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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Use var, rework dim application logic

This commit is contained in:
David Zhao 2019-04-22 15:59:47 +09:00
parent 037e23247f
commit 3c252d79ea

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@ -27,9 +28,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (DrawableSlider drawable in drawables.OfType<DrawableSlider>())
foreach (var s in drawables.OfType<DrawableSlider>())
{
drawable.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
}
@ -44,13 +45,28 @@ namespace osu.Game.Rulesets.Osu.Mods
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
{
// If any sliders are in a tracking state, apply a dim to the entire playfield over a brief duration.
if (e.NewValue)
{
trackingSliders++;
// This check being here ensures we're only applying a dim if and only if a slider begins tracking.
if (trackingSliders == 1)
{
this.TransformTo(nameof(FlashlightDim), 0.8f, 50);
}
}
else
{
trackingSliders--;
// If there are any sliders in a tracking state, apply a dim to the entire playfield over a brief duration.
this.TransformTo(nameof(FlashlightDim), trackingSliders > 0 ? 0.8f : 0.0f, 50);
if (trackingSliders == 0)
{
this.TransformTo(nameof(FlashlightDim), 0.0f, 50);
}
}
if (trackingSliders < 0)
throw new InvalidOperationException($"The number of {nameof(trackingSliders)} cannot be below 0.");
}
protected override bool OnMouseMove(MouseMoveEvent e)