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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Move button definitions to their respective classes

This commit is contained in:
Dean Herbert 2019-05-08 19:03:26 +09:00
parent 0693290ad4
commit 772eb460fb
4 changed files with 46 additions and 39 deletions

View File

@ -30,54 +30,39 @@ namespace osu.Game.Screens.Select
private readonly FillFlowContainer<FooterButton> buttons;
/// <param name="button">Button to be added.</param>
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
/// <param name="button">THe button to be added.</param>
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Action the button does.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(FooterButton button, string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
public void AddButton(FooterButton button, OverlayContainer overlay, Key? hotkey = null)
{
overlays.Add(overlay);
AddButton(button, () => showOverlay(overlay), hotkey);
}
/// <param name="button">Button to be added.</param>
/// <param name="action">Action the button does.</param>
/// <param name="hotkey">Hotkey of the button.</param>
public void AddButton(FooterButton button, Action action, Key? hotkey = null)
{
button.Text = text;
button.Depth = depth;
button.SelectedColour = colour;
button.DeselectedColour = colour.Opacity(0.5f);
button.Hotkey = hotkey;
button.Hovered = updateModeLight;
button.HoverLost = updateModeLight;
button.Action = action;
buttons.Add(button);
buttons.SetLayoutPosition(button, -depth);
}
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
/// <param name="button">THe button to be added.</param>
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(FooterButton button, string text, Color4 colour, OverlayContainer overlay, Key? hotkey = null, float depth = 0)
private void showOverlay(OverlayContainer overlay)
{
overlays.Add(overlay);
AddButton(button, text, colour, () =>
foreach (var o in overlays)
{
foreach (var o in overlays)
{
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}, hotkey, depth);
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint);

View File

@ -7,6 +7,9 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osu.Game.Rulesets.Mods;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Select
@ -34,6 +37,14 @@ namespace osu.Game.Screens.Select
modDisplay.Current = mods;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
SelectedColour = colours.Yellow;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"mods";
}
private class FooterModDisplay : ModDisplay
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Select
@ -24,6 +27,14 @@ namespace osu.Game.Screens.Select
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
secondaryActive = e.ShiftPressed;

View File

@ -223,9 +223,9 @@ namespace osu.Game.Screens.Select
if (Footer != null)
{
Footer.AddButton(new FooterButtonMods(mods), @"mods", colours.Yellow, ModSelect, Key.F1);
Footer.AddButton(new FooterButtonRandom(), @"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(new FooterButton(), @"options", colours.Blue, BeatmapOptions, Key.F3);
Footer.AddButton(new FooterButtonMods(mods), ModSelect, Key.F1);
Footer.AddButton(new FooterButtonRandom(), triggerRandom, Key.F2);
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);