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Fix background unloading/reloading sometimes crashing
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API;
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@ -86,8 +88,61 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("online (login first)", () => { });
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}
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[Test]
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public void TestUnloadAndReload()
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{
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var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
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ScrollContainer scrollContainer = null;
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AddStep("create backgrounds hierarchy", () =>
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{
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FillFlowContainer backgroundFlow;
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Child = scrollContainer = new ScrollContainer
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{
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Size = new Vector2(500),
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Child = backgroundFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Padding = new MarginPadding { Bottom = 250 }
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}
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};
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for (int i = 0; i < 25; i++)
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{
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var background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
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if (i % 2 == 0)
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background.Beatmap.Value = testBeatmap.Beatmaps.First();
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backgroundFlow.Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Masking = true,
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Child = background
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});
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backgrounds.Add(background);
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}
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});
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var loadedBackgrounds = backgrounds.Where(b => b.ContentLoaded);
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int initialLoadCount = 0;
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AddUntilStep("some loaded", () => (initialLoadCount = loadedBackgrounds.Count()) > 0);
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AddStep("scroll to bottom", () => scrollContainer.ScrollToEnd());
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AddUntilStep("some unloaded", () => loadedBackgrounds.Count() < initialLoadCount);
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}
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private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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protected override double UnloadDelay => 2000;
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public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
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}
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}
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@ -26,6 +26,11 @@ namespace osu.Game.Beatmaps.Drawables
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this.beatmapSetCoverType = beatmapSetCoverType;
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}
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/// <summary>
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/// Delay before the background is unloaded while off-screen.
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/// </summary>
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protected virtual double UnloadDelay => 10000;
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private BeatmapInfo lastModel;
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
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@ -34,13 +39,13 @@ namespace osu.Game.Beatmaps.Drawables
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{
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// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
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// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
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if (lastModel == Beatmap.Value && Beatmap.Value != null)
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if (lastModel == Beatmap.Value)
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return CreateDrawable(Beatmap.Value);
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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lastModel = Beatmap.Value;
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return content;
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}, timeBeforeLoad, 10000);
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}, timeBeforeLoad, UnloadDelay);
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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