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Move some styling inside BeatmapInfoWedge and fix initial transition happening too early.
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5764bf8093
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@ -16,10 +16,27 @@ namespace osu.Game.Screens.Select
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{
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class BeatmapInfoWedge : Container
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private Container beatmapInfoContainer;
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private BaseGame game;
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public BeatmapInfoWedge()
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{
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Shear = wedged_container_shear;
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Masking = true;
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BorderColour = new Color4(221, 255, 255, 255);
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BorderThickness = 2.5f;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 15,
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};
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}
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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{
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@ -35,8 +52,6 @@ namespace osu.Game.Screens.Select
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float newDepth = lastContainer?.Depth - 1 ?? 0;
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FadeIn(250);
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BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
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BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
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@ -126,6 +141,8 @@ namespace osu.Game.Screens.Select
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}
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}).Preload(game, delegate(Drawable d)
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{
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FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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@ -38,7 +38,6 @@ namespace osu.Game.Screens.Select
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private TrackManager trackManager;
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private BeatmapInfoWedge beatmapInfoWedge;
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@ -105,18 +104,7 @@ namespace osu.Game.Screens.Select
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Position = wedged_container_start_position,
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Shear = wedged_container_shear,
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Margin = new MarginPadding { Top = 20, Right = 20, },
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Masking = true,
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BorderColour = new Color4(221, 255, 255, 255),
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BorderThickness = 2.5f,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 15,
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},
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},
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new Container
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{
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