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Merge branch 'master' into dont-throw-on-missing-drawings
This commit is contained in:
commit
fc66476107
@ -53,15 +53,15 @@ namespace osu.Game.Tests.Visual.UserInterface
|
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component.Colours.AddRange(new[]
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{
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Color4.DarkRed,
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Color4.Aquamarine,
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Color4.Goldenrod,
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Color4.Gainsboro
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Colour4.DarkRed,
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Colour4.Aquamarine,
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Colour4.Goldenrod,
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Colour4.Gainsboro
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});
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});
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}
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private Color4 randomColour() => new Color4(
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private Colour4 randomColour() => new Color4(
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RNG.NextSingle(),
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RNG.NextSingle(),
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RNG.NextSingle(),
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|
@ -1,21 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tournament.Configuration;
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using osu.Game.Tests;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class CustomTourneyDirectoryTest
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public class CustomTourneyDirectoryTest : TournamentHostTest
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{
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[Test]
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public void TestDefaultDirectory()
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@ -24,7 +21,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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{
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try
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{
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var osu = loadOsu(host);
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var osu = LoadTournament(host);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
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@ -54,7 +51,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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try
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{
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var osu = loadOsu(host);
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var osu = LoadTournament(host);
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storage = osu.Dependencies.Get<Storage>();
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@ -111,7 +108,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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try
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{
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var osu = loadOsu(host);
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var osu = LoadTournament(host);
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var storage = osu.Dependencies.Get<Storage>();
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@ -151,25 +148,6 @@ namespace osu.Game.Tournament.Tests.NonVisual
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}
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}
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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private string basePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
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}
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}
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|
45
osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs
Normal file
45
osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs
Normal file
@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Rulesets;
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using osu.Game.Tests;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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public class DataLoadTest : TournamentHostTest
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{
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[Test]
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public void TestUnavailableRuleset()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUnavailableRuleset)))
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{
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try
|
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{
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var osu = new TestTournament();
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LoadTournament(host, osu);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
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}
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finally
|
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{
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host.Exit();
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}
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}
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}
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public class TestTournament : TournamentGameBase
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Ruleset.Value = new RulesetInfo(); // not available
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}
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}
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}
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}
|
@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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@ -15,7 +12,7 @@ using osu.Game.Tournament.IPC;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class IPCLocationTest
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public class IPCLocationTest : TournamentHostTest
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{
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[Test]
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public void CheckIPCLocation()
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@ -34,11 +31,11 @@ namespace osu.Game.Tournament.Tests.NonVisual
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try
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{
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var osu = loadOsu(host);
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var osu = LoadTournament(host);
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TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
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FileBasedIPC ipc = null;
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waitForOrAssert(() => (ipc = osu.Dependencies.Get<MatchIPCInfo>() as FileBasedIPC) != null, @"ipc could not be populated in a reasonable amount of time");
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WaitForOrAssert(() => (ipc = osu.Dependencies.Get<MatchIPCInfo>() as FileBasedIPC) != null, @"ipc could not be populated in a reasonable amount of time");
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Assert.True(ipc.SetIPCLocation(testStableInstallDirectory));
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Assert.True(storage.AllTournaments.Exists("stable.json"));
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@ -51,24 +48,5 @@ namespace osu.Game.Tournament.Tests.NonVisual
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||||
}
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}
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}
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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||||
{
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Task task = Task.Run(() =>
|
||||
{
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||||
while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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|
33
osu.Game.Tournament.Tests/NonVisual/TournamentHostTest.cs
Normal file
33
osu.Game.Tournament.Tests/NonVisual/TournamentHostTest.cs
Normal file
@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
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||||
using System.Threading.Tasks;
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||||
using NUnit.Framework;
|
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using osu.Framework.Platform;
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||||
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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public abstract class TournamentHostTest
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{
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public static TournamentGameBase LoadTournament(GameHost host, TournamentGameBase tournament = null)
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{
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tournament ??= new TournamentGameBase();
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Task.Run(() => host.Run(tournament))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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||||
WaitForOrAssert(() => tournament.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return tournament;
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}
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public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
|
||||
{
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||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
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||||
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||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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||||
}
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}
|
@ -66,7 +66,9 @@ namespace osu.Game.Tournament
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}
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ladder ??= new LadderInfo();
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ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First();
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ladder.Ruleset.Value = RulesetStore.GetRuleset(ladder.Ruleset.Value?.ShortName)
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?? RulesetStore.AvailableRulesets.First();
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bool addedInfo = false;
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|
@ -3,30 +3,31 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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/// <summary>
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/// A component which displays a colour along with related description text.
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/// </summary>
|
||||
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
|
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>, IHasPopover
|
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{
|
||||
private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
|
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private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>();
|
||||
|
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private Box fill;
|
||||
private OsuSpriteText colourHexCode;
|
||||
private OsuSpriteText colourName;
|
||||
|
||||
public Bindable<Color4> Current
|
||||
public Bindable<Colour4> Current
|
||||
{
|
||||
get => current.Current;
|
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set => current.Current = value;
|
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@ -62,10 +63,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
new OsuClickableContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 100,
|
||||
CornerRadius = 50,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -79,7 +81,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Default.With(size: 12)
|
||||
}
|
||||
}
|
||||
},
|
||||
Action = this.ShowPopover
|
||||
},
|
||||
colourName = new OsuSpriteText
|
||||
{
|
||||
@ -103,5 +106,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
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||||
colourHexCode.Text = current.Value.ToHex();
|
||||
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
|
||||
}
|
||||
|
||||
public Popover GetPopover() => new OsuPopover(false)
|
||||
{
|
||||
Child = new OsuColourPicker
|
||||
{
|
||||
Current = { BindTarget = Current }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -8,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
/// </summary>
|
||||
public class ColourPalette : CompositeDrawable
|
||||
{
|
||||
public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
|
||||
public BindableList<Colour4> Colours { get; } = new BindableList<Colour4>();
|
||||
|
||||
private string colourNamePrefix = "Colour";
|
||||
|
||||
@ -73,14 +73,17 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
|
||||
Colours.BindCollectionChanged((_, args) => updatePalette(args), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private const int fade_duration = 200;
|
||||
|
||||
private void updatePalette()
|
||||
private void updatePalette(NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
if (args.Action == NotifyCollectionChangedAction.Replace)
|
||||
return;
|
||||
|
||||
palette.Clear();
|
||||
|
||||
if (Colours.Any())
|
||||
@ -94,12 +97,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
placeholder.FadeIn(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
foreach (var item in Colours)
|
||||
for (int i = 0; i < Colours.Count; ++i)
|
||||
{
|
||||
palette.Add(new ColourDisplay
|
||||
// copy to avoid accesses to modified closure.
|
||||
int colourIndex = i;
|
||||
ColourDisplay display;
|
||||
|
||||
palette.Add(display = new ColourDisplay
|
||||
{
|
||||
Current = { Value = item }
|
||||
Current = { Value = Colours[colourIndex] }
|
||||
});
|
||||
|
||||
display.Current.BindValueChanged(colour => Colours[colourIndex] = colour.NewValue);
|
||||
}
|
||||
|
||||
reindexItems();
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
}
|
||||
|
||||
public BindableList<Color4> Colours => Component.Colours;
|
||||
public BindableList<Colour4> Colours => Component.Colours;
|
||||
|
||||
public string ColourNamePrefix
|
||||
{
|
||||
|
@ -86,8 +86,6 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
private APIRequestCompletionState completionState;
|
||||
|
||||
private Action pendingFailure;
|
||||
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
if (!(api is APIAccess apiAccess))
|
||||
@ -99,29 +97,23 @@ namespace osu.Game.Online.API
|
||||
API = apiAccess;
|
||||
User = apiAccess.LocalUser.Value;
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
if (isFailing) return;
|
||||
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.Failed += Fail;
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
if (isFailing) return;
|
||||
|
||||
if (!WebRequest.Aborted) // could have been aborted by a Cancel() call
|
||||
{
|
||||
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
|
||||
WebRequest.Perform();
|
||||
}
|
||||
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
|
||||
WebRequest.Perform();
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
if (isFailing) return;
|
||||
|
||||
PostProcess();
|
||||
|
||||
API.Schedule(TriggerSuccess);
|
||||
TriggerSuccess();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -141,7 +133,10 @@ namespace osu.Game.Online.API
|
||||
completionState = APIRequestCompletionState.Completed;
|
||||
}
|
||||
|
||||
Success?.Invoke();
|
||||
if (API == null)
|
||||
Success?.Invoke();
|
||||
else
|
||||
API.Schedule(() => Success?.Invoke());
|
||||
}
|
||||
|
||||
internal void TriggerFailure(Exception e)
|
||||
@ -154,7 +149,10 @@ namespace osu.Game.Online.API
|
||||
completionState = APIRequestCompletionState.Failed;
|
||||
}
|
||||
|
||||
Failure?.Invoke(e);
|
||||
if (API == null)
|
||||
Failure?.Invoke(e);
|
||||
else
|
||||
API.Schedule(() => Failure?.Invoke(e));
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
@ -163,59 +161,47 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
lock (completionStateLock)
|
||||
{
|
||||
// while it doesn't matter if code following this check is run more than once,
|
||||
// this avoids unnecessarily performing work where we are already sure the user has been informed.
|
||||
if (completionState != APIRequestCompletionState.Waiting)
|
||||
return;
|
||||
}
|
||||
|
||||
WebRequest?.Abort();
|
||||
WebRequest?.Abort();
|
||||
|
||||
// in the case of a cancellation we don't care about whether there's an error in the response.
|
||||
if (!(e is OperationCanceledException))
|
||||
{
|
||||
string responseString = WebRequest?.GetResponseString();
|
||||
|
||||
// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
|
||||
if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
|
||||
// in the case of a cancellation we don't care about whether there's an error in the response.
|
||||
if (!(e is OperationCanceledException))
|
||||
{
|
||||
try
|
||||
{
|
||||
// attempt to decode a displayable error string.
|
||||
var error = JsonConvert.DeserializeObject<DisplayableError>(responseString);
|
||||
if (error != null)
|
||||
e = new APIException(error.ErrorMessage, e);
|
||||
}
|
||||
catch
|
||||
string responseString = WebRequest?.GetResponseString();
|
||||
|
||||
// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
|
||||
if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
|
||||
{
|
||||
try
|
||||
{
|
||||
// attempt to decode a displayable error string.
|
||||
var error = JsonConvert.DeserializeObject<DisplayableError>(responseString);
|
||||
if (error != null)
|
||||
e = new APIException(error.ErrorMessage, e);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
|
||||
pendingFailure = () => TriggerFailure(e);
|
||||
checkAndScheduleFailure();
|
||||
Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
|
||||
TriggerFailure(e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checked for cancellation or error. Also queues up the Failed event if we can.
|
||||
/// Whether this request is in a failing or failed state.
|
||||
/// </summary>
|
||||
/// <returns>Whether we are in a failed or cancelled state.</returns>
|
||||
private bool checkAndScheduleFailure()
|
||||
private bool isFailing
|
||||
{
|
||||
lock (completionStateLock)
|
||||
get
|
||||
{
|
||||
if (pendingFailure == null)
|
||||
lock (completionStateLock)
|
||||
return completionState == APIRequestCompletionState.Failed;
|
||||
}
|
||||
|
||||
if (API == null)
|
||||
pendingFailure();
|
||||
else
|
||||
API.Schedule(pendingFailure);
|
||||
|
||||
pendingFailure = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class DisplayableError
|
||||
|
@ -479,7 +479,7 @@ namespace osu.Game
|
||||
if (r.NewValue?.Available != true)
|
||||
{
|
||||
// reject the change if the ruleset is not available.
|
||||
Ruleset.Value = r.OldValue;
|
||||
Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
var colours = Beatmap.BeatmapSkin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||
if (colours != null)
|
||||
comboColours.Colours.AddRange(colours);
|
||||
comboColours.Colours.AddRange(colours.Select(c => (Colour4)c));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user