diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 53a4e5edf5..89b9ffb94b 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -6,7 +6,7 @@
A free-to-win rhythm game. Rhythm is just a *click* away!
osu!
osu!
- osu!
+ osu!(lazer)
lazer.ico
app.manifest
0.0.0
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index 34964fc4ae..7774a7da09 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
{
- var positionData = obj as IHasXPosition;
+ var xPositionData = obj as IHasXPosition;
+ var yPositionData = obj as IHasYPosition;
var comboData = obj as IHasCombo;
switch (obj)
@@ -36,10 +37,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
- X = positionData?.X ?? 0,
+ X = xPositionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
- LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
+ LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
+ LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
}.Yield();
case IHasDuration endTime:
@@ -59,7 +61,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
- X = positionData?.X ?? 0
+ X = xPositionData?.X ?? 0,
+ LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
}.Yield();
}
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
index fdd6ac0857..439890dac2 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using osu.Framework.Extensions;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@@ -33,11 +32,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
- fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
- ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
- tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
- tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
- misses = Score.Statistics.GetOrDefault(HitResult.Miss);
+ fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
+ ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
+ tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
+ tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
+ misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchSelectionBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchSelectionBlueprint.cs
index 720d730858..7e566c810c 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchSelectionBlueprint.cs
@@ -19,9 +19,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
get
{
- float x = HitObject.OriginalX;
- float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
- return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
+ Vector2 position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
+ return HitObjectContainer.ToScreenSpace(position + new Vector2(0, HitObjectContainer.DrawHeight));
}
}
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/FruitOutline.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/FruitOutline.cs
index 345b59bdcd..0c03068e26 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/FruitOutline.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/FruitOutline.cs
@@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning.Default;
-using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
@@ -28,10 +26,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
Colour = osuColour.Yellow;
}
- public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject, [CanBeNull] CatchHitObject parent = null)
+ public void UpdateFrom(CatchHitObject hitObject)
{
- X = hitObject.EffectiveX - (parent?.OriginalX ?? 0);
- Y = hitObjectContainer.PositionAtTime(hitObject.StartTime, parent?.StartTime ?? hitObjectContainer.Time.Current);
Scale = new Vector2(hitObject.Scale);
}
}
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs
index 48d90e8b24..cf916b27a4 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/NestedOutlineContainer.cs
@@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
Anchor = Anchor.BottomLeft;
}
- public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
- {
- X = parentHitObject.OriginalX;
- Y = hitObjectContainer.PositionAtTime(parentHitObject.StartTime);
- }
-
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
{
nestedHitObjects.Clear();
@@ -43,7 +37,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
var hitObject = nestedHitObjects[i];
var outline = (FruitOutline)InternalChildren[i];
- outline.UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
+ outline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, hitObject) - Position;
+ outline.UpdateFrom(hitObject);
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
}
}
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/ScrollingPath.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/ScrollingPath.cs
index 96111beda4..109bf61ea5 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/ScrollingPath.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/ScrollingPath.cs
@@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
};
}
- public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
- {
- X = hitObject.OriginalX;
- Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
- }
-
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitPlacementBlueprint.cs
index 0f28cf6786..e169e3b75c 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitPlacementBlueprint.cs
@@ -29,7 +29,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
base.Update();
- outline.UpdateFrom(HitObjectContainer, HitObject);
+ outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
+ outline.UpdateFrom(HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitSelectionBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitSelectionBlueprint.cs
index 9665aac2fb..150297badb 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/FruitSelectionBlueprint.cs
@@ -20,8 +20,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
base.Update();
- if (IsSelected)
- outline.UpdateFrom(HitObjectContainer, HitObject);
+ if (!IsSelected) return;
+
+ outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
+ outline.UpdateFrom(HitObject);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamSelectionBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamSelectionBlueprint.cs
index bf7b962e0a..0614c4c24d 100644
--- a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamSelectionBlueprint.cs
@@ -49,8 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
if (!IsSelected) return;
- scrollingPath.UpdatePositionFrom(HitObjectContainer, HitObject);
- nestedOutlineContainer.UpdatePositionFrom(HitObjectContainer, HitObject);
+ nestedOutlineContainer.Position = scrollingPath.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
if (pathCache.IsValid) return;
diff --git a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
new file mode 100644
index 0000000000..beffdf0362
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
@@ -0,0 +1,24 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.UI.Scrolling;
+using osuTK;
+
+namespace osu.Game.Rulesets.Catch.Edit
+{
+ ///
+ /// Utility functions used by the editor.
+ ///
+ public static class CatchHitObjectUtils
+ {
+ ///
+ /// Get the position of the hit object in the playfield based on and .
+ ///
+ public static Vector2 GetStartPosition(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
+ {
+ return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index 0b8c0e28a7..f979e3e0ca 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -9,10 +9,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
+using osuTK;
namespace osu.Game.Rulesets.Catch.Objects
{
- public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
+ public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
{
public const float OBJECT_RADIUS = 64;
@@ -31,8 +32,6 @@ namespace osu.Game.Rulesets.Catch.Objects
set => OriginalXBindable.Value = value;
}
- float IHasXPosition.X => OriginalXBindable.Value;
-
public readonly Bindable XOffsetBindable = new Bindable();
///
@@ -131,5 +130,24 @@ namespace osu.Game.Rulesets.Catch.Objects
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
+
+ #region Hit object conversion
+
+ // The half of the height of the osu! playfield.
+ public const float DEFAULT_LEGACY_CONVERT_Y = 192;
+
+ ///
+ /// The Y position of the hit object is not used in the normal osu!catch gameplay.
+ /// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
+ ///
+ public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
+
+ float IHasXPosition.X => OriginalX;
+
+ float IHasYPosition.Y => LegacyConvertedY;
+
+ Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
+
+ #endregion
}
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
index 405ac56e94..b04ff3548f 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using osu.Framework.Extensions;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@@ -37,12 +36,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
mods = Score.Mods;
scaledScore = Score.TotalScore;
- countPerfect = Score.Statistics.GetOrDefault(HitResult.Perfect);
- countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
- countGood = Score.Statistics.GetOrDefault(HitResult.Good);
- countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
- countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
- countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
+ countPerfect = Score.Statistics.GetValueOrDefault(HitResult.Perfect);
+ countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
+ countGood = Score.Statistics.GetValueOrDefault(HitResult.Good);
+ countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
+ countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
+ countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
IEnumerable scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 8a3c426381..a76db4abe3 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using osu.Framework.Extensions;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
@@ -36,10 +35,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
- countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
- countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
- countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
- countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
+ countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
+ countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
+ countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
+ countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs
index 2464308347..918b9b1c94 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs
@@ -1,13 +1,43 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Track;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
+using osu.Framework.Utils;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Beatmaps.Timing;
+using osu.Game.Configuration;
using osu.Game.Graphics;
+using osu.Game.Graphics.Containers;
+using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Beatmaps;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Rulesets.Osu.UI;
+using osu.Game.Rulesets.Osu.Utils;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI;
+using osu.Game.Skinning;
+using osuTK;
+using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
- public class OsuModTarget : Mod
+ public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset,
+ IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
+ IHasSeed, IHidesApproachCircles
{
public override string Name => "Target";
public override string Acronym => "TP";
@@ -15,5 +45,510 @@ namespace osu.Game.Rulesets.Osu.Mods
public override IconUsage? Icon => OsuIcon.ModTarget;
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
+
+ public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
+
+ [SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
+ public Bindable Seed { get; } = new Bindable
+ {
+ Default = null,
+ Value = null
+ };
+
+ #region Constants
+
+ ///
+ /// Jump distance for circles in the last combo
+ ///
+ private const float max_base_distance = 333f;
+
+ ///
+ /// The maximum allowed jump distance after multipliers are applied
+ ///
+ private const float distance_cap = 380f;
+
+ // The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
+ // The closer the hit objects draw to the border, the sharper the turn
+ private const byte border_distance_x = 192;
+ private const byte border_distance_y = 144;
+
+ ///
+ /// The extent of rotation towards playfield centre when a circle is near the edge
+ ///
+ private const float edge_rotation_multiplier = 0.75f;
+
+ ///
+ /// Number of recent circles to check for overlap
+ ///
+ private const int overlap_check_count = 5;
+
+ ///
+ /// Duration of the undimming animation
+ ///
+ private const double undim_duration = 96;
+
+ ///
+ /// Acceptable difference for timing comparisons
+ ///
+ private const double timing_precision = 1;
+
+ #endregion
+
+ #region Private Fields
+
+ private ControlPointInfo controlPointInfo;
+
+ private List originalHitObjects;
+
+ private Random rng;
+
+ #endregion
+
+ #region Sudden Death (IApplicableFailOverride)
+
+ public bool PerformFail() => true;
+
+ public bool RestartOnFail => false;
+
+ public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
+ {
+ // Sudden death
+ healthProcessor.FailConditions += (_, result)
+ => result.Type.AffectsCombo()
+ && !result.IsHit;
+ }
+
+ #endregion
+
+ #region Reduce AR (IApplicableToDifficulty)
+
+ public void ReadFromDifficulty(BeatmapDifficulty difficulty)
+ {
+ }
+
+ public void ApplyToDifficulty(BeatmapDifficulty difficulty)
+ {
+ // Decrease AR to increase preempt time
+ difficulty.ApproachRate *= 0.5f;
+ }
+
+ #endregion
+
+ #region Circle Transforms (ModWithVisibilityAdjustment)
+
+ protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
+ {
+ }
+
+ protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
+ {
+ if (!(drawable is DrawableHitCircle circle)) return;
+
+ double startTime = circle.HitObject.StartTime;
+ double preempt = circle.HitObject.TimePreempt;
+
+ using (circle.BeginAbsoluteSequence(startTime - preempt))
+ {
+ // initial state
+ circle.ScaleTo(0.5f)
+ .FadeColour(OsuColour.Gray(0.5f));
+
+ // scale to final size
+ circle.ScaleTo(1f, preempt);
+
+ // Remove approach circles
+ circle.ApproachCircle.Hide();
+ }
+
+ using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration))
+ circle.FadeColour(Color4.White, undim_duration);
+ }
+
+ #endregion
+
+ #region Beatmap Generation (IApplicableToBeatmap)
+
+ public override void ApplyToBeatmap(IBeatmap beatmap)
+ {
+ Seed.Value ??= RNG.Next();
+ rng = new Random(Seed.Value.Value);
+
+ var osuBeatmap = (OsuBeatmap)beatmap;
+
+ if (osuBeatmap.HitObjects.Count == 0) return;
+
+ controlPointInfo = osuBeatmap.ControlPointInfo;
+ originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
+
+ var hitObjects = generateBeats(osuBeatmap)
+ .Select(beat =>
+ {
+ var newCircle = new HitCircle();
+ newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
+ newCircle.StartTime = beat;
+ return (OsuHitObject)newCircle;
+ }).ToList();
+
+ addHitSamples(hitObjects);
+
+ fixComboInfo(hitObjects);
+
+ randomizeCirclePos(hitObjects);
+
+ osuBeatmap.HitObjects = hitObjects;
+
+ base.ApplyToBeatmap(beatmap);
+ }
+
+ private IEnumerable generateBeats(IBeatmap beatmap)
+ {
+ var startTime = originalHitObjects.First().StartTime;
+ var endTime = originalHitObjects.Last().GetEndTime();
+
+ var beats = beatmap.ControlPointInfo.TimingPoints
+ // Ignore timing points after endTime
+ .Where(timingPoint => !definitelyBigger(timingPoint.Time, endTime))
+ // Generate the beats
+ .SelectMany(timingPoint => getBeatsForTimingPoint(timingPoint, endTime))
+ // Remove beats before startTime
+ .Where(beat => almostBigger(beat, startTime))
+ // Remove beats during breaks
+ .Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat))
+ .ToList();
+
+ // Remove beats that are too close to the next one (e.g. due to timing point changes)
+ for (var i = beats.Count - 2; i >= 0; i--)
+ {
+ var beat = beats[i];
+
+ if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
+ beats.RemoveAt(i);
+ }
+
+ return beats;
+ }
+
+ private void addHitSamples(IEnumerable hitObjects)
+ {
+ foreach (var obj in hitObjects)
+ {
+ var samples = getSamplesAtTime(originalHitObjects, obj.StartTime);
+
+ // If samples aren't available at the exact start time of the object,
+ // use samples (without additions) in the closest original hit object instead
+ obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
+ }
+ }
+
+ private void fixComboInfo(List hitObjects)
+ {
+ // Copy combo indices from an original object at the same time or from the closest preceding object
+ // (Objects lying between two combos are assumed to belong to the preceding combo)
+ hitObjects.ForEach(newObj =>
+ {
+ var closestOrigObj = originalHitObjects.FindLast(y => almostBigger(newObj.StartTime, y.StartTime));
+
+ // It shouldn't be possible for closestOrigObj to be null
+ // But if it is, obj should be in the first combo
+ newObj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
+ });
+
+ // The copied combo indices may not be continuous if the original map starts and ends a combo in between beats
+ // e.g. A stream with each object starting a new combo
+ // So combo indices need to be reprocessed to ensure continuity
+ // Other kinds of combo info are also added in the process
+ var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
+
+ for (var i = 0; i < combos.Count; i++)
+ {
+ var group = combos[i].ToList();
+ group.First().NewCombo = true;
+ group.Last().LastInCombo = true;
+
+ for (var j = 0; j < group.Count; j++)
+ {
+ var x = group[j];
+ x.ComboIndex = i;
+ x.IndexInCurrentCombo = j;
+ }
+ }
+ }
+
+ private void randomizeCirclePos(IReadOnlyList hitObjects)
+ {
+ if (hitObjects.Count == 0) return;
+
+ float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
+
+ const float two_pi = MathF.PI * 2;
+
+ var direction = two_pi * nextSingle();
+ var maxComboIndex = hitObjects.Last().ComboIndex;
+
+ for (var i = 0; i < hitObjects.Count; i++)
+ {
+ var obj = hitObjects[i];
+ var lastPos = i == 0
+ ? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
+ : hitObjects[i - 1].Position;
+
+ var distance = maxComboIndex == 0
+ ? (float)obj.Radius
+ : mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
+ if (obj.NewCombo) distance *= 1.5f;
+ if (obj.Kiai) distance *= 1.2f;
+ distance = Math.Min(distance_cap, distance);
+
+ // Attempt to place the circle at a place that does not overlap with previous ones
+
+ var tryCount = 0;
+
+ // for checking overlap
+ var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
+
+ do
+ {
+ if (tryCount > 0) direction = two_pi * nextSingle();
+
+ var relativePos = new Vector2(
+ distance * MathF.Cos(direction),
+ distance * MathF.Sin(direction)
+ );
+ // Rotate the new circle away from playfield border
+ relativePos = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastPos, relativePos, edge_rotation_multiplier);
+ direction = MathF.Atan2(relativePos.Y, relativePos.X);
+
+ var newPosition = Vector2.Add(lastPos, relativePos);
+
+ obj.Position = newPosition;
+
+ clampToPlayfield(obj);
+
+ tryCount++;
+ if (tryCount % 10 == 0) distance *= 0.9f;
+ } while (distance >= obj.Radius * 2 && checkForOverlap(precedingObjects, obj));
+
+ if (obj.LastInCombo)
+ direction = two_pi * nextSingle();
+ else
+ direction += distance / distance_cap * (nextSingle() * two_pi - MathF.PI);
+ }
+ }
+
+ #endregion
+
+ #region Metronome (IApplicableToDrawableRuleset)
+
+ public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
+ {
+ drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
+ }
+
+ public class TargetBeatContainer : BeatSyncedContainer
+ {
+ private readonly double firstHitTime;
+
+ private PausableSkinnableSound sample;
+
+ public TargetBeatContainer(double firstHitTime)
+ {
+ this.firstHitTime = firstHitTime;
+ Divisor = 1;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ InternalChildren = new Drawable[]
+ {
+ sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
+ };
+ }
+
+ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
+ {
+ base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
+
+ if (!IsBeatSyncedWithTrack) return;
+
+ int timeSignature = (int)timingPoint.TimeSignature;
+
+ // play metronome from one measure before the first object.
+ // TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
+ if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
+ return;
+
+ sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
+ sample.Play();
+ }
+ }
+
+ #endregion
+
+ #region Helper Subroutines
+
+ ///
+ /// Check if a given time is inside a .
+ ///
+ ///
+ /// The given time is also considered to be inside a break if it is earlier than the
+ /// start time of the first original hit object after the break.
+ ///
+ /// The breaks of the beatmap.
+ /// The time to be checked.=
+ private bool isInsideBreakPeriod(IEnumerable breaks, double time)
+ {
+ return breaks.Any(breakPeriod =>
+ {
+ var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
+
+ return almostBigger(time, breakPeriod.StartTime)
+ && definitelyBigger(firstObjAfterBreak.StartTime, time);
+ });
+ }
+
+ private IEnumerable getBeatsForTimingPoint(TimingControlPoint timingPoint, double mapEndTime)
+ {
+ var beats = new List();
+ int i = 0;
+ var currentTime = timingPoint.Time;
+
+ while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
+ {
+ beats.Add(Math.Floor(currentTime));
+ i++;
+ currentTime = timingPoint.Time + i * timingPoint.BeatLength;
+ }
+
+ return beats;
+ }
+
+ private OsuHitObject getClosestHitObject(List hitObjects, double time)
+ {
+ var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
+
+ if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
+
+ // return the closest preceding/succeeding hit object, whoever is closer in time
+ return hitObjects[precedingIndex + 1].StartTime - time < time - hitObjects[precedingIndex].StartTime
+ ? hitObjects[precedingIndex + 1]
+ : hitObjects[precedingIndex];
+ }
+
+ ///
+ /// Get samples (if any) for a specific point in time.
+ ///
+ ///
+ /// Samples will be returned if a hit circle or a slider node exists at that point of time.
+ ///
+ /// The list of hit objects in a beatmap, ordered by StartTime
+ /// The point in time to get samples for
+ /// Hit samples
+ private IList getSamplesAtTime(IEnumerable hitObjects, double time)
+ {
+ // Get a hit object that
+ // either has StartTime equal to the target time
+ // or has a repeat node at the target time
+ var sampleObj = hitObjects.FirstOrDefault(hitObject =>
+ {
+ if (almostEquals(time, hitObject.StartTime))
+ return true;
+
+ if (!(hitObject is IHasRepeats s))
+ return false;
+ // If time is outside the duration of the IHasRepeats,
+ // then this hitObject isn't the one we want
+ if (!almostBigger(time, hitObject.StartTime)
+ || !almostBigger(s.EndTime, time))
+ return false;
+
+ return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
+ });
+ if (sampleObj == null) return null;
+
+ IList samples;
+
+ if (sampleObj is IHasRepeats slider)
+ samples = slider.NodeSamples[nodeIndexFromTime(slider, time - sampleObj.StartTime)];
+ else
+ samples = sampleObj.Samples;
+
+ return samples;
+ }
+
+ ///
+ /// Get the repeat node at a point in time.
+ ///
+ /// The slider.
+ /// The time since the start time of the slider.
+ /// Index of the node. -1 if there isn't a node at the specific time.
+ private int nodeIndexFromTime(IHasRepeats curve, double timeSinceStart)
+ {
+ double spanDuration = curve.Duration / curve.SpanCount();
+ double nodeIndex = timeSinceStart / spanDuration;
+
+ if (almostEquals(nodeIndex, Math.Round(nodeIndex)))
+ return (int)Math.Round(nodeIndex);
+
+ return -1;
+ }
+
+ private bool checkForOverlap(IEnumerable objectsToCheck, OsuHitObject target)
+ {
+ return objectsToCheck.Any(h => Vector2.Distance(h.Position, target.Position) < target.Radius * 2);
+ }
+
+ ///
+ /// Move the hit object into playfield, taking its radius into account.
+ ///
+ /// The hit object to be clamped.
+ private void clampToPlayfield(OsuHitObject obj)
+ {
+ var position = obj.Position;
+ var radius = (float)obj.Radius;
+
+ if (position.Y < radius)
+ position.Y = radius;
+ else if (position.Y > OsuPlayfield.BASE_SIZE.Y - radius)
+ position.Y = OsuPlayfield.BASE_SIZE.Y - radius;
+
+ if (position.X < radius)
+ position.X = radius;
+ else if (position.X > OsuPlayfield.BASE_SIZE.X - radius)
+ position.X = OsuPlayfield.BASE_SIZE.X - radius;
+
+ obj.Position = position;
+ }
+
+ ///
+ /// Re-maps a number from one range to another.
+ ///
+ /// The number to be re-mapped.
+ /// Beginning of the original range.
+ /// End of the original range.
+ /// Beginning of the new range.
+ /// End of the new range.
+ /// The re-mapped number.
+ private static float mapRange(float value, float fromLow, float fromHigh, float toLow, float toHigh)
+ {
+ return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
+ }
+
+ private static bool almostBigger(double value1, double value2)
+ {
+ return Precision.AlmostBigger(value1, value2, timing_precision);
+ }
+
+ private static bool definitelyBigger(double value1, double value2)
+ {
+ return Precision.DefinitelyBigger(value1, value2, timing_precision);
+ }
+
+ private static bool almostEquals(double value1, double value2)
+ {
+ return Precision.AlmostEquals(value1, value2, timing_precision);
+ }
+
+ #endregion
}
}
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
index 6117ed1673..90dd733dfd 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using osu.Framework.Extensions;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@@ -31,10 +30,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public override double Calculate(Dictionary categoryDifficulty = null)
{
mods = Score.Mods;
- countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
- countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
- countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
- countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
+ countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
+ countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
+ countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
+ countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs
index 0b52ae2b95..028509ccd4 100644
--- a/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs
+++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs
@@ -13,8 +13,8 @@ namespace osu.Game.Tests.Visual.Editing
{
public TestSceneEditorComposeRadioButtons()
{
- RadioButtonCollection collection;
- Add(collection = new RadioButtonCollection
+ EditorRadioButtonCollection collection;
+ Add(collection = new EditorRadioButtonCollection
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs
index 7ca24346aa..550896270a 100644
--- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs
+++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs
@@ -2,17 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
+using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
-using osu.Framework.Timing;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Testing;
using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
+using osu.Game.Screens.Edit.Components.RadioButtons;
+using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
@@ -20,37 +27,89 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneHitObjectComposer : EditorClockTestScene
{
- [BackgroundDependencyLoader]
- private void load()
+ private OsuHitObjectComposer hitObjectComposer;
+ private EditorBeatmapContainer editorBeatmapContainer;
+
+ private EditorBeatmap editorBeatmap => editorBeatmapContainer.EditorBeatmap;
+
+ [SetUpSteps]
+ public void SetUpSteps()
{
- Beatmap.Value = CreateWorkingBeatmap(new Beatmap
+ AddStep("create beatmap", () =>
{
- HitObjects = new List
+ Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
- new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
- new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
- new Slider
+ HitObjects = new List
{
- Position = new Vector2(128, 256),
- Path = new SliderPath(PathType.Linear, new[]
+ new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
+ new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
+ new Slider
{
- Vector2.Zero,
- new Vector2(216, 0),
- }),
- Scale = 0.5f,
- }
- },
+ Position = new Vector2(128, 256),
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(216, 0),
+ }),
+ Scale = 0.5f,
+ }
+ },
+ });
});
- var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
+ AddStep("Create composer", () =>
+ {
+ Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value)
+ {
+ Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset())
+ };
+ });
+ }
- var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
- Dependencies.CacheAs(clock);
- Dependencies.CacheAs(clock);
- Dependencies.CacheAs(editorBeatmap);
- Dependencies.CacheAs(editorBeatmap);
+ [Test]
+ public void TestPlacementOnlyWorksWithTiming()
+ {
+ AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear());
- Child = new OsuHitObjectComposer(new OsuRuleset());
+ AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType().First().CurrentTool is SelectTool);
+ AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").Enabled.Value);
+ AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
+ AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").Enabled.Value);
+ AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType().First(d => d.Button.Label == "HitCircle").Click());
+ AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType().First().CurrentTool is HitCircleCompositionTool);
+ }
+
+ public class EditorBeatmapContainer : Container
+ {
+ private readonly WorkingBeatmap working;
+
+ public EditorBeatmap EditorBeatmap { get; private set; }
+
+ public EditorBeatmapContainer(WorkingBeatmap working)
+ {
+ this.working = working;
+
+ RelativeSizeAxes = Axes.Both;
+ }
+
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
+
+ EditorBeatmap = new EditorBeatmap(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
+
+ dependencies.CacheAs(EditorBeatmap);
+ dependencies.CacheAs(EditorBeatmap);
+
+ return dependencies;
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ Add(EditorBeatmap);
+ }
}
}
}
diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs
index 863fa48ddf..e7e6030c66 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs
@@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
+using osu.Framework.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Wiki;
@@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestHeader : WikiHeader
{
- public IReadOnlyList TabControlItems => TabControl.Items;
+ public IReadOnlyList TabControlItems => TabControl.Items;
}
}
}
diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs
index d414d8e36e..a18e73e38f 100644
--- a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs
+++ b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs
@@ -1,9 +1,13 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Linq;
+using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
+using osu.Framework.Testing;
using osu.Game.Tournament.Models;
+using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.TeamIntro;
namespace osu.Game.Tournament.Tests.Screens
@@ -11,16 +15,41 @@ namespace osu.Game.Tournament.Tests.Screens
public class TestSceneSeedingScreen : TournamentTestScene
{
[Cached]
- private readonly LadderInfo ladder = new LadderInfo();
-
- [BackgroundDependencyLoader]
- private void load()
+ private readonly LadderInfo ladder = new LadderInfo
{
- Add(new SeedingScreen
+ Teams =
+ {
+ new TournamentTeam
+ {
+ FullName = { Value = @"Japan" },
+ Acronym = { Value = "JPN" },
+ SeedingResults =
+ {
+ new SeedingResult
+ {
+ // Mod intentionally left blank.
+ Seed = { Value = 4 }
+ },
+ new SeedingResult
+ {
+ Mod = { Value = "DT" },
+ Seed = { Value = 8 }
+ }
+ }
+ }
+ }
+ };
+
+ [Test]
+ public void TestBasic()
+ {
+ AddStep("create seeding screen", () => Add(new SeedingScreen
{
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f
- });
+ }));
+
+ AddStep("set team to Japan", () => this.ChildrenOfType().Single().Current.Value = ladder.Teams.Single());
}
}
}
diff --git a/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs b/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs
index 0a3163ef43..50498304ca 100644
--- a/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs
+++ b/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs
@@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
namespace osu.Game.Tournament.Screens
{
- public abstract class BeatmapInfoScreen : TournamentScreen
+ public abstract class BeatmapInfoScreen : TournamentMatchScreen
{
protected readonly SongBar SongBar;
diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs
index 6e4c6784c8..f61506d7f2 100644
--- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs
+++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs
@@ -24,8 +24,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
{
private readonly BindableBool warmup = new BindableBool();
- private readonly Bindable currentMatch = new Bindable();
-
public readonly Bindable State = new Bindable();
private OsuButton warmupButton;
private MatchIPCInfo ipc;
@@ -131,14 +129,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
- currentMatch.BindValueChanged(m =>
- {
- warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
- scheduledOperation?.Cancel();
- });
-
- currentMatch.BindTo(ladder.CurrentMatch);
-
warmup.BindValueChanged(w =>
{
warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
@@ -146,6 +136,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
}, true);
}
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
+ {
+ base.CurrentMatchChanged(match);
+
+ if (match.NewValue == null)
+ return;
+
+ warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
+ scheduledOperation?.Cancel();
+ }
+
private ScheduledDelegate scheduledOperation;
private MatchScoreDisplay scoreDisplay;
@@ -161,9 +162,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
if (warmup.Value) return;
if (ipc.Score1.Value > ipc.Score2.Value)
- currentMatch.Value.Team1Score.Value++;
+ CurrentMatch.Value.Team1Score.Value++;
else
- currentMatch.Value.Team2Score.Value++;
+ CurrentMatch.Value.Team2Score.Value++;
}
scheduledOperation?.Cancel();
@@ -198,9 +199,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
// we should automatically proceed after a short delay
if (lastState == TourneyState.Ranking && !warmup.Value)
{
- if (currentMatch.Value?.Completed.Value == true)
+ if (CurrentMatch.Value?.Completed.Value == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
- else if (currentMatch.Value?.Completed.Value == false)
+ else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs
index 2c4fed8d86..d4292c5492 100644
--- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs
+++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs
@@ -21,12 +21,10 @@ using osuTK.Input;
namespace osu.Game.Tournament.Screens.MapPool
{
- public class MapPoolScreen : TournamentScreen
+ public class MapPoolScreen : TournamentMatchScreen
{
private readonly FillFlowContainer> mapFlows;
- private readonly Bindable currentMatch = new Bindable();
-
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
@@ -96,7 +94,7 @@ namespace osu.Game.Tournament.Screens.MapPool
Action = reset
},
new ControlPanel.Spacer(),
- }
+ },
}
};
}
@@ -104,15 +102,12 @@ namespace osu.Game.Tournament.Screens.MapPool
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
{
- currentMatch.BindValueChanged(matchChanged);
- currentMatch.BindTo(LadderInfo.CurrentMatch);
-
ipc.Beatmap.BindValueChanged(beatmapChanged);
}
private void beatmapChanged(ValueChangedEvent beatmap)
{
- if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
+ if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
return;
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
@@ -137,12 +132,12 @@ namespace osu.Game.Tournament.Screens.MapPool
{
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
- var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
+ var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
- if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
+ if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
setMode(pickColour, ChoiceType.Pick);
else
- setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
+ setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
}
protected override bool OnMouseDown(MouseDownEvent e)
@@ -156,11 +151,11 @@ namespace osu.Game.Tournament.Screens.MapPool
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
else
{
- var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
+ var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
if (existing != null)
{
- currentMatch.Value.PicksBans.Remove(existing);
+ CurrentMatch.Value.PicksBans.Remove(existing);
setNextMode();
}
}
@@ -173,7 +168,7 @@ namespace osu.Game.Tournament.Screens.MapPool
private void reset()
{
- currentMatch.Value.PicksBans.Clear();
+ CurrentMatch.Value.PicksBans.Clear();
setNextMode();
}
@@ -181,18 +176,18 @@ namespace osu.Game.Tournament.Screens.MapPool
private void addForBeatmap(int beatmapId)
{
- if (currentMatch.Value == null)
+ if (CurrentMatch.Value == null)
return;
- if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
+ if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
// don't attempt to add if the beatmap isn't in our pool
return;
- if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
+ if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
// don't attempt to add if already exists.
return;
- currentMatch.Value.PicksBans.Add(new BeatmapChoice
+ CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
{
Team = pickColour,
Type = pickType,
@@ -201,17 +196,22 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
- if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
+ if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
}
- private void matchChanged(ValueChangedEvent match)
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
{
+ base.CurrentMatchChanged(match);
+
mapFlows.Clear();
+ if (match.NewValue == null)
+ return;
+
int totalRows = 0;
if (match.NewValue.Round.Value != null)
diff --git a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs
index 9785b7e647..32d458e191 100644
--- a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs
+++ b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs
@@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Components;
using osu.Framework.Graphics.Shapes;
+using osu.Game.Tournament.Models;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Showcase
@@ -39,5 +41,11 @@ namespace osu.Game.Tournament.Screens.Showcase
}
});
}
+
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
+ {
+ // showcase screen doesn't care about a match being selected.
+ // base call intentionally omitted to not show match warning.
+ }
}
}
diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs
index 4f66d89b7f..3a0bd232b0 100644
--- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs
+++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs
@@ -18,12 +18,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro
{
- public class SeedingScreen : TournamentScreen, IProvideVideo
+ public class SeedingScreen : TournamentMatchScreen, IProvideVideo
{
private Container mainContainer;
- private readonly Bindable currentMatch = new Bindable();
-
private readonly Bindable currentTeam = new Bindable();
[BackgroundDependencyLoader]
@@ -50,13 +48,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro
{
RelativeSizeAxes = Axes.X,
Text = "Show first team",
- Action = () => currentTeam.Value = currentMatch.Value.Team1.Value,
+ Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value,
},
new TourneyButton
{
RelativeSizeAxes = Axes.X,
Text = "Show second team",
- Action = () => currentTeam.Value = currentMatch.Value.Team2.Value,
+ Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value,
},
new SettingsTeamDropdown(LadderInfo.Teams)
{
@@ -67,9 +65,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
}
};
- currentMatch.BindValueChanged(matchChanged);
- currentMatch.BindTo(LadderInfo.CurrentMatch);
-
currentTeam.BindValueChanged(teamChanged, true);
}
@@ -84,8 +79,15 @@ namespace osu.Game.Tournament.Screens.TeamIntro
showTeam(team.NewValue);
}
- private void matchChanged(ValueChangedEvent match) =>
- currentTeam.Value = currentMatch.Value.Team1.Value;
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
+ {
+ base.CurrentMatchChanged(match);
+
+ if (match.NewValue == null)
+ return;
+
+ currentTeam.Value = match.NewValue.Team1.Value;
+ }
private void showTeam(TournamentTeam team)
{
@@ -179,44 +181,48 @@ namespace osu.Game.Tournament.Screens.TeamIntro
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
+ FillFlowContainer row;
+
InternalChildren = new Drawable[]
{
- new FillFlowContainer
+ row = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
- Children = new Drawable[]
- {
- new Sprite
- {
- Texture = textures.Get($"mods/{mods.ToLower()}"),
- Scale = new Vector2(0.5f)
- },
- new Container
- {
- Size = new Vector2(50, 16),
- CornerRadius = 10,
- Masking = true,
- Children = new Drawable[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
- },
- new TournamentSpriteText
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Text = seeding.ToString("#,0"),
- Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
- },
- }
- },
- }
},
};
+
+ if (!string.IsNullOrEmpty(mods))
+ {
+ row.Add(new Sprite
+ {
+ Texture = textures.Get($"mods/{mods.ToLower()}"),
+ Scale = new Vector2(0.5f)
+ });
+ }
+
+ row.Add(new Container
+ {
+ Size = new Vector2(50, 16),
+ CornerRadius = 10,
+ Masking = true,
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
+ },
+ new TournamentSpriteText
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Text = seeding.ToString("#,0"),
+ Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
+ },
+ }
+ });
}
}
}
diff --git a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs
index 6c2848897b..74957cbca5 100644
--- a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs
+++ b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs
@@ -12,12 +12,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro
{
- public class TeamIntroScreen : TournamentScreen, IProvideVideo
+ public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
{
private Container mainContainer;
- private readonly Bindable currentMatch = new Bindable();
-
[BackgroundDependencyLoader]
private void load(Storage storage)
{
@@ -35,18 +33,16 @@ namespace osu.Game.Tournament.Screens.TeamIntro
RelativeSizeAxes = Axes.Both,
}
};
-
- currentMatch.BindValueChanged(matchChanged);
- currentMatch.BindTo(LadderInfo.CurrentMatch);
}
- private void matchChanged(ValueChangedEvent match)
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
{
+ base.CurrentMatchChanged(match);
+
+ mainContainer.Clear();
+
if (match.NewValue == null)
- {
- mainContainer.Clear();
return;
- }
const float y_flag_offset = 292;
diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs
index 7ca262a2e8..ebe2908b74 100644
--- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs
+++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs
@@ -13,11 +13,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamWin
{
- public class TeamWinScreen : TournamentScreen, IProvideVideo
+ public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
{
private Container mainContainer;
- private readonly Bindable currentMatch = new Bindable();
private readonly Bindable currentCompleted = new Bindable();
private TourneyVideo blueWinVideo;
@@ -48,17 +47,19 @@ namespace osu.Game.Tournament.Screens.TeamWin
}
};
- currentMatch.BindValueChanged(matchChanged);
- currentMatch.BindTo(ladder.CurrentMatch);
-
currentCompleted.BindValueChanged(_ => update());
}
- private void matchChanged(ValueChangedEvent match)
+ protected override void CurrentMatchChanged(ValueChangedEvent match)
{
- currentCompleted.UnbindBindings();
- currentCompleted.BindTo(match.NewValue.Completed);
+ base.CurrentMatchChanged(match);
+ currentCompleted.UnbindBindings();
+
+ if (match.NewValue == null)
+ return;
+
+ currentCompleted.BindTo(match.NewValue.Completed);
update();
}
@@ -66,7 +67,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
private void update() => Schedule(() =>
{
- var match = currentMatch.Value;
+ var match = CurrentMatch.Value;
if (match.Winner == null)
{
diff --git a/osu.Game.Tournament/Screens/TournamentMatchScreen.cs b/osu.Game.Tournament/Screens/TournamentMatchScreen.cs
new file mode 100644
index 0000000000..5f00036653
--- /dev/null
+++ b/osu.Game.Tournament/Screens/TournamentMatchScreen.cs
@@ -0,0 +1,34 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Tournament.Models;
+
+namespace osu.Game.Tournament.Screens
+{
+ public abstract class TournamentMatchScreen : TournamentScreen
+ {
+ protected readonly Bindable CurrentMatch = new Bindable();
+ private WarningBox noMatchWarning;
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ CurrentMatch.BindTo(LadderInfo.CurrentMatch);
+ CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
+ }
+
+ protected virtual void CurrentMatchChanged(ValueChangedEvent match)
+ {
+ if (match.NewValue == null)
+ {
+ AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
+ return;
+ }
+
+ noMatchWarning?.Expire();
+ noMatchWarning = null;
+ }
+ }
+}
diff --git a/osu.Game.Tournament/TournamentGame.cs b/osu.Game.Tournament/TournamentGame.cs
index 87e23e3404..cd0e601a2f 100644
--- a/osu.Game.Tournament/TournamentGame.cs
+++ b/osu.Game.Tournament/TournamentGame.cs
@@ -97,7 +97,12 @@ namespace osu.Game.Tournament
},
}
},
- heightWarning = new WarningBox("Please make the window wider"),
+ heightWarning = new WarningBox("Please make the window wider")
+ {
+ Anchor = Anchor.BottomCentre,
+ Origin = Anchor.BottomCentre,
+ Margin = new MarginPadding(20),
+ },
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
index acbf57d25f..f14f6ec10c 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
@@ -251,11 +251,8 @@ namespace osu.Game.Beatmaps.Formats
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
- position = ((IHasPosition)hitObject).Position;
- break;
-
case 2:
- position.X = ((IHasXPosition)hitObject).X;
+ position = ((IHasPosition)hitObject).Position;
break;
case 3:
diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs
index c447d7f609..3572ea5c31 100644
--- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs
+++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
+using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
@@ -153,6 +154,27 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
+ LocalisableString text;
+
+ switch (value)
+ {
+ case IHasDescription hasDescription:
+ text = hasDescription.GetDescription();
+ break;
+
+ case Enum e:
+ text = e.GetLocalisableDescription();
+ break;
+
+ case LocalisableString l:
+ text = l;
+ break;
+
+ default:
+ text = value.ToString();
+ break;
+ }
+
Children = new Drawable[]
{
Text = new OsuSpriteText
@@ -160,7 +182,7 @@ namespace osu.Game.Graphics.UserInterface
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
- Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetLocalisableDescription() ?? value.ToString(),
+ Text = text,
Font = OsuFont.GetFont(size: 14)
},
Bar = new Box
diff --git a/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs b/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs
index 443b3dcf01..0d383c374f 100644
--- a/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs
+++ b/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs
@@ -4,15 +4,16 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
+using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
{
- public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader
+ public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader
{
- protected override OsuTabControl CreateTabControl() => new OverlayHeaderBreadcrumbControl();
+ protected override OsuTabControl CreateTabControl() => new OverlayHeaderBreadcrumbControl();
- public class OverlayHeaderBreadcrumbControl : BreadcrumbControl
+ public class OverlayHeaderBreadcrumbControl : BreadcrumbControl
{
public OverlayHeaderBreadcrumbControl()
{
@@ -26,7 +27,7 @@ namespace osu.Game.Overlays
AccentColour = colourProvider.Light2;
}
- protected override TabItem CreateTabItem(string value) => new ControlTabItem(value)
+ protected override TabItem CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
{
AccentColour = AccentColour,
};
@@ -35,7 +36,7 @@ namespace osu.Game.Overlays
{
protected override float ChevronSize => 8;
- public ControlTabItem(string value)
+ public ControlTabItem(LocalisableString? value)
: base(value)
{
RelativeSizeAxes = Axes.Y;
diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs
index 4c90551d35..29ab385cd8 100644
--- a/osu.Game/Overlays/Wiki/WikiHeader.cs
+++ b/osu.Game/Overlays/Wiki/WikiHeader.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Wiki
Current.Value = e.NewValue.Title;
}
- private void onCurrentChange(ValueChangedEvent e)
+ private void onCurrentChange(ValueChangedEvent e)
{
if (e.NewValue == TabControl.Items.LastOrDefault())
return;
diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
index a7005954b2..8090fcbd32 100644
--- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@@ -63,10 +64,12 @@ namespace osu.Game.Rulesets.Edit
private InputManager inputManager;
- private RadioButtonCollection toolboxCollection;
+ private EditorRadioButtonCollection toolboxCollection;
private FillFlowContainer togglesCollection;
+ private IBindable hasTiming;
+
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
@@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Edit
{
new ToolboxGroup("toolbox (1-9)")
{
- Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
+ Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
},
new ToolboxGroup("toggles (Q~P)")
{
@@ -160,6 +163,14 @@ namespace osu.Game.Rulesets.Edit
base.LoadComplete();
inputManager = GetContainingInputManager();
+
+ hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
+ hasTiming.BindValueChanged(timing =>
+ {
+ // it's important this is performed before the similar code in EditorRadioButton disables the button.
+ if (!timing.NewValue)
+ setSelectTool();
+ });
}
public override Playfield Playfield => drawableRulesetWrapper.Playfield;
@@ -219,7 +230,8 @@ namespace osu.Game.Rulesets.Edit
if (item != null)
{
- item.Select();
+ if (!item.Selected.Disabled)
+ item.Select();
return true;
}
}
diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs
index 19722fb796..12b4812824 100644
--- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs
@@ -2,15 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
+using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Catch
{
///
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
///
- internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition
+ internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
{
- public float X { get; set; }
+ public float X => Position.X;
+
+ public float Y => Position.Y;
+
+ public Vector2 Position { get; set; }
public bool NewCombo { get; set; }
diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
index c10c8dc30f..c29179f749 100644
--- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
return new ConvertHit
{
- X = position.X,
+ Position = position,
NewCombo = newCombo,
ComboOffset = comboOffset
};
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
return new ConvertSlider
{
- X = position.X,
+ Position = position,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset,
Path = new SliderPath(controlPoints, length),
diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs
index 56790629b4..fb1afed3b4 100644
--- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs
@@ -2,15 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
+using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Catch
{
///
/// Legacy osu!catch Slider-type, used for parsing Beatmaps.
///
- internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition, IHasCombo
+ internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
{
- public float X { get; set; }
+ public float X => Position.X;
+
+ public float Y => Position.Y;
+
+ public Vector2 Position { get; set; }
public bool NewCombo { get; set; }
diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
index f32f70d4ba..eeb881cd39 100644
--- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
-using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Scoring
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
- scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
+ scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1;
hitEvents.Add(CreateHitEvent(result));
lastHitObject = result.HitObject;
@@ -181,7 +180,7 @@ namespace osu.Game.Rulesets.Scoring
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}
- scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
+ scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1;
Debug.Assert(hitEvents.Count > 0);
lastHitObject = hitEvents[^1].LastHitObject;
@@ -272,8 +271,8 @@ namespace osu.Game.Rulesets.Scoring
private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
private double getBonusScore(Dictionary statistics)
- => statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
- + statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
+ => statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
+ + statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
private ScoreRank rankFrom(double acc)
{
@@ -291,7 +290,7 @@ namespace osu.Game.Rulesets.Scoring
return ScoreRank.D;
}
- public int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
+ public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs
index 4fd1d00fef..1d22dab0af 100644
--- a/osu.Game/Scoring/ScoreInfo.cs
+++ b/osu.Game/Scoring/ScoreInfo.cs
@@ -7,7 +7,6 @@ using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
-using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
@@ -209,13 +208,13 @@ namespace osu.Game.Scoring
{
foreach (var r in Ruleset.CreateInstance().GetHitResults())
{
- int value = Statistics.GetOrDefault(r.result);
+ int value = Statistics.GetValueOrDefault(r.result);
switch (r.result)
{
case HitResult.SmallTickHit:
{
- int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss);
+ int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
@@ -224,7 +223,7 @@ namespace osu.Game.Scoring
case HitResult.LargeTickHit:
{
- int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss);
+ int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs
index ebbdc8a109..83bcac01ac 100644
--- a/osu.Game/Scoring/ScoreManager.cs
+++ b/osu.Game/Scoring/ScoreManager.cs
@@ -11,7 +11,6 @@ using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Bindables;
-using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
@@ -210,7 +209,7 @@ namespace osu.Game.Scoring
{
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
- beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
+ beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
updateScore(beatmapMaxCombo, accuracy);
diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs
similarity index 69%
rename from osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs
rename to osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs
index 1f608d28fd..d66856ebd8 100644
--- a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs
+++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs
@@ -5,9 +5,11 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
+using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@@ -16,26 +18,30 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
- public class DrawableRadioButton : OsuButton
+ public class EditorRadioButton : OsuButton, IHasTooltip
{
///
- /// Invoked when this has been selected.
+ /// Invoked when this has been selected.
///
public Action Selected;
+ public readonly RadioButton Button;
+
private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour;
private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour;
private Drawable icon;
- private readonly RadioButton button;
- public DrawableRadioButton(RadioButton button)
+ [Resolved(canBeNull: true)]
+ private EditorBeatmap editorBeatmap { get; set; }
+
+ public EditorRadioButton(RadioButton button)
{
- this.button = button;
+ Button = button;
- Text = button.Item.ToString();
+ Text = button.Label;
Action = button.Select;
RelativeSizeAxes = Axes.X;
@@ -57,7 +63,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Colour = Color4.Black.Opacity(0.5f)
};
- Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
+ Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{
b.Blending = BlendingParameters.Additive;
b.Anchor = Anchor.CentreLeft;
@@ -71,13 +77,16 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
{
base.LoadComplete();
- button.Selected.ValueChanged += selected =>
+ Button.Selected.ValueChanged += selected =>
{
updateSelectionState();
if (selected.NewValue)
- Selected?.Invoke(button);
+ Selected?.Invoke(Button);
};
+ editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true);
+
+ Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true);
updateSelectionState();
}
@@ -86,8 +95,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
if (!IsLoaded)
return;
- BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
- icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
+ BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
+ icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
}
protected override SpriteText CreateText() => new OsuSpriteText
@@ -97,5 +106,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Anchor = Anchor.CentreLeft,
X = 40f
};
+
+ public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!";
}
}
diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButtonCollection.cs
similarity index 85%
rename from osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs
rename to osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButtonCollection.cs
index 16574c0baf..6a7b0c9ef7 100644
--- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs
+++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButtonCollection.cs
@@ -9,7 +9,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
- public class RadioButtonCollection : CompositeDrawable
+ public class EditorRadioButtonCollection : CompositeDrawable
{
private IReadOnlyList items;
@@ -28,13 +28,13 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
}
}
- private readonly FlowContainer buttonContainer;
+ private readonly FlowContainer buttonContainer;
- public RadioButtonCollection()
+ public EditorRadioButtonCollection()
{
AutoSizeAxes = Axes.Y;
- InternalChild = buttonContainer = new FillFlowContainer
+ InternalChild = buttonContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
currentlySelected = null;
};
- buttonContainer.Add(new DrawableRadioButton(button));
+ buttonContainer.Add(new EditorRadioButton(button));
}
}
}
diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs
index dcf5f8a788..ca79dd15d7 100644
--- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs
+++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs
@@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
///
/// The item related to this button.
///
- public object Item;
+ public string Label;
///
/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
@@ -26,21 +26,14 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
private readonly Action action;
- public RadioButton(object item, Action action, Func createIcon = null)
+ public RadioButton(string label, Action action, Func createIcon = null)
{
- Item = item;
+ Label = label;
CreateIcon = createIcon;
this.action = action;
Selected = new BindableBool();
}
- public RadioButton(string item)
- : this(item, null)
- {
- Item = item;
- action = null;
- }
-
///
/// Selects this .
///
diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs
index be53abbd55..7de98e5e85 100644
--- a/osu.Game/Screens/Edit/EditorBeatmap.cs
+++ b/osu.Game/Screens/Edit/EditorBeatmap.cs
@@ -46,12 +46,22 @@ namespace osu.Game.Screens.Edit
public readonly IBeatmap PlayableBeatmap;
+ ///
+ /// Whether at least one timing control point is present and providing timing information.
+ ///
+ public IBindable HasTiming => hasTiming;
+
+ private readonly Bindable hasTiming = new Bindable();
+
[CanBeNull]
public readonly ISkin BeatmapSkin;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
+ [Resolved]
+ private EditorClock editorClock { get; set; }
+
private readonly IBeatmapProcessor beatmapProcessor;
private readonly Dictionary> startTimeBindables = new Dictionary>();
@@ -238,6 +248,8 @@ namespace osu.Game.Screens.Edit
if (batchPendingUpdates.Count > 0)
UpdateState();
+
+ hasTiming.Value = !ReferenceEquals(ControlPointInfo.TimingPointAt(editorClock.CurrentTime), TimingControlPoint.DEFAULT);
}
protected override void UpdateState()
diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs
index 97854ee12f..dc7ac1a48b 100644
--- a/osu.Game/Screens/Play/Player.cs
+++ b/osu.Game/Screens/Play/Player.cs
@@ -953,7 +953,11 @@ namespace osu.Game.Screens.Play
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
if (prepareScoreForDisplayTask == null)
+ {
Score.ScoreInfo.Passed = false;
+ // potentially should be ScoreRank.F instead? this is the best alternative for now.
+ Score.ScoreInfo.Rank = ScoreRank.D;
+ }
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
// To resolve test failures, forcefully end playing synchronously when this screen exits.