mirror of
https://github.com/ppy/osu.git
synced 2025-02-14 02:43:02 +08:00
Merge 'master' of ppy/osu into localisation-header
This commit is contained in:
commit
48d398b04a
@ -6,7 +6,7 @@
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
<AssemblyName>osu!</AssemblyName>
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!</Product>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
|
@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
var positionData = obj as IHasXPosition;
|
||||
var xPositionData = obj as IHasXPosition;
|
||||
var yPositionData = obj as IHasYPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
|
||||
switch (obj)
|
||||
@ -36,10 +37,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = positionData?.X ?? 0,
|
||||
X = xPositionData?.X ?? 0,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
|
||||
}.Yield();
|
||||
|
||||
case IHasDuration endTime:
|
||||
@ -59,7 +61,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
X = positionData?.X ?? 0
|
||||
X = xPositionData?.X ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
|
||||
}.Yield();
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -33,11 +32,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
|
||||
|
@ -19,9 +19,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
get
|
||||
{
|
||||
float x = HitObject.OriginalX;
|
||||
float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
|
||||
return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
|
||||
Vector2 position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
return HitObjectContainer.ToScreenSpace(position + new Vector2(0, HitObjectContainer.DrawHeight));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
@ -28,10 +26,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
Colour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject, [CanBeNull] CatchHitObject parent = null)
|
||||
public void UpdateFrom(CatchHitObject hitObject)
|
||||
{
|
||||
X = hitObject.EffectiveX - (parent?.OriginalX ?? 0);
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime, parent?.StartTime ?? hitObjectContainer.Time.Current);
|
||||
Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
X = parentHitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(parentHitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
nestedHitObjects.Clear();
|
||||
@ -43,7 +37,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
var hitObject = nestedHitObjects[i];
|
||||
var outline = (FruitOutline)InternalChildren[i];
|
||||
outline.UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, hitObject) - Position;
|
||||
outline.UpdateFrom(hitObject);
|
||||
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
{
|
||||
X = hitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
|
||||
|
@ -29,7 +29,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
outline.UpdateFrom(HitObjectContainer, HitObject);
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
outline.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
|
@ -20,8 +20,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (IsSelected)
|
||||
outline.UpdateFrom(HitObjectContainer, HitObject);
|
||||
if (!IsSelected) return;
|
||||
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
outline.UpdateFrom(HitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,8 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
scrollingPath.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.Position = scrollingPath.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
|
||||
if (pathCache.IsValid) return;
|
||||
|
||||
|
24
osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions used by the editor.
|
||||
/// </summary>
|
||||
public static class CatchHitObjectUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the position of the hit object in the playfield based on <see cref="CatchHitObject.OriginalX"/> and <see cref="HitObject.StartTime"/>.
|
||||
/// </summary>
|
||||
public static Vector2 GetStartPosition(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
{
|
||||
return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
|
||||
}
|
||||
}
|
||||
}
|
@ -9,10 +9,11 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
@ -31,8 +32,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
float IHasXPosition.X => OriginalXBindable.Value;
|
||||
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
/// <summary>
|
||||
@ -131,5 +130,24 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
#region Hit object conversion
|
||||
|
||||
// The half of the height of the osu! playfield.
|
||||
public const float DEFAULT_LEGACY_CONVERT_Y = 192;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the hit object is not used in the normal osu!catch gameplay.
|
||||
/// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
|
||||
/// </summary>
|
||||
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
|
||||
|
||||
float IHasXPosition.X => OriginalX;
|
||||
|
||||
float IHasYPosition.Y => LegacyConvertedY;
|
||||
|
||||
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -37,12 +36,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
scaledScore = Score.TotalScore;
|
||||
countPerfect = Score.Statistics.GetOrDefault(HitResult.Perfect);
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
|
||||
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
countPerfect = Score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
||||
countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
countGood = Score.Statistics.GetValueOrDefault(HitResult.Good);
|
||||
countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -36,10 +35,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
@ -1,13 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTarget : Mod
|
||||
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
|
||||
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
|
||||
IHasSeed, IHidesApproachCircles
|
||||
{
|
||||
public override string Name => "Target";
|
||||
public override string Acronym => "TP";
|
||||
@ -15,5 +45,510 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
|
||||
|
||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||
public Bindable<int?> Seed { get; } = new Bindable<int?>
|
||||
{
|
||||
Default = null,
|
||||
Value = null
|
||||
};
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
/// Jump distance for circles in the last combo
|
||||
/// </summary>
|
||||
private const float max_base_distance = 333f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum allowed jump distance after multipliers are applied
|
||||
/// </summary>
|
||||
private const float distance_cap = 380f;
|
||||
|
||||
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
private const byte border_distance_x = 192;
|
||||
private const byte border_distance_y = 144;
|
||||
|
||||
/// <summary>
|
||||
/// The extent of rotation towards playfield centre when a circle is near the edge
|
||||
/// </summary>
|
||||
private const float edge_rotation_multiplier = 0.75f;
|
||||
|
||||
/// <summary>
|
||||
/// Number of recent circles to check for overlap
|
||||
/// </summary>
|
||||
private const int overlap_check_count = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Duration of the undimming animation
|
||||
/// </summary>
|
||||
private const double undim_duration = 96;
|
||||
|
||||
/// <summary>
|
||||
/// Acceptable difference for timing comparisons
|
||||
/// </summary>
|
||||
private const double timing_precision = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Fields
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
|
||||
private List<OsuHitObject> originalHitObjects;
|
||||
|
||||
private Random rng;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sudden Death (IApplicableFailOverride)
|
||||
|
||||
public bool PerformFail() => true;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
|
||||
{
|
||||
// Sudden death
|
||||
healthProcessor.FailConditions += (_, result)
|
||||
=> result.Type.AffectsCombo()
|
||||
&& !result.IsHit;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reduce AR (IApplicableToDifficulty)
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// Decrease AR to increase preempt time
|
||||
difficulty.ApproachRate *= 0.5f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Circle Transforms (ModWithVisibilityAdjustment)
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableHitCircle circle)) return;
|
||||
|
||||
double startTime = circle.HitObject.StartTime;
|
||||
double preempt = circle.HitObject.TimePreempt;
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - preempt))
|
||||
{
|
||||
// initial state
|
||||
circle.ScaleTo(0.5f)
|
||||
.FadeColour(OsuColour.Gray(0.5f));
|
||||
|
||||
// scale to final size
|
||||
circle.ScaleTo(1f, preempt);
|
||||
|
||||
// Remove approach circles
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration))
|
||||
circle.FadeColour(Color4.White, undim_duration);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Beatmap Generation (IApplicableToBeatmap)
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
Seed.Value ??= RNG.Next();
|
||||
rng = new Random(Seed.Value.Value);
|
||||
|
||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||
|
||||
if (osuBeatmap.HitObjects.Count == 0) return;
|
||||
|
||||
controlPointInfo = osuBeatmap.ControlPointInfo;
|
||||
originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
|
||||
|
||||
var hitObjects = generateBeats(osuBeatmap)
|
||||
.Select(beat =>
|
||||
{
|
||||
var newCircle = new HitCircle();
|
||||
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
newCircle.StartTime = beat;
|
||||
return (OsuHitObject)newCircle;
|
||||
}).ToList();
|
||||
|
||||
addHitSamples(hitObjects);
|
||||
|
||||
fixComboInfo(hitObjects);
|
||||
|
||||
randomizeCirclePos(hitObjects);
|
||||
|
||||
osuBeatmap.HitObjects = hitObjects;
|
||||
|
||||
base.ApplyToBeatmap(beatmap);
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateBeats(IBeatmap beatmap)
|
||||
{
|
||||
var startTime = originalHitObjects.First().StartTime;
|
||||
var endTime = originalHitObjects.Last().GetEndTime();
|
||||
|
||||
var beats = beatmap.ControlPointInfo.TimingPoints
|
||||
// Ignore timing points after endTime
|
||||
.Where(timingPoint => !definitelyBigger(timingPoint.Time, endTime))
|
||||
// Generate the beats
|
||||
.SelectMany(timingPoint => getBeatsForTimingPoint(timingPoint, endTime))
|
||||
// Remove beats before startTime
|
||||
.Where(beat => almostBigger(beat, startTime))
|
||||
// Remove beats during breaks
|
||||
.Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat))
|
||||
.ToList();
|
||||
|
||||
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
||||
for (var i = beats.Count - 2; i >= 0; i--)
|
||||
{
|
||||
var beat = beats[i];
|
||||
|
||||
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
|
||||
beats.RemoveAt(i);
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private void addHitSamples(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var samples = getSamplesAtTime(originalHitObjects, obj.StartTime);
|
||||
|
||||
// If samples aren't available at the exact start time of the object,
|
||||
// use samples (without additions) in the closest original hit object instead
|
||||
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
private void fixComboInfo(List<OsuHitObject> hitObjects)
|
||||
{
|
||||
// Copy combo indices from an original object at the same time or from the closest preceding object
|
||||
// (Objects lying between two combos are assumed to belong to the preceding combo)
|
||||
hitObjects.ForEach(newObj =>
|
||||
{
|
||||
var closestOrigObj = originalHitObjects.FindLast(y => almostBigger(newObj.StartTime, y.StartTime));
|
||||
|
||||
// It shouldn't be possible for closestOrigObj to be null
|
||||
// But if it is, obj should be in the first combo
|
||||
newObj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
|
||||
});
|
||||
|
||||
// The copied combo indices may not be continuous if the original map starts and ends a combo in between beats
|
||||
// e.g. A stream with each object starting a new combo
|
||||
// So combo indices need to be reprocessed to ensure continuity
|
||||
// Other kinds of combo info are also added in the process
|
||||
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
||||
|
||||
for (var i = 0; i < combos.Count; i++)
|
||||
{
|
||||
var group = combos[i].ToList();
|
||||
group.First().NewCombo = true;
|
||||
group.Last().LastInCombo = true;
|
||||
|
||||
for (var j = 0; j < group.Count; j++)
|
||||
{
|
||||
var x = group[j];
|
||||
x.ComboIndex = i;
|
||||
x.IndexInCurrentCombo = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects)
|
||||
{
|
||||
if (hitObjects.Count == 0) return;
|
||||
|
||||
float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
|
||||
|
||||
const float two_pi = MathF.PI * 2;
|
||||
|
||||
var direction = two_pi * nextSingle();
|
||||
var maxComboIndex = hitObjects.Last().ComboIndex;
|
||||
|
||||
for (var i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var obj = hitObjects[i];
|
||||
var lastPos = i == 0
|
||||
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
|
||||
: hitObjects[i - 1].Position;
|
||||
|
||||
var distance = maxComboIndex == 0
|
||||
? (float)obj.Radius
|
||||
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
|
||||
if (obj.NewCombo) distance *= 1.5f;
|
||||
if (obj.Kiai) distance *= 1.2f;
|
||||
distance = Math.Min(distance_cap, distance);
|
||||
|
||||
// Attempt to place the circle at a place that does not overlap with previous ones
|
||||
|
||||
var tryCount = 0;
|
||||
|
||||
// for checking overlap
|
||||
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
|
||||
|
||||
do
|
||||
{
|
||||
if (tryCount > 0) direction = two_pi * nextSingle();
|
||||
|
||||
var relativePos = new Vector2(
|
||||
distance * MathF.Cos(direction),
|
||||
distance * MathF.Sin(direction)
|
||||
);
|
||||
// Rotate the new circle away from playfield border
|
||||
relativePos = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastPos, relativePos, edge_rotation_multiplier);
|
||||
direction = MathF.Atan2(relativePos.Y, relativePos.X);
|
||||
|
||||
var newPosition = Vector2.Add(lastPos, relativePos);
|
||||
|
||||
obj.Position = newPosition;
|
||||
|
||||
clampToPlayfield(obj);
|
||||
|
||||
tryCount++;
|
||||
if (tryCount % 10 == 0) distance *= 0.9f;
|
||||
} while (distance >= obj.Radius * 2 && checkForOverlap(precedingObjects, obj));
|
||||
|
||||
if (obj.LastInCombo)
|
||||
direction = two_pi * nextSingle();
|
||||
else
|
||||
direction += distance / distance_cap * (nextSingle() * two_pi - MathF.PI);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Metronome (IApplicableToDrawableRuleset)
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
public class TargetBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private readonly double firstHitTime;
|
||||
|
||||
private PausableSkinnableSound sample;
|
||||
|
||||
public TargetBeatContainer(double firstHitTime)
|
||||
{
|
||||
this.firstHitTime = firstHitTime;
|
||||
Divisor = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!IsBeatSyncedWithTrack) return;
|
||||
|
||||
int timeSignature = (int)timingPoint.TimeSignature;
|
||||
|
||||
// play metronome from one measure before the first object.
|
||||
// TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
|
||||
if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
return;
|
||||
|
||||
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
||||
sample.Play();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Subroutines
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given time is inside a <see cref="BreakPeriod"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The given time is also considered to be inside a break if it is earlier than the
|
||||
/// start time of the first original hit object after the break.
|
||||
/// </remarks>
|
||||
/// <param name="breaks">The breaks of the beatmap.</param>
|
||||
/// <param name="time">The time to be checked.</param>=
|
||||
private bool isInsideBreakPeriod(IEnumerable<BreakPeriod> breaks, double time)
|
||||
{
|
||||
return breaks.Any(breakPeriod =>
|
||||
{
|
||||
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||
|
||||
return almostBigger(time, breakPeriod.StartTime)
|
||||
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<double> getBeatsForTimingPoint(TimingControlPoint timingPoint, double mapEndTime)
|
||||
{
|
||||
var beats = new List<double>();
|
||||
int i = 0;
|
||||
var currentTime = timingPoint.Time;
|
||||
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
|
||||
{
|
||||
beats.Add(Math.Floor(currentTime));
|
||||
i++;
|
||||
currentTime = timingPoint.Time + i * timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
|
||||
|
||||
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
|
||||
|
||||
// return the closest preceding/succeeding hit object, whoever is closer in time
|
||||
return hitObjects[precedingIndex + 1].StartTime - time < time - hitObjects[precedingIndex].StartTime
|
||||
? hitObjects[precedingIndex + 1]
|
||||
: hitObjects[precedingIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get samples (if any) for a specific point in time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Samples will be returned if a hit circle or a slider node exists at that point of time.
|
||||
/// </remarks>
|
||||
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
||||
/// <param name="time">The point in time to get samples for</param>
|
||||
/// <returns>Hit samples</returns>
|
||||
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
// Get a hit object that
|
||||
// either has StartTime equal to the target time
|
||||
// or has a repeat node at the target time
|
||||
var sampleObj = hitObjects.FirstOrDefault(hitObject =>
|
||||
{
|
||||
if (almostEquals(time, hitObject.StartTime))
|
||||
return true;
|
||||
|
||||
if (!(hitObject is IHasRepeats s))
|
||||
return false;
|
||||
// If time is outside the duration of the IHasRepeats,
|
||||
// then this hitObject isn't the one we want
|
||||
if (!almostBigger(time, hitObject.StartTime)
|
||||
|| !almostBigger(s.EndTime, time))
|
||||
return false;
|
||||
|
||||
return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
|
||||
});
|
||||
if (sampleObj == null) return null;
|
||||
|
||||
IList<HitSampleInfo> samples;
|
||||
|
||||
if (sampleObj is IHasRepeats slider)
|
||||
samples = slider.NodeSamples[nodeIndexFromTime(slider, time - sampleObj.StartTime)];
|
||||
else
|
||||
samples = sampleObj.Samples;
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the repeat node at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="curve">The slider.</param>
|
||||
/// <param name="timeSinceStart">The time since the start time of the slider.</param>
|
||||
/// <returns>Index of the node. -1 if there isn't a node at the specific time.</returns>
|
||||
private int nodeIndexFromTime(IHasRepeats curve, double timeSinceStart)
|
||||
{
|
||||
double spanDuration = curve.Duration / curve.SpanCount();
|
||||
double nodeIndex = timeSinceStart / spanDuration;
|
||||
|
||||
if (almostEquals(nodeIndex, Math.Round(nodeIndex)))
|
||||
return (int)Math.Round(nodeIndex);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool checkForOverlap(IEnumerable<OsuHitObject> objectsToCheck, OsuHitObject target)
|
||||
{
|
||||
return objectsToCheck.Any(h => Vector2.Distance(h.Position, target.Position) < target.Radius * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the hit object into playfield, taking its radius into account.
|
||||
/// </summary>
|
||||
/// <param name="obj">The hit object to be clamped.</param>
|
||||
private void clampToPlayfield(OsuHitObject obj)
|
||||
{
|
||||
var position = obj.Position;
|
||||
var radius = (float)obj.Radius;
|
||||
|
||||
if (position.Y < radius)
|
||||
position.Y = radius;
|
||||
else if (position.Y > OsuPlayfield.BASE_SIZE.Y - radius)
|
||||
position.Y = OsuPlayfield.BASE_SIZE.Y - radius;
|
||||
|
||||
if (position.X < radius)
|
||||
position.X = radius;
|
||||
else if (position.X > OsuPlayfield.BASE_SIZE.X - radius)
|
||||
position.X = OsuPlayfield.BASE_SIZE.X - radius;
|
||||
|
||||
obj.Position = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-maps a number from one range to another.
|
||||
/// </summary>
|
||||
/// <param name="value">The number to be re-mapped.</param>
|
||||
/// <param name="fromLow">Beginning of the original range.</param>
|
||||
/// <param name="fromHigh">End of the original range.</param>
|
||||
/// <param name="toLow">Beginning of the new range.</param>
|
||||
/// <param name="toHigh">End of the new range.</param>
|
||||
/// <returns>The re-mapped number.</returns>
|
||||
private static float mapRange(float value, float fromLow, float fromHigh, float toLow, float toHigh)
|
||||
{
|
||||
return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
}
|
||||
|
||||
private static bool almostBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool definitelyBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.DefinitelyBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool almostEquals(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostEquals(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -31,10 +30,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
@ -13,8 +13,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public TestSceneEditorComposeRadioButtons()
|
||||
{
|
||||
RadioButtonCollection collection;
|
||||
Add(collection = new RadioButtonCollection
|
||||
EditorRadioButtonCollection collection;
|
||||
Add(collection = new EditorRadioButtonCollection
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -2,17 +2,24 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
@ -20,37 +27,89 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private OsuHitObjectComposer hitObjectComposer;
|
||||
private EditorBeatmapContainer editorBeatmapContainer;
|
||||
|
||||
private EditorBeatmap editorBeatmap => editorBeatmapContainer.EditorBeatmap;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
AddStep("create beatmap", () =>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
|
||||
new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
|
||||
new Slider
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
Position = new Vector2(128, 256),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
|
||||
new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
|
||||
new Slider
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(216, 0),
|
||||
}),
|
||||
Scale = 0.5f,
|
||||
}
|
||||
},
|
||||
Position = new Vector2(128, 256),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(216, 0),
|
||||
}),
|
||||
Scale = 0.5f,
|
||||
}
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
AddStep("Create composer", () =>
|
||||
{
|
||||
Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value)
|
||||
{
|
||||
Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset())
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
Dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
Dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
Dependencies.CacheAs(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
[Test]
|
||||
public void TestPlacementOnlyWorksWithTiming()
|
||||
{
|
||||
AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear());
|
||||
|
||||
Child = new OsuHitObjectComposer(new OsuRuleset());
|
||||
AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is SelectTool);
|
||||
AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
|
||||
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
|
||||
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Click());
|
||||
AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
|
||||
}
|
||||
|
||||
public class EditorBeatmapContainer : Container
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
public EditorBeatmapContainer(WorkingBeatmap working)
|
||||
{
|
||||
this.working = working;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
EditorBeatmap = new EditorBeatmap(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
dependencies.CacheAs(EditorBeatmap);
|
||||
dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(EditorBeatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki;
|
||||
@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private class TestHeader : WikiHeader
|
||||
{
|
||||
public IReadOnlyList<string> TabControlItems => TabControl.Items;
|
||||
public IReadOnlyList<LocalisableString?> TabControlItems => TabControl.Items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
@ -11,16 +15,41 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
public class TestSceneSeedingScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private readonly LadderInfo ladder = new LadderInfo
|
||||
{
|
||||
Add(new SeedingScreen
|
||||
Teams =
|
||||
{
|
||||
new TournamentTeam
|
||||
{
|
||||
FullName = { Value = @"Japan" },
|
||||
Acronym = { Value = "JPN" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
// Mod intentionally left blank.
|
||||
Seed = { Value = 4 }
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("create seeding screen", () => Add(new SeedingScreen
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("set team to Japan", () => this.ChildrenOfType<SettingsTeamDropdown>().Single().Current.Value = ladder.Teams.Single());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class BeatmapInfoScreen : TournamentScreen
|
||||
public abstract class BeatmapInfoScreen : TournamentMatchScreen
|
||||
{
|
||||
protected readonly SongBar SongBar;
|
||||
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
{
|
||||
private readonly BindableBool warmup = new BindableBool();
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
|
||||
private OsuButton warmupButton;
|
||||
private MatchIPCInfo ipc;
|
||||
@ -131,14 +129,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
|
||||
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
|
||||
|
||||
currentMatch.BindValueChanged(m =>
|
||||
{
|
||||
warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
});
|
||||
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
warmup.BindValueChanged(w =>
|
||||
{
|
||||
warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
|
||||
@ -146,6 +136,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledOperation;
|
||||
private MatchScoreDisplay scoreDisplay;
|
||||
|
||||
@ -161,9 +162,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
if (warmup.Value) return;
|
||||
|
||||
if (ipc.Score1.Value > ipc.Score2.Value)
|
||||
currentMatch.Value.Team1Score.Value++;
|
||||
CurrentMatch.Value.Team1Score.Value++;
|
||||
else
|
||||
currentMatch.Value.Team2Score.Value++;
|
||||
CurrentMatch.Value.Team2Score.Value++;
|
||||
}
|
||||
|
||||
scheduledOperation?.Cancel();
|
||||
@ -198,9 +199,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
// we should automatically proceed after a short delay
|
||||
if (lastState == TourneyState.Ranking && !warmup.Value)
|
||||
{
|
||||
if (currentMatch.Value?.Completed.Value == true)
|
||||
if (CurrentMatch.Value?.Completed.Value == true)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
|
||||
else if (currentMatch.Value?.Completed.Value == false)
|
||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||
}
|
||||
|
||||
|
@ -21,12 +21,10 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
public class MapPoolScreen : TournamentScreen
|
||||
public class MapPoolScreen : TournamentMatchScreen
|
||||
{
|
||||
private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private TournamentSceneManager sceneManager { get; set; }
|
||||
|
||||
@ -96,7 +94,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Action = reset
|
||||
},
|
||||
new ControlPanel.Spacer(),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -104,15 +102,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(MatchIPCInfo ipc)
|
||||
{
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
ipc.Beatmap.BindValueChanged(beatmapChanged);
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
|
||||
{
|
||||
if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
return;
|
||||
|
||||
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
|
||||
@ -137,12 +132,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
|
||||
|
||||
var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
|
||||
if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
setMode(pickColour, ChoiceType.Pick);
|
||||
else
|
||||
setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -156,11 +151,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
|
||||
else
|
||||
{
|
||||
var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
currentMatch.Value.PicksBans.Remove(existing);
|
||||
CurrentMatch.Value.PicksBans.Remove(existing);
|
||||
setNextMode();
|
||||
}
|
||||
}
|
||||
@ -173,7 +168,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void reset()
|
||||
{
|
||||
currentMatch.Value.PicksBans.Clear();
|
||||
CurrentMatch.Value.PicksBans.Clear();
|
||||
setNextMode();
|
||||
}
|
||||
|
||||
@ -181,18 +176,18 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void addForBeatmap(int beatmapId)
|
||||
{
|
||||
if (currentMatch.Value == null)
|
||||
if (CurrentMatch.Value == null)
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
// don't attempt to add if the beatmap isn't in our pool
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
// don't attempt to add if already exists.
|
||||
return;
|
||||
|
||||
currentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
{
|
||||
Team = pickColour,
|
||||
Type = pickType,
|
||||
@ -201,17 +196,22 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
setNextMode();
|
||||
|
||||
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
{
|
||||
scheduledChange?.Cancel();
|
||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mapFlows.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
int totalRows = 0;
|
||||
|
||||
if (match.NewValue.Round.Value != null)
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Showcase
|
||||
@ -39,5 +41,11 @@ namespace osu.Game.Tournament.Screens.Showcase
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
// showcase screen doesn't care about a match being selected.
|
||||
// base call intentionally omitted to not show match warning.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,12 +18,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class SeedingScreen : TournamentScreen, IProvideVideo
|
||||
public class SeedingScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -50,13 +48,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show first team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team1.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value,
|
||||
},
|
||||
new TourneyButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show second team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team2.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value,
|
||||
},
|
||||
new SettingsTeamDropdown(LadderInfo.Teams)
|
||||
{
|
||||
@ -67,9 +65,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
currentTeam.BindValueChanged(teamChanged, true);
|
||||
}
|
||||
|
||||
@ -84,8 +79,15 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
showTeam(team.NewValue);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match) =>
|
||||
currentTeam.Value = currentMatch.Value.Team1.Value;
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentTeam.Value = match.NewValue.Team1.Value;
|
||||
}
|
||||
|
||||
private void showTeam(TournamentTeam team)
|
||||
{
|
||||
@ -179,44 +181,48 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
FillFlowContainer row;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
row = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods.ToLower()}"),
|
||||
Scale = new Vector2(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(50, 16),
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = seeding.ToString("#,0"),
|
||||
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (!string.IsNullOrEmpty(mods))
|
||||
{
|
||||
row.Add(new Sprite
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods.ToLower()}"),
|
||||
Scale = new Vector2(0.5f)
|
||||
});
|
||||
}
|
||||
|
||||
row.Add(new Container
|
||||
{
|
||||
Size = new Vector2(50, 16),
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = seeding.ToString("#,0"),
|
||||
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,12 +12,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class TeamIntroScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
{
|
||||
@ -35,18 +33,16 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mainContainer.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
mainContainer.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const float y_flag_offset = 292;
|
||||
|
||||
|
@ -13,11 +13,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamWin
|
||||
{
|
||||
public class TeamWinScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private readonly Bindable<bool> currentCompleted = new Bindable<bool>();
|
||||
|
||||
private TourneyVideo blueWinVideo;
|
||||
@ -48,17 +47,19 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
currentCompleted.BindValueChanged(_ => update());
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
currentCompleted.UnbindBindings();
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
currentCompleted.UnbindBindings();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
update();
|
||||
}
|
||||
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
|
||||
private void update() => Schedule(() =>
|
||||
{
|
||||
var match = currentMatch.Value;
|
||||
var match = CurrentMatch.Value;
|
||||
|
||||
if (match.Winner == null)
|
||||
{
|
||||
|
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class TournamentMatchScreen : TournamentScreen
|
||||
{
|
||||
protected readonly Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
|
||||
private WarningBox noMatchWarning;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
CurrentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
|
||||
}
|
||||
|
||||
protected virtual void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
|
||||
return;
|
||||
}
|
||||
|
||||
noMatchWarning?.Expire();
|
||||
noMatchWarning = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -97,7 +97,12 @@ namespace osu.Game.Tournament
|
||||
},
|
||||
}
|
||||
},
|
||||
heightWarning = new WarningBox("Please make the window wider"),
|
||||
heightWarning = new WarningBox("Please make the window wider")
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding(20),
|
||||
},
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -251,11 +251,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
position = ((IHasPosition)hitObject).Position;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
position.X = ((IHasXPosition)hitObject).X;
|
||||
position = ((IHasPosition)hitObject).Position;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -153,6 +154,27 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
LocalisableString text;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case IHasDescription hasDescription:
|
||||
text = hasDescription.GetDescription();
|
||||
break;
|
||||
|
||||
case Enum e:
|
||||
text = e.GetLocalisableDescription();
|
||||
break;
|
||||
|
||||
case LocalisableString l:
|
||||
text = l;
|
||||
break;
|
||||
|
||||
default:
|
||||
text = value.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
@ -160,7 +182,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetLocalisableDescription() ?? value.ToString(),
|
||||
Text = text,
|
||||
Font = OsuFont.GetFont(size: 14)
|
||||
},
|
||||
Bar = new Box
|
||||
|
@ -4,15 +4,16 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string>
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<LocalisableString?>
|
||||
{
|
||||
protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
protected override OsuTabControl<LocalisableString?> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<LocalisableString?>
|
||||
{
|
||||
public OverlayHeaderBreadcrumbControl()
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
AccentColour = colourProvider.Light2;
|
||||
}
|
||||
|
||||
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value)
|
||||
protected override TabItem<LocalisableString?> CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
};
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
protected override float ChevronSize => 8;
|
||||
|
||||
public ControlTabItem(string value)
|
||||
public ControlTabItem(LocalisableString? value)
|
||||
: base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Wiki
|
||||
Current.Value = e.NewValue.Title;
|
||||
}
|
||||
|
||||
private void onCurrentChange(ValueChangedEvent<LocalisableString> e)
|
||||
private void onCurrentChange(ValueChangedEvent<LocalisableString?> e)
|
||||
{
|
||||
if (e.NewValue == TabControl.Items.LastOrDefault())
|
||||
return;
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
@ -63,10 +64,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private RadioButtonCollection toolboxCollection;
|
||||
private EditorRadioButtonCollection toolboxCollection;
|
||||
|
||||
private FillFlowContainer togglesCollection;
|
||||
|
||||
private IBindable<bool> hasTiming;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
new ToolboxGroup("toolbox (1-9)")
|
||||
{
|
||||
Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
|
||||
Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
|
||||
},
|
||||
new ToolboxGroup("toggles (Q~P)")
|
||||
{
|
||||
@ -160,6 +163,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
|
||||
hasTiming.BindValueChanged(timing =>
|
||||
{
|
||||
// it's important this is performed before the similar code in EditorRadioButton disables the button.
|
||||
if (!timing.NewValue)
|
||||
setSelectTool();
|
||||
});
|
||||
}
|
||||
|
||||
public override Playfield Playfield => drawableRulesetWrapper.Playfield;
|
||||
@ -219,7 +230,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
item.Select();
|
||||
if (!item.Selected.Disabled)
|
||||
item.Select();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2,15 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
|
||||
return new ConvertHit
|
||||
{
|
||||
X = position.X,
|
||||
Position = position,
|
||||
NewCombo = newCombo,
|
||||
ComboOffset = comboOffset
|
||||
};
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
|
||||
return new ConvertSlider
|
||||
{
|
||||
X = position.X,
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
Path = new SliderPath(controlPoints, length),
|
||||
|
@ -2,15 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!catch Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition, IHasCombo
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1;
|
||||
|
||||
hitEvents.Add(CreateHitEvent(result));
|
||||
lastHitObject = result.HitObject;
|
||||
@ -181,7 +180,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1;
|
||||
|
||||
Debug.Assert(hitEvents.Count > 0);
|
||||
lastHitObject = hitEvents[^1].LastHitObject;
|
||||
@ -272,8 +271,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
|
||||
|
||||
private double getBonusScore(Dictionary<HitResult, int> statistics)
|
||||
=> statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
|
||||
+ statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
|
||||
=> statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
|
||||
+ statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
|
||||
|
||||
private ScoreRank rankFrom(double acc)
|
||||
{
|
||||
@ -291,7 +290,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
return ScoreRank.D;
|
||||
}
|
||||
|
||||
public int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
|
||||
public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
|
||||
|
||||
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
|
||||
|
||||
|
@ -7,7 +7,6 @@ using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Converters;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
@ -209,13 +208,13 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
foreach (var r in Ruleset.CreateInstance().GetHitResults())
|
||||
{
|
||||
int value = Statistics.GetOrDefault(r.result);
|
||||
int value = Statistics.GetValueOrDefault(r.result);
|
||||
|
||||
switch (r.result)
|
||||
{
|
||||
case HitResult.SmallTickHit:
|
||||
{
|
||||
int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
|
||||
if (total > 0)
|
||||
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
|
||||
|
||||
@ -224,7 +223,7 @@ namespace osu.Game.Scoring
|
||||
|
||||
case HitResult.LargeTickHit:
|
||||
{
|
||||
int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss);
|
||||
int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
|
||||
if (total > 0)
|
||||
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
|
||||
|
||||
|
@ -11,7 +11,6 @@ using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -210,7 +209,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
// This is guaranteed to be a non-legacy score.
|
||||
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
|
||||
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
|
||||
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
|
||||
}
|
||||
|
||||
updateScore(beatmapMaxCombo, accuracy);
|
||||
|
@ -5,9 +5,11 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -16,26 +18,30 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class DrawableRadioButton : OsuButton
|
||||
public class EditorRadioButton : OsuButton, IHasTooltip
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
|
||||
/// Invoked when this <see cref="EditorRadioButton"/> has been selected.
|
||||
/// </summary>
|
||||
public Action<RadioButton> Selected;
|
||||
|
||||
public readonly RadioButton Button;
|
||||
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultBubbleColour;
|
||||
private Color4 selectedBackgroundColour;
|
||||
private Color4 selectedBubbleColour;
|
||||
|
||||
private Drawable icon;
|
||||
private readonly RadioButton button;
|
||||
|
||||
public DrawableRadioButton(RadioButton button)
|
||||
[Resolved(canBeNull: true)]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
public EditorRadioButton(RadioButton button)
|
||||
{
|
||||
this.button = button;
|
||||
Button = button;
|
||||
|
||||
Text = button.Item.ToString();
|
||||
Text = button.Label;
|
||||
Action = button.Select;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -57,7 +63,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
};
|
||||
|
||||
Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
|
||||
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
|
||||
{
|
||||
b.Blending = BlendingParameters.Additive;
|
||||
b.Anchor = Anchor.CentreLeft;
|
||||
@ -71,13 +77,16 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
button.Selected.ValueChanged += selected =>
|
||||
Button.Selected.ValueChanged += selected =>
|
||||
{
|
||||
updateSelectionState();
|
||||
if (selected.NewValue)
|
||||
Selected?.Invoke(button);
|
||||
Selected?.Invoke(Button);
|
||||
};
|
||||
|
||||
editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true);
|
||||
|
||||
Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true);
|
||||
updateSelectionState();
|
||||
}
|
||||
|
||||
@ -86,8 +95,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
|
||||
BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
@ -97,5 +106,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
Anchor = Anchor.CentreLeft,
|
||||
X = 40f
|
||||
};
|
||||
|
||||
public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!";
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class RadioButtonCollection : CompositeDrawable
|
||||
public class EditorRadioButtonCollection : CompositeDrawable
|
||||
{
|
||||
private IReadOnlyList<RadioButton> items;
|
||||
|
||||
@ -28,13 +28,13 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
}
|
||||
}
|
||||
|
||||
private readonly FlowContainer<DrawableRadioButton> buttonContainer;
|
||||
private readonly FlowContainer<EditorRadioButton> buttonContainer;
|
||||
|
||||
public RadioButtonCollection()
|
||||
public EditorRadioButtonCollection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = buttonContainer = new FillFlowContainer<DrawableRadioButton>
|
||||
InternalChild = buttonContainer = new FillFlowContainer<EditorRadioButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
currentlySelected = null;
|
||||
};
|
||||
|
||||
buttonContainer.Add(new DrawableRadioButton(button));
|
||||
buttonContainer.Add(new EditorRadioButton(button));
|
||||
}
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
/// <summary>
|
||||
/// The item related to this button.
|
||||
/// </summary>
|
||||
public object Item;
|
||||
public string Label;
|
||||
|
||||
/// <summary>
|
||||
/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
|
||||
@ -26,21 +26,14 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
|
||||
private readonly Action action;
|
||||
|
||||
public RadioButton(object item, Action action, Func<Drawable> createIcon = null)
|
||||
public RadioButton(string label, Action action, Func<Drawable> createIcon = null)
|
||||
{
|
||||
Item = item;
|
||||
Label = label;
|
||||
CreateIcon = createIcon;
|
||||
this.action = action;
|
||||
Selected = new BindableBool();
|
||||
}
|
||||
|
||||
public RadioButton(string item)
|
||||
: this(item, null)
|
||||
{
|
||||
Item = item;
|
||||
action = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="RadioButton"/>.
|
||||
/// </summary>
|
||||
|
@ -46,12 +46,22 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public readonly IBeatmap PlayableBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Whether at least one timing control point is present and providing timing information.
|
||||
/// </summary>
|
||||
public IBindable<bool> HasTiming => hasTiming;
|
||||
|
||||
private readonly Bindable<bool> hasTiming = new Bindable<bool>();
|
||||
|
||||
[CanBeNull]
|
||||
public readonly ISkin BeatmapSkin;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
|
||||
private readonly IBeatmapProcessor beatmapProcessor;
|
||||
|
||||
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
|
||||
@ -238,6 +248,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
if (batchPendingUpdates.Count > 0)
|
||||
UpdateState();
|
||||
|
||||
hasTiming.Value = !ReferenceEquals(ControlPointInfo.TimingPointAt(editorClock.CurrentTime), TimingControlPoint.DEFAULT);
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
|
@ -953,7 +953,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
{
|
||||
Score.ScoreInfo.Passed = false;
|
||||
// potentially should be ScoreRank.F instead? this is the best alternative for now.
|
||||
Score.ScoreInfo.Rank = ScoreRank.D;
|
||||
}
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
|
Loading…
Reference in New Issue
Block a user