd_sv_scale;
|
||||
}
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
controlPointInfo = beatmap.ControlPointInfo;
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModMuted : ModMuted<TaikoHitObject>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -149,7 +149,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new TaikoModMuted(),
|
||||
};
|
||||
|
||||
default:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
private SkinnableDrawable scroller;
|
||||
public new BindableDouble TimeRange => base.TimeRange;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
private SkinnableDrawable scroller;
|
||||
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
public const float DEFAULT_HEIGHT = 212;
|
||||
|
||||
private Container<HitExplosion> hitExplosionContainer;
|
||||
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
|
||||
@@ -323,12 +323,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
new OsuBeatmapProcessor(converted).PreProcess();
|
||||
new OsuBeatmapProcessor(converted).PostProcess();
|
||||
|
||||
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
|
||||
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
|
||||
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
|
||||
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
|
||||
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -346,12 +346,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
new CatchBeatmapProcessor(converted).PreProcess();
|
||||
new CatchBeatmapProcessor(converted).PostProcess();
|
||||
|
||||
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
|
||||
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
|
||||
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
|
||||
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
|
||||
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
|
||||
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -100,6 +100,14 @@ namespace osu.Game.Tests.Gameplay
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndexWithOffsets
|
||||
{
|
||||
get => ComboIndexWithOffsetsBindable.Value;
|
||||
set => ComboIndexWithOffsetsBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
@@ -129,14 +137,8 @@ namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinColours global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinColours.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
|
||||
}
|
||||
|
||||
break;
|
||||
case SkinComboColourLookup comboColour:
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(ComboColours[comboColour.ColourIndex % ComboColours.Count]));
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Globalization;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
|
||||
@@ -20,7 +19,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[TestCase(1, "100.00%")]
|
||||
public void TestAccuracyFormatting(double input, string expectedOutput)
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
|
||||
Assert.AreEqual(expectedOutput, input.FormatAccuracy().ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Extensions;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TimeDisplayExtensionTest
|
||||
{
|
||||
private static readonly object[][] editor_formatted_duration_tests =
|
||||
{
|
||||
new object[] { new TimeSpan(0, 0, 0, 0, 50), "00:00:050" },
|
||||
new object[] { new TimeSpan(0, 0, 0, 10, 50), "00:10:050" },
|
||||
new object[] { new TimeSpan(0, 0, 5, 10), "05:10:000" },
|
||||
new object[] { new TimeSpan(0, 1, 5, 10), "65:10:000" },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(editor_formatted_duration_tests))]
|
||||
public void TestEditorFormat(TimeSpan input, string expectedOutput)
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.ToEditorFormattedString());
|
||||
}
|
||||
|
||||
private static readonly object[][] formatted_duration_tests =
|
||||
{
|
||||
new object[] { new TimeSpan(0, 0, 10), "00:10" },
|
||||
new object[] { new TimeSpan(0, 5, 10), "05:10" },
|
||||
new object[] { new TimeSpan(1, 5, 10), "01:05:10" },
|
||||
new object[] { new TimeSpan(1, 1, 5, 10), "01:01:05:10" },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(formatted_duration_tests))]
|
||||
public void TestFormattedDuration(TimeSpan input, string expectedOutput)
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.ToFormattedDuration().ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -168,8 +168,8 @@ namespace osu.Game.Tests.Online
|
||||
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await AllowImport.Task;
|
||||
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken));
|
||||
await AllowImport.Task.ConfigureAwait(false);
|
||||
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Colours
|
||||
{
|
||||
public class TestSceneStarDifficultyColours : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestColours()
|
||||
{
|
||||
AddStep("load colour displays", () =>
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f),
|
||||
ChildrenEnumerable = Enumerable.Range(0, 10).Select(i => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10f),
|
||||
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j =>
|
||||
{
|
||||
var colour = colours.ForStarDifficulty(1f * i + 0.1f * j);
|
||||
|
||||
return new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(75f, 25f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = OsuColour.ForegroundTextColourFor(colour),
|
||||
Text = colour.ToHex(),
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = $"*{(1f * i + 0.1f * j):0.00}",
|
||||
}
|
||||
}
|
||||
};
|
||||
})
|
||||
})
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
CanRotate = true,
|
||||
CanScaleX = true,
|
||||
CanScaleY = true,
|
||||
CanFlipX = true,
|
||||
CanFlipY = true,
|
||||
|
||||
OnRotation = handleRotation,
|
||||
OnScale = handleScale
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
|
||||
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
|
||||
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Click());
|
||||
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
|
||||
AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
|
||||
}
|
||||
|
||||
|
||||
@@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
getButton(1).Click();
|
||||
getButton(1).TriggerClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
@@ -25,41 +26,43 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
|
||||
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
// used just to show beatmap card for the time being.
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private SoloSpectator spectatorScreen;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private BeatmapSetInfo importedBeatmap;
|
||||
private TestSpectatorClient spectatorClient;
|
||||
private SoloSpectator spectatorScreen;
|
||||
|
||||
private BeatmapSetInfo importedBeatmap;
|
||||
private int importedBeatmapId;
|
||||
|
||||
public override void SetUpSteps()
|
||||
[SetUpSteps]
|
||||
public void SetupSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
DependenciesScreen dependenciesScreen = null;
|
||||
|
||||
AddStep("load dependencies", () =>
|
||||
{
|
||||
spectatorClient = new TestSpectatorClient();
|
||||
|
||||
// The screen gets suspended so it stops receiving updates.
|
||||
Child = spectatorClient;
|
||||
|
||||
LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
|
||||
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
|
||||
importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1;
|
||||
});
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(testSpectatorClient);
|
||||
Add(testSpectatorClient);
|
||||
});
|
||||
|
||||
finish();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -206,22 +209,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
||||
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id));
|
||||
private void finish() => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id));
|
||||
|
||||
private void checkPaused(bool state) =>
|
||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||
|
||||
private void sendFrames(int count = 10)
|
||||
{
|
||||
AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
|
||||
AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count));
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
{
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for the sole purpose of adding <see cref="TestSpectatorClient"/> as a resolvable dependency.
|
||||
/// </summary>
|
||||
private class DependenciesScreen : OsuScreen
|
||||
{
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
public readonly TestSpectatorClient Client;
|
||||
|
||||
public DependenciesScreen(TestSpectatorClient client)
|
||||
{
|
||||
Client = client;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@@ -40,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
|
||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
|
||||
AddStep("select first room", () => container.Rooms.First().Click());
|
||||
AddStep("select first room", () => container.Rooms.First().TriggerClick());
|
||||
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
|
||||
}
|
||||
|
||||
@@ -62,6 +64,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyboardNavigationAfterOrderChange()
|
||||
{
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(3));
|
||||
|
||||
AddStep("reorder rooms", () =>
|
||||
{
|
||||
var room = RoomManager.Rooms[1];
|
||||
|
||||
RoomManager.RemoveRoom(room);
|
||||
RoomManager.AddRoom(room);
|
||||
});
|
||||
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
|
||||
press(Key.Down);
|
||||
AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0)));
|
||||
|
||||
press(Key.Down);
|
||||
AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1)));
|
||||
|
||||
press(Key.Down);
|
||||
AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickDeselection()
|
||||
{
|
||||
@@ -121,5 +148,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
|
||||
|
||||
private Room getRoomInFlow(int index) =>
|
||||
(container.ChildrenOfType<FillFlowContainer<DrawableRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@@ -79,6 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
|
||||
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
|
||||
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -87,6 +89,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// used to test the flow of multiplayer from visual tests.
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateRoomViaKeyboard()
|
||||
{
|
||||
// create room dialog
|
||||
AddStep("Press new document", () => InputManager.Keys(PlatformAction.DocumentNew));
|
||||
AddUntilStep("wait for settings", () => InputManager.ChildrenOfType<MultiplayerMatchSettingsOverlay>().FirstOrDefault() != null);
|
||||
|
||||
// edit playlist item
|
||||
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() != null);
|
||||
|
||||
// select beatmap
|
||||
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for return to screen", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() == null);
|
||||
|
||||
// create room
|
||||
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateRoomWithoutPassword()
|
||||
{
|
||||
@@ -105,11 +129,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJoinRoomWithoutPassword()
|
||||
public void TestExitMidJoin()
|
||||
{
|
||||
Room room = null;
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
API.Queue(new CreateRoomRequest(new Room
|
||||
room = new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
@@ -120,7 +146,35 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
}));
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("join room and immediately exit", () =>
|
||||
{
|
||||
multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
|
||||
Schedule(() => Stack.CurrentScreen.Exit());
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJoinRoomWithoutPassword()
|
||||
{
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
multiplayerScreen.RoomManager.AddRoom(new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
||||
@@ -156,7 +210,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
API.Queue(new CreateRoomRequest(new Room
|
||||
multiplayerScreen.RoomManager.AddRoom(new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Password = { Value = "password" },
|
||||
@@ -168,7 +222,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
}));
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
||||
@@ -178,7 +232,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
@@ -342,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).Click());
|
||||
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).TriggerClick());
|
||||
|
||||
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
|
||||
|
||||
@@ -350,7 +404,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().Click());
|
||||
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().TriggerClick());
|
||||
|
||||
testLeave("back button", () => multiplayerScreen.OnBackButton());
|
||||
|
||||
@@ -402,9 +456,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
|
||||
{
|
||||
public new TestMultiplayerRoomManager RoomManager { get; private set; }
|
||||
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
|
||||
|
||||
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
|
||||
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,7 +74,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
|
||||
AddAssert("room join password correct", () => lastJoinedPassword == "password");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJoinRoomWithPasswordViaKeyboardOnly()
|
||||
{
|
||||
DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
|
||||
|
||||
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
|
||||
AddAssert("room join password correct", () => lastJoinedPassword == "password");
|
||||
|
||||
@@ -0,0 +1,191 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneTeamVersus : ScreenTestScene
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
private BeatmapSetInfo importedSet;
|
||||
|
||||
private DependenciesScreen dependenciesScreen;
|
||||
private TestMultiplayer multiplayerScreen;
|
||||
private TestMultiplayerClient client;
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
});
|
||||
|
||||
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
|
||||
|
||||
AddStep("load dependencies", () =>
|
||||
{
|
||||
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
|
||||
|
||||
// The screen gets suspended so it stops receiving updates.
|
||||
Child = client;
|
||||
|
||||
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
|
||||
|
||||
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
|
||||
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
|
||||
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateWithType()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Type = { Value = MatchType.TeamVersus },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeTeamsViaButton()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Type = { Value = MatchType.TeamVersus },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
|
||||
AddStep("press button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(multiplayerScreen.ChildrenOfType<TeamDisplay>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||
|
||||
AddStep("press button", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeTypeViaMatchSettings()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
|
||||
|
||||
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
|
||||
|
||||
AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
}
|
||||
|
||||
private void createRoom(Func<Room> room)
|
||||
{
|
||||
AddStep("open room", () =>
|
||||
{
|
||||
multiplayerScreen.OpenNewRoom(room());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
|
||||
/// </summary>
|
||||
private class DependenciesScreen : OsuScreen
|
||||
{
|
||||
[Cached(typeof(MultiplayerClient))]
|
||||
public readonly TestMultiplayerClient Client;
|
||||
|
||||
public DependenciesScreen(TestMultiplayerClient client)
|
||||
{
|
||||
Client = client;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
|
||||
{
|
||||
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
|
||||
|
||||
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,10 +353,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
public TestMultiplayer()
|
||||
{
|
||||
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
|
||||
Client = new TestMultiplayerClient((TestRequestHandlingMultiplayerRoomManager)RoomManager);
|
||||
}
|
||||
|
||||
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
|
||||
protected override RoomManager CreateRoomManager() => new TestRequestHandlingMultiplayerRoomManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("show manually", () => accountCreation.Show());
|
||||
AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().Click());
|
||||
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().TriggerClick());
|
||||
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("log back in", () => API.Login("dummy", "password"));
|
||||
|
||||
@@ -330,22 +330,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
}
|
||||
|
||||
private void pressCloseDocumentKeys() => pressKeysFor(PlatformActionType.DocumentClose);
|
||||
private void pressCloseDocumentKeys() => InputManager.Keys(PlatformAction.DocumentClose);
|
||||
|
||||
private void pressNewTabKeys() => pressKeysFor(PlatformActionType.TabNew);
|
||||
private void pressNewTabKeys() => InputManager.Keys(PlatformAction.TabNew);
|
||||
|
||||
private void pressRestoreTabKeys() => pressKeysFor(PlatformActionType.TabRestore);
|
||||
|
||||
private void pressKeysFor(PlatformActionType type)
|
||||
{
|
||||
var binding = host.PlatformKeyBindings.First(b => ((PlatformAction)b.Action).ActionType == type);
|
||||
|
||||
foreach (var k in binding.KeyCombination.Keys)
|
||||
InputManager.PressKey((Key)k);
|
||||
|
||||
foreach (var k in binding.KeyCombination.Keys)
|
||||
InputManager.ReleaseKey((Key)k);
|
||||
}
|
||||
private void pressRestoreTabKeys() => InputManager.Keys(PlatformAction.TabRestore);
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
@@ -21,51 +20,44 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
private readonly User streamingUser = new User { Id = 2, Username = "Test user" };
|
||||
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
|
||||
|
||||
private TestSpectatorClient spectatorClient;
|
||||
private CurrentlyPlayingDisplay currentlyPlaying;
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
private Container nestedContainer;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
nestedContainer?.Remove(testSpectatorClient);
|
||||
Remove(lookupCache);
|
||||
spectatorClient = new TestSpectatorClient();
|
||||
var lookupCache = new TestUserLookupCache();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lookupCache,
|
||||
nestedContainer = new Container
|
||||
spectatorClient,
|
||||
new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
testSpectatorClient,
|
||||
currentlyPlaying = new CurrentlyPlayingDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
(typeof(SpectatorClient), spectatorClient),
|
||||
(typeof(UserLookupCache), lookupCache)
|
||||
},
|
||||
Child = currentlyPlaying = new CurrentlyPlayingDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("Reset players", () => testSpectatorClient.EndPlay(streamingUser.Id));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicDisplay()
|
||||
{
|
||||
AddStep("Add playing user", () => testSpectatorClient.StartPlay(streamingUser.Id, 0));
|
||||
AddStep("Add playing user", () => spectatorClient.StartPlay(streamingUser.Id, 0));
|
||||
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
|
||||
AddStep("Remove playing user", () => testSpectatorClient.EndPlay(streamingUser.Id));
|
||||
AddStep("Remove playing user", () => spectatorClient.EndPlay(streamingUser.Id));
|
||||
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneDrawableComment : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private Container container;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
container = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[TestCaseSource(nameof(comments))]
|
||||
public void TestComment(string description, string text)
|
||||
{
|
||||
AddStep(description, () =>
|
||||
{
|
||||
comment.Message = text;
|
||||
container.Add(new DrawableComment(comment));
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly Comment comment = new Comment
|
||||
{
|
||||
Id = 1,
|
||||
LegacyName = "Test User",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 0,
|
||||
};
|
||||
|
||||
private static object[] comments =
|
||||
{
|
||||
new[] { "Plain", "This is plain comment" },
|
||||
new[] { "Link", "Please visit https://osu.ppy.sh" },
|
||||
|
||||
new[]
|
||||
{
|
||||
"Heading", @"# Heading 1
|
||||
## Heading 2
|
||||
### Heading 3
|
||||
#### Heading 4
|
||||
##### Heading 5
|
||||
###### Heading 6"
|
||||
},
|
||||
|
||||
// Taken from https://github.com/ppy/osu/issues/13993#issuecomment-885994077
|
||||
new[]
|
||||
{
|
||||
"Problematic", @"My tablet doesn't work :(
|
||||
It's a Huion 420 and it's apparently incompatible with OpenTablet Driver. The warning I get is: ""DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"" and it repeats 4 times on the notification before logging subsequent warnings.
|
||||
Checking the logs, it looks for other Huion tablets before sending the notification (e.g.
|
||||
""2021-07-23 03:52:33 [verbose]: Detect: Searching for tablet 'Huion WH1409 V2'
|
||||
20 2021-07-23 03:52:33 [error]: DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"")
|
||||
I use an Arch based installation of Linux and the tablet runs perfectly with Digimend kernel driver, with area configuration, pen pressure, etc. On osu!lazer the cursor disappears until I set it to ""Borderless"" instead of ""Fullscreen"" and even after it shows up, it goes to the bottom left corner as soon as a map starts.
|
||||
I have honestly 0 idea of whats going on at this point."
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestControl()
|
||||
{
|
||||
AddAssert("Front page selected", () => header.Current.Value == "frontpage");
|
||||
AddAssert("Front page selected", () => header.Current.Value == NewsHeader.FrontPageString);
|
||||
AddAssert("1 tab total", () => header.TabCount == 1);
|
||||
|
||||
AddStep("Set article 1", () => header.SetArticle("1"));
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("2 tabs total", () => header.TabCount == 2);
|
||||
|
||||
AddStep("Set front page", () => header.SetFrontPage());
|
||||
AddAssert("Front page selected", () => header.Current.Value == "frontpage");
|
||||
AddAssert("Front page selected", () => header.Current.Value == NewsHeader.FrontPageString);
|
||||
AddAssert("1 tab total", () => header.TabCount == 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Show", () => overlay.Show());
|
||||
AddUntilStep("Show More button is visible", () => showMoreButton?.Alpha == 1);
|
||||
setUpNewsResponse(responseWithNoCursor, "Set up no cursor response");
|
||||
AddStep("Click Show More", () => showMoreButton?.Click());
|
||||
AddStep("Click Show More", () => showMoreButton?.TriggerClick());
|
||||
AddUntilStep("Show More button is hidden", () => showMoreButton?.Alpha == 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -32,19 +32,19 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("click button", () => button.Click());
|
||||
AddStep("click button", () => button.TriggerClick());
|
||||
|
||||
AddAssert("action fired once", () => fireCount == 1);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
|
||||
AddStep("click button", () => button.Click());
|
||||
AddStep("click button", () => button.TriggerClick());
|
||||
|
||||
AddAssert("action not fired", () => fireCount == 1);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
|
||||
AddUntilStep("wait for loaded", () => !button.IsLoading);
|
||||
|
||||
AddStep("click button", () => button.Click());
|
||||
AddStep("click button", () => button.TriggerClick());
|
||||
|
||||
AddAssert("action fired twice", () => fireCount == 2);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("User comment", () => addVotePill(getUserComment()));
|
||||
AddAssert("Background is transparent", () => votePill.Background.Alpha == 0);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddStep("Click", () => votePill.TriggerClick());
|
||||
AddAssert("Not loading", () => !votePill.IsLoading);
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddAssert("Background is visible", () => votePill.Background.Alpha == 1);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddStep("Click", () => votePill.TriggerClick());
|
||||
AddAssert("Loading", () => votePill.IsLoading);
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log out", API.Logout);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddStep("Click", () => votePill.TriggerClick());
|
||||
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestWikiHeader()
|
||||
{
|
||||
AddAssert("Current is index", () => checkCurrent("index"));
|
||||
AddAssert("Current is index", () => checkCurrent(WikiHeader.IndexPageString));
|
||||
|
||||
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
|
||||
{
|
||||
@@ -54,8 +54,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Current is welcome", () => checkCurrent("Welcome"));
|
||||
AddAssert("Check breadcrumb", checkBreadcrumb);
|
||||
|
||||
AddStep("Change current to index", () => header.Current.Value = "index");
|
||||
AddAssert("Current is index", () => checkCurrent("index"));
|
||||
AddStep("Change current to index", () => header.Current.Value = WikiHeader.IndexPageString);
|
||||
AddAssert("Current is index", () => checkCurrent(WikiHeader.IndexPageString));
|
||||
|
||||
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
|
||||
{
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Check breadcrumb", checkBreadcrumb);
|
||||
}
|
||||
|
||||
private bool checkCurrent(string expectedCurrent) => header.Current.Value == expectedCurrent;
|
||||
private bool checkCurrent(LocalisableString expectedCurrent) => header.Current.Value == expectedCurrent;
|
||||
|
||||
private bool checkBreadcrumb()
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Playlists
|
||||
{
|
||||
@@ -30,17 +31,35 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
|
||||
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestScrollByDraggingRooms()
|
||||
{
|
||||
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(30));
|
||||
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
|
||||
|
||||
AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
|
||||
AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
|
||||
|
||||
AddAssert("first and second room masked", ()
|
||||
=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
|
||||
!checkRoomVisible(roomsContainer.Rooms[1]));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollSelectedIntoView()
|
||||
{
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(30));
|
||||
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
|
||||
|
||||
AddStep("select last room", () => roomsContainer.Rooms.Last().Click());
|
||||
AddStep("select last room", () => roomsContainer.Rooms[^1].TriggerClick());
|
||||
|
||||
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
|
||||
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
|
||||
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
|
||||
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
|
||||
}
|
||||
|
||||
private bool checkRoomVisible(DrawableRoom room) =>
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().Click());
|
||||
AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().TriggerClick());
|
||||
AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,12 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
AddStep("show example score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new TestScoreInfo(new OsuRuleset().RulesetInfo)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExcessMods()
|
||||
{
|
||||
AddStep("show excess mods score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new TestScoreInfo(new OsuRuleset().RulesetInfo, true)));
|
||||
}
|
||||
|
||||
private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score)
|
||||
{
|
||||
Child = new ContractedPanelMiddleContentContainer(workingBeatmap, score);
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@@ -36,6 +37,17 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
Beatmap = createTestBeatmap(author)
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExcessMods()
|
||||
{
|
||||
var author = new User { Username = "mapper_name" };
|
||||
|
||||
AddStep("show excess mods score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo, true)
|
||||
{
|
||||
Beatmap = createTestBeatmap(author)
|
||||
}));
|
||||
|
||||
AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Current.Value == "mapper_name"));
|
||||
}
|
||||
@@ -50,9 +62,33 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
AddAssert("mapped by text not present", () =>
|
||||
this.ChildrenOfType<OsuSpriteText>().All(spriteText => !containsAny(spriteText.Text.ToString(), "mapped", "by")));
|
||||
|
||||
AddAssert("play time displayed", () => this.ChildrenOfType<ExpandedPanelMiddleContent.PlayedOnText>().Any());
|
||||
}
|
||||
|
||||
private void showPanel(ScoreInfo score) => Child = new ExpandedPanelMiddleContentContainer(score);
|
||||
[Test]
|
||||
public void TestWithDefaultDate()
|
||||
{
|
||||
AddStep("show autoplay score", () =>
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
|
||||
var mods = new Mod[] { ruleset.GetAutoplayMod() };
|
||||
var beatmap = createTestBeatmap(null);
|
||||
|
||||
showPanel(new TestScoreInfo(ruleset.RulesetInfo)
|
||||
{
|
||||
Mods = mods,
|
||||
Beatmap = beatmap,
|
||||
Date = default,
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("play time not displayed", () => !this.ChildrenOfType<ExpandedPanelMiddleContent.PlayedOnText>().Any());
|
||||
}
|
||||
|
||||
private void showPanel(ScoreInfo score) =>
|
||||
Child = new ExpandedPanelMiddleContentContainer(score);
|
||||
|
||||
private BeatmapInfo createTestBeatmap(User author)
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user