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Merge pull request #14053 from ekrctb/catcher-trail-entry

Manage catcher trails by lifetime entries
This commit is contained in:
Dan Balasescu 2021-08-02 15:35:40 +09:00 committed by GitHub
commit 985415155d
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 142 additions and 41 deletions

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@ -109,15 +109,23 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.X = Catcher.X;
if (!lastHyperDashState && Catcher.HyperDashing && Time.Elapsed > 0)
catcherTrails.DisplayHyperDashAfterImage(Catcher.CurrentState, Catcher.X, Catcher.BodyScale);
if (Time.Elapsed <= 0)
{
// This is probably a wrong value, but currently the true value is not recorded.
// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).
lastHyperDashState = true;
return;
}
if (!lastHyperDashState && Catcher.HyperDashing)
displayCatcherTrail(CatcherTrailAnimation.HyperDashAfterImage);
if (Catcher.Dashing || Catcher.HyperDashing)
{
double generationInterval = Catcher.HyperDashing ? 25 : 50;
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
catcherTrails.DisplayDashTrail(Catcher.CurrentState, Catcher.X, Catcher.BodyScale, Catcher.HyperDashing);
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
}
lastHyperDashState = Catcher.HyperDashing;
@ -173,5 +181,7 @@ namespace osu.Game.Rulesets.Catch.UI
break;
}
}
private void displayCatcherTrail(CatcherTrailAnimation animation) => catcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
}
}

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Pooling;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
@ -12,13 +12,8 @@ namespace osu.Game.Rulesets.Catch.UI
/// A trail of the catcher.
/// It also represents a hyper dash afterimage.
/// </summary>
public class CatcherTrail : PoolableDrawable
public class CatcherTrail : PoolableDrawableWithLifetime<CatcherTrailEntry>
{
public CatcherAnimationState AnimationState
{
set => body.AnimationState.Value = value;
}
private readonly SkinnableCatcher body;
public CatcherTrail()
@ -34,11 +29,40 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
protected override void FreeAfterUse()
protected override void OnApply(CatcherTrailEntry entry)
{
Position = new Vector2(entry.Position, 0);
Scale = entry.Scale;
body.AnimationState.Value = entry.CatcherState;
using (BeginAbsoluteSequence(entry.LifetimeStart, false))
applyTransforms(entry.Animation);
}
protected override void OnFree(CatcherTrailEntry entry)
{
ApplyTransformsAt(double.MinValue);
ClearTransforms();
Alpha = 1;
base.FreeAfterUse();
}
private void applyTransforms(CatcherTrailAnimation animation)
{
switch (animation)
{
case CatcherTrailAnimation.Dashing:
case CatcherTrailAnimation.HyperDashing:
this.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
break;
case CatcherTrailAnimation.HyperDashAfterImage:
this.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
this.ScaleTo(Scale * 0.95f).ScaleTo(Scale * 1.2f, 1200, Easing.In);
this.FadeOut(1200);
break;
}
Expire();
}
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.UI
{
public enum CatcherTrailAnimation
{
Dashing,
HyperDashing,
HyperDashAfterImage
}
}

View File

@ -2,12 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// Represents a component responsible for displaying
/// the appropriate catcher trails when requested to.
/// </summary>
public class CatcherTrailDisplay : SkinReloadableDrawable
public class CatcherTrailDisplay : PooledDrawableWithLifetimeContainer<CatcherTrailEntry, CatcherTrail>
{
/// <summary>
/// The most recent time a dash trail was added to this container.
@ -29,12 +30,17 @@ namespace osu.Game.Rulesets.Catch.UI
public Color4 HyperDashAfterImageColour => hyperDashAfterImages.Colour;
protected override bool RemoveRewoundEntry => true;
private readonly DrawablePool<CatcherTrail> trailPool;
private readonly Container<CatcherTrail> dashTrails;
private readonly Container<CatcherTrail> hyperDashTrails;
private readonly Container<CatcherTrail> hyperDashAfterImages;
[Resolved]
private ISkinSource skin { get; set; }
public CatcherTrailDisplay()
{
RelativeSizeAxes = Axes.Both;
@ -48,50 +54,60 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
protected override void SkinChanged(ISkinSource skin)
protected override void LoadComplete()
{
base.SkinChanged(skin);
base.LoadComplete();
skin.SourceChanged += skinSourceChanged;
skinSourceChanged();
}
private void skinSourceChanged()
{
hyperDashTrails.Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ?? Catcher.DEFAULT_HYPER_DASH_COLOUR;
hyperDashAfterImages.Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ?? hyperDashTrails.Colour;
}
/// <summary>
/// Displays a hyper-dash after-image of the catcher.
/// </summary>
public void DisplayHyperDashAfterImage(CatcherAnimationState animationState, float x, Vector2 scale)
protected override void AddDrawable(CatcherTrailEntry entry, CatcherTrail drawable)
{
var trail = createTrail(animationState, x, scale);
switch (entry.Animation)
{
case CatcherTrailAnimation.Dashing:
dashTrails.Add(drawable);
break;
hyperDashAfterImages.Add(trail);
case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Add(drawable);
break;
trail.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
trail.ScaleTo(trail.Scale * 0.95f).ScaleTo(trail.Scale * 1.2f, 1200, Easing.In);
trail.FadeOut(1200);
trail.Expire(true);
case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Add(drawable);
break;
}
}
public void DisplayDashTrail(CatcherAnimationState animationState, float x, Vector2 scale, bool hyperDashing)
protected override void RemoveDrawable(CatcherTrailEntry entry, CatcherTrail drawable)
{
var trail = createTrail(animationState, x, scale);
switch (entry.Animation)
{
case CatcherTrailAnimation.Dashing:
dashTrails.Remove(drawable);
break;
if (hyperDashing)
hyperDashTrails.Add(trail);
else
dashTrails.Add(trail);
case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Remove(drawable);
break;
trail.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
trail.Expire(true);
case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Remove(drawable);
break;
}
}
private CatcherTrail createTrail(CatcherAnimationState animationState, float x, Vector2 scale)
protected override CatcherTrail GetDrawable(CatcherTrailEntry entry)
{
CatcherTrail trail = trailPool.Get();
trail.AnimationState = animationState;
trail.Scale = scale;
trail.Position = new Vector2(x, 0);
trail.Apply(entry);
return trail;
}
@ -107,5 +123,13 @@ namespace osu.Game.Rulesets.Catch.UI
return maxTime;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin != null)
skin.SourceChanged -= skinSourceChanged;
}
}
}

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherTrailEntry : LifetimeEntry
{
public readonly CatcherAnimationState CatcherState;
public readonly float Position;
/// <summary>
/// The scaling of the catcher body. It also represents a flipped catcher (negative x component).
/// </summary>
public readonly Vector2 Scale;
public readonly CatcherTrailAnimation Animation;
public CatcherTrailEntry(double startTime, CatcherAnimationState catcherState, float position, Vector2 scale, CatcherTrailAnimation animation)
{
LifetimeStart = startTime;
CatcherState = catcherState;
Position = position;
Scale = scale;
Animation = animation;
}
}
}