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4597a765b8
This is less than ideal but is the least disruptive solution. The InputManager itself holds Escape keypresses from getting to anything else if something is focused. |
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.. | ||
Backgrounds | ||
Charts | ||
Direct | ||
Edit | ||
Menu | ||
Multiplayer | ||
Play | ||
Ranking | ||
Select | ||
BackgroundMode.cs | ||
GameModeWhiteBox.cs | ||
OsuGameMode.cs |