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Merge pull request #14100 from frenzibyte/fix-muted-dim-factor
Fix "muted" mod metronome not playing when expected
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commit
374d279e7c
52
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs
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52
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModMuted : OsuModTestScene
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{
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/// <summary>
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/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
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/// </summary>
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[Test]
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public void TestZeroFinalCombo() => CreateModTest(new ModTestData
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{
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Mod = new OsuModMuted
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{
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MuteComboCount = { Value = 0 },
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},
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PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
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Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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});
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/// <summary>
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/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
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/// </summary>
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[Test]
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public void TestModCopy()
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{
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OsuModMuted muted = null;
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AddStep("create inversed mod", () => muted = new OsuModMuted
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{
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MuteComboCount = { Value = 100 },
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InverseMuting = { Value = true },
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});
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AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
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{
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MuteComboCount = { Value = 0 },
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InverseMuting = { Value = false },
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}));
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AddAssert("mute combo count = 0", () => muted.MuteComboCount.Value == 0);
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AddAssert("inverse muting = false", () => muted.InverseMuting.Value == false);
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}
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}
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}
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@ -1,14 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Mods
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Value = true
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};
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[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.")]
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[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.", SettingControlType = typeof(SettingsSlider<int, MuteComboSlider>))]
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public BindableInt MuteComboCount { get; } = new BindableInt
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{
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Default = 100,
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@ -64,6 +66,11 @@ namespace osu.Game.Rulesets.Mods
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Value = true
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};
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protected ModMuted()
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{
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InverseMuting.BindValueChanged(i => MuteComboCount.MinValue = i.NewValue ? 1 : 0, true);
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}
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public void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
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@ -89,7 +96,7 @@ namespace osu.Game.Rulesets.Mods
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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double dimFactor = Math.Min(1, (double)combo.NewValue / MuteComboCount.Value);
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double dimFactor = MuteComboCount.Value == 0 ? 1 : (double)combo.NewValue / MuteComboCount.Value;
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if (InverseMuting.Value)
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dimFactor = 1 - dimFactor;
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@ -101,4 +108,9 @@ namespace osu.Game.Rulesets.Mods
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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}
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public class MuteComboSlider : OsuSliderBar<int>
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{
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public override LocalisableString TooltipText => Current.Value == 0 ? "always muted" : base.TooltipText;
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}
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}
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