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mirror of https://github.com/ppy/osu.git synced 2026-05-14 14:23:39 +08:00

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474 Commits

504 changed files with 6701 additions and 3151 deletions
+1 -1
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@@ -1,6 +1,6 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
image: Previous Visual Studio 2017
test: off
install:
- cmd: git submodule update --init --recursive --depth=5
+4 -2
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@@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
@@ -46,7 +46,9 @@ Task("InspectCode")
OutputFile = "inspectcodereport.xml",
});
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
});
Task("CodeFileSanity")
+2
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@@ -77,6 +77,7 @@ namespace osu.Desktop
if (versionManager != null)
versionManager.State = Visibility.Visible;
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
@@ -87,6 +88,7 @@ namespace osu.Desktop
public override void SetHost(GameHost host)
{
base.SetHost(host);
if (host.Window is DesktopGameWindow desktopWindow)
{
desktopWindow.CursorState |= CursorState.Hidden;
+2 -1
View File
@@ -95,6 +95,7 @@ namespace osu.Desktop.Overlays
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
@@ -110,7 +111,7 @@ namespace osu.Desktop.Overlays
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.CheckSquare;
Icon = FontAwesome.Solid.CheckSquare;
Activated = delegate
{
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
+1
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@@ -31,6 +31,7 @@ namespace osu.Desktop
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
+2 -1
View File
@@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
Icon = FontAwesome.Upload,
Icon = FontAwesome.Solid.Upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
@@ -78,6 +78,7 @@ namespace osu.Desktop.Updater
case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
break;
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
break;
+2 -2
View File
@@ -159,7 +159,7 @@ namespace osu.Desktop.Updater
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Upload,
Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
@@ -175,7 +175,7 @@ namespace osu.Desktop.Updater
public SquirrelLogger()
{
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "SquirrelSetupUpdater.log");
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location ?? Directory.GetCurrentDirectory()), "SquirrelSetupUpdater.log");
if (File.Exists(file)) File.Delete(file);
path = file;
}
+3 -3
View File
@@ -26,9 +26,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.4" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -36,11 +36,13 @@ namespace osu.Game.Rulesets.Catch.Tests
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.CircleOutline
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Circle
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Circle
Icon = FontAwesome.Regular.Circle
}
};
}
@@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{
obj.IndexInBeatmap = index++;
@@ -58,6 +59,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
break;
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects)
{
@@ -103,6 +105,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
currentObject.HyperDashTarget = nextObject;
+5 -1
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
@@ -87,6 +87,7 @@ namespace osu.Game.Rulesets.Catch
new CatchModNoFail(),
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -96,17 +97,20 @@ namespace osu.Game.Rulesets.Catch
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Automation:
return new Mod[]
{
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new CatchModRelax(),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
};
default:
return new Mod[] { };
}
@@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
lastObject = hitObject;
break;
case JuiceStream _:
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
{
@@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
@@ -27,8 +28,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 8;
return 0.008;
}
}
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
@@ -23,9 +24,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
switch (result)
{
default:
return 0;
return base.HealthIncreaseFor(result);
case HitResult.Perfect:
return 7;
return 0.007;
}
}
}
@@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
@@ -27,9 +28,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
switch (result)
{
default:
return 0;
return -0.02;
case HitResult.Perfect:
return 10.2;
return 0.01;
}
}
@@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
@@ -26,8 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
case HitResult.Perfect:
return 4;
return 0.004;
}
}
}
@@ -84,6 +84,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
break;
case ArmedState.Hit:
this.FadeOut().Expire();
break;
@@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
@@ -105,6 +106,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
@@ -143,6 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
@@ -181,6 +184,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
@@ -213,6 +217,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
@@ -245,6 +250,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
},
}
};
case FruitVisualRepresentation.Banana:
return new Container
{
@@ -282,19 +288,25 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
@@ -3,7 +3,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
@@ -95,6 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
@@ -27,20 +26,16 @@ namespace osu.Game.Rulesets.Catch.Scoring
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
private const double harshness = 0.01;
protected override void ApplyResult(JudgementResult result)
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
base.ApplyResult(result);
if (result.Type == HitResult.Miss)
switch (result.Type)
{
if (!result.Judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
case HitResult.Miss:
return hpDrainRate;
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
default:
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
}
}
public override HitWindows CreateHitWindows() => new CatchHitWindows();
@@ -292,6 +292,7 @@ namespace osu.Game.Rulesets.Catch.UI
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
@@ -325,9 +326,11 @@ namespace osu.Game.Rulesets.Catch.UI
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
@@ -343,9 +346,11 @@ namespace osu.Game.Rulesets.Catch.UI
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
@@ -46,14 +48,19 @@ namespace osu.Game.Rulesets.Catch.UI
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
}
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -8,6 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
protected ManiaPlacementBlueprintTestCase()
{
Add(column = new Column(0)
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
typeof(ColumnHitObjectArea)
};
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<Column> columns = new List<Column>();
public TestCaseColumn()
@@ -168,11 +168,13 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
switch (direction)
{
case ScrollingDirection.Up:
nested.Y = (float)(finalPosition * content.DrawHeight);
break;
case ScrollingDirection.Down:
nested.Y = (float)(-finalPosition * content.DrawHeight);
break;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private const int columns = 4;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.CircleOutline
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
Icon = FontAwesome.Circle
Icon = FontAwesome.Regular.Circle
},
};
}
@@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset)
{
TargetColumns = (int)Math.Max(1, roundedCircleSize);
if (TargetColumns >= 10)
{
TargetColumns = TargetColumns / 2;
@@ -179,6 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
@@ -217,6 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -299,6 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -341,16 +344,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0;
p4 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
@@ -440,6 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
@@ -38,9 +38,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, GetRandomColumn(), generateHold);
@@ -233,6 +233,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
nextColumn = allowStacking
@@ -303,6 +304,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
@@ -340,18 +342,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0;
p5 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
@@ -384,20 +389,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p2 = 0;
p3 = 0;
break;
case 3:
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.5);
@@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
@@ -11,6 +11,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
@@ -65,6 +66,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
@@ -10,5 +10,17 @@ namespace osu.Game.Rulesets.Mania.Judgements
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return 0;
default:
return 0.040;
}
}
}
}
@@ -14,16 +14,47 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.125;
case HitResult.Meh:
return 0.005;
case HitResult.Ok:
return 0.010;
case HitResult.Good:
return 0.035;
case HitResult.Great:
return 0.055;
case HitResult.Perfect:
return 0.065;
default:
return 0;
}
}
}
}
+8 -1
View File
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@@ -117,6 +117,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModNoFail(),
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -126,6 +127,7 @@ namespace osu.Game.Rulesets.Mania
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
case ModType.Conversion:
return new Mod[]
{
@@ -142,16 +144,19 @@ namespace osu.Game.Rulesets.Mania
new ManiaModDualStages(),
new ManiaModMirror(),
};
case ModType.Automation:
return new Mod[]
{
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
};
default:
return new Mod[] { };
}
@@ -214,6 +219,7 @@ namespace osu.Game.Rulesets.Mania
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
@@ -271,6 +277,7 @@ namespace osu.Game.Rulesets.Mania
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
@@ -7,6 +7,7 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
@@ -5,7 +5,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
@@ -7,6 +7,7 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
@@ -144,6 +145,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
if (hitting)
{
// wait for the next sync point
@@ -4,6 +4,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
@@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Mania.Replays
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
int totalCounter = 0;
foreach (var stage in Beatmap.Stages)
{
for (int i = 0; i < stage.Columns; i++)
@@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Mania.Replays
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
var actions = new List<ManiaAction>();
foreach (var group in pointGroups)
{
foreach (var point in group)
@@ -60,6 +62,7 @@ namespace osu.Game.Rulesets.Mania.Replays
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
@@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Replays
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
var isSpecial = stage.IsSpecialColumn(counter);
@@ -3,7 +3,6 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@@ -28,36 +27,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private const double hp_multiplier_max = 1;
/// <summary>
/// The default BAD hit HP increase.
/// </summary>
private const double hp_increase_bad = 0.005;
/// <summary>
/// The default OK hit HP increase.
/// </summary>
private const double hp_increase_ok = 0.010;
/// <summary>
/// The default GOOD hit HP increase.
/// </summary>
private const double hp_increase_good = 0.035;
/// <summary>
/// The default tick hit HP increase.
/// </summary>
private const double hp_increase_tick = 0.040;
/// <summary>
/// The default GREAT hit HP increase.
/// </summary>
private const double hp_increase_great = 0.055;
/// <summary>
/// The default PERFECT hit HP increase.
/// </summary>
private const double hp_increase_perfect = 0.065;
/// <summary>
/// The MISS HP multiplier at OD = 0.
/// </summary>
@@ -73,11 +42,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private const double hp_multiplier_miss_max = 1;
/// <summary>
/// The default MISS HP increase.
/// </summary>
private const double hp_increase_miss = -0.125;
/// <summary>
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
/// </summary>
@@ -88,10 +52,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private double hpMultiplier = 1;
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(drawableRuleset)
{
@@ -122,42 +82,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
}
}
protected override void ApplyResult(JudgementResult result)
{
base.ApplyResult(result);
bool isTick = result.Judgement is HoldNoteTickJudgement;
if (isTick)
{
if (result.IsHit)
Health.Value += hpMultiplier * hp_increase_tick;
}
else
{
switch (result.Type)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Meh:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case HitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case HitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case HitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case HitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
}
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI;
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
@@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -39,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Mania.UI
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new BarLine
@@ -104,8 +106,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
@@ -4,6 +4,7 @@
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
@@ -92,6 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
@@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
yield return createConvertValue(nested);
break;
default:
yield return createConvertValue(hitObject);
+3 -1
View File
@@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var objects = converted.HitObjects.ToList();
@@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseHitCircle()
{
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseHitCircleHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
@@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseOsuFlashlight : TestCaseOsuPlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}
}
}
@@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseResumeOverlay : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuResumeOverlay),
};
public TestCaseResumeOverlay()
{
ManualOsuInputManager osuInputManager;
CursorContainer cursor;
ResumeOverlay resume;
bool resumeFired = false;
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
{
Children = new Drawable[]
{
cursor = new CursorContainer(),
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
resume.ResumeAction = () => resumeFired = true;
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("show", () => resume.Show());
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager
{
public ManualOsuInputManager(RulesetInfo ruleset)
: base(ruleset)
{
}
public void GameClick()
{
KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
}
}
}
}
@@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSlider()
{
@@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult;
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSliderHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
@@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSpinner()
{
@@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSpinnerHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
+3 -3
View File
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.CircleOutline
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.Circle
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.Circle
Icon = FontAwesome.Regular.Circle
}
};
}
@@ -44,12 +44,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0.");
int extendedEndIndex = endIndex;
if (endIndex < beatmap.HitObjects.Count - 1)
{
// Extend the end index to include objects they are stacked on
for (int i = endIndex; i >= startIndex; i--)
{
int stackBaseIndex = i;
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
{
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
@@ -87,6 +89,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
//Reverse pass for stack calculation.
int extendedStartIndex = startIndex;
for (int i = extendedEndIndex; i > startIndex; i--)
{
int n = i;
@@ -138,6 +141,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
for (int j = n + 1; j <= i; j++)
{
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
@@ -16,15 +16,16 @@ namespace osu.Game.Rulesets.Osu.Configuration
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
Set(OsuRulesetSetting.ShowCursorTrail, true);
}
}
public enum OsuRulesetSetting
{
SnakingInSliders,
SnakingOutSliders
SnakingOutSliders,
ShowCursorTrail
}
}
@@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
else if (Attributes.ApproachRate < 8.0f)
@@ -56,6 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
@@ -42,9 +42,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2);
double angleBonus = 1.0;
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
{
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
if (osuCurrent.Angle.Value < pi_over_2)
{
angleBonus = 1.28;
@@ -37,6 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
case SliderPosition.Start:
Position = slider.StackedPosition + slider.Path.PositionAt(0);
break;
case SliderPosition.End:
Position = slider.StackedPosition + slider.Path.PositionAt(1);
break;
@@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case PlacementState.Initial:
HitObject.Position = e.MousePosition;
return true;
case PlacementState.Body:
cursor = e.MousePosition - HitObject.Position;
return true;
@@ -77,6 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case PlacementState.Initial:
beginCurve();
break;
case PlacementState.Body:
switch (e.Button)
{
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
@@ -10,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@@ -23,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
=> new DrawableOsuEditRuleset(ruleset, beatmap);
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
@@ -41,8 +42,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
case DrawableHitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider:
return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
@@ -16,13 +16,33 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.02;
case HitResult.Meh:
case HitResult.Good:
case HitResult.Great:
return 0.01;
default:
return 0;
}
}
}
}
+4 -1
View File
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override IconUsage Icon => FontAwesome.Adjust;
public override IconUsage Icon => FontAwesome.Solid.Adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => false;
@@ -41,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Mods
scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); };
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
/// <summary>
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
/// </summary>
+22 -2
View File
@@ -1,23 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 180;
public override Flashlight CreateFlashlight() => new OsuFlashlight();
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var s in drawables.OfType<DrawableSlider>())
{
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
}
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
@@ -26,6 +40,12 @@ namespace osu.Game.Rulesets.Osu.Mods
FlashlightSize = new Vector2(0, getSizeFor(0));
}
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
{
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield over a brief duration.
this.TransformTo(nameof(FlashlightDim), e.NewValue ? 0.8f : 0.0f, 50);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
FlashlightPosition = e.MousePosition;
+3 -1
View File
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "GR";
public override IconUsage Icon => FontAwesome.ArrowsV;
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
public override ModType Type => ModType.Fun;
@@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSpinner _:
continue;
default:
drawable.ApplyCustomUpdateState += ApplyCustomState;
break;
@@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableSliderTail _:
// special cases we should *not* be scaling.
break;
case DrawableSlider _:
case DrawableHitCircle _:
{
@@ -59,11 +59,13 @@ namespace osu.Game.Rulesets.Osu.Mods
circle.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
slider.Body.FadeOut(longFadeDuration, Easing.Out);
break;
case DrawableSliderTick sliderTick:
// slider ticks fade out over up to one second
var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
@@ -72,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Mods
sliderTick.FadeOut(tickFadeOutDuration);
break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Transform";
public override string Acronym => "TR";
public override IconUsage Icon => FontAwesome.Arrows;
public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
+1 -1
View File
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
public override IconUsage Icon => FontAwesome.Certificate;
public override IconUsage Icon => FontAwesome.Solid.Certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
@@ -6,6 +6,7 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
@@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return;
OsuHitObject prevHitObject = null;
foreach (var currHitObject in hitObjects)
{
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
@@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
@@ -158,11 +159,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(100);
Expire();
break;
case ArmedState.Hit:
ApproachCircle.FadeOut(50);
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.ChevronRight
Icon = FontAwesome.Solid.ChevronRight
}, restrictSize: false)
};
}
@@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
@@ -64,9 +64,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(animDuration);
break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
@@ -130,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public bool Tracking;
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
{
base.Update();
Tracking = Ball.Tracking;
Tracking.Value = Ball.Tracking;
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
@@ -67,10 +67,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(ANIM_DURATION);
this.FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
Icon = FontAwesome.Asterisk,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false,
},
}
@@ -222,9 +222,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
Expire(true);
break;
case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;
case ArmedState.Miss:
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
@@ -4,6 +4,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
@@ -4,6 +4,7 @@
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
+3
View File
@@ -183,6 +183,7 @@ namespace osu.Game.Rulesets.Osu.Objects
Samples = sampleList
});
break;
case SliderEventType.Head:
AddNested(HeadCircle = new SliderCircle
{
@@ -194,6 +195,7 @@ namespace osu.Game.Rulesets.Osu.Objects
ComboIndex = ComboIndex,
});
break;
case SliderEventType.LegacyLastTick:
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
@@ -206,6 +208,7 @@ namespace osu.Game.Rulesets.Osu.Objects
ComboIndex = ComboIndex,
});
break;
case SliderEventType.Repeat:
AddNested(new RepeatPoint
{
+6 -1
View File
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
@@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
new OsuModSpunOut(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -113,11 +114,13 @@ namespace osu.Game.Rulesets.Osu
new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
};
case ModType.Conversion:
return new Mod[]
{
new OsuModTarget(),
};
case ModType.Automation:
return new Mod[]
{
@@ -125,6 +128,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModRelax(),
new OsuModAutopilot(),
};
case ModType.Fun:
return new Mod[]
{
@@ -133,6 +137,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModGrow(),
new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
};
default:
return new Mod[] { };
}
@@ -199,6 +199,7 @@ namespace osu.Game.Rulesets.Osu.Replays
// Wait until Auto could "see and react" to the next note.
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
if (waitTime > lastFrame.Time)
{
lastFrame = new OsuReplayFrame(waitTime, lastFrame.Position) { Actions = lastFrame.Actions };
@@ -292,7 +293,6 @@ namespace osu.Game.Rulesets.Osu.Replays
{
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
{
Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length;
@@ -315,9 +315,8 @@ namespace osu.Game.Rulesets.Osu.Replays
endFrame.Position = endPosition;
break;
}
case Slider slider:
{
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
{
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
@@ -326,7 +325,6 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
break;
}
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
@@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts.Clear();
}
private const double harshness = 0.01;
protected override void ApplyResult(JudgementResult result)
{
base.ApplyResult(result);
@@ -47,28 +45,29 @@ namespace osu.Game.Rulesets.Osu.Scoring
if (result.Type != HitResult.None)
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * harshness;
break;
return 10.2 - hpDrainRate;
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * harshness;
break;
return 8 - hpDrainRate;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * harshness;
break;
return 4 - hpDrainRate;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
// case HitResult.SliderTick:
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
case HitResult.Miss:
Health.Value -= hpDrainRate * (harshness * 2);
break;
return hpDrainRate;
default:
return 0;
}
}
+41 -36
View File
@@ -43,22 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly InputResampler resampler = new InputResampler();
protected override DrawNode CreateDrawNode() => new TrailDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
TrailDrawNode tNode = (TrailDrawNode)node;
tNode.Shader = shader;
tNode.Texture = texture;
tNode.Size = size;
tNode.Time = time;
for (int i = 0; i < parts.Length; ++i)
if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
tNode.Parts[i] = parts[i];
}
protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
public CursorTrail()
{
@@ -167,33 +152,53 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private class TrailDrawNode : DrawNode
{
public IShader Shader;
public Texture Texture;
protected new CursorTrail Source => (CursorTrail)base.Source;
public float Time;
private IShader shader;
private Texture texture;
public readonly TrailPart[] Parts = new TrailPart[max_sprites];
public Vector2 Size;
private float time;
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
public TrailDrawNode()
public TrailDrawNode(CursorTrail source)
: base(source)
{
for (int i = 0; i < max_sprites; i++)
{
Parts[i].InvalidationID = 0;
Parts[i].WasUpdated = false;
parts[i].InvalidationID = 0;
parts[i].WasUpdated = false;
}
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
size = Source.size;
time = Source.time;
for (int i = 0; i < Source.parts.Length; ++i)
{
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
parts[i] = Source.parts[i];
}
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
int updateStart = -1, updateEnd = 0;
for (int i = 0; i < Parts.Length; ++i)
for (int i = 0; i < parts.Length; ++i)
{
if (Parts[i].WasUpdated)
if (parts[i].WasUpdated)
{
if (updateStart == -1)
updateStart = i;
@@ -202,22 +207,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
int start = i * 4;
int end = start;
Vector2 pos = Parts[i].Position;
float time = Parts[i].Time;
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
texture.DrawQuad(
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = time + 1,
Time = localTime + 1,
Colour = v.Colour,
});
Parts[i].WasUpdated = false;
parts[i].WasUpdated = false;
}
else if (updateStart != -1)
{
@@ -232,12 +237,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.Draw(vertexAction);
Shader.Bind();
shader.Bind();
Texture.TextureGL.Bind();
texture.TextureGL.Bind();
vertexBuffer.Draw();
Shader.Unbind();
shader.Unbind();
}
protected override void Dispose(bool isDisposing)
@@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public class OsuCursor : SkinReloadableDrawable
{
private bool cursorExpand;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Container expandTarget;
private Drawable scaleTarget;
public OsuCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(28);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
{
InternalChild = expandTarget = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
}, restrictSize: false)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
};
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = (float)cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
scaleTarget.Scale = new Vector2(scale);
}
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
public void Expand()
{
if (!cursorExpand) return;
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
}
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
}
}
@@ -3,16 +3,10 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI.Cursor
@@ -25,6 +19,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Container<Drawable> fadeContainer;
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
private readonly CursorTrail cursorTrail;
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
@@ -32,11 +30,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CursorTrail { Depth = 1 }
cursorTrail = new CursorTrail { Depth = 1 }
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
{
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
}
private int downCount;
private void updateExpandedState()
@@ -88,136 +94,5 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
}
public class OsuCursor : SkinReloadableDrawable
{
private bool cursorExpand;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Container expandTarget;
private Drawable scaleTarget;
public OsuCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(28);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
{
InternalChild = expandTarget = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
}, restrictSize: false)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
};
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = (float)cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
scaleTarget.Scale = new Vector2(scale);
}
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
public void Expand()
{
if (!cursorExpand) return;
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
}
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
}
}
}
+11 -3
View File
@@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
@@ -14,6 +17,7 @@ using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.UI
{
@@ -21,8 +25,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
@@ -34,14 +38,18 @@ namespace osu.Game.Rulesets.Osu.UI
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
{
switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle);
case Slider slider:
return new DrawableSlider(slider);
case Spinner spinner:
return new DrawableSpinner(spinner);
}
@@ -56,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - first.TimePreempt;
return first.StartTime - Math.Max(2000, first.TimePreempt);
}
}
}
@@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuResumeOverlay : ResumeOverlay
{
private OsuClickToResumeCursor clickToResumeCursor;
private GameplayCursorContainer localCursorContainer;
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
protected override string Message => "Click the orange cursor to resume";
[BackgroundDependencyLoader]
private void load()
{
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
}
public override void Show()
{
base.Show();
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
if (localCursorContainer == null)
Add(localCursorContainer = new OsuCursorContainer());
}
public override void Hide()
{
localCursorContainer?.Expire();
localCursorContainer = null;
base.Hide();
}
protected override bool OnHover(HoverEvent e) => true;
public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler<OsuAction>
{
public override bool HandlePositionalInput => true;
public Action ResumeRequested;
public OsuClickToResumeCursor()
{
RelativePositionAxes = Axes.Both;
}
protected override bool OnHover(HoverEvent e)
{
updateColour();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateColour();
base.OnHoverLost(e);
}
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (!IsHovered) return false;
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
return true;
}
return false;
}
public bool OnReleased(OsuAction action) => false;
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
{
updateColour();
this.MoveTo(activeCursorPosition);
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
});
private void updateColour()
{
this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint);
}
}
}
}
@@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
new SettingsCheckbox
{
LabelText = "Cursor trail",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
};
}
}

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