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Merge pull request #14061 from bdach/colour-picker-integration
Integrate editor colour display with colour picker & popover
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commit
804494e211
@ -53,15 +53,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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component.Colours.AddRange(new[]
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{
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Color4.DarkRed,
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Color4.Aquamarine,
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Color4.Goldenrod,
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Color4.Gainsboro
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Colour4.DarkRed,
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Colour4.Aquamarine,
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Colour4.Goldenrod,
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Colour4.Gainsboro
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});
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});
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}
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private Color4 randomColour() => new Color4(
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private Colour4 randomColour() => new Color4(
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RNG.NextSingle(),
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RNG.NextSingle(),
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RNG.NextSingle(),
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@ -3,30 +3,31 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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/// <summary>
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/// A component which displays a colour along with related description text.
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/// </summary>
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>, IHasPopover
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{
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private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
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private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>();
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private Box fill;
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private OsuSpriteText colourHexCode;
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private OsuSpriteText colourName;
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public Bindable<Color4> Current
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public Bindable<Colour4> Current
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{
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get => current.Current;
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set => current.Current = value;
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@ -62,10 +63,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new CircularContainer
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new OsuClickableContainer
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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CornerRadius = 50,
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Masking = true,
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Children = new Drawable[]
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{
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@ -79,7 +81,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 12)
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}
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}
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},
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Action = this.ShowPopover
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},
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colourName = new OsuSpriteText
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{
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@ -103,5 +106,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
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colourHexCode.Text = current.Value.ToHex();
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colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
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}
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public Popover GetPopover() => new OsuPopover(false)
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{
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Child = new OsuColourPicker
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{
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Current = { BindTarget = Current }
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}
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};
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -8,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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/// </summary>
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public class ColourPalette : CompositeDrawable
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{
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public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
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public BindableList<Colour4> Colours { get; } = new BindableList<Colour4>();
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private string colourNamePrefix = "Colour";
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@ -73,14 +73,17 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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base.LoadComplete();
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Colours.BindCollectionChanged((_, __) => updatePalette(), true);
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Colours.BindCollectionChanged((_, args) => updatePalette(args), true);
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FinishTransforms(true);
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}
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private const int fade_duration = 200;
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private void updatePalette()
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private void updatePalette(NotifyCollectionChangedEventArgs args)
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{
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if (args.Action == NotifyCollectionChangedAction.Replace)
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return;
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palette.Clear();
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if (Colours.Any())
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@ -94,12 +97,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
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placeholder.FadeIn(fade_duration, Easing.OutQuint);
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}
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foreach (var item in Colours)
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for (int i = 0; i < Colours.Count; ++i)
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{
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palette.Add(new ColourDisplay
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// copy to avoid accesses to modified closure.
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int colourIndex = i;
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ColourDisplay display;
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palette.Add(display = new ColourDisplay
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{
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Current = { Value = item }
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Current = { Value = Colours[colourIndex] }
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});
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display.Current.BindValueChanged(colour => Colours[colourIndex] = colour.NewValue);
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}
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reindexItems();
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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}
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public BindableList<Color4> Colours => Component.Colours;
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public BindableList<Colour4> Colours => Component.Colours;
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public string ColourNamePrefix
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
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var colours = Beatmap.BeatmapSkin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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if (colours != null)
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comboColours.Colours.AddRange(colours);
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comboColours.Colours.AddRange(colours.Select(c => (Colour4)c));
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}
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}
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}
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