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fixes to FooterButtonRandom
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2d227d25cc
commit
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Select
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public FooterButtonRandom()
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{
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textContainer.Add(secondaryText = new OsuSpriteText
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TextContainer.Add(secondaryText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -43,12 +43,12 @@ namespace osu.Game.Screens.Select
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{
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if (secondaryActive)
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{
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spriteText.FadeOut(120, Easing.InQuad);
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SpriteText.FadeOut(120, Easing.InQuad);
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secondaryText.FadeIn(120, Easing.InQuad);
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}
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else
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{
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spriteText.FadeIn(120, Easing.InQuad);
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SpriteText.FadeIn(120, Easing.InQuad);
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secondaryText.FadeOut(120, Easing.InQuad);
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}
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}
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