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Add open/close sounds to menus

This commit is contained in:
Jamie Taylor 2021-08-06 20:58:53 +09:00
parent f1ea830828
commit 3f06ecdd48
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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -13,6 +16,12 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
private Sample sampleOpen;
private Sample sampleClose;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
public OsuMenu(Direction direction, bool topLevelMenu = false)
: base(direction, topLevelMenu)
{
@ -22,8 +31,30 @@ namespace osu.Game.Graphics.UserInterface
ItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
protected override void AnimateOpen()
{
if (!wasOpened)
sampleOpen?.Play();
this.FadeIn(300, Easing.OutQuint);
wasOpened = true;
}
protected override void AnimateClose()
{
if (wasOpened)
sampleClose?.Play();
this.FadeOut(300, Easing.OutQuint);
wasOpened = false;
}
protected override void UpdateSize(Vector2 newSize)
{