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Update resources and mods usage
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@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
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Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
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return base.CreatePlayer(ruleset);
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}
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}
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@ -15,7 +15,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.3" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.417.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.415.0" />
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<PackageReference Include="SharpCompress" Version="0.23.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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