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Localise beatmap online status pill.
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@ -1,8 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Localisation;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Beatmaps
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{
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[LocalisableEnum(typeof(BeatmapSetOnlineStatusEnumLocalisationMapper))]
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public enum BeatmapSetOnlineStatus
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{
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None = -3,
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@ -20,4 +25,40 @@ namespace osu.Game.Beatmaps
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public static bool GrantsPerformancePoints(this BeatmapSetOnlineStatus status)
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=> status == BeatmapSetOnlineStatus.Ranked || status == BeatmapSetOnlineStatus.Approved;
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}
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public class BeatmapSetOnlineStatusEnumLocalisationMapper : EnumLocalisationMapper<BeatmapSetOnlineStatus>
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{
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public override LocalisableString Map(BeatmapSetOnlineStatus value)
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{
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switch (value)
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{
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case BeatmapSetOnlineStatus.None:
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return string.Empty;
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case BeatmapSetOnlineStatus.Graveyard:
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return BeatmapsetsStrings.ShowStatusGraveyard;
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case BeatmapSetOnlineStatus.WIP:
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return BeatmapsetsStrings.ShowStatusWip;
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case BeatmapSetOnlineStatus.Pending:
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return BeatmapsetsStrings.ShowStatusPending;
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case BeatmapSetOnlineStatus.Ranked:
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return BeatmapsetsStrings.ShowStatusRanked;
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case BeatmapSetOnlineStatus.Approved:
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return BeatmapsetsStrings.ShowStatusApproved;
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case BeatmapSetOnlineStatus.Qualified:
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return BeatmapsetsStrings.ShowStatusQualified;
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case BeatmapSetOnlineStatus.Loved:
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return BeatmapsetsStrings.ShowStatusLoved;
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default:
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throw new ArgumentOutOfRangeException(nameof(value), value, null);
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -28,7 +30,7 @@ namespace osu.Game.Beatmaps.Drawables
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status = value;
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Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
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statusText.Text = value.ToString().ToUpperInvariant();
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statusText.Text = value.GetLocalisableDescription().ToUpper();
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}
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}
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