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mirror of https://github.com/ppy/osu.git synced 2024-12-14 04:52:57 +08:00

Implement flashlight dimming on slider slide

This commit is contained in:
David Zhao 2019-04-12 10:47:22 +09:00
parent 67a03bbc90
commit 664a4ba540
4 changed files with 48 additions and 5 deletions

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@ -1,23 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 180;
public override Flashlight CreateFlashlight() => new OsuFlashlight();
private int trackingSliders;
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (DrawableSlider drawable in drawables.OfType<DrawableSlider>())
{
drawable.Tracking.ValueChanged += updateTrackingSliders;
}
}
private void updateTrackingSliders(ValueChangedEvent<bool> value)
{
if (value.NewValue)
trackingSliders++;
else
trackingSliders--;
flashlight.FlashlightLightness = trackingSliders > 0 ? 0.2f : 1.0f;
}
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()

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@ -130,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public bool Tracking;
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
{
base.Update();
Tracking = Ball.Tracking;
Tracking.Value = Ball.Tracking;
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);

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@ -80,6 +80,7 @@ namespace osu.Game.Rulesets.Mods
flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
flashNode.FlashlightPosition = Vector2Extensions.Transform(FlashlightPosition, DrawInfo.Matrix);
flashNode.FlashlightSize = Vector2Extensions.Transform(FlashlightSize, DrawInfo.Matrix);
flashNode.FlashlightLightness = FlashlightLightness;
}
[BackgroundDependencyLoader]
@ -136,6 +137,20 @@ namespace osu.Game.Rulesets.Mods
Invalidate(Invalidation.DrawNode);
}
}
private float flashlightLightness = 1.0f;
public float FlashlightLightness
{
get => flashlightLightness;
set
{
if (flashlightLightness == value) return;
flashlightLightness = value;
Invalidate(Invalidation.DrawNode);
}
}
}
private class FlashlightDrawNode : DrawNode
@ -144,6 +159,7 @@ namespace osu.Game.Rulesets.Mods
public Quad ScreenSpaceDrawQuad;
public Vector2 FlashlightPosition;
public Vector2 FlashlightSize;
public float FlashlightLightness;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
@ -153,6 +169,7 @@ namespace osu.Game.Rulesets.Mods
Shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref FlashlightPosition);
Shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref FlashlightSize);
Shader.GetUniform<float>("flashlightLightness").UpdateValue(ref FlashlightLightness);
Texture.WhitePixel.DrawQuad(ScreenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);