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Salman Ahmed 2021-08-01 21:14:54 +03:00
parent f12e66052c
commit a75da82986

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@ -297,6 +297,8 @@ namespace osu.Game.Screens.Play
ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
HealthProcessor.Failed += onFail;
// Provide judgement processors to mods after they're loaded so that they're on the gameplay clock,
// this is required for mods that apply transforms to these processors.
ScoreProcessor.OnLoadComplete += _ =>
{
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())