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Commit Graph

3378 Commits

Author SHA1 Message Date
Dean Herbert
34a030e3be
Fix race conditions causing menu transitions to look wrong when executed in very fast succession. 2017-02-07 22:19:36 +09:00
Dean Herbert
d06f0cf870
Fix escape not always handling back action correctly at main menu (back button not yet visible). 2017-02-07 22:19:17 +09:00
Dean Herbert
dc5e9dde56
Fix escape key nonsense. 2017-02-07 21:46:13 +09:00
Dean Herbert
8a0887c3c3
Add sound effect to osu! logo clicking. 2017-02-07 21:45:59 +09:00
Dean Herbert
24ba21363e
Make intro->mainmenu work better by delaying interactiveness of osu! logo. 2017-02-07 21:37:34 +09:00
Dean Herbert
e2f680a65f
Change main menu buttons to be activate OnClick. 2017-02-07 20:30:40 +09:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
9b9ed32245
Remove all @2x references, updates resource and framework. 2017-02-06 22:19:47 +09:00
Dean Herbert
86205c35a4
Fix weird state changes of footer buttons. 2017-02-06 20:46:53 +09:00
Thomas Müller
8271b139e9 Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01. 2017-02-05 09:40:58 +01:00
Thomas Müller
6db70f8850 Use MaskingSmoothness to make masked diagonal edges smoother. 2017-02-04 11:06:26 +01:00
Dean Herbert
ddea76927f Better SearchTextBox focus handling. 2017-02-03 19:12:57 +09:00
Dean Herbert
16a01abc4d Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
4f89cc0784 Merge pull request #298 from peppy/skip-button
Make skip button work.
2017-02-03 12:47:53 +09:00
Drew DeVault
52fb345e79 Merge branch 'master' into song-select-filtering 2017-02-02 09:25:27 -08:00
Drew DeVault
437cc834eb @Tom94 pointed out this problem 2017-02-02 12:23:06 -05:00
Dean Herbert
966121a438 Fix keyboard controls not respecting search filter. 2017-02-02 19:37:35 +09:00
Dean Herbert
0c887d3a46 Fix deselected group remaining visible after search. 2017-02-02 19:24:43 +09:00
Dean Herbert
aec84ae725 Fix laggy animations, incorrect hiding logic. 2017-02-02 19:24:14 +09:00
Drew DeVault
c88a2fbf8a Replace incorrectly removed background logic
I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
2017-02-01 19:32:30 -05:00
Drew DeVault
5003b3738a Remove constant boolean expressions 2017-02-01 19:15:22 -05:00
Drew DeVault
3c7c3d1cb9 Tidy up GetEnumerable 2017-02-01 19:12:24 -05:00
Drew DeVault
2d691ca8d5 Use OnChange instead of OnCommit
OnCommit only gets fired when focus is lost
2017-02-01 19:12:24 -05:00
Dean Herbert
90fd9d9132 Merge branch 'master' into options-refactor 2017-02-01 14:07:49 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
0d53d3c4ff Fixed quitting not working 2017-01-31 22:33:28 -04:00
Dean Herbert
046732b7e3 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-02-01 10:09:14 +09:00
Dean Herbert
ea204ad606 Merge pull request #301 from DrabWeb/pause-overlay
Pause overlay
2017-02-01 10:07:12 +09:00
DrabWeb
c92418e000 Made Player.canPause one line 2017-01-31 21:02:58 -04:00
Drew DeVault
b1a55f6b5e Use OnCommit instead of OnChange simplifies things 2017-01-31 19:48:33 -05:00
Drew DeVault
f740707712 Initialize previousFilter to string.Empty 2017-01-31 19:45:42 -05:00
DrabWeb
13da75f149 Fixed a bug where the user can double press escape to exit the song 2017-01-31 20:44:59 -04:00
Drew DeVault
35a1479fc1 Fix extra click sound effect 2017-01-31 19:37:00 -05:00
DrabWeb
bcd41a2c8f Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead 2017-01-31 20:28:50 -04:00
Drew DeVault
624d51204f Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
Drew DeVault
4597a765b8 Fix escape key to exit PlaySongSelect
This is less than ideal but is the least disruptive solution. The
InputManager itself holds Escape keypresses from getting to anything
else if something is focused.
2017-01-31 19:00:54 -05:00
Drew DeVault
637a99e8d0 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-31 19:00:50 -05:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
Drew DeVault
acdf64e1f7 Remove code to check for other focused controls 2017-01-30 23:08:24 -05:00
Drew DeVault
5852657205 Refactor out Hidden
Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
Drew DeVault
8d294a4eca Only grab focus if nothing else has it 2017-01-30 14:03:05 -05:00
Drew DeVault
144a87a247 Fix focus interactions with search text box 2017-01-30 13:56:33 -05:00
Drew DeVault
09680196c9 SearchTextBox: Don't handle Key.{Enter,Left,Right} 2017-01-30 10:16:55 -05:00
Drew DeVault
b32cbdbec2 Relocate enums 2017-01-30 10:07:11 -05:00
Drew DeVault
fb431fd44e &&=, unnecessary null check 2017-01-30 09:49:58 -05:00
Drew DeVault
9a2cba8520 Use null coalesce operator where appropriate 2017-01-30 09:48:21 -05:00
Drew DeVault
7f3cb381a9 Refactor FilterControl.Search 2017-01-30 09:48:12 -05:00
Drew DeVault
42a2285ef3 Make BeatmapGroup.Hidden more intelligent 2017-01-30 09:47:04 -05:00
Drew DeVault
0a81fdbd10 Update null background handling 2017-01-30 09:44:02 -05:00
Drew DeVault
c00a558cb7 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-30 09:35:14 -05:00
DrabWeb
740f6e5595 Moved delaying resuming to Player 2017-01-30 09:06:26 -04:00
Dean Herbert
bdbe8501d3 Merge branch 'master' into add-flash-effects
# Conflicts:
#	osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
DrabWeb
ad33ae9431 Removed unnecessary change 2017-01-30 06:24:44 -04:00
DrabWeb
015832f242 Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
Dean Herbert
2ad9377b37 Adjust carousel radius slightly (flyte wanted it). 2017-01-30 16:55:47 +09:00
Dean Herbert
f0d30cc873 Make triangles opaque. 2017-01-30 16:53:12 +09:00
Dean Herbert
a315db68ab Remove unused field. 2017-01-30 16:08:31 +09:00
Dean Herbert
9f90b57543 Move BPM calculations to Beatmap. 2017-01-30 16:03:45 +09:00
Dean Herbert
0272c4b559 Add StarDifficulty property and correct colouring of difficulty icons. 2017-01-30 15:26:28 +09:00
Dean Herbert
1f2f2fa144 Fix visualtests. 2017-01-30 15:15:56 +09:00
Dean Herbert
0c2152f3d0 Use beatmap's play mode. 2017-01-30 13:14:02 +09:00
Dean Herbert
e93f60396f Add the ability for individual game modes to report statistics for display at song select. 2017-01-30 13:12:30 +09:00
DrabWeb
28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
Dean Herbert
3286713d11 avg -> mostly 2017-01-29 15:16:38 +09:00
Dean Herbert
6027cc7afa Formatting fixes. 2017-01-29 15:15:04 +09:00
Dean Herbert
2e76874384 Simplify the lookup conditions for hitcircles/sliders (uses duration to discern). 2017-01-29 15:09:42 +09:00
Dean Herbert
3125fa89ee Fix method which should be class. 2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58 Merge branch 'master' into more-beatmap-info
# Conflicts:
#	osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
DrabWeb
582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
Drew DeVault
10897486ba Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-27 15:41:46 -05:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
DrabWeb
601a5ed39c Reverted Player to upstream 2017-01-27 14:29:51 -04:00
Dean Herbert
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
DrabWeb
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb
81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
Dean Herbert
5787b43586 wip 2017-01-27 19:14:44 +09:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert
6d44c5c8f1 Move logo colour definitions local to their usage. 2017-01-27 17:57:52 +09:00
Dean Herbert
9b2669e1ae Add flash when activating the osu! logo. 2017-01-27 17:23:53 +09:00
Dean Herbert
50e4c39e32 Add flash when activating a menu button. 2017-01-27 17:23:53 +09:00
Dean Herbert
a238637990 Move osu! logo colour declarations to palette. 2017-01-27 17:23:53 +09:00
Dean Herbert
f3e9da609e Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
2017-01-27 16:13:43 +09:00
Drew DeVault
f3c5c1f0b8 Fixes following recent updates upstream 2017-01-26 21:31:28 -05:00
Drew DeVault
417933b7ec Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-26 13:57:55 -05:00
Dean Herbert
f07b9591cd Add null check when popping backgrounds from the mode stack. 2017-01-27 00:41:34 +09:00
Dean Herbert
139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert
8c7bb4990c Add support for failing. 2017-01-27 00:38:21 +09:00
Dean Herbert
70271fee35 Move PlayerInputManager to own file. 2017-01-27 00:38:21 +09:00
Dean Herbert
4a7b3cf391 Initial implementation of song select footer area. 2017-01-27 00:36:12 +09:00
Dean Herbert
1853bbdda8 Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
Dean Herbert
3a27178bb1 Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
Dean Herbert
ae464fcace Move Intro logic to OnEntering in line with framework changes. 2017-01-20 16:30:24 +08:00
Drew DeVault
678f0aaa16 Implement filtering with strings 2017-01-17 19:18:15 -05:00
Drew DeVault
75de03bd88 Use OsuColour for green text 2017-01-17 18:26:43 -05:00
Drew DeVault
46e7bcef8c Improve beatmap import 2017-01-17 17:05:06 -05:00
Drew DeVault
7559fc593a Use default background on empty song select screen 2017-01-17 16:43:53 -05:00
Drew DeVault
5eb1cda77b Rename FilterSongSelect, use OsuColour 2017-01-17 16:43:40 -05:00
Drew DeVault
63031fbc3d Move filter container z depth and add hover fx 2017-01-17 15:41:50 -05:00
Drew DeVault
73e46ee8c0 Initial layout of song select filtering UI 2017-01-17 15:41:50 -05:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Dean Herbert
4030413291 Merge branch 'refs/heads/SirCmpwn/colors' 2017-01-14 06:52:30 +08:00
Drew DeVault
e81073695f Implement disable mouse buttons 2017-01-13 17:17:04 -05:00
Drew DeVault
f5f545df62 Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00
Drew DeVault
fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0 Add Color4.Opacity and OsuColor.Gray 2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
ef11c3f389 Add default Beatmap ID 2016-12-21 14:47:56 +08:00
柯十六夜
02f6e46105 Add support for v9 beatmaps 2016-12-20 23:56:49 +08:00
n4b3l
aebe87fefc better implementation 2016-12-19 16:09:29 +01:00
n4b3l
09f9f86b06 check if dimLevel is null on exit 2016-12-19 14:03:10 +01:00
n4b3l
c614d61b1a getbpm takes Beatmap instead of WorkingBeatmap 2016-12-18 19:34:20 +01:00
n4b3l
ded6588d3b minor style fixed 2016-12-18 17:21:05 +01:00
n4b3l
5f893d46c7 style fixes 2016-12-18 16:53:52 +01:00
Thomas Müller
db21fe062e Merge pull request #252 from n4b3l/background-dim
basic background dim
2016-12-18 16:04:10 +01:00
Thomas Müller
66435a515c Don't async/await song selection since audio operations are now on a separate thread. 2016-12-18 15:19:41 +01:00
n4b3l
df305989d0 use config bindable directly 2016-12-18 10:48:59 +01:00
Dean Herbert
6e10a9bb29 Allow starting maps by clicking an active panel a second time. 2016-12-18 16:59:13 +09:00
Dean Herbert
2cbc528971 Remove janky beatmap info wedge animation, restore pixel snapping. 2016-12-18 16:50:39 +09:00
n4b3l
492581fa50 fixed length.seconds display 2016-12-18 04:03:11 +01:00
n4b3l
f551133b0e .. 2016-12-18 03:56:27 +01:00
n4b3l
3d64bee069 proper round + std bpm 2016-12-18 03:53:26 +01:00
n4b3l
63dd8893d9 bpm as ints 2016-12-18 02:53:43 +01:00
n4b3l
0fbd2d8bc8 removed random enter 2016-12-17 21:03:14 +01:00
n4b3l
224e6a877a responsive to dim changes 2016-12-17 20:59:41 +01:00
n4b3l
36049cc493 smoother transition 2016-12-17 20:29:20 +01:00
n4b3l
73532b9172 small code improvements 2016-12-17 19:57:58 +01:00
n4b3l
2f708a704d bpm range added + changed spacing 2016-12-17 19:31:34 +01:00
n4b3l
a04a0a7d2c fix allignment... 2016-12-17 15:58:51 +01:00
n4b3l
d812a7cb4e func for icons 2016-12-17 15:53:26 +01:00
n4b3l
c73fbe6e42 Remove unnecessary casts 2016-12-17 15:06:56 +01:00
n4b3l
9e6161b862 better scaling 2016-12-17 12:18:55 +01:00
n4b3l
e31e19f1b8 removed unnecessary padding 2016-12-17 12:04:42 +01:00
n4b3l
376b3df2f8 icons with TextAwesome 2016-12-17 11:57:52 +01:00
n4b3l
590db66b37 remove icons from resource 2016-12-17 11:30:30 +01:00
Dean Herbert
3e42fa4f90 Merge pull request #247 from peppy/song-select-async-player
Load player async
2016-12-17 16:05:50 +09:00
n4b3l
b78b40a629 implement icons 2016-12-17 01:58:39 +01:00
n4b3l
ba81222af6 basic background dim 2016-12-16 17:13:24 +01:00
n4b3l
881d58574e Design improvements 2016-12-16 14:21:12 +01:00
n4b3l
991ad298d9 more beatùa 2016-12-16 04:25:28 +01:00
BuildTools
d37ff8f153 Deleted unnecesary things (I guess) 2016-12-15 17:35:14 -06:00
BuildTools
b788878c95 Unnecesary things were removed (I guess) 2016-12-15 17:28:22 -06:00
BuildTools
a845a897b3 Add Base Preview Time 2016-12-15 17:11:48 -06:00
Dean Herbert
8ce18e8986 Improve song select startup time via better database querying. Also fix difficulty displays. 2016-12-15 22:58:32 +09:00
Dean Herbert
08ef8ed8ea Add comment about future implementation. 2016-12-15 22:58:18 +09:00
Dean Herbert
8d800dac99 Make Player load async. 2016-12-15 22:58:00 +09:00
Dean Herbert
9557821776 Start a map using enter key. 2016-12-15 22:57:28 +09:00
Dean Herbert
21f993d149 Add ability to navigate song select carousel using arrow keys. 2016-12-15 22:57:14 +09:00
Dean Herbert
c420c55291 Merge branch 'master' into hit-samples
# Conflicts:
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
Thomas Müller
9c4c713aa0 Fix panels that are moving off-screen having an incorrect X coordinate applied. 2016-12-10 11:30:22 +01:00
Dean Herbert
6cfb174f02 Fix exiting results screen returning to player. 2016-12-08 20:03:18 +09:00
Dean Herbert
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
ef8793ff24 Merge branch 'refs/heads/master' into more-sound-effects 2016-12-06 00:08:45 +09:00
Dean Herbert
7bd9a87bda Add menu button sound effects. 2016-12-05 21:09:41 +09:00
Dean Herbert
8fc8ca3998 Add song select panel sound effects. 2016-12-05 20:09:56 +09:00
Dean Herbert
ff85ccca6d Move the actual outro sequence into Intro rather than MainMenu. 2016-12-05 19:34:52 +09:00
Thomas Müller
1e8dc780ab Use new framework-level triangles. 2016-12-01 19:12:35 +01:00
Dean Herbert
22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
2342a17dbc Move BufferedContainer usage to allow ripple to blend correctly with the background layer. 2016-12-01 21:29:14 +09:00
Dean Herbert
511dab32ef Remove masking from Triangles to simplify OsuLogo masking hierarchy. 2016-12-01 21:12:37 +09:00
Dean Herbert
4b74ea7586 Separate logo hover and bounce into separate containers to fix consecutive actions. 2016-12-01 20:52:26 +09:00
Dean Herbert
1f370fe29c Add animated osu! logo. 2016-12-01 20:21:14 +09:00
Dean Herbert
c26587ec3a Update depth comparer name. 2016-11-30 15:50:48 +09:00
Dean Herbert
5101297f53 Add drop shadows to main menu buttons. 2016-11-30 15:02:53 +09:00
Dean Herbert
476168eec2 Add shadow to main menu button/icon text. 2016-11-30 13:15:34 +09:00
Dean Herbert
1e037b3eaa Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth 2016-11-30 12:21:12 +09:00
Thomas Müller
d0065d2d20 Merge pull request #205 from peppy/scoring
Wire up basic scoring.
2016-11-29 20:56:53 +01:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
74e3a87f78 Add *very* basic ranking screen. 2016-11-29 23:59:56 +09:00
Dean Herbert
2947121e48 Hook up ScoreProcessor to Scoreoverlay etc. 2016-11-29 21:28:43 +09:00
Dean Herbert
9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
stanriders
775e8ac5d6 Hardcoded button size, fixed input handling, fixed flash not being visible 2016-11-27 18:56:05 +03:00
stanriders
ba18c9a309 Merged ExtendableButton and BackButton 2016-11-27 05:48:31 +03:00
stanriders
e9343fe53d Add stable-alike BackButton 2016-11-27 04:21:12 +03:00
Dean Herbert
af18d25357 Move some styling inside BeatmapInfoWedge and fix initial transition happening too early. 2016-11-26 17:31:35 +09:00
Dean Herbert
5764bf8093 Improve IsAlive logic. 2016-11-26 17:22:58 +09:00
Dean Herbert
ebab9d66bf Merge remote-tracking branch 'refs/remotes/upstream/master' into carousel-fixes 2016-11-26 17:08:40 +09:00
Dean Herbert
82a708d2c0 Merge pull request #189 from SirCmpwn/general-fixes
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Dean Herbert
e36a51acf0 Custom LifetimeList (experimental). 2016-11-25 18:30:13 +09:00
Dean Herbert
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
Dean Herbert
4184dd2329 Change the way we set our initial y position on first display. 2016-11-25 12:50:18 +09:00
Tom94
495cb926f7 Move beatmap panels back to an X of 0 when they are unselected. 2016-11-24 20:25:29 +01:00
Dean Herbert
6c69bd2ba3 Fix regression causing crash on using z/x in player mode. 2016-11-24 21:27:12 +09:00
Dean Herbert
ece3bc0e01 Refactor BeatmapInfoWedge to be async. 2016-11-24 13:48:48 +09:00
Dean Herbert
1eb04ff11e Don't use the overlay suffix for beatmapInfo wedge. 2016-11-24 13:35:25 +09:00
Dean Herbert
311b5c623c Adjust difficulty panel offsets slightly. 2016-11-24 13:33:32 +09:00
Tom94
718f2b13a8 Do not change depth value of drawables currently contained within a container. 2016-11-24 13:23:05 +09:00
Tom94
3e4ff27865 Simplify Y position computations and do not scroll to selected beatmap whenever Y positions are recomputed. 2016-11-23 17:42:21 +01:00
Dean Herbert
1e0b7dffc0 Move WedgeBackground to its own class and improve display a bit. 2016-11-23 14:29:20 +09:00
Dean Herbert
622b127180 One missing carousel rename. 2016-11-23 13:28:49 +09:00
Dean Herbert
2e05ec0296 Fix scaling of BeatmapInfoOverlay wedge. 2016-11-23 13:07:35 +09:00
Dean Herbert
611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00
Thomas Müller
030a20a3f2 Fix minor issues with alpha fading at edges. 2016-11-22 21:58:46 +01:00
Thomas Müller
5cf5e8c80c Move BeatmapInfoOverlay into its own class.
No loading async optimizations yet.
2016-11-22 21:51:42 +01:00
Thomas Müller
9bf23bc4ad Only handle beatmap panels that are visible in song select. 2016-11-22 21:41:48 +01:00
Thomas Müller
ba1d3ab20e Carousell -> Carousel 2016-11-22 20:10:25 +01:00
Thomas Müller
2596e71494 Improve smooth movement in beatmap carousel. 2016-11-22 20:10:04 +01:00
Thomas Müller
20be2f4628 Terminate loop through beatmap groups when having found a selection. 2016-11-22 19:00:42 +01:00
Thomas Müller
b22762d0e1 Merge branch 'master' of github.com:ppy/osu into better-song-select 2016-11-22 18:55:13 +01:00
Dean Herbert
4cf2dd90d6 Standardise and simplify the amount of beatmap information passed around song select. 2016-11-22 22:07:15 +09:00
Dean Herbert
ccb00aeb94 Add comment about wedgedBeatmapInfo performance issues. 2016-11-22 21:43:35 +09:00
Dean Herbert
a3234a5269 Avoid synchronous queries in BackgroundModeBeatmap. 2016-11-22 21:22:12 +09:00
Dean Herbert
a251db804c Stop adding beatmaps to song select when disposed. 2016-11-22 16:13:38 +09:00
Dean Herbert
3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Thomas Müller
d32f11b5e2 Smoother movement within song select. 2016-11-21 07:59:46 +01:00
Thomas Müller
318fe2f9d6 Fix broken VisualTests SongSelect. 2016-11-20 20:43:43 +01:00
Thomas Müller
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
40805ad32c Adjust size of wedged background overlay. 2016-11-20 12:29:38 +01:00
Thomas Müller
57e7c7097d Update framework and add rudimentary fading to song select screen. 2016-11-20 12:16:54 +01:00
Thomas Müller
0fdd505807 Add wedged background overlay to song select. 2016-11-20 10:02:20 +01:00
Thomas Müller
f8788bb24b Update the background according to the currently selected beatmap and blur it within song select. 2016-11-19 17:39:43 +01:00
Dean Herbert
b61521a93c Tidy up Player.cs. 2016-11-16 15:48:35 +09:00
Huo Yaoyuan
53deaf2a00 Merge branch 'master' 2016-11-16 10:51:39 +08:00
Dean Herbert
d846246ef2 ShowToolbar -> ShowOverlays; include MusicController. 2016-11-15 20:55:57 +09:00
Dean Herbert
abdfe42388 Merge branch 'refs/heads/master' into better-anchors
# Conflicts:
#	osu.Game.Mode.Osu/UI/OsuComboCounter.cs
#	osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00