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Use var, rework dim application logic
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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@ -27,9 +28,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (DrawableSlider drawable in drawables.OfType<DrawableSlider>())
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foreach (var s in drawables.OfType<DrawableSlider>())
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{
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drawable.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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}
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}
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@ -44,13 +45,28 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
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{
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// If any sliders are in a tracking state, apply a dim to the entire playfield over a brief duration.
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if (e.NewValue)
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{
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trackingSliders++;
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// This check being here ensures we're only applying a dim if and only if a slider begins tracking.
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if (trackingSliders == 1)
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{
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this.TransformTo(nameof(FlashlightDim), 0.8f, 50);
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}
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}
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else
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{
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trackingSliders--;
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// If there are any sliders in a tracking state, apply a dim to the entire playfield over a brief duration.
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this.TransformTo(nameof(FlashlightDim), trackingSliders > 0 ? 0.8f : 0.0f, 50);
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if (trackingSliders == 0)
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{
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this.TransformTo(nameof(FlashlightDim), 0.0f, 50);
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}
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}
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if (trackingSliders < 0)
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throw new InvalidOperationException($"The number of {nameof(trackingSliders)} cannot be below 0.");
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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