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Add tests of juice stream selection blueprint
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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@ -14,11 +21,52 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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protected override Container<Drawable> Content => contentContainer;
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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protected readonly EditorBeatmap EditorBeatmap;
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private readonly CatchEditorTestSceneContainer contentContainer;
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protected CatchSelectionBlueprintTestScene()
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{
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base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
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EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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});
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base.Content.Add(new EditorBeatmapDependencyContainer(EditorBeatmap, new BindableBeatDivisor())
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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EditorBeatmap,
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contentContainer = new CatchEditorTestSceneContainer()
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},
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});
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}
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protected void AddMouseMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
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{
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float y = HitObjectContainer.PositionAtTime(time);
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Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
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InputManager.MoveMouseTo(pos);
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});
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private class EditorBeatmapDependencyContainer : Container
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{
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[Cached]
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private readonly EditorClock editorClock;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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}
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
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{
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public TestSceneJuiceStreamSelectionBlueprint()
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private JuiceStream hitObject;
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private readonly ManualClock manualClock = new ManualClock();
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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var hitObject = new JuiceStream
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EditorBeatmap.Clear();
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Content.Clear();
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manualClock.CurrentTime = 0;
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Content.Clock = new FramedClock(manualClock);
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ShiftLeft);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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[Test]
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public void TestBasicComponentLayout()
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{
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double[] times = { 100, 300, 500 };
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float[] positions = { 100, 200, 100 };
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addBlueprintStep(times, positions);
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for (int i = 0; i < times.Length; i++)
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addVertexCheckStep(times.Length, i, times[i], positions[i]);
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AddAssert("correct outline count", () =>
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{
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OriginalX = 100,
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StartTime = 100,
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Path = new SliderPath(PathType.PerfectCurve, new[]
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var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
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return this.ChildrenOfType<FruitOutline>().Count() == expected;
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});
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AddAssert("correct vertex piece count", () =>
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this.ChildrenOfType<VertexPiece>().Count() == times.Length);
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AddAssert("first vertex is semitransparent", () =>
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Precision.DefinitelyBigger(1, this.ChildrenOfType<VertexPiece>().First().Alpha));
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}
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[Test]
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public void TestVertexDrag()
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{
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double[] times = { 100, 400, 700 };
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float[] positions = { 100, 100, 100 };
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addBlueprintStep(times, positions);
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addDragStartStep(times[1], positions[1]);
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AddMouseMoveStep(500, 150);
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addVertexCheckStep(3, 1, 500, 150);
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addDragEndStep();
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addDragStartStep(times[2], positions[2]);
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AddMouseMoveStep(300, 50);
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addVertexCheckStep(3, 1, 300, 50);
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addVertexCheckStep(3, 2, 500, 150);
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AddMouseMoveStep(-100, 100);
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addVertexCheckStep(3, 1, times[0], positions[0]);
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}
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[Test]
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public void TestMultipleDrag()
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{
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double[] times = { 100, 300, 500, 700 };
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float[] positions = { 100, 100, 100, 100 };
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addBlueprintStep(times, positions);
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AddMouseMoveStep(times[1], positions[1]);
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AddStep("press left", () => InputManager.PressButton(MouseButton.Left));
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AddStep("release left", () => InputManager.ReleaseButton(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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addDragStartStep(times[2], positions[2]);
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AddMouseMoveStep(times[2] - 50, positions[2] - 50);
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addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
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addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
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}
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[Test]
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public void TestClampedPositionIsRestored()
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{
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const double velocity = 0.25;
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double[] times = { 100, 500, 700 };
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float[] positions = { 100, 100, 100 };
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addBlueprintStep(times, positions, velocity);
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addDragStartStep(times[1], positions[1]);
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AddMouseMoveStep(times[1], 200);
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addVertexCheckStep(3, 1, times[1], 200);
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addVertexCheckStep(3, 2, times[2], 150);
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AddMouseMoveStep(times[1], 100);
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addVertexCheckStep(3, 1, times[1], 100);
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// Stored position is restored.
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addVertexCheckStep(3, 2, times[2], positions[2]);
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AddMouseMoveStep(times[1], 300);
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addDragEndStep();
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addDragStartStep(times[1], 300);
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AddMouseMoveStep(times[1], 100);
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// Position is different because a changed position is committed when the previous drag is ended.
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addVertexCheckStep(3, 2, times[2], 250);
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}
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[Test]
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public void TestScrollWhileDrag()
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{
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double[] times = { 300, 500 };
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float[] positions = { 100, 100 };
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addBlueprintStep(times, positions);
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addDragStartStep(times[1], positions[1]);
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// This mouse move is necessary to start drag and capture the input.
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AddMouseMoveStep(times[1], positions[1] + 50);
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AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
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AddMouseMoveStep(times[1] + 200, positions[1] + 100);
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addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
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}
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[Test]
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public void TestUpdateFromHitObject()
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{
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double[] times = { 100, 300 };
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float[] positions = { 200, 200 };
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addBlueprintStep(times, positions);
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AddStep("update hit object path", () =>
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{
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hitObject.Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 100),
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new Vector2(100, 100),
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new Vector2(0, 200),
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}),
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};
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var controlPoint = new ControlPointInfo();
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controlPoint.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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});
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EditorBeatmap.Update(hitObject);
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});
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hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
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AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
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AddAssert("path is updated", () => getVertices().Count > 2);
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}
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private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () =>
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{
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hitObject = new JuiceStream
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{
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StartTime = time,
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X = x,
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Path = sliderPath,
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};
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EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
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EditorBeatmap.Add(hitObject);
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EditorBeatmap.Update(hitObject);
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Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
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AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
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});
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private void addBlueprintStep(double[] times, float[] positions, double velocity = 0.5)
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{
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var path = new JuiceStreamPath();
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for (int i = 1; i < times.Length; i++)
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path.Add((times[i] - times[0]) * velocity, positions[i] - positions[0]);
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var sliderPath = new SliderPath();
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path.ConvertToSliderPath(sliderPath, 0);
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addBlueprintStep(times[0], positions[0], sliderPath, velocity);
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}
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private IReadOnlyList<JuiceStreamPathVertex> getVertices() => this.ChildrenOfType<EditablePath>().Single().Vertices;
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private void addVertexCheckStep(int count, int index, double time, float x) => AddAssert($"vertex {index} of {count} at {time}, {x}", () =>
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{
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double expectedDistance = (time - hitObject.StartTime) * hitObject.Velocity;
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float expectedX = x - hitObject.OriginalX;
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var vertices = getVertices();
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return vertices.Count == count &&
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Precision.AlmostEquals(vertices[index].Distance, expectedDistance, 1e-3) &&
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Precision.AlmostEquals(vertices[index].X, expectedX);
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});
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private void addDragStartStep(double time, float x)
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{
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AddMouseMoveStep(time, x);
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AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
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}
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private void addDragEndStep() => AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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}
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