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Merge pull request #14119 from frenzibyte/new-difficulty-colours

Update star rating difficulty colours and add spectrum support
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Dean Herbert 2021-08-06 18:26:56 +09:00 committed by GitHub
commit cd0e9cc08b
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7 changed files with 171 additions and 22 deletions

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@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Tests.Visual.Colours
{
public class TestSceneStarDifficultyColours : OsuTestScene
{
[Resolved]
private OsuColour colours { get; set; }
[Test]
public void TestColours()
{
AddStep("load colour displays", () =>
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f),
ChildrenEnumerable = Enumerable.Range(0, 10).Select(i => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10f),
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j =>
{
var colour = colours.ForStarDifficulty(1f * i + 0.1f * j);
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new CircularContainer
{
Masking = true,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(75f, 25f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = OsuColour.ForegroundTextColourFor(colour),
Text = colour.ToHex(),
},
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = $"*{(1f * i + 0.1f * j):0.00}",
}
}
};
})
})
};
});
}
}
}

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@ -93,20 +93,20 @@ namespace osu.Game.Beatmaps.Drawables
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.84f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.08f),
Colour = Color4.Black.Opacity(0.06f),
Type = EdgeEffectType.Shadow,
Radius = 5,
Radius = 3,
},
Child = background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.ForDifficultyRating(beatmap.DifficultyRating) // Default value that will be re-populated once difficulty calculation completes
Colour = colours.ForStarDifficulty(beatmap.StarDifficulty) // Default value that will be re-populated once difficulty calculation completes
},
},
new ConstrainedIconContainer
@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps.Drawables
else
difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating));
difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars));
}
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
@ -271,7 +271,7 @@ namespace osu.Game.Beatmaps.Drawables
starDifficulty.BindValueChanged(difficulty =>
{
starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
difficultyFlow.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating, true);
difficultyFlow.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars);
}, true);
return true;

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -15,31 +17,52 @@ namespace osu.Game.Graphics
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
/// <summary>
/// Retrieves the colour for a <see cref="DifficultyRating"/>.
/// </summary>
/// <remarks>
/// Sourced from the @diff-{rating} variables in https://github.com/ppy/osu-web/blob/71fbab8936d79a7929d13854f5e854b4f383b236/resources/assets/less/variables.less.
/// </remarks>
public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false)
{
switch (difficulty)
{
case DifficultyRating.Easy:
return Green;
return Color4Extensions.FromHex("4ebfff");
default:
case DifficultyRating.Normal:
return Blue;
return Color4Extensions.FromHex("66ff91");
case DifficultyRating.Hard:
return Yellow;
return Color4Extensions.FromHex("f7e85d");
case DifficultyRating.Insane:
return Pink;
return Color4Extensions.FromHex("ff7e68");
case DifficultyRating.Expert:
return PurpleLight;
return Color4Extensions.FromHex("fe3c71");
case DifficultyRating.ExpertPlus:
return useLighterColour ? Gray9 : Color4Extensions.FromHex("#121415");
return Color4Extensions.FromHex("6662dd");
default:
throw new ArgumentOutOfRangeException(nameof(difficulty));
}
}
public Color4 ForStarDifficulty(double starDifficulty) => ColourUtils.SampleFromLinearGradient(new[]
{
(1.5f, Color4Extensions.FromHex("4fc0ff")),
(2.0f, Color4Extensions.FromHex("4fffd5")),
(2.5f, Color4Extensions.FromHex("7cff4f")),
(3.25f, Color4Extensions.FromHex("f6f05c")),
(4.5f, Color4Extensions.FromHex("ff8068")),
(6.0f, Color4Extensions.FromHex("ff3c71")),
(7.0f, Color4Extensions.FromHex("6563de")),
(8.0f, Color4Extensions.FromHex("18158e")),
(8.0f, Color4.Black),
}, (float)Math.Round(starDifficulty, 2, MidpointRounding.AwayFromZero));
/// <summary>
/// Retrieves the colour for a <see cref="ScoreRank"/>.
/// </summary>

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@ -86,8 +86,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
minDisplay.Current.Value = minDifficulty;
maxDisplay.Current.Value = maxDifficulty;
minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true);
maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true);
minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
}
}
}

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@ -23,6 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
{
private Box background;
private FillFlowContainer content;
private OsuTextFlowContainer textFlow;
[Resolved]
@ -64,7 +65,7 @@ namespace osu.Game.Screens.Ranking.Expanded
},
}
},
new FillFlowContainer
content = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
@ -78,7 +79,6 @@ namespace osu.Game.Screens.Ranking.Expanded
Origin = Anchor.CentreLeft,
Size = new Vector2(7),
Icon = FontAwesome.Solid.Star,
Colour = Color4.Black
},
textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
{
@ -107,21 +107,20 @@ namespace osu.Game.Screens.Ranking.Expanded
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
var rating = Current.Value.DifficultyRating;
var stars = Current.Value.Stars;
background.Colour = colours.ForDifficultyRating(rating, true);
background.Colour = colours.ForStarDifficulty(stars);
content.Colour = stars >= 6.5 ? colours.Orange1 : Color4.Black;
textFlow.Clear();
textFlow.AddText($"{wholePart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 14);
s.UseFullGlyphHeight = false;
});
textFlow.AddText($"{separator}{fractionPart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 7);
s.UseFullGlyphHeight = false;
});

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@ -503,7 +503,7 @@ namespace osu.Game.Screens.Select
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
var difficultyColour = colours.ForStarDifficulty(difficulty.Stars);
Children = new Drawable[]
{

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Utils;
using osuTK.Graphics;
namespace osu.Game.Utils
{
public static class ColourUtils
{
/// <summary>
/// Samples from a given linear gradient at a certain specified point.
/// </summary>
/// <param name="gradient">The gradient, defining the colour stops and their positions (in [0-1] range) in the gradient.</param>
/// <param name="point">The point to sample the colour at.</param>
/// <returns>A <see cref="Color4"/> sampled from the linear gradient.</returns>
public static Color4 SampleFromLinearGradient(IReadOnlyList<(float position, Color4 colour)> gradient, float point)
{
if (point < gradient[0].position)
return gradient[0].colour;
for (int i = 0; i < gradient.Count - 1; i++)
{
var startStop = gradient[i];
var endStop = gradient[i + 1];
if (point >= endStop.position)
continue;
return Interpolation.ValueAt(point, startStop.colour, endStop.colour, startStop.position, endStop.position);
}
return gradient[^1].colour;
}
}
}