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Move intiial fade outside of absolute sequence
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@ -95,10 +95,10 @@ namespace osu.Game.Rulesets.Mods
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Combo.ValueChanged += OnComboChange;
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this.FadeInFromZero(FLASHLIGHT_FADE_DURATION);
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using (BeginAbsoluteSequence(0))
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{
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this.FadeInFromZero(FLASHLIGHT_FADE_DURATION);
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foreach (var breakPeriod in Breaks)
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{
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if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
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