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Apply changes required for AudioMixer
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parent
8837340ac3
commit
5b06a9d120
@ -7,6 +7,7 @@ using System.IO;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Mixing;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -30,11 +31,11 @@ namespace osu.Game.Audio
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(OsuGameBase.GLOBAL_TRACK_VOLUME_ADJUST);
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audioManager)
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{
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// this is a temporary solution to get around muting ourselves.
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// todo: update this once we have a BackgroundTrackManager or similar.
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trackStore = new PreviewTrackStore(new OnlineStore());
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trackStore = new PreviewTrackStore(audioManager.Mixer, new OnlineStore());
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audio.AddItem(trackStore);
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trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
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@ -118,10 +119,12 @@ namespace osu.Game.Audio
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private class PreviewTrackStore : AudioCollectionManager<AdjustableAudioComponent>, ITrackStore
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{
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private readonly AudioMixer defaultMixer;
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private readonly IResourceStore<byte[]> store;
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internal PreviewTrackStore(IResourceStore<byte[]> store)
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internal PreviewTrackStore(AudioMixer defaultMixer, IResourceStore<byte[]> store)
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{
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this.defaultMixer = defaultMixer;
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this.store = store;
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}
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@ -145,7 +148,7 @@ namespace osu.Game.Audio
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if (dataStream == null)
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return null;
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Track track = new TrackBass(dataStream);
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Track track = new TrackBass(dataStream, (IBassAudioMixer)defaultMixer);
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AddItem(track);
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return track;
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}
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@ -10,6 +10,7 @@ using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Mixing;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -290,6 +291,7 @@ namespace osu.Game.Tests.Visual
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private bool running;
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public TrackVirtualManual(IFrameBasedClock referenceClock)
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: base(new NullAudioMixer())
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{
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this.referenceClock = referenceClock;
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Length = double.PositiveInfinity;
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