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Merge pull request #14017 from frenzibyte/room-eating-drag

Fix rooms in online-play longue screen no longer scrollable by dragging
This commit is contained in:
Dean Herbert 2021-07-26 11:58:31 +09:00 committed by GitHub
commit 9713875ce4
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2 changed files with 23 additions and 12 deletions

View File

@ -10,6 +10,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists
{
@ -30,17 +31,35 @@ namespace osu.Game.Tests.Visual.Playlists
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
[Test]
public void TestScrollByDraggingRooms()
{
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
AddAssert("first and second room masked", ()
=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
!checkRoomVisible(roomsContainer.Rooms[1]));
}
[Test]
public void TestScrollSelectedIntoView()
{
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("select last room", () => roomsContainer.Rooms.Last().Click());
AddStep("select last room", () => roomsContainer.Rooms[^1].Click());
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
}
private bool checkRoomVisible(DrawableRoom room) =>

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@ -275,14 +275,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (selectedRoom.Value != Room)
return true;
return base.OnMouseDown(e);
}
protected override bool OnClick(ClickEvent e)
{
if (Room != selectedRoom.Value)