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Integrate editor colour display with colour picker & popover

This commit is contained in:
Bartłomiej Dach 2021-06-20 20:20:46 +02:00
parent 0691c0dd63
commit c8891d4504
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
2 changed files with 31 additions and 8 deletions

View File

@ -3,11 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -16,7 +19,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
/// <summary>
/// A component which displays a colour along with related description text.
/// </summary>
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>, IHasPopover
{
private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>();
@ -60,10 +63,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new CircularContainer
new OsuClickableContainer
{
RelativeSizeAxes = Axes.X,
Height = 100,
CornerRadius = 50,
Masking = true,
Children = new Drawable[]
{
@ -77,7 +81,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 12)
}
}
},
Action = this.ShowPopover
},
colourName = new OsuSpriteText
{
@ -101,5 +106,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
colourHexCode.Text = current.Value.ToHex();
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
}
public Popover GetPopover() => new OsuPopover(false)
{
Child = new OsuColourPicker
{
Current = { BindTarget = Current }
}
};
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -72,14 +73,17 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
base.LoadComplete();
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
Colours.BindCollectionChanged((_, args) => updatePalette(args), true);
FinishTransforms(true);
}
private const int fade_duration = 200;
private void updatePalette()
private void updatePalette(NotifyCollectionChangedEventArgs args)
{
if (args.Action == NotifyCollectionChangedAction.Replace)
return;
palette.Clear();
if (Colours.Any())
@ -93,12 +97,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
placeholder.FadeIn(fade_duration, Easing.OutQuint);
}
foreach (var item in Colours)
for (int i = 0; i < Colours.Count; ++i)
{
palette.Add(new ColourDisplay
// copy to avoid accesses to modified closure.
int colourIndex = i;
ColourDisplay display;
palette.Add(display = new ColourDisplay
{
Current = { Value = item }
Current = { Value = Colours[colourIndex] }
});
display.Current.BindValueChanged(colour => Colours[colourIndex] = colour.NewValue);
}
reindexItems();