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Fix CI issues
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9a9ac05cd9
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@ -56,6 +56,7 @@ namespace osu.Game.Screens.Select
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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/// <param name="button">THe button to be added.</param>
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/// <param name="text">Text on the button.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="hotkey">Hotkey of the button.</param>
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Select
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{
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public class FooterButtonMods : FooterButton
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{
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public FooterButtonMods(Bindable<IEnumerable<Mod>> mods)
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public FooterButtonMods(Bindable<IReadOnlyList<Mod>> mods)
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{
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FooterModDisplay modDisplay;
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@ -21,7 +21,8 @@ namespace osu.Game.Screens.Select
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Child = modDisplay = new FooterModDisplay {
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Child = modDisplay = new FooterModDisplay
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{
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DisplayUnrankedText = false,
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Scale = new Vector2(0.8f)
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},
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Sprites;
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using System;
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namespace osu.Game.Screens.Select
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{
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