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Fix beatmap import crashing during room creation
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@ -206,7 +206,7 @@ namespace osu.Game.Screens.Multi.Match
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if (Beatmap.Value != beatmapManager.DefaultBeatmap)
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return;
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if (Beatmap.Value == null)
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if (CurrentItem.Value == null)
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return;
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// Try to retrieve the corresponding local beatmap
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