From 8906eb874ae7a015a5932b858b6ee586a9bd8267 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 8 May 2019 18:43:06 +0900 Subject: [PATCH] Fix CI issues --- osu.Game/Screens/Select/Footer.cs | 1 + osu.Game/Screens/Select/FooterButtonMods.cs | 7 ++++--- osu.Game/Screens/Select/FooterButtonRandom.cs | 1 - 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Footer.cs b/osu.Game/Screens/Select/Footer.cs index c991e5c350..4466fb418c 100644 --- a/osu.Game/Screens/Select/Footer.cs +++ b/osu.Game/Screens/Select/Footer.cs @@ -56,6 +56,7 @@ namespace osu.Game.Screens.Select private readonly List overlays = new List(); + /// THe button to be added. /// Text on the button. /// Colour of the button. /// Hotkey of the button. diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 0a5b8c0929..639804b3bd 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; @@ -13,7 +13,7 @@ namespace osu.Game.Screens.Select { public class FooterButtonMods : FooterButton { - public FooterButtonMods(Bindable> mods) + public FooterButtonMods(Bindable> mods) { FooterModDisplay modDisplay; @@ -21,7 +21,8 @@ namespace osu.Game.Screens.Select { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Child = modDisplay = new FooterModDisplay { + Child = modDisplay = new FooterModDisplay + { DisplayUnrankedText = false, Scale = new Vector2(0.8f) }, diff --git a/osu.Game/Screens/Select/FooterButtonRandom.cs b/osu.Game/Screens/Select/FooterButtonRandom.cs index 61e95de7fa..a725bfc103 100644 --- a/osu.Game/Screens/Select/FooterButtonRandom.cs +++ b/osu.Game/Screens/Select/FooterButtonRandom.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics.Sprites; -using System; namespace osu.Game.Screens.Select {