Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack
2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e
Fix connection loop always getting a cancelled token
2021-01-26 21:26:50 +01:00
Lucas A
383c40b992
Address remaining reviews suggestions.
2021-01-26 20:35:42 +01:00
Lucas A
2a2b6f347e
Use a lazy for delegating Songs directory locating until it is actually used.
2021-01-26 19:07:05 +01:00
Lucas A
043385f919
Rename const and fix unintended tabbing.
2021-01-26 18:45:04 +01:00
Lucas A
9f9206726a
Fix typos.
2021-01-26 18:11:54 +01:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5
Make threading even more thread safe
2021-01-26 22:49:01 +09:00
smoogipoo
8c3b0a3167
Fix TaskChain performing the action in-line, add test
2021-01-26 22:47:37 +09:00
Dean Herbert
67014018fc
Merge pull request #11589 from MiraiSubject/osu-mod-icon-fallbacks
...
Allow tournament client to use default mod icons if custom icons are not present
2021-01-26 19:57:21 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Dean Herbert
b573c96c07
Move disconnect logic inside connection loop to ensure previous connection is disposed
2021-01-26 18:59:42 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
...
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
15885c17af
Remove unused usings
2021-01-26 18:07:43 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2
2021-01-26 17:56:37 +09:00
Dean Herbert
fcf4d4ee18
Merge pull request #11604 from frenzibyte/fix-beatmap-listing
...
Fix beatmap listing placeholder potentially getting disposed
2021-01-26 17:56:19 +09:00
Dean Herbert
20cfa991bf
Switch clients to MessagePack mode
2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28
Setup all spectator model classes for MessagePack
2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163
Setup all multiplayer model classes for MessagePack support
2021-01-26 16:26:03 +09:00
Dean Herbert
60ae87ec38
Add MessagePack package
2021-01-26 16:25:49 +09:00
Salman Ahmed
93bb2611d6
Merge branch 'fix-beatmap-listing' into fix-beatmap-listing-2
2021-01-26 09:43:49 +03:00
Dean Herbert
ca0242debe
Tidy up logic to correctly expire in cases where expiry is expected
2021-01-26 15:42:48 +09:00
Mysfit
3307e8357f
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
2021-01-26 00:36:32 -05:00
Salman Ahmed
0d8d0d6852
Apply alternative way of fixing
2021-01-26 01:03:29 +03:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
Salman Ahmed
75d6dbdbb7
Fix beatmap listing placeholder potentially getting disposed
2021-01-26 00:03:20 +03:00
Salman Ahmed
9efce5717f
Fix beatmap listing placeholder disappearing on second time display
2021-01-26 00:03:20 +03:00
Lucas A
a4a7f0c578
Address CI inspections.
2021-01-25 19:05:16 +01:00
Dan Balasescu
30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap
2021-01-25 21:22:45 +09:00
smoogipoo
c17774e23c
Add xmldoc
2021-01-25 21:01:39 +09:00
smoogipoo
bb44fcfe31
Prevent some data races
2021-01-25 21:01:39 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Dean Herbert
4ac362ee1a
Move cloning local to editor
2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105
Merge branch 'master' into revert-beatmap-controlpointinfo-cloning
2021-01-25 18:25:53 +09:00
Dan Balasescu
803ada42ea
Merge pull request #11595 from peppy/leaderboard-bind-handlers-later
...
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 18:18:54 +09:00
Dan Balasescu
c0ea610e2e
Merge pull request #11594 from peppy/fix-mod-select-appear-animation
...
Fix mod select footer not animating correctly on first reveal
2021-01-25 18:16:37 +09:00
Dean Herbert
91ce3df3a9
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 17:44:01 +09:00
Dean Herbert
0f09a7feb9
Avoid semaphore potentially getting held forever
2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d
Call DisposeAsync instead of StopAsync
2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a
Make connect/disconnect private
2021-01-25 17:02:24 +09:00
Dean Herbert
13e0423ed8
Merge branch 'master' into fix-multiplayer-client-connection-reliability
2021-01-25 17:00:35 +09:00
Dean Herbert
10e8b7082e
Rework logic to avoid custom disposal early return handling
2021-01-25 16:53:58 +09:00
Dean Herbert
2db0da6e94
Merge branch 'master' into ongoing-tracker-disposal
2021-01-25 16:22:36 +09:00
Dean Herbert
bb8113fb51
Fix mod select footer not animating correctly on first reveal
2021-01-25 14:47:47 +09:00
Dean Herbert
dee0d3c33a
Merge branch 'master' into apply-sv-to-taiko-hr-ez
2021-01-25 14:28:06 +09:00
Lucas A
51d4da565c
Fix ArchiveModelManagers lookup paths.
2021-01-24 22:25:49 +01:00
Lucas A
f0fdad2f83
Construct a DesktopStorage pointing to the absolute path of the song directory.
2021-01-24 22:04:46 +01:00
Lucas A
d71ac83428
Use StableStorage in ArchiveModelManager.
2021-01-24 19:46:10 +01:00
Lucas A
9a5790cd31
Implement StableStorage class.
2021-01-24 19:18:16 +01:00
Bartłomiej Dach
d22f557a3b
Remove possibility of double-disposal interference
2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d
Make disposal of tracker idempotent for operations
2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195
Make disposal of tracker operation idempotent
2021-01-23 16:02:51 +01:00
Andrei Zavatski
e9d10bb6e7
Revert "Minor refactoring"
...
This reverts commit 3d42cc1f91
.
2021-01-22 22:49:49 +03:00
Bartłomiej Dach
b692abd3c2
Simplify condition from two to one operand
2021-01-22 20:35:34 +01:00
Andrei Zavatski
3d42cc1f91
Minor refactoring
2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Bartłomiej Dach
f3192877fe
Update outdated comment
2021-01-22 19:48:33 +01:00
Andrei Zavatski
20161aea6a
Show LoginOverlay if not logged-in when clicking on a pill
2021-01-22 21:47:53 +03:00
Bartłomiej Dach
61fcb486a8
Trim unnecessary parentheses
2021-01-22 19:47:38 +01:00
Andrei Zavatski
6379381f95
Make VotePill background transparent for own comments
2021-01-22 20:46:20 +03:00
Mysfit
e0f8f6a23f
introduce overrideable bool instead of copying event logic entirely
2021-01-22 12:09:40 -05:00
Dan Balasescu
26779a9403
Merge pull request #11567 from peppy/fix-chat-local-echo-effect
...
Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 21:58:55 +09:00
Dean Herbert
b44bd8c4ee
Remove unused using statement
2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-01-22 17:47:38 +09:00
Dean Herbert
a5f7ca485b
Fix unintended xmldoc tag edit
2021-01-22 16:53:31 +09:00
Dean Herbert
bfabb1fdea
Change offset value to 10%
2021-01-22 16:50:22 +09:00
Dean Herbert
fca6b15d2f
Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 16:05:45 +09:00
Dean Herbert
65b7075984
Limit the effect of parallax when outside the bounds of the ParallaxContainer
...
This fixes the visual issues that still remain when mouse confining
fails. I think it also feels more correct in general.
2021-01-22 15:43:19 +09:00
Dean Herbert
d24d236468
Make OperationCanceledException throwing behaviour consistent
2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7
Rewrite connection logic to better handle failure cases
...
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.
Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.
Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Mysfit
5b1bdfbdc5
Use callback method override
2021-01-21 20:06:24 -05:00
Mysfit
b53ad50cd4
Remove redundant variable
2021-01-21 18:00:37 -05:00
Mysfit
07ec0c0e0b
Updated DrawableStoryboardSample to use GetBoundCopy()
2021-01-21 17:46:47 -05:00
Mysfit
b220939650
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
2021-01-21 17:10:11 -05:00
Andrei Zavatski
2eba2a9abf
Rename FriendsButton to FollowersButton
2021-01-21 23:40:23 +03:00
Andrei Zavatski
c631354b57
Rename property
2021-01-21 23:39:19 +03:00
Andrei Zavatski
4555b9ff70
Make ProfileHeaderButton height defined
2021-01-21 22:56:12 +03:00
Andrei Zavatski
e87197c7fc
Adjust text size
2021-01-21 22:48:31 +03:00
Andrei Zavatski
343166f158
Make CreateIcon a property
2021-01-21 22:47:44 +03:00
Andrei Zavatski
a7c22ebe88
Implement MappingSubscribersButton component
2021-01-21 22:02:54 +03:00
Andrei Zavatski
966440f109
Add MappingFollowerCount field to User
2021-01-21 22:02:19 +03:00
Andrei Zavatski
2aa1df9ea4
Implement ProfileHeaderStatisticsButton component
2021-01-21 21:38:52 +03:00
Andrei Zavatski
05d3914fee
Rename friends tooltip to followers
2021-01-21 21:26:33 +03:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer
2021-01-21 19:04:33 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption
2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dean Herbert
8853ac04d9
Rename some variable and add xmldoc for scroll centre position
2021-01-21 15:08:36 +09:00
Dean Herbert
c650cbd2a7
Rename variable to something slightly better
2021-01-21 15:01:23 +09:00
Dean Herbert
9daf29fedc
Extract out commonly used variables
2021-01-21 15:01:23 +09:00
Dean Herbert
a85f952a38
Inline single use function
2021-01-21 15:01:23 +09:00
Dean Herbert
e5eec27e95
Simplify selected section resolution
2021-01-21 15:01:23 +09:00
Dean Herbert
6d167b7865
Remove the need to store the smallest section
2021-01-21 14:40:55 +09:00
Dean Herbert
555abcdc36
Replace nan usage with nullable float
2021-01-21 14:31:31 +09:00
Dean Herbert
8f9089d1ae
Move constant to a better place
2021-01-21 14:30:22 +09:00
Dean Herbert
0fcf61d352
Replace null check with assert
2021-01-21 14:29:49 +09:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
Andrei Zavatski
65ece1aa72
Mark OverlayHeader as NotNull in FullscreenOverlay
2021-01-21 07:50:41 +03:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
Andrei Zavatski
da0066e7b0
Merge master with conflicts resolved
2021-01-21 07:30:47 +03:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor
2021-01-21 12:38:34 +09:00
Bartłomiej Dach
1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
...
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
vmaggioli
5ee3a5f230
Use AlmostEquals
2021-01-20 13:00:25 -05:00
vmaggioli
ce3c2f07dc
Fix zero length spinners and sliders
2021-01-20 12:19:52 -05:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
...
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
95f52ae054
Merge pull request #11536 from rednir/sort-skins-alphabetically
...
Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
...
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
Dan Balasescu
12f2067357
Merge branch 'master' into sort-skins-alphabetically
2021-01-20 21:15:16 +09:00
smoogipoo
eb85efcea2
Add check to playlists too
2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix
2021-01-20 20:53:33 +09:00
smoogipoo
6b139d4cf3
Reset task post-execution
2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f
Remove unnecessary condition blocking the part
2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849
Tie JoinRoom() and PartRoom() together
2021-01-20 19:43:42 +09:00
smoogipoo
8ffbcc9860
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
smoogipoo
bdb9d4f7d0
Restart sound on play
2021-01-20 13:59:30 +09:00
smoogipoo
58269f9314
Update with framework changes
2021-01-20 13:35:43 +09:00
Andrei Zavatski
2ca3ccad06
Move all the content to BeatmapSetHeaderContent drawable
2021-01-20 04:56:46 +03:00
Andrei Zavatski
94fee3800d
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmapset-refactor
2021-01-20 04:32:56 +03:00
Dean Herbert
2fabfe54a0
Merge pull request #11546 from bdach/mark-test-as-abstract
...
Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
Bartłomiej Dach
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
Bartłomiej Dach
3b49b7461e
Schedule entire operation for safety
...
Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
Bartłomiej Dach
78e590d25d
Refactor skin sorting method
...
* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
Bartłomiej Dach
b00c6a1d60
Make first non-default skin index a property
...
The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.
Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
Salman Ahmed
34612ae233
Forward internal management to a container alongside tracker
2021-01-19 20:01:22 +03:00
rednir
206a0b8bac
Fix firstNonDefault staying as -1
2021-01-19 16:55:50 +00:00
rednir
a880b8d21d
Satisfy AppVeyor
2021-01-19 16:11:16 +00:00
Mysfit
052e9eef02
Added inline comments
2021-01-19 09:16:39 -05:00
rednir
b265d2dab4
Remove another whitespace
2021-01-19 14:16:22 +00:00
rednir
1d4c813ff6
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 14:03:31 +00:00
rednir
31e61326e1
Only user skins are sorted
2021-01-19 14:00:17 +00:00
Mysfit
33677f5770
Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden.
2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831
Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
...
This reverts commit cbfb999c28
.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8
Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
...
This reverts commit 3a7608275d
.
2021-01-19 08:23:31 -05:00
rednir
f1894a8bac
fixed itemUpdated()
2021-01-19 12:17:56 +00:00
Salman Ahmed
63b4c529a6
Add xmldoc explaining what the multiplayer beatmap tracker is for
2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64
Inline with above method
2021-01-19 11:59:07 +03:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d
Use fades instead of event listening. Fixed same issue in the playlist room creation.
2021-01-19 00:35:56 -05:00
Andrei Zavatski
f0add0a7cf
Make BeatmapSetOverlay use OverlayHeader
2021-01-19 01:34:37 +03:00
Mysfit
cbfb999c28
Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action.
2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit
2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a
Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created.
2021-01-18 16:08:06 -05:00
rednir
0b65c0cd25
Remove whitespace
2021-01-18 20:17:42 +00:00
rednir
da89426a3b
Merge branch 'master' of https://github.com/ppy/osu into sort-skins-alphabetically
2021-01-18 20:09:15 +00:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
rednir
7476cb3047
Sort SkinSection in alphabetical order
2021-01-18 19:51:42 +00:00
Salman Ahmed
5e476fa189
Enforce one missed property back to single-floating type
2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b
Remove unnecessary full querying
2021-01-18 21:34:24 +03:00
Andrei Zavatski
c6b0f3c247
Implement TabbableOnlineOverlay component
2021-01-18 21:22:50 +03:00
Andrei Zavatski
70420b56d3
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor
2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
...
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Salman Ahmed
e6ceaad732
Revert user state back to idle upon availability change
2021-01-18 17:23:51 +03:00
Dean Herbert
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
Dean Herbert
12443e39ae
Update framework
2021-01-18 19:16:32 +09:00
Dean Herbert
707d5346c9
Merge branch 'master' into fix-spinner-spinning-weirdness
2021-01-18 18:26:44 +09:00
Dean Herbert
0560eb4120
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
Andrei Zavatski
6e34ab5d15
Rename WebOverlay to OnlineOverlay
2021-01-18 11:13:38 +03:00
Andrei Zavatski
b27b18f70f
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor
2021-01-18 11:10:55 +03:00
Salman Ahmed
6deb10e075
Add UI state display for each client's beatmap availability
2021-01-18 11:10:02 +03:00
Salman Ahmed
bd44bf8c0b
Extract disabling progress bar user-interactivity
2021-01-18 10:51:39 +03:00
Salman Ahmed
4e6c1a3906
Update client beatmap availability in-line with tracker
2021-01-18 10:51:39 +03:00
Salman Ahmed
88abee705b
Add missing event mapping for user beatmap availability change
2021-01-18 10:49:02 +03:00
Andrei Zavatski
27ffc98445
Implement WebOverlay component
2021-01-18 10:48:12 +03:00
Dean Herbert
94fee8c31d
Avoid doing a config lookup if initial conditional fails
2021-01-18 16:13:58 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Salman Ahmed
38588ab96b
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 10:00:31 +03:00
Salman Ahmed
b6a37c1c15
Make TriggerSuccess(filename)
protected and expose in test instead
2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2
Log important message if user imported bad-checksum beatmap
2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8
Add null-permissive operator to manager back
2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd
Enforce float
type in the download progress path instead
2021-01-17 21:16:48 +03:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
...
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5278cad393
Reword setting to make more sense
2021-01-17 22:42:48 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792
Use task completion source for room join flow
...
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
816cc7a59b
Adjust explicit label spacing on beatmap set overlay
2021-01-17 00:35:23 +01:00
Bartłomiej Dach
dee46d7ba2
Use GroupBy() instead
2021-01-16 23:42:28 +01:00
Bartłomiej Dach
bb0d289993
Split variable for readability
2021-01-16 23:24:28 +01:00
Bartłomiej Dach
1d7be6a604
Merge branch 'master' into android-multiple-import-support-suppot
2021-01-16 23:13:11 +01:00
Salman Ahmed
59ae50b0e5
Clean up ready button logic into using MultiplayerBeatmapTracker
2021-01-17 01:11:03 +03:00
Salman Ahmed
adb2605d5d
Enforce double
type in the download progress path
...
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573
Expose method for setting progress of archive download request
2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4
Expose method for triggering filename-backed success in APIDownloadRequest
...
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
96feaa027d
Make ArchiveModelManager
import method overridable (for testing purposes)
2021-01-17 00:01:11 +03:00
Salman Ahmed
cf23781036
Cache beatmap tracker and bind to selected item in RoomSubScreen
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347
Add beatmap availability tracker component for multiplayer
2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc
Add overridable method for checking local availability of current model
2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa
Add overridable method for verifying models in database
2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26
Make model manager in DownloadTrackingComposite
protected
2021-01-16 22:54:54 +03:00
Bartłomiej Dach
c80e9c08fd
Merge branch 'master' into net5.0
2021-01-16 16:07:44 +01:00
Mysfit
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8
Created base class for testing beatmap colours.
2021-01-15 23:46:46 -05:00
Bartłomiej Dach
d9b671667b
Merge branch 'master' into fix-judgement-animation-conditional
2021-01-15 22:10:17 +01:00
Bartłomiej Dach
3c1a86d11d
Trim braces for consistency
2021-01-15 22:04:45 +01:00
Dean Herbert
d6e6b4bbee
Revert forced cloning of ControlPointInfo
...
This reverts commit 3c3e860dbc
.
Closes https://github.com/ppy/osu/issues/11491 .
2021-01-15 17:34:59 +09:00
Dean Herbert
8a6857f151
Add support for playing a SkinnableSample without restarting it
2021-01-15 17:16:12 +09:00
Dean Herbert
b5e784ed42
Fix possibility of crash when selecting a random skin during skin import
2021-01-15 16:34:28 +09:00
Dean Herbert
831c06a3c7
Expose and consume boolean covering whether an ongoing smooth seek is running
2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34
Rename and add xmldoc for smooth seeking method
2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f
Fix editor timeline not snapping on non-precise wheel scroll
...
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dean Herbert
c3049f431a
Merge branch 'master' into net5.0
2021-01-15 15:23:41 +09:00
Dean Herbert
2b578e97e5
Fix deadlock scenario when calculating fallback difficulty
...
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.
The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.
I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.
To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:
```
if (RNG.NextSingle() > 0.5f)
return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
return new StarDifficulty(attributes);
```
After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-15 15:19:12 +09:00
Dean Herbert
ede5abdba4
Fix unstable multiplayer room ordering when selection is made
2021-01-15 15:19:12 +09:00
Dean Herbert
b8c85ef017
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
e0a4a666c8
Remove unnecessary workaround (mentioned package is pinned by SignalR to a working version)
2021-01-15 15:01:16 +09:00
Dean Herbert
f42a6270bb
Update framework (again) for native libs fix
2021-01-15 14:57:01 +09:00
Dean Herbert
86f66727de
Update KeyBinding usages in line with interface changes
2021-01-15 14:57:01 +09:00
Dean Herbert
ebbc32adfa
Change conditional used to decide legacy judgement animation to match stable
...
In stable, the type of legacy judgement to show is based on the presence
of particle textures in the skin. We were using the skin version
instead, which turns out to be incorrect and not what some user skins
expect.
Closes #11078 .
2021-01-15 14:51:27 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
...
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
smoogipoo
24e991a5ef
Actually return beat length and not BPM
2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a
Make most common BPM more accurate
2021-01-15 14:28:49 +09:00
Dean Herbert
0a65ae8f1e
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:07:24 +09:00
Mysfit
0c01a3a685
Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings.
2021-01-14 23:30:24 -05:00
Dean Herbert
4cccde9007
Update framework
2021-01-15 13:20:46 +09:00
Salman Ahmed
dc8e38cf4d
Remove pointless inline comment
2021-01-15 07:20:13 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Mysfit
99e43c77c2
Simplified colour config checks in SkinProvidingContainer.cs
2021-01-14 16:53:55 -05:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list
2021-01-14 21:30:53 +09:00
Dan Balasescu
063acefd5c
Merge branch 'master' into fix-difficulty-calculation-deadlock
2021-01-14 20:32:43 +09:00
Roman Kapustin
0ea4e221b2
Merge branch 'master' into net5.0
2021-01-14 14:02:51 +03:00
Dean Herbert
862cb1412c
Merge pull request #11410 from frenzibyte/user-beatmap-downloading-states
...
Add change state methods for multiplayer user beatmap availability
2021-01-14 18:42:26 +09:00
Dean Herbert
8a0b975d71
Fix deadlock scenario when calculating fallback difficulty
...
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.
The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.
I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.
To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:
```
if (RNG.NextSingle() > 0.5f)
return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
return new StarDifficulty(attributes);
```
After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-14 18:25:34 +09:00
Dean Herbert
6eca8eac65
Merge pull request #11479 from smoogipoo/fix-judgement-1-frame-issue
...
Fix default judgement text mispositioned for one frame
2021-01-14 13:14:50 +09:00
smoogipoo
d5878db615
Fix default judgement text mispositioned for one frame
2021-01-14 12:33:33 +09:00
Salman Ahmed
6281c1086a
Space out explicit marker in beatmap overlay
2021-01-14 05:41:09 +03:00
Salman Ahmed
abf718242b
Make explicit marker font semi-bold
2021-01-14 05:40:43 +03:00
Jesse Myers
562634dfd2
Improve naming around the config lookup with fallback private method.
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-13 16:49:14 -05:00
Mysfit
8b95817f7a
Moved SkinProvidingContainer bindable fetching to common method. Replaced redundant test boolean declarations with inline values.
2021-01-13 16:05:46 -05:00
Salman Ahmed
95acc457aa
Fix stupid mistake
...
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Mysfit
1248d39d7e
Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
2021-01-13 13:07:07 -05:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
43daa7c7c0
Use Colour2
of orange theme for explicit pill
2021-01-13 17:07:42 +03:00
Salman Ahmed
e275dd02e0
Create static colour properties for now
2021-01-13 17:07:11 +03:00
Salman Ahmed
9d59d784f8
Add Colour{1-4} properties to OverlayColourProvider
2021-01-13 17:06:44 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
f827c62081
Add empty online info to test beatmap
...
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Salman Ahmed
1502b07ea8
Add explicit pill to playlist items
2021-01-13 12:27:15 +03:00
Salman Ahmed
78631323ba
Add explicit pill to beatmap overlay
2021-01-13 12:13:14 +03:00
Salman Ahmed
f6637eec36
Add explicit pill to beatmap panels
2021-01-13 12:13:14 +03:00
Salman Ahmed
ee6baeb57e
Add "explicit" marker pill
2021-01-13 12:13:14 +03:00
Salman Ahmed
e8daea91d2
Add online beatmap "explicit content" property
2021-01-13 12:13:14 +03:00
Mysfit
7bfb5954a8
Fix whitespace formatting.
2021-01-13 00:25:54 -05:00
Mysfit
5f10bcce02
Added beatmap colour settings checkbox and associated tests.
2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11
Fix non-hosts crashing on load requested
...
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.
To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9
Fix unstable multiplayer room ordering when selection is made
2021-01-12 18:05:29 +09:00
smoogipoo
9a22df2b88
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
24c1839739
Add global web setting for allowing explicit content
2021-01-12 11:10:25 +03:00
Salman Ahmed
249be461d5
Add "explicit maps" search filter control
2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac
Fix up code comments
...
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Dean Herbert
dd809df076
Merge pull request #11118 from MiraiSubject/tourney-switching-ui
...
Add the ability to switch tournaments to the SetupScreen
2021-01-11 16:36:45 +09:00
Salman Ahmed
2286e3679f
Downloaded -> Importing
2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9
Rename typo'd method
2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c
Add JsonConstructor attribute
2021-01-11 08:02:57 +03:00
Dean Herbert
d2ca6da0fd
Remove unused constant
2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788
Expose as IBindable for added safety
2021-01-11 01:55:54 +09:00
Dean Herbert
e4eb44df6e
Merge branch 'master' into fix-play-button-crashes
2021-01-11 01:46:41 +09:00
Shivam
959696c296
Merge branch 'master' into tourney-switching-ui
2021-01-10 17:34:03 +01:00
Shivam
e5c670f843
Merge branch 'master' into tourney-switching-ui
2021-01-10 17:33:52 +01:00
Bartłomiej Dach
d110ed9e95
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 15:42:33 +01:00
Bartłomiej Dach
4b4adc927c
Rename param to match method body
2021-01-10 15:35:53 +01:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety
2021-01-10 23:05:03 +09:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 23:01:54 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
...
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Salman Ahmed
0aad0c7c6c
Target logic at this
and adjust variables
2021-01-09 00:31:18 +03:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Bartłomiej Dach
c2eeb822b8
Rename {joiningRoom -> operationInProgress}
2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667
Remove unnecessary permissiveness wrt null
2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336
Move screen activity update to LoadComplete()
...
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.
Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Bartłomiej Dach
274a045d8d
Remove Dispose() override
...
Culls another non-thread-safe mutation of the `Playing` bindable.
It seems to be a weird vestige from an earlier revision of the old
"direct" panel, which relied on `DisposeOnDeathRemoval` to finish track
playback (and then was removed in
6c150c9ed7
). The play button is no longer
responsible for managing preview track lifetime anyway;
`PreviewTrackManager`'s method are intended for that.
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
52789118a3
Schedule play button state update
...
Revealed by the framework-side transform thread safety checks. `Stopped`
is even annotated as not being thread-safe (but was annotated as such
long after the class's nascence).
2021-01-08 20:08:19 +01:00
Dean Herbert
8a7a1fc40a
Merge pull request #11439 from peppy/improve-hover-sounds-debounce
...
Improve hover sounds playback (to reduce volume saturation and delay)
2021-01-09 02:31:02 +09:00
Bartłomiej Dach
49c6abcb5c
Remove mention of default value in xmldoc
...
Just bound to get outdated with every change anyway. Look at the actual
default value declaration to see what the default is.
2021-01-08 18:26:41 +01:00
Bartłomiej Dach
d507a08951
Start with null last hover playback time
2021-01-08 18:16:03 +01:00
Dean Herbert
3bb71e4b77
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-09 01:44:52 +09:00
Dean Herbert
8feaf3fb6a
Update framework
2021-01-09 01:24:18 +09:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
...
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
0cf5be3ef4
Fix selection change event being invoked with wrong mod
2021-01-08 17:02:57 +01:00
Dean Herbert
edd328c8fe
Move bindable closer to source class
2021-01-08 17:24:55 +09:00
Dean Herbert
c208800150
Fix auto selection scenario regressing due to scheduling too much
2021-01-08 14:17:14 +09:00
Dean Herbert
e156bcdcae
Remove unnecessary (and broken) requiresDebounce check
2021-01-08 14:05:34 +09:00
Dean Herbert
11801d61c1
Use nullable doubule to better represent initial playback case
2021-01-08 14:05:22 +09:00
Dean Herbert
22981a667c
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution
2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc
Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter)
2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3
Change access of beatmap to use working for consistency in file
2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6
Use already resolved EditorBeatmap rather than resolving a second time locally
2021-01-07 19:10:19 +09:00
Dean Herbert
00dc98e3ab
Make legacy control point's BpmMultiplier setter private again
2021-01-07 19:06:52 +09:00
Dean Herbert
69ac22dd7f
Fix incorrectly copy pasted xmldoc
2021-01-07 19:06:10 +09:00
Dean Herbert
8f52a83b29
Share hover sound debounce across all instances via SessionStatics
2021-01-07 18:47:20 +09:00
Dean Herbert
6620eadec3
Reduce default hover sound debounce interval
2021-01-07 18:47:03 +09:00
Bartłomiej Dach
303cc62ee7
Transfer flags indicating if settings were changed
2021-01-06 22:46:46 +01:00
Bartłomiej Dach
4998aaaa98
Remove outdated warning disable
...
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
68352782db
Change .StartsWith() to .Equals()
...
In line with planned-but-delayed breaking change.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
9cc63e8dce
Remove obsoleted IHasEndTime
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
539785e422
Remove obsoleted IHasCurve
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
09742998cd
Fix mistaken obsoletion notice
...
It was added in c9f38f7bb6
, which
specified 2021 in another place (and was committed in October of 2020
anyway). Update the year so that it doesn't get culled prematurely.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
a761ec952a
Merge branch 'master' into remove-osu-direct
2021-01-06 17:32:12 +01:00
Dean Herbert
866fb28d6c
Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
...
Add ability to toggle discord rich presence
2021-01-07 00:52:38 +09:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct
2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1
Add back button but rename to "browse"
2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b
Revert "Remove related events"
...
This reverts commit 59025e9d50
.
2021-01-06 23:21:46 +09:00
Dean Herbert
283c69a68f
Update enum name in line with changes
2021-01-06 23:12:56 +09:00
Dean Herbert
59025e9d50
Remove related events
2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab
Remove "osu!direct" button
2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel
2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209
Merge branch 'master' into fix-transform-carousel
2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387
Add specific messaging for when there's no background stack available
2021-01-06 18:19:03 +09:00
Bartłomiej Dach
6572bb18de
Merge branch 'master' into fix-transform-mutation-display-settings
2021-01-06 10:09:14 +01:00
Dean Herbert
550ef3f133
Aggressively dispose ownedBackground if it was not used, because we can
2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5
Add xmldoc and throw a local exception on null background
2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc
Mark background properties as nullable
2021-01-06 15:26:00 +09:00
Dean Herbert
15dd7a87a6
Move gameplay preview event binding to LoadComplete
2021-01-06 15:19:12 +09:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Bartłomiej Dach
0880e76da8
Mark background dim layer as possibly-null
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444
Make auto-property get-only
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
2b253f6d01
Remove now-unused fields & locals
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize
2021-01-05 21:30:39 +01:00
Bartłomiej Dach
847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread
2021-01-05 19:52:10 +01:00
Dean Herbert
4b539b01c1
Match code between updateSelectedBeatmap/Ruleset
2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
Dean Herbert
d0d2e41b28
Fix display settings binding to configuration bindables in async load
2021-01-05 18:19:28 +09:00
Dean Herbert
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
Dean Herbert
3b98782964
Merge pull request #11420 from kyekiller/master
...
Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
Dean Herbert
0b1ee2e267
Remove unused dispose logic
2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5d8c153c1e
Move schedule logic to buttons rather than section
...
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.
I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169
Privatise ModSelectOverlay methods that may be unsafe to be called externally
2021-01-05 16:18:13 +09:00
Dean Herbert
9bac791a57
Fix deselection of autoplay mod failing
2021-01-05 16:17:58 +09:00
Dean Herbert
57a8cd7461
Schedule deselection operations for safety
2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
...
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3
Switch ResultsScreen and SongSelect inheritance and remove local implementation
2021-01-05 15:22:50 +09:00
Dean Herbert
962c95dc01
Fix ModSelection making unsafe advances of ModSection
2021-01-05 15:19:37 +09:00
Dean Herbert
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
Dean Herbert
31a6e9b860
Remove unused using
2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a
Fix missing copy implementation in LegacySampleControlPiont
2021-01-05 13:41:31 +09:00
Dean Herbert
6b8e1913ee
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
Dean Herbert
caa88c6100
Use CreateCopy instead of Clone interface
...
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
KyeKiller
77e660e426
Should pass all checks again now.
2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04
Applied all tooltips to the right
2021-01-04 22:01:12 +00:00
kyekiller
254698d9a2
Merge branch 'master' into master
2021-01-04 21:07:12 +00:00
KyeKiller
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
KyeKiller
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d
Moved "ToolbarSocialButton"
...
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
3b08faa0ea
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-04 17:49:11 +09:00
Dean Herbert
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
Dean Herbert
9e0c490141
Remove unused using
2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
Salman Ahmed
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
Salman Ahmed
1463ff2886
Remove unnecessary using directive
2021-01-04 08:12:31 +03:00
Salman Ahmed
738c94d193
Update soft-deletion logic to use model store's consumable items instead
2021-01-04 07:47:08 +03:00
Salman Ahmed
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
Dean Herbert
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
Bartłomiej Dach
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode
2021-01-03 16:46:25 +07:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
Dean Herbert
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
...
There are 3 modes: enabled, limited, and disabled.
The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Dean Herbert
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
Lucas A
324f80d994
Fix merge conflicts.
2021-01-02 19:14:10 +01:00
Dean Herbert
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
...
Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
Dean Herbert
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
Bartłomiej Dach
30cebe7579
Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates
2021-01-01 21:25:10 +01:00
dependabot-preview[bot]
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
...
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:54:11 +00:00
dependabot-preview[bot]
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
...
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:29 +00:00
Salman Ahmed
988f9b98a1
Split button mods updating to private method
2021-01-01 16:16:00 +03:00
Salman Ahmed
c1a1e3acc5
Revert drive-by changes
2021-01-01 15:40:40 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957
Copy selected mods properties into overlay's buttons
2021-01-01 03:47:13 +03:00
Salman Ahmed
b4df2d6d43
Add method for copying properties from another mod
2021-01-01 03:46:09 +03:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter
2020-12-31 13:59:37 +01:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1
Handle unobserved exceptions from ready button properly
2020-12-31 11:57:13 +01:00
Bartłomiej Dach
2d279350ad
Catch multiplayer client-related unobserved exceptions better
...
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.
To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Bartłomiej Dach
1b1447eb35
Merge branch 'master' into fix-perform-from-menu-nullref
2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51
Inline complete method as well
...
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
Dean Herbert
f9196ae976
Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 16:36:20 +09:00
Dean Herbert
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
...
Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
Bartłomiej Dach
59f2017a13
Move BindValueChanged subscriptions to LoadComplete
2020-12-30 16:22:11 +01:00
Dean Herbert
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
Dean Herbert
6596e3c5e8
Merge branch 'master' into fix-changelog-regression
2020-12-30 01:34:18 +09:00
Dean Herbert
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
Dean Herbert
3552034ffe
Update framework
2020-12-30 00:55:27 +09:00
Firmatorenio
013b9b62a1
add SV multipliers to taiko difficulty mods
2020-12-29 20:22:56 +06:00
Bartłomiej Dach
05f212eb3c
Merge branch 'master' into remove-multiplayer-selection-poller
2020-12-29 12:51:33 +01:00
Bartłomiej Dach
4a85ee1374
Merge branch 'master' into improve-failing-api-ux
2020-12-29 11:01:36 +01:00
Bartłomiej Dach
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00
Bartłomiej Dach
cafa241ef3
Fix ready-up button getting stuck if server operation fails
2020-12-29 09:44:30 +01:00
Dean Herbert
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5
Show an error when forcefully exiting online play due to API failure
2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3
Adjust operation tracker implementation
2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232
Move ready-up logic to match sub-screen
2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
45c578b857
Remove selection polling from multiplayer
...
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.
This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.
The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.
Closes #11348 .
2020-12-29 15:10:09 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Bartłomiej Dach
540dec2e7c
Allow null tracker in lounge screen for tests
2020-12-28 22:54:52 +01:00
Bartłomiej Dach
6dc0f6af50
Disable setting apply button for duration of operation
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
9e6994166c
Add helper to track ongoing operations in UI
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
a014d0ec18
Use PlayingUsers when constructing player directly
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
d2301068b6
Fix changelog header staying dimmed after build show
2020-12-28 16:35:33 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
...
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
...
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
Bartłomiej Dach
f16b516e58
Revert user changes if no selection was made
2020-12-28 12:35:17 +01:00
Dean Herbert
447a55ce11
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 20:16:53 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
Dean Herbert
545dcac4ec
Add null hinting on UserLookupCache query method
2020-12-28 20:13:24 +09:00
Dean Herbert
5ca9a6a980
Add xmldoc on UserLookupCache's lookup method
2020-12-28 20:05:48 +09:00
Dean Herbert
2e3537e966
Update framework
2020-12-28 16:52:54 +09:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
4d61c143db
Fix lookup cache throwing a null reference if no matches were successful
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
...
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Lucas A
7ae4979882
Fix merge conflicts.
2020-12-27 13:52:45 +01:00
Bartłomiej Dach
2ff49f4758
Merge branch 'master' into fix-quit-user-showing-in-leaderboard
2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4
Explicitly use discard in value changed callback
2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2
Rename method to be less misleading
...
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars
2020-12-27 19:00:38 +09:00
Dean Herbert
1b34f2115f
Remove dignostics using
2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5
Remove assert for now
2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f
Move quit colour change implementation to updateColour for better coverage
2020-12-27 13:40:02 +09:00
Shivam
a933483848
Merge branch 'master' into tourney-switching-ui
2020-12-26 15:45:29 +01:00
Shivam
9e15dccc56
Move graceful exit to OsuGameBase
2020-12-26 15:36:21 +01:00
Bartłomiej Dach
15948de2f0
Fix gameplay leaderboard avatars being clickable
2020-12-26 14:35:14 +01:00
Bartłomiej Dach
8ec7970b6a
Move load-complete fade specification inside
2020-12-26 14:35:14 +01:00
Bartłomiej Dach
e8f96b2401
Bring back DrawableAvatar as a simple sprite
2020-12-26 14:35:14 +01:00
Bartłomiej Dach
0b42b4b955
Rename {Drawable -> Clickable}Avatar
2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310
2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616
Merge branch 'master' into fix-ready-button-crash
2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49
Don't copy spotlight category
2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db
Allow all StatefulMultiplayerClient schedules to run inline
...
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling
JoinRoom(room);
LeaveRoom();
on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4
Run user list copy inline if possible
...
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.
Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Dean Herbert
71dcbeaf7c
Mark user as quit visually on the leaderboard
2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e
Add flow for marking user as quit for further handling
2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Neuheit
e7339d6959
fix(osu.Game): Ensure Category property is copied in Room.
2020-12-25 21:07:33 -05:00
Dean Herbert
fe1bbb1cac
Don't fail if the local user is not present in room users when updating ready button state
2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5
Rename OnRoomChanged to OnRoomUpdated to avoid confusion
2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0
Fix non-safe thread access to room users on room join
2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae
Fix user population happening in single file
2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0aedc720f2
Extract changelog entry component
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f
Handle all changelog entry types correctly
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
5f43299d37
Fix tests failing due to base logic firing
...
It turns out that the changelog code was semi-intentionally relying on
the request to get release streams to be slow to initially show the
listing of all streams.
Locally suppress the base tab control logic to fix this.
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
0bd9f68cbd
Refactor update stream colour mapping code
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
2e4b1b95c2
Rename {Multiplayer -> OnlinePlay}BackgroundSprite
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6
Rename {Multiplayer -> OnlinePlay}Composite
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930
Rename {Multiplayer -> OnlinePlay}SubScreen
2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef
Rename {Multiplayer -> OnlinePlay}SubScreenStack
2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b
Rename {Multiplayer -> OnlinePlay}Screen
2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a
Rename Multi directory to OnlinePlay
2020-12-25 16:50:02 +01:00
Dean Herbert
9de1a67e03
Move PlaylistsResultsScreen to correct namespace
2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0
PlaylistsMultiplayer -> Playlists
2020-12-25 23:47:18 +09:00
Dean Herbert
8a36eab060
Move missed file from Play namespace
2020-12-25 23:42:02 +09:00
Bartłomiej Dach
0d8fb83d0a
Ensure account creation overlay is shown after logout
...
Scheduling the entire API state change callback caused the scheduled
hide to fire the first time the user attempted to display the account
creation overlay after a logout, because the drawable wasn't present
before that (so its scheduler wasn't running).
It is not theoretically safe to run `Hide()` unscheduled at its present
call site (as the value change callbacks are fired on the background
API thread). This could also be fixed by setting `AlwaysPresent = true`,
but that's a pretty ugly and unperformant change to make in general.
2020-12-25 15:40:39 +01:00
Dean Herbert
e421b6d34e
Update some missed variables
2020-12-25 23:36:09 +09:00
Dean Herbert
2d7f9bf290
Revert RoomCategory naming change to avoid json deserialization failures
2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86
Fix some missed renames
2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
...
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Dean Herbert
60c7c8b63b
Pluralise playlists in tip
2020-12-25 00:44:42 +09:00
Bartłomiej Dach
6ec045f235
Distinguish primary multi screen titles in header
2020-12-24 16:18:35 +01:00
Bartłomiej Dach
db1c11073f
Rename back to "room" for "realtime" multiplayer
2020-12-24 16:10:29 +01:00
Bartłomiej Dach
7f0f6d86b0
Rename {room -> playlist} on playlist room screen
2020-12-24 16:08:45 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
...
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
61be6197e7
Merge pull request #11290 from bdach/looping-mp-at-end-of-game
...
Fix multiplayer gameplay potentially looping audio after reaching end
2020-12-25 00:04:56 +09:00
Dean Herbert
1a3ef9da6d
Merge pull request #11288 from bdach/token-failure-crash-pt2
...
Always create realtime-specific player elements regardless of token
2020-12-24 23:09:35 +09:00
Bartłomiej Dach
a97681a5da
Proxy screen transition events to subscreens in multiplayer
2020-12-24 15:07:03 +01:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
...
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
76a7aabfe8
Always create realtime-specific player elements regardless of token
2020-12-24 14:32:30 +01:00
Dean Herbert
3a46e210d4
Change low-hanging references of "room" to "playlist"
2020-12-24 21:59:10 +09:00
Dean Herbert
aec25e2d73
Rename "timeshift" to "playlists"
...
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
f991448a3e
Re-sort the leaderboard order a maximum of once a second
2020-12-24 21:49:38 +09:00
Bartłomiej Dach
d5c348b568
Remove explicit public access modifier from interface
2020-12-24 13:44:46 +01:00
Bartłomiej Dach
4270c29f60
Trim stray newline
2020-12-24 13:42:08 +01:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
...
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
...
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
...
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
...
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Dean Herbert
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound
2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e
Invert if & early-return to reduce nesting
2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping
2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa
Merge branch 'master' into improved-loading-experience
2020-12-24 11:59:46 +01:00
Bartłomiej Dach
261c250b46
Update outdated comment
2020-12-24 11:33:49 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy
2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477
Add website root URL and update most links to use it
...
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 09:45:50 +01:00
Dean Herbert
c35454081c
Add sound when players change ready state
2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8
Play a sound when starting a timeshift or multiplayer room
2020-12-24 16:53:25 +09:00