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@ -297,6 +297,8 @@ namespace osu.Game.Screens.Play
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ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
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HealthProcessor.Failed += onFail;
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// Provide judgement processors to mods after they're loaded so that they're on the gameplay clock,
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// this is required for mods that apply transforms to these processors.
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ScoreProcessor.OnLoadComplete += _ =>
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{
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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