1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:22:56 +08:00

Move BeatmapInfoOverlay into its own class.

No loading async optimizations yet.
This commit is contained in:
Thomas Müller 2016-11-22 21:51:42 +01:00
parent 9bf23bc4ad
commit 5cf5e8c80c
3 changed files with 126 additions and 111 deletions

View File

@ -0,0 +1,121 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Screens.Select
{
class BeatmapInfoOverlay : Container
{
private Container beatmapInfoContainer;
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
if (beatmapInfoContainer != null)
{
Drawable oldWedgedBeatmapInfo = beatmapInfoContainer;
oldWedgedBeatmapInfo.Depth = 1;
oldWedgedBeatmapInfo.FadeOut(250);
oldWedgedBeatmapInfo.Expire();
}
FadeIn(250);
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
Add(beatmapInfoContainer = new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
beatmap.Background == null ? new Container() : new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = beatmap.Background,
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
}
}
}
}
});
}
}
}

View File

@ -22,7 +22,6 @@ using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Screens.Play;
using osu.Framework;
@ -41,8 +40,7 @@ namespace osu.Game.Screens.Select
private static readonly Vector2 wedged_container_size = new Vector2(700, 225);
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
private Container wedgedContainer;
private Container wedgedBeatmapInfo;
private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
@ -90,11 +88,12 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
wedgedContainer = new Container
wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
{
Alpha = 0,
Position = wedged_container_start_position,
Size = wedged_container_size,
Shear = wedged_container_shear,
Margin = new MarginPadding { Top = 20, Right = 20, },
Masking = true,
BorderColour = new Color4(221, 255, 255, 255),
@ -106,7 +105,6 @@ namespace osu.Game.Screens.Select
Radius = 20,
Roundness = 15,
},
Shear = wedged_container_shear,
},
new Container
{
@ -226,112 +224,7 @@ namespace osu.Game.Screens.Select
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
}
//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
refreshWedgedBeatmapInfo(beatmap);
}
private void refreshWedgedBeatmapInfo(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
if (wedgedBeatmapInfo != null)
{
Drawable oldWedgedBeatmapInfo = wedgedBeatmapInfo;
oldWedgedBeatmapInfo.Depth = 1;
oldWedgedBeatmapInfo.FadeOut(250);
oldWedgedBeatmapInfo.Expire();
}
wedgedContainer.FadeIn(250);
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
wedgedContainer.Add(wedgedBeatmapInfo = new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -wedged_container_shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
beatmap.Background == null ? new Container() : new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = beatmap.Background,
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
}
}
}
}
});
wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
}
/// <summary>

View File

@ -159,6 +159,7 @@
<Compile Include="Overlays\ToolbarModeButton.cs" />
<Compile Include="Overlays\ToolbarModeSelector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\Select\BeatmapInfoOverlay.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Database\BeatmapDatabase.cs" />