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Merge branch 'master' into fix-online-play-sub-screens-not-async-loaded

This commit is contained in:
Dan Balasescu 2021-07-20 18:47:41 +09:00 committed by GitHub
commit 15127f972e
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2 changed files with 38 additions and 3 deletions

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@ -104,6 +104,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
[Test]
public void TestExitMidJoin()
{
Room room = null;
AddStep("create room", () =>
{
room = new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
};
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room and immediately exit", () =>
{
multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
Schedule(() => Stack.CurrentScreen.Exit());
});
}
[Test]
public void TestJoinRoomWithoutPassword()
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -235,7 +236,9 @@ namespace osu.Game.Screens.OnlinePlay
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
screenStack.CurrentScreen?.OnResuming(last);
Debug.Assert(screenStack.CurrentScreen != null);
screenStack.CurrentScreen.OnResuming(last);
base.OnResuming(last);
UpdatePollingRate(isIdle.Value);
@ -246,14 +249,16 @@ namespace osu.Game.Screens.OnlinePlay
this.ScaleTo(1.1f, 250, Easing.InSine);
this.FadeOut(250);
screenStack.CurrentScreen?.OnSuspending(next);
Debug.Assert(screenStack.CurrentScreen != null);
screenStack.CurrentScreen.OnSuspending(next);
UpdatePollingRate(isIdle.Value);
}
public override bool OnExiting(IScreen next)
{
if (screenStack.CurrentScreen?.OnExiting(next) == true)
var subScreen = screenStack.CurrentScreen as Drawable;
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(next))
return true;
RoomManager.PartRoom();