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Merge pull request #14115 from smoogipoo/fix-spectator-test-failures

Fix spectator test failures
This commit is contained in:
Dean Herbert 2021-08-03 19:07:54 +09:00 committed by GitHub
commit b43f5f755d
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2 changed files with 52 additions and 43 deletions

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@ -13,6 +13,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Multiplayer;
@ -25,41 +26,43 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
// used just to show beatmap card for the time being.
protected override bool UseOnlineAPI => true;
private SoloSpectator spectatorScreen;
[Resolved]
private OsuGameBase game { get; set; }
private BeatmapSetInfo importedBeatmap;
private TestSpectatorClient spectatorClient;
private SoloSpectator spectatorScreen;
private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId;
public override void SetUpSteps()
[SetUpSteps]
public void SetupSteps()
{
base.SetUpSteps();
DependenciesScreen dependenciesScreen = null;
AddStep("load dependencies", () =>
{
spectatorClient = new TestSpectatorClient();
// The screen gets suspended so it stops receiving updates.
Child = spectatorClient;
LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient));
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("import beatmap", () =>
{
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1;
});
AddStep("add streaming client", () =>
{
Remove(testSpectatorClient);
Add(testSpectatorClient);
});
finish();
}
[Test]
@ -206,22 +209,36 @@ namespace osu.Game.Tests.Visual.Gameplay
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id));
private void finish() => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id));
private void checkPaused(bool state) =>
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
private void sendFrames(int count = 10)
{
AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count));
}
private void loadSpectatingScreen()
{
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestSpectatorClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(SpectatorClient))]
public readonly TestSpectatorClient Client;
public DependenciesScreen(TestSpectatorClient client)
{
Client = client;
}
}
}
}

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@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.Spectator;
@ -21,51 +20,44 @@ namespace osu.Game.Tests.Visual.Online
{
private readonly User streamingUser = new User { Id = 2, Username = "Test user" };
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
private TestSpectatorClient spectatorClient;
private CurrentlyPlayingDisplay currentlyPlaying;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
private Container nestedContainer;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("add streaming client", () =>
{
nestedContainer?.Remove(testSpectatorClient);
Remove(lookupCache);
spectatorClient = new TestSpectatorClient();
var lookupCache = new TestUserLookupCache();
Children = new Drawable[]
{
lookupCache,
nestedContainer = new Container
spectatorClient,
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
CachedDependencies = new (Type, object)[]
{
testSpectatorClient,
currentlyPlaying = new CurrentlyPlayingDisplay
{
RelativeSizeAxes = Axes.Both,
}
(typeof(SpectatorClient), spectatorClient),
(typeof(UserLookupCache), lookupCache)
},
Child = currentlyPlaying = new CurrentlyPlayingDisplay
{
RelativeSizeAxes = Axes.Both,
}
},
};
});
AddStep("Reset players", () => testSpectatorClient.EndPlay(streamingUser.Id));
}
[Test]
public void TestBasicDisplay()
{
AddStep("Add playing user", () => testSpectatorClient.StartPlay(streamingUser.Id, 0));
AddStep("Add playing user", () => spectatorClient.StartPlay(streamingUser.Id, 0));
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
AddStep("Remove playing user", () => testSpectatorClient.EndPlay(streamingUser.Id));
AddStep("Remove playing user", () => spectatorClient.EndPlay(streamingUser.Id));
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
}