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Add localisation for ChangelogHeader
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parent
1b4bff0d9f
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19
osu.Game/Localisation/ChangelogStrings.cs
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19
osu.Game/Localisation/ChangelogStrings.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class ChangelogStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Changelog";
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/// <summary>
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/// "track recent dev updates in the osu! ecosystem"
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/// </summary>
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public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"track recent dev updates in the osu! ecosystem");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -9,7 +9,9 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Changelog
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{
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@ -21,16 +23,16 @@ namespace osu.Game.Overlays.Changelog
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public ChangelogUpdateStreamControl Streams;
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private const string listing_string = "listing";
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public LocalisableString ListingString => LayoutStrings.HeaderChangelogIndex;
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private Box streamsBackground;
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public ChangelogHeader()
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{
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TabControl.AddItem(listing_string);
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TabControl.AddItem(ListingString);
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Current.ValueChanged += e =>
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{
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if (e.NewValue == listing_string)
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if (e.NewValue == ListingString)
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ListingSelected?.Invoke();
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};
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@ -63,7 +65,7 @@ namespace osu.Game.Overlays.Changelog
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}
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else
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{
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Current.Value = listing_string;
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Current.Value = ListingString;
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Streams.Current.Value = null;
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}
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}
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@ -114,8 +116,8 @@ namespace osu.Game.Overlays.Changelog
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{
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public ChangelogHeaderTitle()
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{
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Title = "changelog";
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Description = "track recent dev updates in the osu! ecosystem";
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Title = LayoutStrings.MenuHomeChangelogIndex;
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Description = osu.Game.Localisation.ChangelogStrings.HeaderDescription;
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IconTexture = "Icons/Hexacons/devtools";
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}
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}
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