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Don't use the overlay suffix for beatmapInfo wedge.

This commit is contained in:
Dean Herbert 2016-11-24 13:35:25 +09:00
parent 311b5c623c
commit 1eb04ff11e
2 changed files with 3 additions and 3 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Select
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
private BeatmapInfoWedge wedgedBeatmapInfoWedge;
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
wedgedBeatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Position = wedged_container_start_position,
@ -239,7 +239,7 @@ namespace osu.Game.Screens.Select
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
}
wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
wedgedBeatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>