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Merge pull request #13967 from nekodex/new-select-sounds

Add new 'soft' select sound variant and use it in some places
This commit is contained in:
Dean Herbert 2021-07-22 16:21:03 +09:00 committed by GitHub
commit 29ffae4025
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 22 additions and 7 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.722.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.721.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -10,6 +10,9 @@ namespace osu.Game.Graphics.UserInterface
[Description("default")]
Default,
[Description("soft")]
Soft,
[Description("button")]
Button,

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -25,9 +26,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddInternal(new Background
AddRangeInternal(new Drawable[]
{
Depth = 1
new Background
{
Depth = 1
},
new HoverClickSounds(HoverSampleSet.Soft)
});
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -50,9 +51,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddInternal(new OsuDirectorySelectorDirectory.Background
AddRangeInternal(new Drawable[]
{
Depth = 1
new OsuDirectorySelectorDirectory.Background
{
Depth = 1
},
new HoverClickSounds(HoverSampleSet.Soft)
});
}

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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics;
@ -64,6 +65,7 @@ namespace osu.Game.Screens.Edit
private EditorClock clock { get; set; }
public RowBackground(object item)
: base(HoverSampleSet.Soft)
{
Item = item;

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.721.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.722.0" />
<PackageReference Include="Sentry" Version="3.6.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.721.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.722.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>